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Wizard Evocation 15 Sage - Discredited Academic

CLASS & LEVEL BACKGROUND PLAYER NAME

High Elf 165000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Specialty - Discredited Academic
12 +2 30 Trait - I . . . speak . . . slowly . . . when talking . . . to
idiots, . . . which . . . almost . . . everyone . . . is . . .
-1 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
compared . . . to me.

8 PERSONALITY TRAITS

Hit Point Maximum 107


-1
Strength
DEXTERITY Knowledge is the path to
+2


+2

+3
Dexterity
Constitution
107 power and domination.
CURRENT HIT POINTS IDEALS
● +10
Intelligence
12+2 ● +7
Wisdom
My life's work is a series of tomes
-1
Charisma
related to a specific field of Lore.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3

+2
Acrobatics (Dex) Total 15d6 SUCCESSES I speak without really thinking through my
14+2 words, invariably insulting others.
+2
Animal Handling (Wis) 15 FAILURES

+10
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+5 ●


-1

+10
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Elf***
Fire Bolt +10 3d10+5Fir *Ability Score - Dexterity +2

Insight (Wis)
*Size - Medium
15+5 +2
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Keen Senses - Perception(Wis)

-1
Intimidation (Cha) S.Sword-1 +7 1d6+2Pier *Fey Ancestry - Advantage vs. Charm effects and Immunity vs. Sleep
*Trance - 4 hours = 8 hours rest
*Languages - Common and Elvish

Investigation (Int)
***Subrace - High Elf***
WISDOM ●
+10
*Ability Score - Intelligence +1
S.Sword-2 +7 1d6Pierce *Weapons - Longsword, Shortsword, Longbow and Shortbow

Medicine (Wis)
+2 *Cantrip - you may cast "Prestidigitation" at will, Intelligence is your Spellcasting ability for

+2
+5
Nature (Int) Fire Bolt - 120' 1 target ranged spell
this.
*Extra Language - Draconic

--==Background==--
***Background - Sage***

14 +2
Perception (Wis) attack for 3d10+5 Fire damage. *Skills - Arcana(Int) and History(Int)
*Languages - Sylvan and Infernal

Performance (Cha)
-1 --==Class==--
***Class - Wizard***
Poison Spray - 10' 1 target takes *Ability Score - Intelligence +4 and Constitution +2

Persuasion (Cha)
-1 *Hit Dice - 15d6

CHARISMA *Weapons - Daggers, Darts, Slings, Quarterstaffs and Light X-Bows


3d12 Poison damage or makes a *Saving Throws - Intelligence and Wisdom
*Skills - Investigation(Int) and Religion(Int)

+10
Religion (Int) Constitution save for half damage. *Starting Wealth - 160GP(4d4x10)

-1 +2
Sleight of Hand (Dex)
*Prepared Spells(20)
*Ritual Casting - you may cast any spell with the "Ritual" tag in your spellbook as a Ritual
without consuming a Spell Slot, doing so requires 10 minutes extra.
*Arcane Recovery(8) - once per day after a Short Rest you may recover Spell Slots of a
combined level equal to 1/2 your Wizard level rounded up and no higher than a 6th level
+2
Stealth (Dex) slot.

8 --==Archetype==--
+2
Survival (Wis) ***Archetype - Evocation***
*Evocation Savant - Gold and Time spent copying Evocation spells to your spellbook are
halved.
*Sculpt Spells - you may select a number of creatures you can see (1 + Spell Level) that
SKILLS ATTACKS & SPELLCASTING are immune to the effects of your Evocation spells.
*Potent Cantrip - if a creature succeeds on a saving throw vs. a damaging Cantrip they still
take half damage.
*Empowered Evocation - add your Intelligence Modifier to the damage roll of any Evocation
spell you cast.

12 PASSIVE WISDOM (PERCEPTION)


Body - Common
*Overchannel - you may cast a 5th level or lower damage spell and Maximize the damage;
you may use this ability more than once between a long rest, but if you choose to do so you
CP take 2d12 Necrotic damage for each level of the spell and an additional 1d12 per spell level
every subsequent time, this damage bypasses any resistance or immunities.

Clothes
SP RH - Shortsword
LH - Shortword
EP

Misc - Component
GP 85 Pouch

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - A bottle of black ink, a quill, a small knife, a letter from a dead
colleague posing a question you have not yet been able to answer, a set of common
clothes, and a belt pouch
Wizard Starting Equipment - Scholar's Pack(40GP), 2xShortswords(20GP) and
Component Pouch(25GP)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 18 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Prestidigitation (Racial) ● Fireball ● Chain Lightning

Fire Bolt ● Haste ● Contingency

Mage Hand ● Fly Magic Jar

Minor Illusion Water Walk (Ritual) Otiluke's Freezing Sphere

Poison Spray
True Strike

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 1
EPAR
SPELL NAME Prismatic Spray
ED
PR

Grease Teleport

Color Spray
4 3 ● Delayed Blast Fireball

● Mage Armor Simulacrum

● Shield Ice Storm


SPELLS KNOWN

Detect Magic (Ritual) Dimension Door

Identify (Ritual) Fire Shield

Chromatic Orb ● Polymorph

Magic Missile

8 1
Maze

● Feeblemind

2 3
● Mirror Image

Scorching Ray

● Rope Trick
5 2
● Misty Step

● Wall of Force
9
● Cone of Cold

● Hold Monster

Scrying

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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