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PROF ED 108:

TECHNOLOGY FOR
TEACHING AND LEARNING
MR. ERWIN S. ORTIZ
INSTRUCTOR I – PANGASINAN STATE UNIVERSITY -INFANTA CAMPUS
FACULTY INFORMATION
MR. ERWIN S. ORTIZ
Bachelor of Secondary Education major in Physical Science (2015)
Master in Education major in Chemistry (2019)
Master of Arts in Education major in Science Education (ongoing)
4 years of teaching experience (L-NU) and counting (PSU)
Currently, Instructor I at PSU-Infanta Campus
eortiz@psu.edu.ph
0909-246-7225
COURSE INFORMATION
COURSE CODE PROF ED 108
DESCRIPTIVE Technology for Teaching and Learning
TITLE
Course This is an introductory course that explores basic knowledge,
Description skills, and values in the use of technology for teaching and
learning. It includes ICT Policies and safety issues, media and
technology in various content areas, learning theories and
principles in the use and design of learning lessons, teaching –
learning experiences and assessment tasks that utilize
appropriate traditional and innovative technologies with social,
ethical and legal responsibility in the use of technology tools
and resources. (CMO No 74 s. 2017)
CONT’D
COURSE OUTCOMES (CO)
 Explained the ICT Competency Standard for Teachers and the Roles of Technology for
Teaching and Learning
 Explained ICT policies and safety issues as they impact on the teaching – learning process
 Described a flexible learning environment and the different platforms used for flexible
learning
 Developed and used the non – digital and digital tools in delivering technology – enhanced
lessons
 Identified learning theories and principles related to media and technologies as these apply
to the design and development of lessons.
 Formulated teaching – learning experiences and assessment tasks using appropriate and
innovative technologies.
 Demonstrated socio-civic, ethical, and legal responsibilities in the use of technology tools
and resources.
ASSESSMENT AND GRADING
Final Grade = ½ Midterm Grade + ½ Final Grade

Midterm/Final Grade=
 Examination - 40%
 Quizzes - 30%
Activities/ Outputs - 20%
Studentship (attendance, recitation, conduct) - 10%
Lecture Class Policies (Online Class):
1. Wear a decent clothing (smart-casual) during web conferences.
2. No foul words during online discussions.
3. Observe punctuality and courtesy (group of 5 individuals per
batch: usually group leaders)
4. Private conversations during web conferencing are not allowed.
5. Respect shall always be observed, for the teacher and students.
6. Cheating and plagiarism are not tolerated.
7. On-time submission of requirements as agreed during class
orientation.
AGREEMENT
all class lectures will be recorded so that students who cannot join real time can rewatch the
video at their own convenience
Class lectures can be pre-recorded and video file will be sent to MS Teams for succeeding
discussions.
Class attendance on virtual meeting is not required however encouraged to receive updates on
class standing.
Virtual meeting will be held once in a week , the specific day will be agreed upon.
However, when the need arises or for requests from majority of the students, virtual meeting
can be held to clarify certain topics or issues.
Printed modules for the whole semester will be provided to students who don’t own any
device to participate in online classes.
Question/s?
TEACHING AND LEARNING WITH
TECHNOLOGY: AN INTRODUCTION
If there is one thing that changed the world so fast, it is technology.
While there exists technology in the past as non-digital technology,
the current digital technology has been a factor that shrunk the world
and made it flat. It has provided a new environment for learning; new
ways teachers teach and new ways of how learners learn.
In the beginning it has created a divide between the digital natives
and the digital immigrants. However, as the years go by, such divide
has become narrower and even blurred.
This has led to the new educational revolution in teaching and
learning which has been triggered by technology and resulted to
better learning outcomes in the 21st century.
TEACHING AND LEARNING WITH
TECHNOLOGY: AN INTRODUCTION

