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Społeczność Steam :: Poradnik :: Pathfinder: Kingmaker Cheat Guide Character:Item:kingdom Editing
Społeczność Steam :: Poradnik :: Pathfinder: Kingmaker Cheat Guide Character:Item:kingdom Editing
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TWÓRCA
Guide Contents
dkerensky
Editing kingdom stats, money Ostatnio online 2 dni temu
Item edits:
Duplicating existing item(s) Zamieszczono 6 października 2018 o 11:45
Spawning new items Zaktualizowano 3 marca o 23:38
Itemcode lists
questions and suggestions in the comments field) I got a couple complaints that the edits done to files
didnt stick. Podgląd
Its important to alter your methods for saving the changes according to the programs you use. Guide Contents
Im using winrar and its "smart" enough to ask me if I want to update a file inside an open archive (zks) Changes do not stick! (read this then)
when I have edited a file and saved the file.
From what I gather when you open a *.json file inside a zks archive in 7zip, you must select edit not Where to find things:
open or changes will be ignored. Player.json
My initial method was to extract the json file I wanted to edit and do it outside the archive then return
Item duplication/changing: Statistic.json/Z…
the file to the archive and update, but I altered this procedure when I noticed winrar being very
userfriendly in my activities. Character editing: Party.json
Itemcodes, primer.
So if you have trouble getting changes to stick, verify that your program is being cooperative
Itemlist, Weapons
and if not, do edits on an extracted file and pack it back into the zks file when done.
Itemlist, armor and accessories
Komentarze
Going forward I assume you will use notepad to edit the files inside the savegame(archive).
Player.json
Player.json
Buildpoints, current: search for "BP", line looks like:
"BP":6178,"BPPerTurn":0,"Alignment":"LawfulNeutral"
simply change value right after "BP":
Kingdom stats:
search for"stats" (one occurence), and adjust the lines looking like this:
{"$id":"2057","Type":"Community","Rank":1,"Value":40},
Rank is the bonus to event rolls (2 pts for each rank), value is the stat itself.
Gold:
Search for "Money" or hit CTRL+END, its on the last line in the file. Cant really miss it.
unrest states:
Status ok:
"UnrestOnLastRavenVisit":"Stable"
"Unrest":"Stable"
Status riot:
"UnrestOnLastRavenVisit":"Unrest"
"Unrest":"Unrest"
Gametime:
"GameTime":* (30 less than currentday)
"CurrentDay":*
Edit as needed to get more time for loitering.
Would cut time to execute claim region, rankup advisor and complete buildings to 1 day.
achievement
ComradesInArmsAchevementsFlag (825efdf8e15d96b4e91177e40fd17447): set to *
achievement:
Killing lich gives flag LichKulich_Defeated (f3df1f1dd009dd6479ae3b2daacc85e0): set to 1" and
achievement Yet another ancient evil
Nice info to be sure. open that file inside the savegame, move it to the side for now.
To get itemcode of the items you dropped and want to duplicate or spawn new items upon:
search for one item you dropped. If you dropped a longsword, search for that, again from the bottom of
the file to find latest instance of the item which is what you dropped in this map.
lets search for the bag of holding we dropped:
search for bag, holding or bagofholding
This being the bag holding that we want more of, we dont alter it but set "m_Count":20 and have 20
bags of holding to loot as a stack.
As we duplicated an existing item and didnt change it in any way, we receive 20 working bags of
holding.
With the next item I dropped, a Devourer of metal (+1 comp longbow with corrosive damage, very
useful bow btw) I want to make a longsword with corrosive damage
searching for 1d3e5519d0840ed4d96378d6a07cc9d1 I get:
m_Blueprint":"1d3e5519d0840ed4d96378d6a07cc9d1","m_Count":1,"m_InventorySlotIndex":1,
First off, to spawn new items: you increase the count, and the first looted item will be a dud with
original statistics and it is the first looted item which you can discard.
itemcode for longsword +2, acidic: 9476b938dc89a984f90810eb084632b2
"m_Blueprint":"9476b938dc89a984f90810eb084632b2","m_Count":20,"m_InventorySlotIndex":0,
Which gets us 19 good acid longsword and 1 messed up item.
As the screenshot will show, the first item is actually superior having higher acid damage and
downgrading to +1 instead of +2 due to being changed from a bow.
Charged items
Basically, if you want a ring or other accessory like boots, cloak, bracer: use same type.
use armor to armor, weapon to weapon, potion to potion/scroll/wand (charged).
Due to the manner manipulated items work, I have not edited items directly in inventory.
Reason being that changing item id does not confer item enhancements and it is much quicker to
simply spawn a stack of items and discard the first item that will be get the item description, but no
enhancement. It can easily be used to spawn even more items, its ruined anyways.
Useful zonenames:
Olegs tradingpost (outside)
ead426a6c23d39548a670ee515d77df4.json
Throneroom:
173c1547502bb7243ad94ef8eec980d0.json
Basevalue and PermanentValue should match. this is the rolled hitpoints, sans constitution bonus.
Most stats come with only m_BaseValue and can easily be adjusted.
Racial modifiers add or subtract from basevalue and the m_PermanentValue will be higher or lower,
accordingly. Failing to adjust both base and perm value can result in no gain in stats, so hit both where
they appear.
The attributes cha-str simply set the attributes to the desired level.
Setting characterlevel to 1 and experience to 4000000 will let you level 20 levels.
When you hit level 20 in a class, there can be no more training in that class.
If you still havent trained all the characterlevels, you can level up another class until characterlevel
equals the experience.
And after that happens, you can reduce the characterlevel to 1 and repeat the exploit.
When lowering characterlevel, I notice that current characterlevel determine max skill rank on regular
skills like mobility, perception and such. There is also some anomalies with how many points you get to
spend when training up a second time toward 20, but this should probably not be a concern. Like stats,
skills can be edited by setting the permanentvalue to a higher number.
I have come to the conclusion that most things on the characters can be modified, however getting
new feats beyond what is granted through levelling is something I have not looked into.
From what I can see, each level up has a log entry with what feat you pick and the game automatically
recognize the total level in every class but does not sum them up and throw an error when the levels
exceed 20.
