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Construction of Campus 3D Scene Based On 3dsmax and Unity3D
Construction of Campus 3D Scene Based On 3dsmax and Unity3D
ABSTRACT: Faced with the low fidelity and low efficiency of scene operation by using the
traditional visualization technology to construct 3D scene, This paper proposes a method to
build a three-dimensional campus scene, we take Zhengzhou University as an example, based
on the Unity3d platform, combine JavaScript with c# language, and make use of the 3dsMax
software to construct the 3D scene. Then based on the LOD model, we come up with the 3D
scene optimization method.
1 INTRODUCTION
With the development of geographic information system, visualization techniques and vir-
tual reality techniques, three-dimensional model reconstruction techniques are widely used
in the constructions of smart city. Digital campus with three-dimensional scene can more
intuitively show the style of a campus, which is of important meaning to the planning and
development of the campus. Virtual scenes built via traditional visualization techniques have
disadvantages like low-fidelity, low interactivity and so on. In this article, Unity3D platform
is used to build the three-dimensional scene of Zhengzhou University, with the support of
3dsMax modelling software and interacting programming language JavaScript and C# used
in combination. In order to improve the fidelity and interactivity, detailed models and maps
of high quality are adopted to accomplish the construction of the model in the scene, and for
higher efficiency, LOD model is used to optimize the three-dimensional scene.
Model building is an important part of the whole three-dimensional scene and its quality
directly affect the fidelity of three-dimensional scene. The three-dimensional scene includes
many models, Such as terrain, buildings, bridges, roads, rivers, vegetation and so on (Ruokun,
2010, Ying, 2013). This paper takes Zhengzhou University as the research object and mainly
involved two kinds of models that is terrain and feature model.
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The work of the construction of three-dimensional scene is mainly to make each individual
object integrated in the model of Unity3D (integration of terrain) while adding relevant envi-
ronmental, physical and other elements to form a complete three-dimensional virtual reality
simulation scenario. With the management function of Unity3D model, we integrate and
build three-dimensional simulation scene with the object model and environmental factors
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around Zhengzhou University, and then the scene is rendering by using three-dimensional
render, and finally, we carry out visualization of three-dimensional scene.
Zhengzhou University of three-dimensional landscape is constructed as follows:
1. The DEM generated data into Unity3D terrain model, and it is shown in Figure 1.
2. Using three-dimensional modeling tool—3dsMax, to construct the feature model, using
Photoshop software to process texture data and create a simulation model of the object
feature. The building model is shown in Figure 3.
3. Terrain and Feature models are managed by Unity3D, the three-dimensional campus is
also constructed, and the rendering and display of campus is achieved as well. The three-
dimensional scene of Zhengzhou University is shown in Figure 4.
4 SCENE OPTIMIZATION
This paper generates three-dimensional terrain model by Unity3D and constructs campus
three-dimensional scene models by 3dsMax. In practice, Unity3D is simple, construction
rapid, high fidelity, strong interactive advantages in three dimensional visualization. Uni-
ty3D will be used in more areas and industry fields, giving full play to its advantages is the
content of future research.
ACKNOWLEDGEMENTS
We would like to thank all the reviewers for their recommendations that improved the
comprehensiveness and clarity of our paper. This research was supported by the Key
Technology and Application Demonstration of Spatial and Temporal Information Cloud
Platform (No. 201412003).
REFERENCES
Frank Losasso, Hugues Hoppe, “Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids”,
ACMSIGGRAPH 2004, pp. 769–776, 2004.
Ruokun Chen, Qiushuo Wang, Jinyuan Jia. Interactive virtual campus roanming system based on
Unity3D [A]. The 7th Yangtze forum on science and technology [C]. The international Digital Tech-
nology Museum, 2010:188–196.
Yan Zhou, Qing Zhu, Duo Huang. Research on LOD model of the building in 3D city [J]. Science of
Surveying and mapping, 2006, 31(5):74–77.
Ying Yu, Qingquan Zhang. Research on the method making city ground scene by using 3DMAX [J].
Surveying and spatial information. 2013, 36(8):166–168.
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