You, as a pre-service teacher is a part


of this new educational revolution.
ICT COMPETENCY STANDARDS FOR
PHILIPPINE PRE-SERVICE TEACHERS
Who is better equipped to handle the
21st century learners, a teacher with
traditional technology or a teacher with
digital technology?
ICT COMPETENCY STANDARDS FOR
PHILIPPINE PRE-SERVICE TEACHERS
◦ However, the CHED and UNESCO provided in 2017 the Policy Standards and
Guidelines for Pre-Service Teacher Education.
◦ The program outcomes for teacher education degrees clearly state that every future
teacher must demonstrate proficiency in the development and utilization of information,
communication, and technology resources in promoting quality teaching-learning
process.
◦ To ensure that the program outcomes related to ICT shall be achieved, competencies
were identified to be developed by every pre-service teacher.
◦ The ICT Competency Standards is made up of Seven Domains. Each domain has a set
of competencies.
◦ The competencies are expressed and desired learning outcomes. Becoming proficient in
the different competencies will enable you to handle learners of the 21st century in your
future classroom.
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 1: Understanding ICT in Education
Domain 2: Curriculum and Assessment
Domain 3: Pedagogy
Domain 4: Technology Tools
Domain 5: Organization and Administration
Domain 6: Teacher Professional Learning
Domain 7: Teacher Disposition
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 1: Understanding ICT in Education
1.1 Demonstrate awareness of policies affecting
ICT in Education
1.2 Comply with ICT policies as they affect
teaching-learning
1.3 Contextualize ICT Policies to the learning
environment
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 2: Curriculum and Assessment
2.1 Demonstrate understanding of concepts, principles, and theories
of ICT systems as they apply to teaching-learning
2.2 Evaluate digital and non-digital learning resources in response to
students’ diverse needs
2.3 Develop digital learning resources to enhance teaching-learning.
2.4 Use ICT tools to develop 21st century skills: information media and
technology skills, learning and innovation skills, career skills and
effective communication skills.
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 3: Pedagogy
3.1 Apply relevant technology for classroom
activities
3.2 Use ICT knowledge to solve complex
problems and support student collaborative
activities.
3.3 Model collaborative knowledge construction in face
to face and
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 4: Technology Tools
4.1 Demonstrate competence in the technical operations
of technology tools and systems as they apply to
teaching and learning
4.2 Use technology tools to create new learning
opportunities to support community of learners.
4.3 Demonstrate proficiency in the use of technology
tools to support teaching and learning.
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 5: Organization and Administration
5.1 Manage technology-assisted instruction in an
inclusive classroom environment.
5.2 Exhibit leadership in shared decision-making
using technology tools.
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 6: Teacher Professional Learning
6.1 Explore existing and emerging technology to acquire
additional content and pedagogical knowledge.
6.2 Utilize technology tools in creating communities of
practice
6.3 Collaborate with peers, colleagues, and stakeholders
to access information in support of professional learning.
ICT COMPETENCY STANDARDS PRE-
SERVICE TEACHERS
Domain 7: Teacher Disposition
7.1 Demonstrate social, ethical, and legal
responsibility in the use of technology tools
and resources.
7.2 Show positive attitude towards the use of
technology tools.
Likewise, the Department of Education issued DepEd Order
42. S.2017 mandating the use of the Philippine Professional
Standard for Teachers to start with the Beginning Teachers
who are the fresh graduates from the Teacher Education
Program.
An international organization for educational technology called International Society
for Technology in Education (ISTE) established standards for both teachers and
students. These standards were also referred to in the development of the Philippine ICT
Competency Standards which includes the following:

ISTE National Educational Technology Standards for Teachers (NETS*T)


Standard 1: Technology Operations and Concepts
Standard 2: Planning and Designing Learning Environment and Experiences
Standard 3: Teaching Learning and Curriculum
Standard 4: Assessment and Evaluation
Standard 5: Productivity and Professional Practice
Standard 6: Social, Ethical, Legal and Human Issues
Likewise, ISTE also develop standards even for students. These standards will be used as a
guide by teachers to plan technology-based activities in which students achieve success in
learning communication and life skills.

ISTE National Educational Technology Standards for Students (NETS*S)