Companion Blueprint
Amiri_Companion b3f29faef0a82b941af04f08ceb47fa2
CustomCompanion(merc) baaff53a675a84f4983f1e2113b24552
Ekun_Companion d5bc1d94cd3e5be4bbc03f3366f67afc
Harrim_Companion aab03d0ab5262da498b32daa6a99b507
Jaethal_Companion 32d2801eddf236b499d42e4a7d34de23
Jubilost_Companion 3f5777b51d301524c9b912812955ee1e
Linzi_Companion 77c11edb92ce0fd408ad96b40fd27121
NokNok_Companion f9417988783876044b76f918f8636455
Octavia_Companion f9161aa0b3f519c47acbce01f53ee217
Regongar_Companion b090918d7e9010a45b96465de7a104c3
StartGame_Player_Unit 4391e8b9afbb0cf43aeba700c089f56d
Tartuccio_Companion 5455cd3cd375d7a459ca47ea9ff2de78
Tristian_Companion f6c23e93512e1b54dba11560446a9e02
Valerie_Companion 54be53f0b35bf3c4592a97ae335fe765
Voices:
"CustomAsks":"GUID"
Voice GUID
PC_Female_Aggressive_Barks 658bb6f61cfeb664ebd6eed7cb2ce15e
PC_Female_Brave_Barks 4fd6c458b8cab284d82f8db530bac7a3
PC_Female_Confident_Barks 5d30b41cae209e047b679614b5520d6c
PC_Female_Madman_Barks d088b40b81a12d345af51eeb4ba913dc
PC_Female_Pious_Barks 41de17d88c60c734eae579812a3616bb
PC_Female_Pragmatic_Barks 15d12365cd8a84e4a8efa095eb292b83
PC_Female_Reserved_Barks 2b63671451c82094f828817ce94d33e5
PC_Male_Aggressive_Barks 875e273f9fb12e74c82d2ac7d901eae7
PC_Male_Brave_Barks 875760f22cf9073499d7e4705b4c36f7
PC_Male_Confident_Barks 090b8bee9e498df40918136ec69d33c5
PC_Male_Madman_Barks d3f75c07e14448a4f9b9010f2004e480
PC_Male_Pious_Barks 62d6c36669e7d414380e20b33d41130f
PC_Male_Pragmatic_Barks 7f0a743a90858e74eacb95823b058cce
PC_Male_Reserved_Barks 2dbc60282a52a184f869c67ff488dc9b
PC_None_Barks e7b22776ba8e2b84eaaff98e439639a7
Itemcodes, primer.
The itemcodes in the following lists are lifted from the resources.assets file in kingmaker installfolder, a
1.4 gb monster file.
To view the file without crashing my computer I used a hex editor since any normal program that tries
to load an entire 1.4 gb file will hang or at least spend half an eternity loading it.
The format the items are listed in the file is internalname, lots of punctuations and then a 32 digit
hexvalue in plaintext. That value is frequently followed by more letters starting with $, but the rest is
fluff. The item spawning process described earlier in the guide creates one broken item and the rest
works, so while I saw the potential for completely creating a new item without bug, it was clear that it
took more time to do so than I have patience for. Afterall, cheating is done to make things easier, not to
create hard work :)
Sample items:
BastardSwordCorrosivePlus2.................. ...c485d74a439a0b249b14741d621fe322$...794d3833-
b283-4a43-8b03-7b69563a39c1........
As mentioned: the first 32 digits are the itemcode. the rest are attached property code, which will
appear on the spawned items.
This is what we care about then:
BastardSwordCorrosivePlus2.................. ...c485d74a439a0b249b14741d621fe322
https://wiki.fireundubh.com/kingmaker
Itemlist, Weapons
While +5 weapons are available, due to the occasional need to kill trolls immune to fire, acid weapons
(corrosive) is highly recommended.
Consumables:
PotionOfCureSeriousWounds........e76d14096063ee041bdb1d13d8172599
PotionOfRemoveBlindness..........bafd5734adc579641904284aa380dd48
PotionOfRemoveCurse..............152944f618996bb4992030141bc96659
Weapons +5
BastardSwordOversizedPlus5..........4ff24ef8735a8ea48a995bb8872fbca0
BastardSwordPlus5.........................91a4b3f6b4b53ae4fb3095cba86a38ca
CompositeLongbowPlus5................5f17ce231ff46b94397ea269c5393dfe
CompositeShortbowPlus5...............c948923056fbfc24883eebb07f598220
DuelingSwordPlus5.........................c23265c7960b5c144a200eafda0e7cf1
DaggerPlus5....................................801183fdc4e6d524f84cb209abb6e2f8
HandCrossbowPlus5.......................9b1c6550508a0a94db612fa513cd7f94
HeavyCrossbowPlus5......................cf03a30b823d142459fa34ea7fb595cf
HeavyMacePlus5.............................d41c4a06568c4e2459e6a4f94f5f9120
HeavyRepeatingCrossbowPlus5.....2924c26ce91d2e143bc8bb68c9b0eb1f
LightCrossbowPlus5........................c6f3a5ef61e39154dae388d76e981e85
LightRepeatedCrossbowPlus5........6f70d69ba33e44744b6d458a639f5ea5
LongbowPlus5.................................015b7388cf7d5804486c86ebc051efbf
LongswordPlus5..............................7453fb8aa1cd7f3428a14eeadc2022d7
QuarterstaffPlus5.............................32257fb7aaee82946aad584a02d3211a
ScimitarPlus5...................................af2a9b2b3a6905f49a44e4676a39cea8
ScythePlus5.....................................492d209052d0d9f4ea65a371544f8edb
ShortbowPlus5.................................98807f3d48bfc3e4e9f1484512219bb3
ShortswordPlus5..............................b5f6e218fb193a24cb00bdec435732ff
SpikedLightShieldPlus5...................b8b0c8f58b56bec48a42b16b171c4149
QuarterstaffGhostTouchPlus4..........185bb749645b73743a84a4c495970ff0
CompositeLongbowSpeedPlus2......2fe00e2c0591ecd4b9abee963373c9a7
BastardSwordOversizedExtremeFrostPlus5.....................947a00427667fa646819dbbfb5228be7
BleedSpikedHeavyShieldPlus5................................33cb974f254759849a90e7b081dccab1
BastardSwordOversizedFuriouExtremeShockPlus5NoPenalty......8087fd95c19a83a43afd17c83a4d1c7
a
BastardSwordOversizedFuriousExtremeFrostPlus5NoPenalty.....4d7aa1669e8c192478337e4ce2f4c21
3
Armors:
MithralChainshirtPlus5...............098ef271273098e498d27ba2846b1f1a
AdamantineChainshirtPlus5............3b5b1f3da5704f34eb33e84557e9319f
AdamantineLeatherPlus5...............de03b0e4e279b304c95aee8a5439b7bf
MithralLeatherPlus5..................51f88ef02a90de545bdbe926a1932966
Bracers:
BracersOfArmor8......................bade8137f5101834c849c277ba0301a1
Amulets:
