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Recreational Activities

Recreational activity means any outdoor activity under- taken for the purpose of
exercise, relaxation or pleasure, including practice or instruction in any such activity.
“Recreational activ- ity” includes hunting, fishing, trapping, camping, picnicking,
exploring caves, nature study, bicycling, horseback riding, bird− watching, motorcycling,
operating an all−terrain vehicle or utility terrain vehicle, operating a vehicle, as defined
in s.340.01 (74), on a road designated under s. 23.115, recreational aviation, bal-
looning, hang gliding, hiking, tobogganing, sledding, sleigh rid- ing, snowmobiling,
skiing, skating, water sports, sight−seeing, rock−climbing, cutting or removing wood,
climbing observation towers, animal training, harvesting the products of nature, partici-
pating in an agricultural tourism activity, sport shooting and any other outdoor sport,
game or educational activity. “Recreational activity” does not include any organized
team sport activity spon- sored by the owner of the property on which the activity takes
place.

https://www.lawinsider.com/dictionary/recreational-activity

CLASSIFICATION OF RECREATIONAL ACTIVITY

Recreation is an activity of leisure, which is an essential element of human


biology and psychology. Recreational activities are often done for enjoyment,
amusement, pleasure or health benefits and are considered to be fun. Recreation refers
to the time spent in an activity one loves to engage in, with an intent to feel refreshed. It
is a break from monotony and a diversion from the daily routine. It is a positive change
from the stereotypical lifestyle. Recreational activities give enjoyment because while
recreating one engages in something he likes. They are a source of joy and provide
relaxation for one’s mind and body. Recreational activities can be grouped into two
groups: indoor and outdoor activities.

Firstly, indoor activities are also a part of the recreation programmed. Indoor recreation
activities are undertaken on the comfort of one’s home or more specifically indoor and
they are to recreate the mind and soul. For such indoor recreation activities there are
well-established clubs or recreation centers offer a varied programmed of activities
throughout the year. Activities on offer include basketball, swimming, volleyball, chess,
table tennis, bowling, singing, reading, listening to music, watching movies and more of
the same. For example, basketball is the most popular indoor sport and second most
popular team sport after soccer. Basketball has many health benefits as it demands lot
of physical work. There is a quate saying “Basketball does not build character. It reveals
it.”

Secondly, outdoor sports like the ones mentioned, also provide us with the means to
exercise and hence happen to be one of the best forms of recreation. Outdoor
recreation sport examples include nature walks, river rafting, cycling, camping, fishing,
hiking, adventure park, surfing and sports. Outdoor recreational activities can range
from nature walks to river rafting. Organized recreational activities are often planned by
private clubs or government organizations. Sports, cultural activities and social
gatherings are some of the organized ones. Clubs and recreation centers offer a variety
of recreational programs for people of different ages and varied interests.

In conclusion, recreational activities can be classified as indoor activities and outdoor


activities. Such activities are fairly significant for human psychology. In my opinion,
everybody aged between 7 to 70 should allocate certain amount of time for recreational
activities.

DISADVANTAGES AND BENEFITS OF RECREATION


The advantages and disadvantages of sport and recreation are very similar as they cost of the
recreations, if done at a competitive level could become sports.
Recreation plays more on mental health; like chess, cards and other types of games that are
considered as recreation mostly need a clever and quick brain. Some of the disadvantages
however could be that there is a social exclusion and a self aimed delusion for mistakes made.
The body in these activities is not required or taken poorly into account. If the recreation is done
with other mates: e.g. with a class or team, this could cause acts of bullying or even the refusing
of going to the activity. There are not many other disadvantages that a recreation could create;
maybe some kind of injury if a sport is practiced very rarely and could be considered by the
person that is playing it as a recreation. The term recreation depends by the person; some say
that golf is a recreation, however others think that it is a very stressful body activity.
The most crucial benefit of recreation is that, because it should be done for pleasure, it'll free
your mind and relax everyone that is participating in it. Recreations are also used to entertain
and pass some time with the family or friends.
Recreation in some ways could be better than sport; this depends form person to person and
their interpretation of these similar but different definitions of activities.
Benefits of being active

Benefits for adults


We all know that leading an active lifestyle is good for us. If you participate in regular moderate
physical activity, you can expect to enjoy numerous health and social benefits, including:

 reduced risk of heart disease and stroke


 reduced risk of developing high blood pressure
 reduced blood pressure in people who already have high blood pressure
 prevention of some cancers
 reduced risk of becoming overweight
 reduced risk of developing diabetes and prevention and treatment of non-insulin
dependent diabetes - it has been estimated that 30 to 50 percent of new cases of type 2
diabetes could be prevented by appropriate physical levels of activity
 better bone and muscle development and prevention of osteoporosis
 improved muscle flexibility, strength and endurance
 reduced risk of dying prematurely
 reduced risk of falling, and improved mobility and strength for older adults
 improved quality of sleep.
Physical activity can also help:

 encourage social interaction


 improve concentration and learning
 increase personal confidence and self-awareness
 reduce feelings of depression and anxiety
 enhance self-esteem
 improve quality of life.

