Download as pdf or txt
Download as pdf or txt
You are on page 1of 37

VR DESIGN PROJECT 01 (MVR3003)

2110, TRIMESTER 1, 2021/2022


GROUP 5
GROUP 5
Member Leader Member

Ian Danish Iman Mohamad Shaqil Ezry Mohamad Aiman


1181101105 1191301981 1142700794

Main Role: Main Role:


Main Role:
Programmer 3D modeller
3D Modeller
Secondary Role: Secondary Role:
Secondary Role:
Sound Designer Co Programmer
Environmental Modeller
2
1.
Clarity Of Idea

3
Clarity of Idea
Title of Project
Trajedi of Bukit Kepong Police Station 1950

Abstract of Project
Museums have been an important part in Malaysia. Our history is recorded on artifacts and historic moments that tells
stories that shape our country as it is today. Visiting a museum was like visiting an ancient tale told long ago. However, in
today’s era, visiting a museum in Malaysia is not as exciting as it was years ago. People are just not attracted going to a
museum nowadays

The purpose of this project is to identify the problems on attracting visitors going to museum. To create a museum that uses
Virtual Reality, allowing the visitor to have more engagement with the artifacts and hubs within the museum. Thus allowing
them to actively participate throughout the experience of the museum without having to worry from the current pandemic of
Covid-19.

Genre
Simulation, Edutainment
4
2.
Problem Statements and
Content Contribution

5
Project Goal

Since the Covid-19 pandemic hit, museums around Malaysia have taken a toll. Not only from a financial
perspective, but also from the population perspective as well. Adapting and obeying the rules based on the
ever-changing MCO (Movement Control Order), lesser and lesser people are coming to the museum.

The museum represents a part of our nation. The contents of it contain artefacts and historic moments that
tell stories on how our country was built. Unfortunately , the joy and exciting feeling of going to the museum
has died down among the citizens thanks to Covid-19. Some have decided to learn historic knowledge through
other methods, such as Youtube or video games, while some even opted for a private session visit only as well.

However, thanks to the Internet along with digital media and VR in today’s era. We are able to recreate the
experience of visiting museums. Create a virtual space of a museum where visitors can interact through VR
during the Covid-19 pandemic. The visitor can interact with objects/artifacts as in like holding it and looking at
it closely.

6
Problem Statement + Authenticity of Project

Problem Statement Authenticity Of


Project
How to attract visitors to visit a museum Using VR capabilities to make the
using VR during the Covid-19 pandemic. museum experience engaging, and to
let the visitor actively participate
throughout the experience.

7
Reframing Problem Statement

Boring
- Passive engagement, only reading
and looking.
- Repetition on how information is
presented.
- Similar replica displays that can be
found in other museums in Malaysia.
- No live performances /
demonstrations / re-enactments.
- Lack of modern day touch.

8
Reframing Problem Statement
Interactable Artifact

Possible Solutions
- Provide information using narrator, video
and animation.
- Interactable object /artifact.
- Re-enactment based on the artifact /
historic moment.

Re-enactment

9
Reframing Problem Statement

Outdated
- Tour of the museum is outdated.
- Layout of the museum is outdated.
- Outdated method of presenting.

10
Reframing Problem Statement
Modernise
Possible Solutions
- Give a modernise look to the museum.
- Layout of the museum is based on the
theme of the artifact.
- Information pops out when the user
touches a highlighted artifact.

Themes

11
Reframing Problem Statement

Tour Experience
- Language barrier.
- Lack of different languages on
information panel.
- Unfriendly and unhelpful.
- Lack of regulations.

12
Reframing Problem Statement
Security

Possible Solutions
- Multilingual narration and information
(Bahasa Melayu, English, Mandarin,
Arabic, etc.)
- Reinforcement of regulations and
disciplinary action.

Multilingual

13
Summary
According to the first list of possible solutions, we can prevent the visitors from being bored by letting
them engage with intractable artifacts, give them a virtual tour guide that can help them narrate the
contents of the museum, and give an immersive experience of environments based on artifacts in our
project.

Observing the second list of possible solutions, we can solve the “outdated” problem give a modernise
look for the virtual museum. Model certain hubs and areas according to the themes and contents, and
make an interactive popup information panel based on the artifacts.

Regarding the third list of solutions. One of the ways to improve the tour experience is by having
multilingual narration in our project..

14
3.
Basic Knowledge On The Topic
Proposed & Early Research

15
Target Audience
- Teenagers and adults
- Age of 13 - 40.

Benefits of our Application


The application would allow the visitors to enhance their experience with VR. This gives them the
elements of touch, being able to hold and interact the artifacts, alongside with having immersive areas
based on the artifacts and contents of the museum.

How Does it meet the New Normal


An online VR museum would give visitors more immersion when visiting and keeps them engaged throughout
their experience. Considering that ‘online’ functionality is being used more commonly nowadays, it also gives
them to experience the museum from the comforts of their home.

16
4.
Appropriateness Of Objectives

17
Opportunity In Developing The Content
Possible opportunities to collaborate with museums for content refinement and expansion.

Advantages of VR Content
Applying VR in the content allows for an immersive experience for the visitor. Instead of visiting a place where
artifacts are stored, visitors would be immersed in a thematic based environment according to the contents of the
museum.

Usage of VR also allows the visitor to interact with the contents in the museum. This will make the visitor constantly
active with their engagement throughout the museum experience, whether it be examining an artifact, conversing
with the tour guide, or exploring around hubs in the museum.

Objectives
- To search for methods on attracting visitors with engaging and active participation.
- To find suitable ways of giving immersion based on artifacts for visitors.
- To have an interactive character in a form of a tour guide, that can narrate and guide
the visitor as they explore around the museum.