AmuletOfSpells.......................b9bc244f20551564da681a54865a2103
AmuletOfLifeVeilItem.................138f2b7ce23a4fa4fa3d633c1d3a0ae3
AmuletOfInnerVirtue..................8722776a6f94485499fe476bce767716
AmuletOfNaturalArmor5................11f435140501db84e8e787bf8792fac2
AmuletOfTimeTrickery.................8fdd83cc5f9d57e4387430a1b437de0c
AmuletOfMightyFists5.................ff74157b090c1744598408c8f221b9fc
AmuletOfEvilDoomItem.................f02eb9b8cb10d434d905225796f0345b
AmuletOfEternalHunter................c4c7997fb14c9ee47a384d76fbc4512a
AmuletOfAgileFistsPlus4..............296a9377c1f5ea44c82f023e5f54e4a3
Rings:
RingOfTwinArrows...................83c2ff8758c18db4a93d3255d72dad16
RingOfProtection5..................2d576daea5f62ae489028bce40469285
RingOfSecurityItem.................70dadcb5b5184e746a7ee1b8e43b8b63
RingOfLuck1........................ec4c8aa06b5f46e4f961c5bc3526da04
RingOfHuntersLuckItem..............fde80a3b342957f4b88b90fe8b8c261a
RingOfEnergySourceItem.............9525bbdd4aeb7db4ab7fe2a7b8f20902
Cloaks:
CloakArcaneProtection2............9e027c05878ffbc4ab28e132038b8966
CloakOfHeroism....................dd7e65ef127b930488b85a48616b4baa
CloakOfResistance6................37090c79c13262f45821d91071efc138
CloakOfShadows....................42aa20c20917c41448fd6cb27de98d60
CloakOfTheWinterWolfItem..........77491022ca26d194fbee5e04395ae967
Boots:
BootsOfElvenKind..............1223ceb45ed647b44a04b44a9312328b
BootsOfSwiftFoot..............8644bca1c3bf6f64ab4d89be643a8850
Wands:
WandOfCallLightning25..........c82d0d34fc611cb4ebc2bb5a81b8121f
WandOfIceStorm25...............95aa86e236378b9468d5783b2ac97b1f
WandOfMaxBurningHands..........c9e134e82d52f514eadfb731b990dce8
WandOfCureCriticalWounds50.....8112e0066266681428a9bf35219e3eff
WandOfDispelMagic..............840a8af5e538d9940bca7ecabd7509f9
WandOfFindTraps................a20d40dc97457f041a2c29bdb2e2efe8
WandOfFireball9CL8.............229fcbd357a9d6b48bc63b79188cdbd6
WandOfHoldPerson...............186f1b83119c17342993eb1099621a5a
WandOfInvisibilityGreater......617ffb2c95abd374baf210999389d27b
WandOfLightningBolt............ec709a06b205ff44bba0d37ae541af03
WandOfNeutralizePoison.........afb6a606b5d7f3a42a1a809ae8e269bb
WandOfRemoveBlindness..........93c55c75856218e47b74348e3d1791cd
WandOfRemoveDisease............a8c05388dec2bd64d9c413f3045fbaa7
WandOfRemoveSickness...........0a06ba5af2f9a154693e4decd595a5c1
WandOfRestoration50............20af90ab2fad2d84c8b0a200448ba517
WandOfVampiricTouch............5a789da4d8d94454686587f32cd1bd2c
BagOfHolding 9ba294466c6090e4dac1c7dfbc158a03
ScrollOfAtonement 293a030177231024ca99cabbb1722009
{"$id":"12520","Position":{"x":-1.0,"y":-8.742278E-
08},"Direction":"LawfulNeutral","Provider":"0554e6a5e0685c14b8ef54d3748e287f"}],"Vector":{"x":-
1.0,"y":-8.742278E-08}},"Master":
{"m_UniqueId":null},"CustomGender":"Male","LeftHandedOverride":false,"CustomName":"YOURCHAR
ACTERNAMEHERE","
So, working like a cancer surgeon, we go to the last trueneutral entry above, and mark the entire
section starting with
{"x":-1.0,"y":-8.742278E-08},"Direction":"LawfulNeutral","Provider":null},
{"$id":"12473","Position":{"x":-1.0,"y":-8.742278E-
08},"Direction":"LawfulNeutral","Provider":"4a908f0283d457c48b87e9bd33ac6a74"},
{"$id":"12474","Position":{"x":-1.0,"y":-8.742278E-
08},"Direction":"LawfulNeutral","Provider":"a3daf282d4106414fb88e52441406df2"},
{"$id":"12520","Position":{"x":-1.0,"y":-8.742278E-
08},"Direction":"LawfulNeutral","Provider":"0554e6a5e0685c14b8ef54d3748e287f"}],"Vector"
At the very minimum, you want the block to read this afterwards:
"Direction":"TrueNeutral","Provider":null}],"Vector":{"x":-1.0,"y":-8.742278E-08}},"Master":
"Direction":"LawfulGood","Provider":null}],"Vector":{"x":-0.707106769,"y":0.707106769}},"Master"
"Direction":"LawfulNeutral","Provider":null}],"Vector":{"x":-1.0,"y":-8.742278E-08}},"Master"
"Direction":"LawfulEvil","Provider":null}],"Vector":{"x":-0.7071068,"y":-0.7071067}},"Master"
"Direction":"NeutralGood","Provider":null}],"Vector":{"x":-4.371139E-08,"y":1.0}},"Master"
"Direction":"TrueNeutral","Provider":null}],"Vector":{"x":0.0,"y":0.0}},"Master"
"Direction":"NeutralEvil","Provider":null}],"Vector":{"x":1.19248806E-08,"y":-1.0}},"Master"
"Direction":"ChaoticGood","Provider":null}],"Vector":{"x":0.707106769,"y":0.707106769}},"Master"
"Direction":"ChaoticNeutral","Provider":null}],"Vector":{"x":1.0,"y":0.0}},"Master"
"Direction":"ChaoticEvil","Provider":null}],"Vector":{"x":0.70710665,"y":-0.7071069}},"Master"
Extra items
Requested items or stuff I found useful
BardicheRodOfRazors 53639f53a4052d94eaa6b9a3d2b3503a
BardichePlus1Graveknight 4e1038d42a32f9647b1be1e76d2718fc
BardicheFuriousFlamingPlus1 398b9c52b5d1fbe4b93d6a683710e70d
BardichePlus5 0a0a0dc64c453c74a95ed8561186622d
GreatswordCorrosivePlus2 f11f51d08aef97543ae10818ee3244cf
GreatswordHolyPlus2 aba6012c3c80ae546a118e084ebc6b98
GreatswordPlus5 5f6b606de240fcf4d941343e6c055179
GreatswordFlamingPlus2 1d367acacbaf8504c99f0a38c0258468
DaggerPlus3BrilliantEnergyKeenItem 5527c7d072019e7408c557f42470fe6f
DaggerPlus5 dc9d24302f28e414d966d392f3d8fde1
DaggerPlus5 801183fdc4e6d524f84cb209abb6e2f8
DaggerFlamingPlus2 67cb562dfc7de6742bcf956d5aeb4229
DaggerCorrosivePlus2 226984d85354dfe458e5de24237034ea
DaggerofWeakness 02edf077ed6285643984fdd994d31c9e
FauchardPlus5 a46a4f9db85960148891fa355c27ea79
FauchardShockPlus2 69d1c8d6f7d24e443bcff1591d411622
FauchardFrostPlus2 abcc2a265db0d7b41b4bdd9ae28c0c4b
FauchardFlamingPlus2 7f4e0c893a687384493dbcb07dfb1a7e
FauchardCorrosivePlus2 e1f61721ef3afda418ce72b1aca4f0fc
So, how to solve the issue with abandoned guide support and availability of the itemcodes?