Benefits for children and young people


The Australian Medical Association estimates that 20 to 25 percent of Australian children are
either overweight or obese - this is an alarming health trend. The problem is that overweight
children are more likely to turn into overweight adults who are often inactive and face a huge
range of health problems.

Being active not only keeps children and young people fit and healthy, but provides all kinds of
social, emotional and intellectual benefits.

Research shows that children doing regular physical activity can have:

 improved emotional wellbeing - helps young children feel more confident, happy and
relaxed, with improved self-esteem and self-concept
 improved health - encourages healthy growth and development of children's bodies, and
similar benefits of physically active adults
 improved mental health - improves concentration skills and ability to manage anxiety and
stress
 enhanced social skills - develops skills such as cooperation and teamwork, and a great
way to have fun, meet new people and develop friendships
 increased capacity for learning and productivity - active children are generally more
motivated and better organised than children who are inactive, and physical activity has
direct links to improved learning outcomes
 a more positive school environment - active students are generally less aggressive and
experience fewer discipline problems
 a reduction in anti-social behaviour - active children are less likely to smoke, use illicit
drugs or be involved in criminal activity.
COLLECTION OF RECREATIONAL ACTIVITIES
1. BACKPACKING, recreational activity of hiking while carrying clothing, food, and
camping equipment in a pack on the back. Originally, in the early 20th
century, backpacking was practiced in the wilderness as a means of getting to areas
inaccessible by car or by day hike.
The history of backpacking as a recreation
dates back to the early 1900s. While an exact
date is difficult to ascertain, a historical
perspective would be incomplete without a few
major developments of note - namely, the
invention of the pack board and the 1968
passing of the National Scenic Trail Act. These
developments, combined with further
innovations in hiking and camping gear, have
helped advance backpacking into what it is
today.

To get ready for your first backpacking trip, follow these steps:

1. Choose an easy destination:  Short overnight hikes close to home are best.
2. Get essential gear and clothing:  Borrow and scrounge gear to save money.
3. Plan your food: Just-add-water meals can be found at your local REI, or find
easy to cook options at regular grocery stores. Also pack plenty of snacks for
trail fuel.
4. Get ready for your trip:  Condition yourself to do the planned hike with a fully
loaded pack; get your permits; brush up on Leave No Trace principles.

If you have an experienced backpacking friend who knows you well, invite them along
and they can be your guide. But you can also do this backpacking thing on your own—
that’s the focus of this article. We advise you to bring a friend regardless of their
backpacking knowledge, though, because that makes any trip safer and more fun.

2. BASEBALL, the ball is pitched from an


elevated mound that is 60-feet away from
the plate. In softball, the ball is pitched from
a flat pitching circle that is no more than 43
feet away from the plate. ... In softball, the
ball has to be thrown underhand.
In baseball, the pitch is almost always done
overhand or sidearm.

HISTORY

Softball is a game similar to baseball played with a larger ball (11 to 16 in.