18
5.
Comparative To 3 Of Similar
Available Content

19
Online Museum Projects Implementation :
Basic Principles Of Design and Special Aspects of Art Content

Objectives
- Searching for ways to engage visitors with new experiences.
- Enhanced real exhibitions with additional online experience, such as interactive applications,
virtual excursions, game tours, audio tours, mobile guides and other technologies, which remove
boundaries between in-site and online museum visiting.

Technology
Virtual Museum of the Neva River Delta and Nereditsa Church
- Create museum web page

20
Next Generation of Gallery Sharing in VR
https://ieeexplore.ieee.org/document/9458051

Objectives

- Photo albums have not resonated with the amount of immersion that three dimensional
environment could provide.
- Create an App that can view photo using VR
Technology

- Designing an interior environment and considering aspects such as spatial awareness, simple
navigation, and context expandability.
- Huge benefit of virtualizing museums gives access to unlimited space and open access to regional
exhibits, anyone with an internet access can take part.

21
Interactive Conversational Character as a Virtual Tour
Guide to an Online Museum Exhibition
Objectives
- To establish a customized character user dialogue while guiding the user through the virtual
exhibition
- The interactive character attempts to provide adaptive guidance, to perform engaging storytelling
and to promote user’s participation through the virtual tour.

Technology
- Uses HTML as their virtual tour guide that is filled
with pages of images and objects.

- Uses the Extempo technology and consists of two


components such as computer keyword spot
program that delivers pre scripted statements
from a knowledge content-database and an
animated character that perform such statements
as gestures-choreographed dialogue pieces.

22
Review
Online Museum Projects Implementation :
Basic Principles Of Design and Special Aspects of Art Content

The digital capabilities for this solution are all on-display only.

Next Generation of Gallery Sharing in VR

The solution here is limited to just only viewing and grabbing of a object.

Interactive Conversational Character as a Virtual Tour Guide to an Online


Museum Exhibition

The tour guide in this solution only provides through a webpage. The user also has to point-and-click with
their mouse in order to make the tour guide continue with its narration. The narration is a pre scripted
statements from a knowledge content-database.

23
Adaptive Components
Online Museum Projects Implementation :
Basic Principles Of Design and Special Aspects of Art Content
Having digital capabilities and mediums being combined with the physical aspects of the museum gives
an extra layer of depth and engagement for the visitor to explore in the museum.

Next Generation of Gallery Sharing in VR


Visitors can immerse themselves in a world / level based on the artifact.

Interactive Conversational Character as a Virtual Tour Guide to an Online


Museum Exhibition
A character in a form of a tour guide that narrates on the artifacts and contents of the museum with
sound throughout the visitor’s experience.

24
6.
APPLICATION AND VISUAL
BENCHMARK

25
BENCHMARK
Reference from the photo gallery VR project:
https://ieeexplore.ieee.org/document/9458051

● Use unity to create a virtual space to display photo


● Using 360 panoramas photo and export in unity as texture

Figure 2 Figure 3
Able to move around in
The environment in VR space
Figure 1 new environment
start to change
Able to grab the photo
26
BENCHMARK
Reference from “Mona Lisa: Beyond the Glass”
https://www.viveport.com/18d91af1-9fa5-4ec2-959b-4f8161064796
https://www.youtube.com/watch?v=Au_UpzhzHwk&t=289s&ab_channel=HTCVIVE

● VR experience that explores the Renaissance painting


● Interactive design and animated mona lisa painting

Figure 4 Figure 5 Figure 6


Detail view in VR Animated mona lisa Main hall of museum

27
BENCHMARK
Reference from “VR museum of Fine art”
https://store.steampowered.com/app/515020/The_VR_Museum_of_Fine_Art/
https://www.youtube.com/watch?v=7JhkKqwt-ME&ab_channel=FinnSinclair

● Showcase some of the world’s most famous works of art in a Virtual space using VR
● Focus on details of sculpture and paintings
● The art 3d model is in full scale or real life size

Figure 7 Figure 8 Figure 9


The gallery space Sculpture details Details of painting

28
VISUAL REFERENCE

● Modernise layout
● Big space to move around
● Brown tone color

29
Visual reference

Spatial environment/walkthrough
● Start with front desk for tutorials
● Open space

Figure 1 Figure 2 Figure 3 Figure 4


30
Visual reference

Interactive component
● Can pickup object
● Information based in audio and text
● Surrounding change based on object era

31
Gantt chart
Week 1 Week 2

1 2 3 4 5 6 7 8 9 10 11 12 13 14

Planning

Research ◆

Design

Implementation ◆

Follow Up ◆

32
Flow Chart

33
thanks!
Any questions?
You can find me at
@username
user@mailme

34
Museums have been an important part in Malaysia. Our history is recorded on artifacts
and historic moments that tells stories that shape our country as it is today. Visiting a
museum was like visiting a an ancient tale told long ago. However, in today’s era, visiting a
museum in Malaysia is not as exciting as it was years ago. People are just not attracted
going to a museum nowadays

The purpose of this project is to identify the problems on attracting visitors going to
museum. To create a museum that uses Virtual Reality, allowing the visitor to have more
engagement with the artifacts and hubs within the museum. Thus allowing them to
actively participate throughout the experience of the museum without having to worry
from the current pandemic of Covid-19.

35
SlidesCarnival icons are editable shapes.

This means that you can:


● Resize them without losing quality.
● Change fill color and opacity.

Isn’t that nice? :)

Examples:

36
Extra graphics

37

You might also like