Turns out one program I use, agent ransack, will deliver what is needed.
I took the liberty of highlighting the itemcode part of one such overly long string.
I guess what remains to say is, have fun looking for your favorite stuff in the resource file :)
No, actually: to get the itemcodes in a handy way, rightclick on the results in the right pan, select export
results, either to a file or clipboard.
If clipboard, just paste it into a notepad or something and presto, itemcodes easily accessed.
Special items
Weapons (probably)
AmiriSwordRepaired fb379e61500421143b52c739823b4082
AxiomaticLightMacePlus1 62de72a3c84f5274da5de16beb2b0ee9
BardichePlus1Graveknight 4e1038d42a32f9647b1be1e76d2718fc
BardicheRodOfRazors 53639f53a4052d94eaa6b9a3d2b3503a
DarkwindDagger 51a26a9df9f30ab48b9ebd6e4810d2bb
ArcaneProtector 493c0cee946597141a71c99589fabf08
Beastrender 3beba2c9af7ed0641b841b0fc9c0870b
BoundThunder 65a835f0873ff0b428d4a91133ab94df
CrimsonCounselor 436ec3989c26a3442ab12cb055b2b22f
DamnationContainment eddba5f91333d8c40ac93efa4792ca30
Decapitator aa726088e7616f34f8fa2aed8e12efe4
DevourerOfMetal 1d3e5519d0840ed4d96378d6a07cc9d1
EternalConduit 117038f5ba44f354285902caeb4cf746
FirstMageblade 2a97785c5a5de674198f544883e0bebe
ForsakenEdge f8142664c2c8bd1499e86f729737da70
GiftOfDeath d7958455107164b47a78eb303bab51ad
GoblinShortswordPlus1 437812179e418d841ac47fc270b24bee
GracefulEnd ca7205e1840e3f14081ba4532b13545b
HeatOfBattle 58c3540ce7375104698bce0f88e4f5d7
Kneesplitter 2caff865ae325f54598a4cac1dd528e5
LegacyOfAccursedTree 622909c22c966f64e98e265c8cee594b
LegacyOfFury afc41ae94692b7147b60057d96855c23
LightningDuelistDagger b5fd33edbe6835c4ba6e1c5299aafbff
LongshankBane 928723c8d5238cb409b16e4d077a03d0
LordProtector 0a5e909be70d3c841b09a2f175a6e3ce
LuckyLongbow 4636ef8b8a64b3941ac5dda42918d765
MothersCare 70ad3d3a88d1a02469b54205d82ce8c3
MothersWarmth 565dd292fabbfb147b5279746cb63b85
NobleHammer 47edb64bd292707448b2f6b207599a58
NobleHunterEliteExpertLongbow 6500b366ea906a94ab21576e69e79264
Rageclaw 4d252540a4b40e747bbd932fd410684e
RapierAgilePlus2 ef3f1d36feb84e5429ba7c4c7350e524
RapierDeadlyGrace 6951d546eb65e174a82f964e630a3864
RoyalGift 521e505f362c88b48993dd7a18be87ba
ScepterImmunity 8eb9d1c94b1e4894a88c228aa71b79e5
ScepterOfWoe 21ae3e4a55b4a56468fc5b5529fb7e2b
SecondExecution 0e6e63071dfaed048a6a247c5090ee48
SecondMagebladeItem f7b461155c9e1e548a51fde60d8fcadf
Skullcrusher 60d447726ca562c4ba9b4576beaee7f5
SwordsmansPassion a34e72aec02da454a8bbe6b127237413
TalonOfTheWise 240d326bb03e4cf4c9fb0bdded1dcff9
TheBreaker 8b41dc79c8e1dca459d52b7040c8ab30
TheCrusher 993ee0462c4b36842bc3a73904d396bb
ThirdMagebladeItem a007d0281f8ac924f952c31f3d9fc29e
Trollreaper e6193f290bd809945bad1a9f2ca15a1a
VengeanceOfTheMeek 1b21029e3b24ae34eab9a7ff9fd37fd0
CompositeLongbowSpellsPlus1 a7712968bf669534799ba0c6639543af
DragonbaneShortbowPlus1 4838544b7e2a2024e8fc98f4645c7cfb
ElementalPunisherLongbowItem fa1a55ef0cacce14ab2841569226675e
ElvenCurvedBladeKeenShockPlus2 8c72c289ab0b02444bf5b1b80b38f5ad
ExecutionerDevilGreataxe ba91313daf281704199d58909244a1a2
GoblinTraderClub d425417de20782741a0bea70a5388900
JagannathKhanda d4527cae04ea33b41aeada428880b864
ArcaneEnforcerItem 1e7bb481ce637ba4cbd12a4989ba8022
AuthorityHeavyMaceItem c19e5e3414d8fba489d760d8a86bca21
ColdMidnightItem ff369e12d78b2b844bb73e4b79db362a
DarkForestItem 7df39a3df79ebdb4e8fc1e5446f39051
DragonslayerItem c2c8a25e0dbd94646b71e17b55cfa78d
FinalDeathDaggerItem 10d74936dad17d24b9e50df643f6b1eb
GrimEndingItem b198694862dd17c409ed220fa2b28d68
HolyDisruptionHeavyMacePlus3Item 43501c5515f6a7e4785a81d06001fa5d
Armors (Probably)
SingingSteelBreastplate 21b827b01e80d6141a86288bbc0b2f31
ShadowLeatherPlus1 ee429a40453dcac43b4d272bdf35a0fe
MithralFullplateStandartPlus5 483fbad93b3ff0d4fbea1cc20dc38db3
MithralBreastplatePlus5 48ffabf4311e2114694e240b287e0003
MithralBandedPlus5 21c89df065223ed479c3f4a62ca43aa6
AvinashFullplate 47722f4aaa7235641bd25ac8d1049859
RobeOfTheArchmagiItem c3ef98f515f75f54db56f1aae6a14fde
RobeOfArcaneAnnihilationItem aeead5298c3326c4b99e69862a2b6c37
ProtectorsRobeItem 70c13c319f3d18841bb4c4e5c27125c9
CelestialArmorItem e9d7a6a56346fd942853490c89ece7d1
IrovettisBreastplate d88d5d845c34b9649b2d83101df40d32
FullplateStandartPlus1LivingArmor a94883311564a3046a52a1251cf30150
FullplateStandartPlus1Graveknight aa85c26ca0bfe664088314c20de511be
AdamantineFullplateStandartPlus5 000213dc917b821498a0d5f80138d3a9
AdamantineChainshirtPlus5 3b5b1f3da5704f34eb33e84557e9319f
AdamantineBreastplatePlus5 bafb44ecda0ac85468856cec6510810b
MithralFullPlateOfCrusadeItem feb844f3ace1aec4ba4f27e5b7172e4f
MarkOfTheGuardianArmorItem 21bcbc018a604214cb10694abb3a5056
Skymail fe4b98e8776f29545882990305abeb6b
KingsHeart b28af61add4b90f4db51e9ae9280150d
BlessedWay 30db78c139acf3b41b6572357f0a7650
ArmagsBreastplate cb2809036dc17fd42a391e5a2a318282
AdamantineLeatherPlus5 de03b0e4e279b304c95aee8a5439b7bf
HideArmorofAlertness caef4e3a5dace8e49a938cafc0a9b3e6
HalfplateOfHatred f50a1a93cab16d549a690f73ba68ad1d
first, put your advisors on the projects/events you want to do. save the game.