circumference) on a field that has base lengths of 60 feet, a pitcher's mound that ranges
from 35 to 43 feet away from home plate, and a home run fence that is 220–300 feet
away from home plate, depending on the type of softball being played.[1][2] It was
invented in 1887 in Chicago, Illinois, United States as an indoor game.[3] The game
moves at a faster pace than traditional baseball due to the field being smaller and the
bases and the fielders being closer to home plate. There is less time for the base runner
to get to first while the opponent fields the ball; yet, the fielder has less time to field the
ball while the opponent is running down to first base.
A tournament held in 1933 at the Chicago World's Fair spurred interest in the game.
The Amateur Softball Association (ASA) of America (founded 1933) is one of the largest
governing bodies for the game in the United States and sponsors annual sectional and
World Series championships. Other national and regional governing bodies also exist,
including the USSSA. The World Baseball Softball Confederation (WBSC) regulates
rules of play in more than 110 countries, including the United States and Canada;
before the WBSC was formed in 2013, the International Softball Federation filled this
role. Women's fast pitch softball became a Summer Olympic sport in 1996, but it and
baseball were dropped from the 2012 program; they were to be reinstated in 2020 but
the 2020 Olympics were delayed due to the COVID-19 international pandemic.
There are two rules codes for softball generally. In the most common type, slow-pitch
softball, the ball, which can measure either 11 inches, for a women's league, or 12
inches, for a men's league, in circumference, must arch on its path to the batter, and
there are 10 players on the field at once.[4] Bunting and stealing bases are not permitted.
In fast pitch softball, the pitch is fast, there are nine players on the field at one time,
and while bunting and stealing bases are permitted, leading off is not.[5] Fast pitch is the
most common form of softball in some states, such as Virginia. Softball rules vary
somewhat from those of baseball. Two major differences are that the ball must be
pitched underhand—from 50 ft (15.2 m) in slow pitch, or 46/43 ft (14/13.1 m)[6] for
men/women in fast pitch as compared with 60.5 ft (18.4 m) in baseball—and that seven
innings, or 1–2 hours depending on the league, constitute a regulation game compared
with nine innings in baseball.[7]
The name "softball" was given to the game in 1926.[8] Despite the name, the ball used in
modern softball is not soft, unless using a foam practice ball. It is about 12 in (about
30 cm) in circumference (11 or 12 in for slow-pitch), which is 3 in (8 cm) larger than
a baseball. Softball recreational leagues for children use 11-inch balls until around age
13. The infield in softball is smaller than on an adult or high school baseball
diamond but identical to that used by Little League Baseball; each base is 60 ft (18 m)
from the next, as opposed to baseball's 90 ft (27 m). In fast pitch softball the entire
infield is dirt, whereas the infield in baseball is grass except at the bases and on the
pitcher's mound which are dirt. Softball mounds are also flat, while baseball mounds are
a small hill. Softballs are pitched underhand, but baseballs are pitched overhand. This
changes the arc of the ball when approaching the plate. For example, if the pitcher
pitches a fastball, in softball the ball would most likely rise while in baseball because the
pitcher is on a hill, the ball would drop.

HOW TO PLAY:

Players & Equipment

Each softball team has 9 players. The game takes place over 7 innings and within each
innings the team will bat then field. An innings is split into two sections called the top
and the bottom of the innings. The away team bats first at the top of the innings whilst
the home team field, then teams switch so the home team bats at the bottom of the
innings.

Pitch sizes vary in softball and are often just whatever size can be found or used at the
time. The in- filed has four bases in a diamond shape. The bases are home base
(where the batter stands), first base, second base and third base. Home plate can be
found in the centre of the field where the pitcher must stand to throw the ball. The
pitcher must throw the ball underarm and must have at least one foot on the plate at the
point of delivery.

Once a batting order is set at the start of the game it cannot be changed throughout. A
batsman can be given out by being caught by a fielder without the ball bouncing,
missing the ball three times in which a strike is called or by being tagged by a fielder
holding the ball whilst running between bases. A batsman can be walked to first base if
the pitcher fails to get the ball within the strike zone 4 times without a stroke being
made. The strike zone in softball is larger than that of baseball.
Teams can be mixed with men and women or with just a single sex on each team. Once
a team have completed their innings then the teams switch to do the opposite role. An
innings is complete when the fielding team manage to get three players out from the
bating team.

Scoring

To score a run the batsman must successfully first hit the ball and make it around the
bases without being given out. One run is scored for every batsmen they manage to get
round. A run can be scored even if the batsmen who hit the ball doesn’t make it round to
home plate but manages to get a player that’s already on one of the bases home.

3. BASKETBALL

HISTORY

The early years

In the early years the number of players on a team varied according to the number in
the class and the size of the playing area. In 1894 teams began to play with five on a
side when the playing area was less than 1,800 square feet (167.2 square metres); the
number rose to seven when the gymnasium measured from 1,800 to 3,600 square feet
(334.5 square metres) and up to nine when the playing area exceeded that. In 1895 the
number was occasionally set at five by mutual consent; the rules stipulated five players
two years later, and this number has remained ever since. Since Naismith and five of
his original players were Canadians, it is not surprising that Canada was the first
country outside the United States to play the game. Basketball was introduced
in France in 1893, in England in 1894, in Australia, China, and India soon thereafter,
and in Japan in 1900.

While basketball helped swell the membership of YMCAs because of the availability of
their gyms, within five years the game was outlawed by various associations because
gyms that had been occupied by classes of 50 or 60 members were now monopolized
by only 10 to 18 players. The banishment of the game induced many members to
terminate their YMCA membership and to hire halls to play the game, thus paving the
way to the professionalization of the sport.

Originally, players wore one of three styles of


uniforms: knee-length football trousers; jersey
tights, as commonly worn by wrestlers; or short
padded pants, forerunners of today’s uniforms,
plus knee guards. The courts often were of
irregular shape with occasional obstructions
such as pillars, stairways, or offices that
interfered with play. In 1903 it was ruled that all
boundary lines must be straight. In 1893
the Narragansett Machinery Co.
of Providence, Rhode Island, marketed a hoop
of iron with a hammock style of basket.
Originally a ladder, then a pole, and finally a chain fastened to the bottom of the net was
used to retrieve a ball after a goal had been scored. Nets open at the bottom were
adopted in 1912–13. In 1895–96 the points for making a basket (goal, or field goal)
were reduced from three to two, and the points for making a free throw (shot
uncontested from a line in front of the basket after a foul had been committed) were
reduced from three to one.

