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Varks's Learning Style Research Proposal
Varks's Learning Style Research Proposal
ANALYSIS
People nowadays are engaged to different aspects of the digital world. Various social
media platforms become avenue of expressions of the Generation Z in the current issues that we
are facing. The modes and mediums of communication change and new “languages” emerge.
Among the recent mediums used by people in expressing thoughts and ideas are what we called
the memes. In the investigation of culture, the memetic approach shifts focus from the individual to social
interactions (Gabora, 1996), which in online communities involve participation in discussions resulting in
information exchange. Memes are pictures that consist of image/s and text that usually used in the
internet whether it is just to entertain or have the specific purpose/s behind it. People can easily
Memes serve many purposes and functions, but at a fundamental level, they serve as an
expression of people's opinions and emotions. Memes can be formed by appropriating scenes or
lines from TV shows and movies, which are then taken out of context, remixed with other
content and have new meanings attributed to them in a funny and relatable manner. Meme
content can range from complaining about the hardships of being a student, to expressing
embarrassment felt during an encounter in a person’s daily life – something that everyone is able
to sympathize with.
Memes have many deep meanings that people cannot understand without knowing the
social content of it. Memes constitute a prominent and influential language online, but most of us
are meme illiterate. Sure, the simple bold text on a meme may be in English, but the references
articulate. Memes are nothing more than a product of creativity. Perhaps at the end of the day
they’re nothing more than a fun example of people using humour as a way of coping with all the
In order to find out the deep meaning or the purpose of the memes, this study was
conducted to analyze the relationship between picture and text in the memes with the meaning
Research Questions:
1. What are the concrete forms of Memes that can be contextually integrated into
learning experiences that may range widely in terms of age, and expected
outcomes?
2. Which specific learning contexts are likely to benefit the most from integrating
explorations into which form of Memes?
3. What are the implications (potential and actual) of facilitating arts-based
explorations into the Language of Memes as part of an Arts and Visual Culture
learning experience?
4. Why are memes preferred over other types of texts?
5. How do memes contribute to the propaganda of new normal settings?
Discussed in this portion is the various literature reviews that provide various
perspectives on the study excerpted from various sources so as to shed light on the topic at hand.
DIGITAL COMPETENCE OF TEACHERS
READINESS FOR BLENDED TEACHING IN ENGLISH
COVID-19 pandemic has broadened existing inequalities for the most vulnerable
communities, it has severely affected their health, economy, and education. The pandemic has
made more visible how communities with low economic resources and fragile social protection
nets suffer to a greater extend the consequences of the crisis. At the same time, Quality
Education during confinement has been intimately linked to the need for development of a
certain goal.
Information and Communication Technologies have been at the forefront of the response
to COVID-19. The crisis has accelerated the digitization of education, but it has also contributed
to increasing the digital divide among students, which has been dragging on for years. Thus,
according to the United Nations, in 2020, many people still do not have an internet connection
and cannot access online education. Schools all around the world are increasing using blended
approaches that combine online and face-to-face teaching and learning (Horn & Staker, 2011).
Blended learning involves integrating in-person and online instruction (Graham, 2006,
2013). Many models have emerged as Blended learning has increased in popularity. In K-12
implementation, the most common definition of Blended learning describes students as learning
“at least in part through online learning, with some element of student control over time, place,
path and/or pace” (Horn & Staker, 2014, p. 34). As Blended learning is used more extensively in
K-12 schools, more teachers must develop specialized skills for teaching in blended
environments. Our journey to understand online and blended learning competencies began when
the board of education updated teacher licensure requirements to include the coursework
preparing teachers “to teach effectively in traditional, online-only, and blended classrooms” and
“to facilitate student use of software for personalized learning” (Utah Administrative Code
R277-504-4. C.3.c-f, n.d.).
This requirement led us to further inquiry about the necessary skills and competencies
needed to teach effectively in such environments. Additionally, we wondered how the
competencies for traditional, online, and blended teaching might be similar and different. While
most traditional educator preparation programs have required coursework related to technology
integration, they have required very limited training related to online teaching (Archambault et
al., 2014; Barbour et al., 2012; McAllister et al., 2016) and have supplied sparse data on
preparation for blended teaching. Teachers have received only minimal preparation for a blended
school environment, partially due to limited understanding of the competencies needed,
including those competencies which are most important to teachers’ success.
Blended learning could save money, resources in print modality and effort in
distribution. It is also flexible for regular students and working students and most of all, it lowers
the risk of getting Covid-19 in the recent situation.
Research Questions:
Discussed in this portion is the various literature reviews that provide various
perspectives on the study excerpted from various sources so as to shed light on the topic at hand.
Introducing digital technology to the classrooms has changed the ways in which teachers
perceive education (Koo, 2008) and how they implement the curriculum (Sessoms, 2008).
Teachers and students have new roles due to the shift from traditional teaching and learning
methods to new methods that are based on technology. The greatest shift is in curriculum;
moving toward integration of technology has shifted the focus from traditional curriculum to the
digital curriculum (Moeller & Reitzes, 2011). According to Abbey (2009), “the digital
curriculum is to assure that there is a prevailing digital component to every important component
of teaching and learning in a school” (p. 2). Digital curriculum is any digital content that takes
many forms to support the delivery of the curriculum and facilitates the achievement of
educational goals. It can be any digital media that is created in an open-source format available
and accessible for students at all time. Digital media can be defined as any form of information
that is stored digitally and can be accessed through multiple sources including subscriptions, free
online resources, and other digital devices. It includes text, graphics, audio, video, internet
applications and other technologies that can be used to create and deliver digital curriculum
(Tatnall, Kereteletswe, & Visscher, 2011). Students can use additional digital media that are
collected into a system to access and share learning materials (Martin, 2015).
Digital technology allows students and teachers to interact with the curriculum through
the use of a wide range of digital devices including desktop computers, laptops, digital cameras,
mobile phones, and smartboards (Purcell, Buchanan, & Friedrich, 2013). When these tools are
integrated effectively into the curriculum and instruction, they enhance learning in influential
ways. These tools can give students and teachers the opportunities to reach primary source
learning materials, utilizing new methods to collect and record data, communicate, and share
learning experiences with teachers; moreover, students can publish and present their knowledge
(Eady & Lockyer, 2013). Other electronic resources can support the digital curriculum, such as
Twitter, Blogs, Wikis, and Youtube, and other applications can be used to engage and instruct
and for assessing students’ learning. Students and teachers are anticipated to be connected to
these resources all the time while learning and to personalize their learning via the use of
technology (Moeller & Reitzes, 2011).
TECHNOLOGY INTEGRATION AND CURRICULUM
The study aims to determine the VARK’s Learning Styles of Learners towards their
Academic Performance through Modular Printed Modality.
Specifically, it seeks to answer the following research questions:
1. What is the most VARK’s Learning Style Preferred by learners?
2. How learning styles affect academic performance of the learners in modular learning
environment?
3. Is there a significant difference in the academic performance of the learners when
grouped according to their VARK’s learning styles?
Discussed in this portion is the various literature reviews that provide various
perspectives on the study excerpted from various sources so as to shed light on the topic at hand.