Standard 1. Creativity and Innovation
Standard 2: Communication and Collaboration
Standard 3: Research and Information Fluency
Standard 4: Critical Thinking, Problem solving and Decision Making
Standard 5: Digital Citizenship
Standard 6: Technology Operations and Concepts
DEFINITION OF TERMS
TECHNOLOGY- Refers to a mix of process and product used in the application of
knowledge.
ICT LITERACY - Is the use of digital technology, communication tools and/or
networks to access, manage, integrate, evaluate, create, and communicate
information to function in a knowledge society.
EDUCATIONAL TECHNOLOGY- Refers to the use of technology in teaching and
learning. Includes both digital and non-digital technology.
DIGITAL LITERACY - Is the ability to find, evaluate, utilize, share, and create
contents using information technologies and the Internet.
DEFINITION OF TERMS
DIGITAL LEARNING- Is any type of learning that is accompanied by
technology or by instructional practice that makes effective use of
technology.
ONLINE DIGITAL TOOLS AND APPS- Uses Internet connection to
access the information needed.
OFF-LINE DIGITAL TOOLS AND APPS- Used without internet access.
INSTRUCTIONAL TECHNOLOGY- Is the theory and practice of design,
development, utilization, management, and evaluation of the
processes and resources for learning.
DEFINITION OF TERMS
SOFTWARE- Refers to program control instructions and
accompanying documentation; stored on disks or tapes when not
being used in the computer.
MULTIMEDIA- Is a sequential or simultaneous use of a variety of
media formats in each presentation or self-study program.
INTERNET- Is a massive network of networks, a networking
infrastructure. Global network connecting millions of computers.
WORLD WIDE WEB (WWW)- A graphical environment on computer
network that allows you to access, view and maintain
documentations that can include text, data, sound, and videos.
DEFINITION OF TERMS
WEB ACCESS- Is the ability of the learner to access the Internet at any point during the lesson to
take advantage of the array available education resources.
WEBQUEST- Inquiry-oriented lesson format in which most or all information that learners work
with comes from the web. It is a teacher structured research experience for the students that is
primarily based on the use of the www and typically takes one or more instructional periods.
PRODUCTIVITY TOOLS- Refers to any type of software associated with computers and related
technologies that can be used as tools for personal, professional or classroom productivity.
TECHNOLOGY TOOL- Can be anything that help you accomplish your goal with the use of
technology
data/ calculationdesign
discussion
email
handheld devices
DEFINITION OF TERMS
•BLOG- Online journal where posted information from both teachers and
students are arranged.
WIKI- An editable website usually with limited access, allows students to
collaboratively create and post written work or digital files, such as digital
photos or videos.
FLIPPED CLASSROOM- Utilizes a reverse instructional delivery, where the teacher
is required to use the web resources as homework or out of class activity as
initial instruction of the lesson which will be discussed during class time.
PODCAST- Video or audio multi-media clip about a single topic typically in the
format of the radio talk show.
DEFINITION OF TERMS
•BLOG- Online journal where posted information from both teachers and
students are arranged.
WIKI- An editable website usually with limited access, allows students to
collaboratively create and post written work or digital files, such as digital
photos or videos.
FLIPPED CLASSROOM- Utilizes a reverse instructional delivery, where the teacher
is required to use the web resources as homework or out of class activity as
initial instruction of the lesson which will be discussed during class time.
PODCAST- Video or audio multi-media clip about a single topic typically in the
format of the radio talk show.
DEFINITION OF TERMS
GOOGLE APPS- Cloud-based teaching tool which is stored in google server and is
available for students both at home and in school.
VLOG- Is a video blog where each entry is posted as a video instead of the text.
FACEBOOK- Popular social networking site used by students and adults
worldwide to present information on themselves and to the world.
VOIP (VOICE OVER INTERNET PROTOCOL) - Is a category of hardware and
software that enables people to use the internet as a transmission medium for
telephone calls by sending voice data in packets using IP rather than traditional
circuit transmission.
ROLES OF TECHNOLOGY FOR TEACHING
AND LEARNING
Are students of today interested to use technology to learn?
Do teachers have the skills to use technology to enhance
their teaching?
With the Fourth Industrial Revolution, nobody can deny the
influence of technology in our lives.
As future teachers of the 21st century, it is high time that
you prepare yourselves to integrate technology in your
classrooms. Using technology is a tool and a catalyst for
change. What are the roles of technology for teaching and
learning?
ROLES OF TECHNOLOGY FOR TEACHING
AND LEARNING
TECHNOLOGY AS A TUTOR - Together with the teacher,
technology can support the teacher to teach another
person. Technology, when programmed by the teacher can
be a shooter on its own. The teacher will simply switch on
or switch off radio programs television programs or play
DVDs or CDs that contain educational programs. There are
online tutorial education programs, as well.
ROLES OF TECHNOLOGY FOR TEACHING
AND LEARNING
TECHNOLOGY AS A TEACHING TOOL - Like a tutor,
technology is a teaching tool but can never replace a
teacher. This is like the handyman which is just there
to be reached. Like any other tool, it is being used to
facilitate and lighten the work of the teacher. It will
be good if the teacher can also create or develop
technology tools that are needed in the classroom.
ROLES OF TECHNOLOGY FOR TEACHING
AND LEARNING
TECHNOLOGY AS A LEARNING TOOL - While the
teacher utilizes technology as a tool for teaching,
likewise it is an effective tool for learning. As a
learning tool, it makes learning easy and effective. It
can produce learning outcomes that call for
technology-assisted teaching. Even the teachers who
are teaching can utilize similar tools for learning. As a
learning tool, it is a very interesting that even the
elderly uses these tools for learning in life.
ROLES OF TECHNOLOGY FOR TEACHING
AND LEARNING
Technology provides enormous support to the teacher as the
facilitator.
Technology has modernized the teaching-learning environment.
Technology improves teaching-learning process and ways of
teaching.
Technology opens new fields in educational researches.
Technology adds to the competence of teachers and inculcates
scientific outlook.
Technology supports teacher professional development.
ROLES OF TECHNOLOGY FOR TEACHING
AND LEARNING
Teachers must also be aware that technology plays a great role in terms of learning. Here are
some roles that technology can do for learners and learning.

Technology support learners to learn how to learn on their own.


Technology enhances learners’ communication skills through social interactions.
Technology upgrades learners’ higher order thinking skills; critical thinking, problem solving
and creativity.

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