Baskets were frequently attached to balconies, making it easy for spectators behind a
basket to lean over the railings and deflect the ball to favour one side and hinder the
other; in 1895 teams were urged to provide a 4-by-6-foot (1.2-by-1.8-metre) screen for
the purpose of eliminating interference. Soon after, wooden backboards proved more
suitable. Glass backboards were legalized by the professionals in 1908–09 and by
colleges in 1909–10. In 1920–21 the backboards were moved 2 feet (0.6 metre), and in
1939–40 4 feet, in from the end lines to reduce frequent stepping out-of-bounds. Fan-
shaped backboards were made legal in 1940–41.

HOW TO PLAY

The Rules

Basketball is a team sport.

Two teams of five players each try to score by


shooting a ball through a hoop elevated 10 feet
above the ground.

The game is played on a rectangular floor called


the court, and there is a hoop at each end.

The court is divided into two main sections by the


mid-court line.

If the offensive team puts the ball into play


behind the mid-court line, it has ten seconds
to get the ball over the mid-court line.

If it doesn't, then the defense gets the ball.

Once the offensive team gets the ball over the mid-court line, it can no longer have
possession of the ball in the area behind the midcourt line.

If it does, the defense is awarded the ball.

The ball is moved down the court toward the basket by passing or dribbling. The team
with the ball is called the offense. The team without the ball is called the defense.

The defense tries to steal the ball, contest shots, deflect passes, and garner rebounds.

Points

When a team makes a basket, they score two points and the ball goes to the other
team.

If a basket, or field goal, is made outside of the three-point arc, then that basket is worth
three points. A free throw is worth one point.

Free throws are awarded to a team according to some formats involving the number of
fouls committed in a half and/or the type of foul committed.

Fouling a shooter always results in two or three free throws being awarded the shooter,
depending upon where he was when he shot. If he was beyond the three-point line,
then he gets three shots.

Other types of fouls do not result in free throws being awarded until a certain
number have accumulated during a half (called “team fouls”).

Once that number is reached, then the player who was fouled is awarded a '1-and-1'
opportunity. If he makes his first free throw, he gets to attempt a second. If he misses
the first shot, the ball is live on the rebound.

Game Clock

Each game is divided into sections, and all levels have two halves.
In college, each half is twenty minutes long.

In high school and below, the halves are divided into eight (and sometimes, six) minute
quarters. In the pros, quarters are twelve minutes long.

There is a gap of several minutes between halves. Gaps between quarters are relatively
short.

If the score is tied at the end of regulation, then overtime periods of various
lengths are played until a winner emerges.

Basket Assignment and Tip-Off

Also, each team is assigned a basket or goal to defend.

This means that the other basket is their scoring basket.

At halftime, the teams switch goals.

The game begins with one player from either team at center court.

A referee will toss the ball up between the two. The player that gets his hands on the
ball will tip it to a teammate. This is called a tip-off.

4. BIKING

HISTORY- Who invented the bicycle? The answer is a little more complicated than you may
think. A German baron named Karl von Drais made the first major development when he
created a steerable, two-wheeled contraption in 1817. Known by many names, including the
“velocipede,” “hobby-horse,” “draisine” and “running
machine,” this early invention has made Drais widely
acknowledged as the father of the bicycle. But the
bicycle as we know it today evolved in the 19th century
thanks to the work of several different inventors. While
Drais’s velocipede only enjoyed a brief stint in the
spotlight before falling out of fashion—poet John
Keats derided it as the “nothing of the day”—his early
version continued to be improved upon across Europe.
Beginning in the 1860s, several different French inventors including Pierre Lallement, Pierre
Michaux and Ernest Michaux developed prototypes with pedals attached to the front wheel.
These were the first machines to be called “bicycles,” but they were also known as
“boneshakers” for their rough ride.Two men ride on early bicycles known as the Hobby Horse
and ‘boneshaker’. The Hobby Horse was invented by Karl Von Drais in 1818 and was operated
by kicking against the street. By 1863, cranks and pedals were added to to create the
‘boneshaker’. 

What are the steps to riding a bike?


TEACH CYCLING TO YOUR CHILD IN 10 STEPS
1. Gear up. That means a properly fitting helmet, kneepads, and elbow pads to protect your
child from all of those “almosts.”
2. Make the seat height just right. ...
3. You hold, they pedal. ...
4. Slowly take your hand away. ...
5. Repeat! ...
6. Take a break. ...
7. Raise the seat. ...
8. Master the ups and downs.