open savefile as always, and open player.json
alt tab back to game, note the name of the probs/opportunities/projects and search for them verbatim
in the player.json file. Also: note how many days there is left before your advisore is done ( Ends in xx
days on the card when it has been started).
Example: I picked the "Fey magic" problem. It has 14 days left before it ends.
{"$id":"2546","Event":"70209f93a8faa0249ba2d7dc60298dbc","TriggeredOn":267,"Solver":null,"Sol
verLeader":"Regent","SolutionCheck":0,"SolvedInDays":0,"Region":"caacbcf9f6d6561459f526e584ded
703","IsShow":true,"IsUserClick":false,"SolveResults":[],"SolveResultsFinal":[],"TotalChanges":
{"$id":"2547","m_Changes":
[0,0,0,0,0,0,0,0,0,0],"BPPerTurn":0,"BPOneTime":0},"Type":"FinishedEvent","WasIgnored":false},"Sour
ceDeck":"3088e16da275cc648ae10ee50a94f829","DCModifier":0,"IsFinished":false,"ContinueRecurr
entSolution":false,"IgnoredOn":0,"CheckTriggerOnStart":false},"AssignedLeader":
{"$ref":"2542"},"StartedOn":272,"Name":"Fey Magic","Description":"A fey magician visited a
settlement, and made everyday things come to life! The people seem to be more frightened than
amused by the minor and generally harmless anomaly.","Region":
{"$ref":"2311"},"IsStarted":true},"SpecificBonuses":[]},
"SolveResults":[] - i suspect this to be the diceroll. a [20] would mean a 20 roll. Not tested but I saw
numerical values inside events I havent touched.
"IsFinished":false - setting this to true cleanly ends the event without having it effect the game.
It could also break the game if the event sets a flag, so we should probably not do this unless we
happen on a situation where we get spammed with eventcards all doing the same, over and over (ie,
you got severely bugged and want to try to get out of it without reverting to older save)
"StartedOn" - the day you gave the task to an advisor. The big one for reducing time to wait for
event/advisor being freed for other tasks.
Name":"Fey Magic" - eventcard header. description following this is the extrapolation on the card.
This is what we can search for normally.
First off: there is actually 2 $ID's for one event. In first ID we find triggertime (when event popped on
Caution: It should be obvious but when your maincharacter support an advisor you will still be locked to
do that action and 14 days passes in short order.
One last note: You can get rid of an eventcard by setting "IsFinished":true, which is placed about one
line above the card text (example: "Name":"A High Society Wedding"). Just search up for that setting
from "Name"
Note. Some events does not have a description. If you cant find the description, then you have one of
these.
Bugged advisorcards
This info is now somewhat outdated, the advisor events after rankups has largely been fixed.
Im leaving it here for posterity ofr new players/playthroughs.
There is a RankUpsCounter in player.json that keeps track of how many kingdomrankups you have.
That flag/key is: a1793d1ca81308945a30c98028ceb0de
That value is checked for quests and so on from time to time so its useful to keep it updated if you ever
skip rankups. Setting it to a value below a threshold for a quest, say the 100 rankups quest: set it to 99
before running a rankup project to both set the flag to 100 legit and also make the game naturally
update quests.
Main reason to skip rankups before was to avoid the 14 days spent paralyzed and also avoid the
bugged advisor chats after the events.
To reduce the drag with time:
This change all associated events to one day. When you get the project to halve rankup/claim time,
remember to adjust the values if they become bogus.
---------------------------
Old entry:
DivineRankUpto6 5b40d658be8324247adf0d4af366bab6
DivineRankUpto7 d4aa9c568fe12b640a52dc8f6c6885f5
ArcaneRankUpto6 0a087f217c0da244cb276d899d4f2d4b
ArcaneRankUpto7 615d2591eec6dc34bad1261970ef11bd
EspionageRankUpTo6 60fdbd83704fce746aa44a4b112aa4e6
EspionageRankUpTo7 087d05592b6aa8e42aa91bf3e2fe476d
LoyaltyRankUpTo6 207b2ad80c527dc498d7eb36a647f26b
LoyaltyRankUpTo7 3e5fbc30327429d44978bdab5a51d6bf
Format is:
enGB.json
"Key": "00a00c57-dea2-4040-8620-1f1c84a6c3f4",
"Value": "Bloodhound"
},
{
"Key": "30357432-891c-4b96-9c9c-5f61657585fb",
"Value": "This +5 speed agile dueling sword has a 18-20 critical range. Each successful hit
it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with
Bloodhound against this enemy."
},
{
"Key": "cb319704-80d1-49af-a0b6-b6ba4e1e5d2c",
"Value": "Bloodhound"
},
{
"Key": "2fffd6c6-5ab0-458a-a5d4-de175119e642",
"Value": "Once this blade has tasted an enemy's blood, it will crave for more."
},
Most useful code to search for in the resorces.assets file would be the itemname, which would
hopefully find us the Bloodhound item. We have 2 entries with that name so looking for both in the
resources file, we score 2 results:
LegendItemBuff.................. ...0fefc3549186ef94081305fcbf9b41d7....$...00a00c57-
dea2-4040-8620-1f1c84a6c3f4
LegendItem.................. ...44a13c66284fac9499eba8b4b5489441$...cb319704-80d1-49af-a0b6-
b6ba4e1e5d2c
Right, we're not lookin for a buff, so its the item. Weird name, but spawning
44a13c66284fac9499eba8b4b5489441 yields Bloodhound.
