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Events of Eberron

Eberron is a world full of mystery, technology and struggle,


Steam and massive Steel
in this PDF you will find multiple events to expand the A deal has been struck between Karrnath and Aundair to
adventure of your party across the continent of Khorvaire. rebuild the massive bridge connecting the two nations
north of Thronehold. To carry out the reconstruction, a
warforged over 10 metres tall was built as part of the
Abolishing slavery machinery.
For some strange reason this being has gone out of
Some rich Darguun nobleman is using slaves for fishing in control and has attacked the workers stopping the works
Thurim bay. Zilargo's guard has hired the group of until further notice, the group has been hired to remove or
adventurers to teach this slaver why he should not leave deactivate this huge metal being.
the shores of Darguun and they have assured that they
will pay extra if the slaves are freed. Shipwrecked in the jungle
That which emerges from the fog The group has been hired to locate the survivors of a ship
belonging to Karrnath's army, which has been found in
The party of adventurers has been hired to wipe out some pieces south of the Q'barran Jungle.
beings in the west of Valenar. A pack of monsters from the According to the contact that sent them, the area is
Mournlands has taken over the fortress of Taer Valior, and plagued by tribes of different beings that are able to use
the few survivors who have managed to escape describe druidic arts, such as Lizardfolks or Kobolds.
the creatures as horrifying and bloodthirsty.
Marine traffic
The ruined spell
The party has been hired by a Zilargo nobleman to go to
Arcanix has hired the party to investigate the events taking Lorghalan and negotiate with a sea baron.
place in the floating towers. It seems that one of the Apparently this baron has blocked sea trade between
teachers specialising in the arcane has been found dead, the nation of Zilargo and Lhazaar, their job is to come to
although at first the clues led to a poorly executed spell, it an agreement by hook or by crook.
was later discovered that someone had swapped an
ingredient of the spell. A race to the other side
The group of adventurers must search for clues that
might lead to discovering who executed this crime. After an earthquake an immense number of huge tombs
have been discovered in the vicinity of Stormreach and to
The night song of Lake Galifar facilitate the exploration of the area the local government
has set up a competition in the area, any group that wants
Varna has always been a quiet little town, even during the to participate can sign up and will be given an unselected
war it was at peace with its neighbours, but recently the tomb, the group that manages to unearth the most relics
boats that go out to Lake Galifar have not been returning. and treasures will be the winner and will receive a special
No one knows what is going on and no one has seen prize, the rest of the groups must deliver half of what was
anything suspicious, but the sailors speak of a fog that found to the local authorities.
creeps in at dawn and a singing that lulls even the most
awake man to sleep.

Silence with fire


As the group of adventurers make their way through
Droaam they see in the distance a burning fort and
banners bearing the seal of Breland, the cries of children
and women still heard from within, pleading for help.
Has Breland broken the peace treaty? Is it all a ploy by a
third party to create a new conflict?
The decision to stand in the way for either side is left to
the party.

1
Events of Sharn The rescue
An important contact of the group of adventurers hires
them to rescue a train full of passengers, which has been
The city of towers always hides a new secret or adventure
hijacked a few hours away from Sharn. The aim is to
among those bridges. ensure that all those kidnapped are safely released,
valuables are secondary.

The Letter and The Body The hunt of Warforgeds


While the group of adventurers is walking on one of the A group of people are hunting the Warforgeds of Sharn for
city's bridges a corpse falls right at their feets, the body is some reason. The party has made contact with a
holding a paper in its hand and seems to have been dead Warforged who managed to escape from their grasp and
for at least a few hours. The note in his hand contains the can offer information to the group.
following: "This is a message for the Clifftop Guild".

The Bad Teacher Eliminating the competition


A shipbuilding company has contracted the group to
Brearn Aeruni is a professor at the University of Morgrave eliminate its main competitor's warehouse as discreetly as
specializing in the arcane art of necromancy. Braern has possible.
hired the group of adventurers to eliminate a reborn being
that he created by accident in one of his experiments.
The untimely robbery
The pioneer While the party is shopping in one of Sharn's many shops,
a group of Daask´s thieves enter the shop screaming and
The group of adventurers meets a boy who is looking for a take the shop assistant as hostage.
team to help him complete a job. The boy wants the group
of adventurers to find a treasure that he has the location
of, but it is very dangerous for him to go after it. He says
The unexpected meeting
that with the money from the treasure he wants to open a While the party of adventurers is spending some time in
shop in Sharn and that the rest of the money will go to the the city of Sharn, one member of the group is teleported
adventurers. to a meeting of a criminal organisation, perhaps by
mistake or perhaps someone wanted it this way.
The errant explorer
When entering one of Sharn's many inns, the group of
The forge in the flames
adventurers finds everyone listening closely around a The party has been hired to enter a forge in lower Sharn,
table. It seems that an adventurer coming from Xen'drik is apparently there has been some kind of conflict inside and
telling about the dangers he confronted on the southern their job is to remove all the bodies and evidence in the
continent. forge before the guards discover something they
shouldn't. The building has been cordoned off and guards
The Nobleman's Way are watching the entrances, will they manage to eliminate
the problem without being seen?
While the group of adventurers walk through the city on
one of the bridges, a group of nobles guided by a small
army of guards order them to step aside and kneel down
as the group of respectable nobles passes by.

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