Cycling - health benefits

 Cycling can help to protect you from serious diseases such as stroke, heart attack, some
cancers, depression, diabetes, obesity and arthritis.
 Riding a bike is healthy, fun and a low-impact form of exercise for all ages.
 Cycling is easy to fit into your daily routine by riding to the shops, park, school or work.

INDOOR GAMES IN THE PHILIPPINES


Traditional Filipino games or indigenous games in the Philippines (Tagalog: Laro ng
Lahi)[1][2][3] are games commonly played by children, usually using native materials or
instruments. In the Philippines, due to limited resources of toys for Filipino children, they
usually invent games without the need of anything but the players themselves. Their games'
complexity arises from their flexibility to think and act.
 Laro ng Lahi was coined and popularized by the Samahang Makasining (commonly
known "Makasining")[4] with the help of National Commission for Culture and the Arts[5]
[6]
 and being used by the other Philippine Local Government Unit, other organizations
and other institution. Imparting of these Filipino games to the youth is one of the main
objectives of the organization.[7][8] The Makasining also created time based scoring for
five selected games (Patintero, Syatong, Dama, Lusalos and Holen).
 Traditional Philippine games such as luksong baka, patintero,[9] piko, and tumbang
preso are played primarily as children's games.[10][11][3] The yo-yo, a popular toy in the
Philippines, was introduced in its modern form by Pedro Flores[12] with its name coming
from the Ilocano language.[
5. PUNGITAN
This Larong Pinoy is played by drawing a circle on the floor or
a board.

HOW TO PLAY: You place a shell in the middle of the board.


Each player takes turns in trying to make the shell move out of
the circle. To do this, they would use shells and attack by
placing the shell in between the upper parts of the forefinger
and thumb and tossing it forward the shell, similar to how a
marble is thrown.
6. TABLITA

A diagram of twenty-six squares (figure 64) is drawn on


the ground, or a paste-board or wooden board is
sometimes used.

HOW TO PLAY:

A string or strip of bamboo or rattan is stretched about


three feet above, over the middle of the diagram; two
players seat themselves on the ground, and each one
throws a copper disk as high as or over the string. If the
disk falls on a line, the player loses; but if it falls within a
square he wins. If the disk of each player falls within a
square, the one farther from the line wins. The players
bet usually from three to five coppers, and the winner
takes the pool. Tablita is played in all parts of the
country, but is seldom seen in the market-places.

8. BRINCHAPA

This is another game of heads-


and-tails:

HOW TO PLAY:

The dealer twirls or spins a coin


with his thumb and forefinger,
and, while it is spinning, claps a
coconut shell over it. The players
bet as many coppers as they
please on the head or the tail, laying them upon a wooden tablet with
the figure of the head of a coin on the right side and the device
representing the tail on the left (figure 66). The dealer pays copper for
copper. The coin spun is a cuarto, and is worth five-eighths of a cent.
The common copper coin is dos(two) cuartos. The cuartois rarely used
in trade, the dos cuartosbeing the lowest current coin.

9.PRINOLA

This game is played with a hexagonal top die, with a wooden pin, marked with incised circles
from one to six, which are arranged with one
opposite two, three opposite six, and four
opposite five.

This top is spun in a saucer (figure 67). The


stakes are laid on a card with six divisions,
marked with disks of red paper from one to
six. Mr. Webb states that Prinolais a popular
game in the market places and is particularly
favored by native women. Bets are placed on
the spots on the card ; the top is spun rapidly
in the saucer, and the winners are paid
double the amount of their bets. The chances are largely in favor of the dealer. A game identical
with Prinolais played in southern China with a teetotum (ch'é mé), the stakes being laid in the
same manner upon a numbered diagram. In India a similar six-sided teetotum (chukree) is
used, and the stakes are laid upon a board with six partitions. As before remarked by the
present writer1 the name Prinolais evidently the Portuguese pirinola, but the game itself is
doubtless of East Indian or Chinese origin.
7.PUTI-PULA ITIM

A dice game played


with two cubical
wooden dice, each
marked with a single
dot on each face, two
red, two black, and
two white, those of
the same color
opposite. The players lay their stakes on a cardboard with
three divisions - one with a blue spot, one with a red spot,
and the third blank (figure 68), - putting one or two
coppers on whichever they select. The dealer then throws
the two dice from a small bamboo box upon a disk of baked
clay about two and a half inches in diameter, the same as
that employed in Cara-cruz(No. 3). This disk is used to give
the dice greater rolling tendency, and the throw does not
count if one of them remains on it - both must roll off to
make the play effective. If one die turns up the color played
on, the player receives two coppers for each copper bet. If
both dice turn up the color bet on, he receives four coppers.
This is a popular gambling game among the natives living in
the towns and villages, and groups of both sexes, many of
whom are professional beggars, may be seen in the
market-places, at any hour of the day, betting away their
scanty alms.