Inconsequent debates
Unintended exchange on paper scissor rock, adding this since I have a space to do so and the
outcome was rather hilarious with that dragon kobold (deekin!) in the mix:
2. In game: drop items of the type you want on the ground. multiple items are ok. do this in ONE go for
reasons.
make sure you only swap itemcodes to a similar item when you get to that point, or itemtemplate will
be wrong and item does not work/invisible
4. Open the savefile you created in savegame folder with a zip/rar program, it will be named
manual_15_blablabla.ZKS
This file can be opened directly by winrar and edits promt you for accepting changes, so I recommend
that app.
8. Get itemcodes either from the item lists in the rest of the guide, or from https://wiki.fireundubh.com
/kingmaker
I may have extracted extra code from other quests, so replacing it with a hopefully better "cut" that
doesnt alter other quests.
Important: you cant copy it in as it is, it must of course replace the the same entries in the savefile. Also
change IDs to match your own. From what I can see in the savefile, using json format, there is 5 IDs in
the quest not 7 as I earlier posted.
{"$id":"1017","m_NextObjectiveOrder":2,"m_State":"Completed","m_IsInUiSelected":false,"Blueprint":
"e08c90ac2496a994198aad0cbfa9091a","m_ComponentsData":[],"PersistentObjectives":
[{"$id":"1018","m_State":"Completed","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTim
e":"650.04:49:57.0480000","m_NeedToAttention":true,"Blueprint":"0f7439eb4d38b1b4190f70f46fef0545",
"m_ComponentsData":[{"$id":"1019","ComponentName":"$Experience$84406398-5585-43ca-aa3d-
b1f05f23e696"},{"$id":"1020","ComponentName":"$ObjectiveStatusTrigger$5acf6b0e-3c1d-414f-
96a8-21ee02dbe905"}],"Order":1,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene
":null},
{"$id":"1021","m_State":"None","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"00
:00:00","m_NeedToAttention":false,"Blueprint":"8424bd34537645e4da1763f6b27c40b4","m_ComponentsData
":
[],"Order":0,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null}],"Initiali
zed":true,"Active":true,"SourceItem":null,"SourceCutscene":null}
ArcaneRankUpto2 2969434a501543d479f7a2a3b2191440
ArcaneRankUpto3 3aedf25a22126e04280ff7b4b6a336dd
ArcaneRankUpto4 0a02695dc0372e245868ea05bd68be4d
ArcaneRankUpto5 ce9b1b40cfb5bcb4d9355ee678ddcf8f
ArcaneRankUpto6 0a087f217c0da244cb276d899d4f2d4b
ArcaneRankUpto7 615d2591eec6dc34bad1261970ef11bd
ArcaneRankUpto8 448510cd71209814e859a3eead269068
ArcaneRankUpto9 c536e777375678a489b8553f08d477e8
ArcaneRankUpto10 e0069cef4e9877c4eaa13ca2c26cf9fa
CultureRankUpto2 83fdc514426a2394d976351ff704f466
CultureRankUpto3 e5b552264cf676145b474d9e056c56f5
CultureRankUpto4 4ea9b48b91b30ef4390bb1249d968554
CultureRankUpto5 eb4958c22bfbea947a2d11ed4c699cc7
CultureRankUpto6 dd7a0d404b5e3994b9a8e1f9b2fe0b03
CultureRankUpto7 6bf94996c853c3c49b69c1ad05790382
CultureRankUpto8 e0e8dfd4f0ae55d449bc7ce399232d5e
CultureRankUpto9 d6749e53f09b0c641846de87e414ddc2
CultureRankUpto10 b7b60a169cb6957449063fbc4f775e26
DivineRankUpto2 cfa2675768e72e9429f5a0627804aa17
DivineRankUpto3 1ad3e61386f34be44b9e4fd5928bdcfc
DivineRankUpto4 bb0737ce0f8f9bd48b653a2a04ea09c8
DivineRankUpto5 c266b472dfd5fa740a843a51e3f8610a
DivineRankUpto6 5b40d658be8324247adf0d4af366bab6
DivineRankUpto7 d4aa9c568fe12b640a52dc8f6c6885f5
DivineRankUpto8 ad682af15f1fb6344b41775f3dc1076a
DivineRankUpto9 81a39f2188651ea42ac3727965849811
DivineRankUpto10 81180a4177b84244da9f8d3ef4cc1659
EconomyRankUpto2 d304dfc37a1d66a4abcc032e54eb78a7
EconomyRankUpto3 176aa6586ade96e4492e0e2d4b36b6be
EconomyRankUpto4 3ee2bd97494e201448c679efed2319ca
EconomyRankUpto5 d4c3e3ca6623f08479b3b22d8515d857
EconomyRankUpto6 91be9d1436e7b6b4682ba18510863676
EconomyRankUpto7 dcc0f9fa61f649a49b6779354eaa57d8
EconomyRankUpto8 3f9af0a760a79574da4eff8273cfbc09
EconomyRankUpto9 524a41728d12b0541a19c591b3dfe01d
EconomyRankUpto10 c278db4443c992c429c82d46267c6f93
EspionageRankUpto2 d9a30df81425a214884ea7c6d7567dfb
EspionageRankUpto3 1c089e21d2e13534fbc0b11c4e32327f
EspionageRankUpto4 be21eaa2a5485d849bd7de3fd52d9055
EspionageRankUpto5 ceb39267cf6d28e49aac1a65506dcdf1
EspionageRankUpto6 60fdbd83704fce746aa44a4b112aa4e6
EspionageRankUpto7 087d05592b6aa8e42aa91bf3e2fe476d
EspionageRankUpto8 363bff0ccf76bb34da5b84658686a8f9
EspionageRankUpto9 418fad4405935e344a48516d61998760
EspionageRankUpto10 1aa61b6a1569aec4b8725fb258890d8c
IndustryRankUpto2 f2c25e1018d40734488401d9c8e903a6
IndustryRankUpto3 094fda931d955c54aaa43ae5f942a6ca
LoyaltyRankUpto2 e3ee33215aecb0d428567d8299c77a41
LoyaltyRankUpto3 ffef0e97ce9fcb9498a4bc57d5e3da28
LoyaltyRankUpto4 42a3f8ef173870b44912b021b652ae81
LoyaltyRankUpto5 18d9aee7b6c601846b8ea7f628845bc2
LoyaltyRankUpto6 207b2ad80c527dc498d7eb36a647f26b
LoyaltyRankUpto7 3e5fbc30327429d44978bdab5a51d6bf
LoyaltyRankUpto8 f314093f2d7b92348925b5a363b6ebf3
