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Portfolio

by Bernardo Fernandes

+1 (604) 653 6671 | bernardo@gamexpace.com


Crossing Borders (released on 06/29/2021)

Crossing Borders is a hyper-casual infinite


runner style game for mobile, made with
Unity, where you control Carlos who has
to cross the US border in hopes of having
a better life. His family has already made it
across and now, more than ever, Carlos is
determined to join them and begin their
happy endings. Carlos will face various
enemies and obstacles in exciting stages
across the desert.
Click to download

+1 (604) 653 6671 | bernardo@gamexpace.com


The SGDD (Short Game Design Document) was used to create the work workflow, a system
developed for games with a less complex layer of detail
History
Carlos needs to cross the border to the United States with the hope of having a better life. His family has already made it
across and now he has got money to pay the coyotes (illegal people crossers) and cross the border illegally too. However,
along the way, the coyotes abandoned him to his own devices and he will have to face the dangers and challenges alone to
find his family.
Game
The game starts with the Game Xpace Lab branded loading screen, then the main menu screen appears with a [background
music] and 3 buttons (Play, Options and Exit). By clicking on Play [sound: clicking], an introduction screen will be displayed
with the text of the story, which explains why Carlos wants to cross the border illegally, with the background music of the
stage, on this same screen you will have the information of the commands of the game. The player can skip this step by
clicking on the space key. Clicking on Options opens the Options screen and you can adjust the volume and appearing the
credits. Clicking on Exit exits the game
The game starts with the screen moving, with a desert background, the player can only start the game when pressing the
spacebar for a simple jump [sound: jump]. He faces obstacles on the way (Stone, hater, border police, wall, snake and
vulture), the player remains stationary on the screen with the running animation.
There is a score marker in the upper right corner, which increases as the player survives the race. If the player is hit by
some object [sound:death], he dies and a screen appears with the score so far and 2 Try Again and Back to Menu buttons.
Reaching 5000 meters the scenery changes and becomes the afternoon, with increased speed (music maybe change). After
another 5000 meters the scene changes to night and the speed is increased once again with the scene becoming night vision,
the tone of the music becomes murkier [sound: music], after the last 5000 meters during the night, the scene stays in the day
Carlos meets his family,[music: Game End] she is in the right corner of the screen, he approaches her and a pop-up text
appears congratulating the player for winning and being able to meet his family.
+1 (604) 653 6671 | bernardo@gamexpace.com
Flowchart Crossing Borders
This is the flowchart for a better
understanding of the entire gameplay by the
development team, facilitating the
understanding for any member who is in
doubt and wants to see how the player
interacts through the game's UI. The game
took exactly 21 days from its start to launch
on the Play Store.
Features
- Help Carlos to find his family again
- Go through exciting stages with a big surprise in
the final stage
- Have fun with Carlos and typical Mexican music
- Meet "exotic" enemies along the way

+1 (604) 653 6671 | bernardo@gamexpace.com


MY
RESPONSIBILITIES
GAME DESIGNER - PRODUCER - UI & 2D ARTIST

Game Designer

Responsible for implementing the gameplay,


creating the enemies and obstacles that Carlos will face
along the way, developing all audio assets and level
design of the stages.

Producer

Responsible for implementing agile methodology in


order to organize and optimize processes.
Supervision of the entire project workflow and pipeline.

UI & 2D Artist

Creation of all the art of the project and also the


configuration of the HUD to create a very friendly
atmosphere for players of all ages. With the
implementation of monetization and user retention
systems.

+1 (604) 653 6671 | bernardo@gamexpace.com


Find the Word (in development)

FIND THE WORD is an educational F2P


game for mobile, in which the player will
be able to train their English vocabulary
and teachers will be able to create their
own exercises for their students to do, in
order to learn and have fun at the same
time

+1 (604) 653 6671 | bernardo@gamexpace.com


KEY FEATURES Prototyping
Game created to be a differentiated application
in the educational segment, where the main
objective is to learn while being entertained.

World scoring system to encourage group


learning.

Daily rewards for student engagement.

Different levels of difficulty so that everyone has


the opportunity to play and evolve.

Possibility for teachers to create exercises and


only their students can access them through
codes generated by the game.

Interface for teachers to follow the evolution of


each individual student and be registered in a
database.

+1 (604) 653 6671 | bernardo@gamexpace.com


Version 2.0 MY
RESPONSIBILITIES
Version 3.0 (Color test) GAME DESIGNER - PRODUCER - UI & 2D ARTIST

Game Designer

Responsible for implementing the gameplay so that


either a casual player or a student can easily access the
game and have fun learning.
It also implemented the player retention and metrics
system.

Producer

Responsible for implementing agile methodology in


order to organize and optimize processes.
Supervision of the entire project workflow and pipeline.

UI and 2D Artist

The challenge was to create a simple and clean


layout, even with the large amount of resources that the
game presents, so as not to be confused for both the
student and the teacher when creating the tasks.

+1 (604) 653 6671 | bernardo@gamexpace.com


Flowchart Find The Word
This is the flowchart for a better
understanding of the entire gameplay by
the development team, facilitating the
understanding for any member who is in
doubt and wants to see how the player
interacts through the game's UI.