Outdoor Games In The Philippines

HISTORY:
8.AGAWAN BASE is originated in the
Philippines. It is a traditional game that we
used to play as a kid, it is also a popular game
which everyone played for so long. The
mechanics of this game is simple; there will be
two teams in these game which we called
our base.
HOW TO PLAY:
There are two teams with two bases. How many players on each team depends on the players.
There are two bases which each team claims as their own. The goal is to tag the other team's
base without getting tagged. If you're tagged, you're transferred to the other team and must be
rescued. There are several variations in which the rules are changed, in some, you can connect
other items on the base so you can easily touch the base.There are usually set points, such as
first team to tag the other team 5 times wins. You can tag other people who has touched their
base before you and are on the opposite team. If they've touched their base after you've
touched your base, they can tag you, and you can't tag them.
9AGAWANG SULOK
HOW TO PLAY:
(lit. catch and own a corner): the it
or tagger stands in the middle of
the ground. The players in the
corners will try to exchange places
by running from one base to
another. The it should try to secure
a corner or base by rushing to any
of those when it is vacant. This is
called “agawan base” in some
variants, and “bilaran” in other.

10.ARAW-LILIM

- sun and shade - The it or tagger tries


to tag or touch any of the players who
is in direct contact with the light.

HOW TO PLAY:

• Selection of the "taya/tagged/tagger"


(the catcher)

• Formation: All the players, with the


exception of the "taya" rush around searching for a shade

11. BAHAY-BAHAYAN

A role-playing game where children act as members of


an imaginary family, sometimes to the extent that one of
them becomes the family "pet." They then act out
various household situations such as dinner, going to
mass, and the like.

12. BAHAY-KUBO

A hand-clapping game generally involving 4 people. They are split into two pairs, a pair having 2
people facing each other, and all members from both pairs facing the center (the two pairs being
perpendicular to each other). Each pair then does a hand clapping "routine" while singing the
"bahay kubo." At the middle of the song, each pair exchanges "routines" with the other.
13 BATI-COBRA
This is a hitting and catching game. This game is
played outdoors only by two or more players.

To play this game, 2 pieces of bamboo sticks (1


long, 1 short) are required. A player acts as a
batter and stands opposite the others players at
a distance. The batter holds the long bamboo
stick with one hand and tosses the short one with
the other hand. The batter then strikes the
shorter stick with the longer stick. The other players will attempt to catch the flying shorter stick.
Whoever catches the stick gets the turn to be the next batter. If nobody catches the stick, any
player can pick it up. The batter then puts down the longer stick on the ground. The holder of
the shorter stick will throw it with the attempt to hit the longer stick on the ground. If the longer
stick is hit, the hitter becomes the next Batter. If the player with the shorter stick misses to hit
the longer one, the same batter will continue.

14. BULONG-PARI

HOW TO PLAY:
- whisper it to the priest - It is composed of two
teams and an it. The leader of team A goes to
the priest and whispers one of the names of
the players of team B. Then he returns to his
place and the priest calls out, "Lapit!"
("Approach!"). One of the players of team B
should approach the priest, and if it happens
to be the one whom the leader of team A
mentioned, the priest will say, "Boom" or "Bung!" The player then falls out of line and stays
somewhere near the priest as a prisoner.
15. BUWAN-BUWAN

HOW TO PLAY:

A rough circle is drawn on the ground and one


person from the group is tagged. He is not
allowed to enter the circle, but instead has to
touch one of the people inside the circle
without having entered it. If he succeeds, he
can enter the circle, and the person touched
becomes the next one tagged.
16. CALAHOYO ("Hole-in")

This is an outdoor game by two to ten players. Accurate targeting is the skill developed in this
game because the objective of each player is to hit the anak (small stones or objects) with the
use of the pamato (big, flat stone), trying to send it to the hole.

HOW TO PLAY:
A small hole is dug in the ground, and a throwing
line is drawn opposite the hole (approx 5 to 6 metres
(16 to 20 ft) away from the hole). A longer line is
drawn between the hole and the throweing line.
Each player has a pamato and an anak. All the anak
are placed on the throwing line, and players try to
throw their pamato into the hole from the throwing
line. The Player whose pamato is in the hole or
nearest the hole will have the chance for the first
throw. Using the pamato, the first thrower tries to hit
the anak, attempting to send it to the hole. Players
take turns in hitting their anak until one of them gets
into the hole, with the players taking turns a complete round and so on. The game goes on until
only one anak is left outside the hole. All players who get their anak inside the hole are declared
winners, while the one with the anak left outside the hole is the alila (loser) or
muchacho. Alila orMuchacho will be 'punished' by all the winner/s as follows:

·         Winners stand at the throwing line with their anak beyond line A-B (longer line between
hole and throwing line). The winners hit their anak with their pamato. The muchacho picks up
the pamato and returns it to the owner. The winners repeat throwing as the muchacho keeps on
picking up and returning the pamato as punishment. Winners who fail to hit their respective
anak will stop throwing. The objective is to tire the loser as punishment. When all are through,
the game starts again.
17. CHINESE GARTER

HOW TO PLAY:
Two people hold both ends of a stretched garter
horizontally while the others attempt to cross over it.
The goal is to cross without having tripped on the
garter. With each round, the garter's height is made
higher than the previous round (the game starts with the
garter at ankle-level, followed by knee-level, until the
garter is positioned above the head). The higher rounds
demand dexterity, and the players generally leap with
their feet first in the air, so their feet cross over the
garter, and they end up landing on the other side. Also,
with the higher levels, doing cartwheels to "cross" the garter is allowed.
18 IRING-IRING

HOW TO PLAY:
- go round and round until the hanky drops -
After the it is determined, he or she goes around
the circle and drops a handkerchief behind one
of the players in the circle. If this player notices
the handkerchief, he or she has to pick up the
handkerchief and go after the it around the
circle. The it has to reach the vacant spot left by
the player before the itis tagged; otherwise, the it has to take the handkerchief and repeat the
process all over again.

19.JUEGO DE ANILLO

HOW TO PLAY:

A game notably Spanish in


influence. The name literally
translates to "game of rings." It
involves riding a horse while
holding a dagger and
"catching" rings hanging from a
tree or some other structure
using the dagger.
20.JUEGO DE PRENDA
HOW TO PLAY:
- game of looking for the
missing bird - There is no limit
to the number of players that can play. Players sit in a circle with the leader in the middle. Each
player adopts a name of a tree or flower that is given by the leader. The leader recounts the
story of a lost bird that was owned by a king. He or she says, The bird of the king was lost
yesterday. Did you find it, Ylang-Ylang? The
player who adopted the name of the Ylang-
Ylang tree at once answers that he or she has
not found it, so the leader continues to ask the
other trees whether the bird has hidden in them. If a player cannot answer after the third count,
he or she is made to deposit a thing he or she owns to the leader until the leader has been able
to gather a lot of things from the members.

21. KAPITANG-BAKOD

HOW TO PLAY:
- touch the post, or you're it! or hold on to
the f ence - When the it or tagger is chosen,
the other players run from place to place and
save themselves from being tagged by
holding on to a fence, a post, or any object
made of wood or bamboo.

22. LANGIT-LUPA
HOW TO PLAY:
- heaven and earth - One "It" chases after players who are
allowed to run on level ground (lupa) and clamber over
objects (langit). The "It" may tag players who remain on
the ground, but not those who are standing in the "langit"
(heaven). The tagged player then becomes "It" and the
game continues.
23. LAWIN AT SISIW("Hawk and Chicken")

This game is
played by 10 or more players. It can be played indoors
or outdoors.

HOW TO PLAY:
One player is chosen as the 'hawk' and another as the
'hen'. The other players are the 'chickens'. The chickens
stand one behind the other, each holding the waist of
the one in front. The hen stands in front of the file of
chickens.

The hawk will 'buy' a chicken from the hen. The hawk will then take the chicken, asks him/her to
hunt for food and goes to sleep. While the hawk is asleep, the chicken will return to the hen. The
Hawk wakes up and tries to get back the chicken he bought while the hen and other chickens
prevent the hawk from catching the chicken. If the hawk succeeds, the chicken is taken and
punished. If the hawk fails to catch the chicken, the hawk will try to buy another chicken.
24.LUKSONG-BAKA
HOW TO PLAY:
- jump over the cow - A popular variation of Luksong
Tinik, one player crouches while the other players jump
over him/her. The crouching player gradually stands up
as the game progresses, making it harder for the other
players to jump over him/her.

25.LUKSONG-TINIK
HOW TO PLAY:
 - jump over the thorns - Two
players serve as the base of
the tinik (thorn) by putting their
right or left feet together (soles
touching gradually building the
tinik). A starting point is set by
all the players, giving enough
runway for the players to
achieve a higher jump, so as
not to hit the tinik. Players of
the other team start jumping
over the tinik, followed by the
other team members.

26 PALOSEBO
HOW TO PLAY;
- greased bamboo pole climbing - This game involves
a greased bamboo pole that players attempt to climb.
This games is usually played during town fiestas,
particularly in the provinces. The objective of the
participants is to be the first person to reach the prize
—a small bag—
located at the top
of the bamboo
pole. The small
bag usually
contains money or
toys.