LoyaltyRankUpto9 93252f13e7b01384297248960bce6f08
LoyaltyRankUpto10 60a04641aa9b3474080f2e2b0f896779
MilitaryRankUpto2 41e793d51feb6a645a9c33dab8e5fa21
MilitaryRankUpto3 0777221ba28d71946a7c4ae7b9ea7612
MilitaryRankUpto4 bd1427f6f63255045b92d90d845d4b27
MilitaryRankUpto5 20b8b9c3c39ff5944967fc3e1f685d34
MilitaryRankUpto6 909b2a8f37c044447ae60673b018290b
MilitaryRankUpto7 4df7ac4bc3de5a24690d366e94a1e35e
MilitaryRankUpto8 5090bc7c6d19b4046a3a0fcfb68d5502
MilitaryRankUpto9 08e4c04faa0203f43a4d4fc50a8c9e84
MilitaryRankUpto10 ba467f5a1731da84485c9109e27a1309
PopulationRankUpto2 1192aaca92ff9384ebc52a421a97eb2f
PopulationRankUpto3 dc3cc9c60aa2f5240ba34a89b99f5bcf
PopulationRankUpto4 f35959d1d32cb5d43889bc3c301c2b37
PopulationRankUpto5 ca96e62be6878364aa5f8323b4398a86
PopulationRankUpto6 c9cfcce56d31b8f418e64797b56e4e63
PopulationRankUpto7 19a80842f007eb347b4420163d0d4a9f
PopulationRankUpto8 8453996457f3a3e4bb295d22bb36af56
PopulationRankUpto9 d4576b37fd245ac428255e8b39ffa72e
PopulationRankUpto10 77f178bbbcad7214ab6172bb11558c4d
RelationsRankUpto2 a154901a912f3bf4eacd2db26d10fde3
RelationsRankUpto3 302839c6cd29e814a87d9f0597508f16
RelationsRankUpto4 63fdab6c32bbc6543988c8dc9e73fabc
RelationsRankUpto5 4329bb6b4125a9f4b9f52170c6d35b44
RelationsRankUpto6 a4673b72dd06aaf4ebabfa6ab0bf1e59
RelationsRankUpto7 7d3641883055190428879d7af76f2f51
RelationsRankUpto8 72615d2529c103d49a98fe3246492cba
RelationsRankUpto9 2fe05cb8b577b9845a46b86bc445e60d
RelationsRankUpto10 57ab24ca56acd9a4caaf84c93e05d678
StabilityRankUpto2 1f9dde2d224f7c34b939d2e3d4f3f8d2
StabilityRankUpto3 94ffecb7153a1e546b9c18abdda05428
StabilityRankUpto4 68e1109a10db84c48950178a801fc26f
StabilityRankUpto5 8133364d0e12e554c81be4a61a2fd56d
StabilityRankUpto6 700f5919ad12433469e4953976868025
StabilityRankUpto7 982cfccc77af0c247b099f2e54fdf274
StabilityRankUpto8 86c6875ac3a82964a923dafd6c9fa811
StabilityRankUpto9 f3203831d2415dc489e64a6ae3066949
StabilityRankUpto10 4dbd9c0bfbcc3394ca23035fd0572762
Oh, before you go off tangent with "hey, why not make this companion/npc general or councillor.."
Tried that. Placing nonintended npcs into roles really mess up the kingdom management, they get
listed as busy and its obvious something is missing ("can_be_advisortype_x" setting, I assume)
"Leaders":
[{"$id":"3673","Type":"Regent","LeaderSelection":"54be53f0b35bf3c4592a97ae335fe765","FillIfAvailab
le":null,"PossibleLeaders":
["f9161aa0b3f519c47acbce01f53ee217","54be53f0b35bf3c4592a97ae335fe765"],"AssignedTask":null,"Speci
ficBonuses":
[]},{"$id":"3674","Type":"Counsilor","LeaderSelection":"f6c23e93512e1b54dba11560446a9e02","FillIfA
vailable":null,"PossibleLeaders":
["f6c23e93512e1b54dba11560446a9e02"],"AssignedTask":null,"SpecificBonuses":
[]},{"$id":"3675","Type":"General","LeaderSelection":"b3f29faef0a82b941af04f08ceb47fa2","FillIfAva
ilable":null,"PossibleLeaders":
["b3f29faef0a82b941af04f08ceb47fa2","b090918d7e9010a45b96465de7a104c3"],"AssignedTask":null,"Speci
ficBonuses":[{"Key":"c694dfef6578ee342a23f2bda7e9806d","Value":1}]},
{"$id":"3676","Type":"Treasurer","LeaderSelection":"3f5777b51d301524c9b912812955ee1e","FillIfAvail
able":null,"PossibleLeaders":
["3f5777b51d301524c9b912812955ee1e","884a076fe9a3e4b48ab60c5318caa4a3","04ae2a6c293c15e4f96dbbd78e
062fe2"],"AssignedTask":null,"SpecificBonuses":
[{"Key":"04ae2a6c293c15e4f96dbbd78e062fe2","Value":1},
{"Key":"884a076fe9a3e4b48ab60c5318caa4a3","Value":1}]},
{"$id":"3677","Type":"GrandDiplomat","LeaderSelection":"77c11edb92ce0fd408ad96b40fd27121","FillIfA
vailable":null,"PossibleLeaders":
["77c11edb92ce0fd408ad96b40fd27121","54be53f0b35bf3c4592a97ae335fe765","884a076fe9a3e4b48ab60c5318
caa4a3"],"AssignedTask":null,"SpecificBonuses":
[{"Key":"884a076fe9a3e4b48ab60c5318caa4a3","Value":1}]},
{"$id":"3678","Type":"HighPriest","LeaderSelection":"c8d4913edee594749b706de35924617e","FillIfAvai
lable":null,"PossibleLeaders":
["c8d4913edee594749b706de35924617e","aab03d0ab5262da498b32daa6a99b507"],"AssignedTask":null,"Speci
ficBonuses":[{"Key":"c8d4913edee594749b706de35924617e","Value":20}]},
{"$id":"3679","Type":"Magister","LeaderSelection":"f9161aa0b3f519c47acbce01f53ee217","FillIfAvaila
ble":null,"PossibleLeaders":
["f9161aa0b3f519c47acbce01f53ee217","fcdea41a3c8720143988560ba6d4a3de"],"AssignedTask":null,"Speci
ficBonuses":[{"Key":"fcdea41a3c8720143988560ba6d4a3de","Value":4}]},
{"$id":"3680","Type":"Warden","LeaderSelection":"d5bc1d94cd3e5be4bbc03f3366f67afc","FillIfAvailabl
e":null,"PossibleLeaders":
["d5bc1d94cd3e5be4bbc03f3366f67afc","b090918d7e9010a45b96465de7a104c3","740dd241aec5a314aa08f80634
8422a6"],"AssignedTask":null,"SpecificBonuses":
[]},{"$id":"3681","Type":"Curator","LeaderSelection":"fcdea41a3c8720143988560ba6d4a3de","FillIfAva
ilable":null,"PossibleLeaders":
["77c11edb92ce0fd408ad96b40fd27121","fcdea41a3c8720143988560ba6d4a3de","32d2801eddf236b499d42e4a7d