+1 (604) 653 6671 | bernardo@gamexpace.com


Beta Version Buy button and values panel

Name of the project made with the


possibility of new releases by the
"Exercises of English" franchise

Daily Rewards
World Score
Achievements
Treasure Chest
Easily recognizable buttons

+1 (604) 653 6671 | bernardo@gamexpace.com


Find the Word System of daily rewards, with the
possibility of the player to acquire more
attempts through video-ads

One of the great differentials is that the


teacher can create exercises for his
students and they access them through a
code generated by the game

Banner's space

"Hangman" style game, very common and


intuitive for the best possible user
experience
+1 (604) 653 6671 | bernardo@gamexpace.com
OMEGA BATTLE (in development)

OMEGA BATTLE IS A SCI-FI


TOP-DOWN SHOOTER F2P
GAME WITH IAP FOR MOBILE,
WHERE THE PLAYER HAS THE
OPPORTUNITY TO SEE HIS
AVATAR AND INTERACT WITH
OTHER CHARACTERS, WITH
RPG ELEMENTS AND
INVENTORY MANAGEMENT.

+1 (604) 653 6671 | bernardo@gamexpace.com


Freedom for the player to choose which planet in the Lots of action on different planets with different biomes and enemies
solar system he would like to play. with various levels of difficulty

Purchases made from the market inside the Mother Ship

+1 (604) 653 6671 | bernardo@gamexpace.com


Level Design Scheme
Sketch of the level design scheme for the
game Omega Battle, in the Desert Level
Bronze stage. Visually it is possible to
observe the formation of "Swarms", where
each type of enemy is located, the time
between the swarms and its nomenclature
in the engine
Features
Upgrade 3 different ship types with 3 different evolution levels!
– Browse the ZETA System map: You choose what your next
battle will be!
– Walk freely through the OMEGA Exploration Ship; see your
avatar; interact with different characters and learn about their
stories!
– Intense combat in 3 different difficulty levels and rewards!
– Manage your inventory and power-ups carefully and achieve
victory!

+1 (604) 653 6671 | bernardo@gamexpace.com


MY
RESPONSIBILITIES
GAME DESIGNER - PRODUCER - UI/UX Designer

Game Designer

Responsible for creating all GDD, including history.


mechanics, core loops, features, balancing and
monetization.

Producer

Responsible for implementing agile methodology and


team organization, supervising the pipeline with SCRUM
workframe through the Trello software.
To visualize the complete GDD, access:
UI / UX Designer
GDD OMEGA BATTLE - English Version
HUD creation and all menu interaction, aiming at a better
user experience

+1 (604) 653 6671 | bernardo@gamexpace.com


Scrum framework created especially for game development for use on Trello
Through a lot of study and testing, below is an example of the best way I found to manage a project based on agile
methodology with the Scrum framework

Portfólio
POR BERNARDO DA MATTA FERNANDES

2-week sprint for better


process control

Using labels prioritizing the


story and identifying a task
area 2 separate steps where you can
find out if the task test was
successful or not

+1 (604) 653 6671 | bernardo@gamexpace.com


To access a short teaser of the game Enlighter, an adventure
platformer for PC that I'm working as a Game/Level Designer and
Producer, just click on the link: Enlighter
+1 (604) 653 6671 | bernardo@gamexpace.com
discover aracaju:

A brief pitch

The game

:
Created by
rnardo Fernandes
Be

+1 (604) 653 6671 | bernardo@gamexpace.com


An explorative game

set in the city of aracaju

The objective of the game is to publicize the city,


increasing tourism and propagating the culture and history
of the city to the world.

+1 (604) 653 6671 | bernardo@gamexpace.com


Atmosphere

The game will take place in the sunny city of Aracaju, having a
positive atmosphere and will always pass during the day. The
level design will be based on the inlet of the city, contemplating
the entire waterfront and historical locations

Gameplay

The game will be an infinite runner for mobile. It will be played with the
mobile phone vertically and the player can choose 2 game modes: Using the
mobile gyroscope to move from left to right and jump, making a quick
movement up or with an analog control with two arrows (right and left) and
a jump button in the middle. The objective is to run and pass through the
obstacles. Dodging or jumping over, without touching any of them for as
long as possible.

Artistic

The game's artistic style will be in low poly, always using a cheerful and brightly
colored environment. Using always iconic references from the city
+1 (604) 653 6671 | bernardo@gamexpace.com
Platform Genre

Smartphone Hyper-casual
(Android and IOS) Endless runner

Monetization Model
Target Audience

F2P with Ads


Men and Women
(banner/interstitial/rewarded)
12-35 years

Number of Players Game Lenght

Indefinite with average


1
sessions of 5 minutes

+1 (604) 653 6671 | bernardo@gamexpace.com


Thematic Levels

The levels will be themed referring to iconic places in the city of Aracaju,
starting at Orla de Atalaia next to the sign "Eu Amo Aracaju", passing by
places such as: Praia de Aruana, Passarela do Caranguejo, Praça dos Lagos,
Margens do Rio Sergipe, Orla Pôr do Sol, Centro de Arte e Cultura, Museu
da Gente Sergipana, Mercado Municipal, Palácio Museu Olímpio Campos,
Catedral Metropolitana e Rua dos Turistas

Collectibles Obstacles

- Hearts with "Eu Amo Aracaju" multiples x2 the score for 10 secs - Random Beach Stuff (Chair, Umbrella, Ball...)
- Currency: "Caju" totems to buy news skins and characters - Trash Can, Telephone Booth

+1 (604) 653 6671 | bernardo@gamexpace.com


ferences:
Re

+1 (604) 653 6671 | bernardo@gamexpace.com


credits

Created by:
Bernardo Fernandes
+1 (604) 653 6671
bernardo@gamexpace.com

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