34de23"],
{"$id":"3687","Type":"Spymaster","LeaderSelection":"32d2801eddf236b499d42e4a7d34de23","FillIfAvail
able":null,"PossibleLeaders":
["d5bc1d94cd3e5be4bbc03f3366f67afc","3f5777b51d301524c9b912812955ee1e","32d2801eddf236b499d42e4a7d
34de23"],"SpecificBonuses":[]}],"AvailableNPCLeaders":
["c8d4913edee594749b706de35924617e","fcdea41a3c8720143988560ba6d4a3de","884a076fe9a3e4b48ab60c5318
caa4a3","740dd241aec5a314aa08f806348422a6","04ae2a6c293c15e4f96dbbd78e062fe2"]
{"$id":"3678","Type":"HighPriest","LeaderSelection":"c8d4913edee594749b706de35924617e","FillIfAva
ilable":null,"PossibleLeaders":
["c8d4913edee594749b706de35924617e","aab03d0ab5262da498b32daa6a99b507"],"AssignedTask":
null,"SpecificBonuses":[{"Key":"c8d4913edee594749b706de35924617e","Value":20}]}
Treasurer:
{"$id":"3676","Type":"Treasurer","LeaderSelection":"3f5777b51d301524c9b912812955ee1e","FillIfAvail
able":null,"PossibleLeaders":
["3f5777b51d301524c9b912812955ee1e","884a076fe9a3e4b48ab60c5318caa4a3","04ae2a6c293c15
e4f96dbbd78e062fe2"],"AssignedTask":null,"SpecificBonuses":
[{"Key":"04ae2a6c293c15e4f96dbbd78e062fe2","Value":1},
{"Key":"884a076fe9a3e4b48ab60c5318caa4a3","Value":1}]}
Learning from this, all we need to add bonuses to advisors is to set them up with a
{"Key":"GUID","Value":x} separated with comma for multiple entries inside the brackets following
"SpecificBonuses":[] -> "SpecificBonuses":[{"Key":"GUIDuselessadvisor1","Value":20},
{"Key":"GUIDuselessadvisor2","Value":20},{"Key":"GUIDanotheruselessadvisor","Value":20}]
MaegarVarn_Capital 04ae2a6c293c15e4f96dbbd78e062fe2
Jaethal_Companion 32d2801eddf236b499d42e4a7d34de23
Jubilost_Companion 3f5777b51d301524c9b912812955ee1e
Valerie_Companion 54be53f0b35bf3c4592a97ae335fe765
Capital_Kesten 740dd241aec5a314aa08f806348422a6
Linzi_Companion 77c11edb92ce0fd408ad96b40fd27121
Harrim_Companion aab03d0ab5262da498b32daa6a99b507
Regongar_Companion b090918d7e9010a45b96465de7a104c3
Amiri_Companion b3f29faef0a82b941af04f08ceb47fa2
Capital_Jhod c8d4913edee594749b706de35924617e
Ekun_Companion d5bc1d94cd3e5be4bbc03f3366f67afc
TraitorTristian_Companion f6c23e93512e1b54dba11560446a9e02
Octavia_Companion f9161aa0b3f519c47acbce01f53ee217
Capital_Collector fcdea41a3c8720143988560ba6d4a3de
Capital_Kassil c694dfef6578ee342a23f2bda7e9806d
List miss some advisors, chiefly because I currently dont have them. This means advisors like Kassil,
Tsanna etc arent on my list. This shouldnt really be a problem. The npc you want to buff would be your
appointed advisor right. So just going to the advisor position (search player.json for Leaderselection,
there is only the 10 entries, one for each appointed advisor) and either modify the advisors specific
bonus or create the entry for it.
Companion availability
If you for some reason miss some dialogue options and as a result dont get a companion, all the story
companions including Tartuccio is listed in a section at the very end of player.json.
Every character has an unique ID for each playthrough, but it shouldnt be too hard to figure out which
companion is the one you are missing.
To make a character available for use, move it from ExCompanion to the "RemoteCompanion" section.
Id recommend not taking in Tartuccio unless you are ok with possibly messing up the game or you
couldnt care less about estetichs.
"ExCompanions": [{
"m_UniqueId": "adcc44ae-616c-4787-92a1-e2e38b017728"
}
],
"PartyCharacters": [{
"m_UniqueId": "b1696ebf-06b9-4b14-864d-069f3f31767d"
}, {
"m_UniqueId": "5c6d741d-bb05-4e71-8c90-414609d895fa"
}, {
"m_UniqueId": "308f88d4-59ab-4166-b3b5-7a0adf764ffc"
}, {
"m_UniqueId": "b3300961-9240-48d5-93cd-92df0e6d0fa4"
}, {
"m_UniqueId": "ef1f672b-0eed-439f-9cdf-88c9bbba85bc"
}, {
"m_UniqueId": "ee251a04-8b13-4d2e-accc-f2c98c0d1625"
}
],
"DetachedPartyCharacters": [],
"RemoteCompanions": [{
"m_UniqueId": "3358c9e3-b4b0-4978-b30e-75b97b331a5d"
}, {
"m_UniqueId": "d353f24f-42f2-4c1f-90d9-232da7fd4013"
}, {
"m_UniqueId": "37ebc616-2797-4d23-a621-c5b5140d0c5e"
}, {
"m_UniqueId": "0e10f0d9-32c8-4b9b-9d37-a600f94e16cf"
}, {
"m_UniqueId": "10694b87-e3a3-4a00-9efd-3602e327130e"
}, {
"m_UniqueId": "53e8a3f9-9a48-41a8-8bca-07f06f52dad8"
}, {
"m_UniqueId": "2d33c046-1ca9-4949-a9c8-9d4b8259d837"
}, {
"m_UniqueId": "c7a88464-2011-43b6-9c67-4052180000f6"
}, {
"m_UniqueId": "ca92c69a-dfe1-4fad-b10d-00e5b95e3456"
}, {
"m_UniqueId": "a2b1b3a6-5a6e-4f01-96ae-f0080a1c7a86"
}, {
"m_UniqueId": "2cb4a1e9-e180-4917-9b2c-9b573fcbeaa2"
}, {
"m_UniqueId": "247288e3-e911-406b-8a55-9fa52512b1e1"
}
],
Good luck with the quest, and I think you will understand the bizarre name on the item once you pick
it up.
One note for anyone trying to replicate my solution in the future : don't also forget to set "started" flag
to false and make sure the advisor is matching the rank up project. That's all, I think.
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