27.PATINTERO
HOW TO PLAY:
 Harangang
taga - try to cross my line without letting me touch or catch
you - Each member of the group who is it stands on the
water lines. The perpendicular line in the middle allows the it designated on that line to intersect
the lines occupied by the it that the parallel line intersects, thus increasing the chances of the
runners to be trapped.even only one(1) member of a group is tagged the whole group will be the
"it".

28 PIKO
HOW TO PLAY:
hopscotch- The players stand behind the edge of a box,
and each should throw their cue ball. The first to play is
determined depending on the players' agreement (e.g.
nearest to the moon, wings or chest). Whoever
succeeds in throwing the cue ball nearest to the place
that they have agreed upon will play first. The next
nearest is second, and so on.

29.PITIK-BULAG
HOW TO PLAY:
This game involves 2 players. One covers his eyes
with a hand while the other flicks a finger (pitik) over
the hand covering the eyes. The person with the
covered eyes gives a number with his hand the same
time the other does. If their numbers are the same,
then they exchange roles in the game.

30. SAMBUNOT
Sambunot is a Philippine game which may be
played outdoors by ten or more players, but
not to exceed twenty. The goal in the game is
to get the coconut husk out of the circle.
HOW TO PLAY:
A circle is drawn on the floor, big enough to
accommodate the number of players. A
coconut husk is placed at the center of the
circle. The players position themselves inside
the circle. At the signal ″GO,″ players will rush to the center to get the coconut husk. Players
may steal the coconut husk from another player in an attempt to be the one to take the husk put
of the circle. A player who is successful in getting out of the circle with the coconut husk wins,
and the game starts again. 

31 SIPA

HOW TO PLAY:
- game of kick - The object being used to play the game is also called sipa. It is made of a
washer with colorful threads, usually plastic straw, attached to it. The sipa is then thrown
upwards for the player toss using his/her foot. The player must not allow the sipa to touch the
ground by hitting it several times with his/her foot, and sometimes the part just above the knee.
The player must count the number of times he/she was able to kick the sipa. The one with most
number of kicks wins the game. Sipa is also the term used for the Filipino variant of Sepak
Takraw.this game is called"pambansang laro".
32. TAGUAN
HOW TO PLAY:
-  hide and seek  in America. What is unique in Tagu-
Taguan compared to its counterpart, hide and seek, is
that this game is usually played at sunset or at night
as a challenge for the it to locate those who are hiding.

33. TAKIP-SILIM

HOW TO PLAY
 - twilight game, look out, cover
yourself! or take-cover game! - Participants
usually step on couches, hide under tables, or
wrap themselves in curtains – much to the
dismay of neat-freak parents.
34. TEN-TWENTY

HOW TO PLAY
A game involving 2 pairs, with one utilizing a stretched
length of garter. One pair faces each other from a
distance and has the garter stretched around them in
such a way that a pair of parallel lengths of garter is
between them. The members of the other pair, then
begin doing a jumping "routine" over the garters while
singing a song ("ten, twenty, thirty, and so on until one
hundred). Each level begins with the garters at ankle-
height and progresses to higher positions, with the players jumping nimbly on the garters while
doing their routines.
36. TSATO

HOW TO PLAY

- stick game, better be good at it - Two players, one flat stick


(usually 3') and one short flat piece of wood (4" usually a piece
cut from the flat stick).

Player A hitter and Player B as the catcher. Played outside on


the ground where you dig a small square hole (slanted) where
you put the small wood so it sticks out.

Player A hits the wood with the stick so it catches air enough to
be hit by the stick.

The further the wood gets hit the more points you get (usually
counted by the number of stick length

Player B on the other hand has to anticipate and catch the small piece of wood to nullify the
points and become his turn OR looks forward to Player A to miss hitting the wood.
37. TUMBANG PRESO

Tumbang Preso is a popular Filipino street game also


known as Presohan.
HOW TO PLAY:
The game requires 3 or more players. Each player is
provided with a large throw-away object (could be
slippers or a shoe) called "pamato". A semi-flattened
empty tin or plastic container (the size of an 8 or 12 oz.
tins) is placed in upright position 6 or 8 meters from the
throwing line. A player is drawn as the prisoner (usually
through a system like Jack en Poy). The prisoner will guard the empty tin or container.

The other players stand at the throwing line. They take turns throwing their "pamato" at the
empty tin, trying to knock it down. As soon as the can is knocked down, the prisoner must put
back the tin in upright position before he can tag the any of the players attempting to recover
their "pamato". If the "pamato" becomes too close to the tin in an upright position, so that the
prisoner can step on both with one foot, the owner of the "pamato" becomes the new "prisoner".
The prisoner can also tag the players while recovering their "pamato" outside the throwing line.

After each throw, a player must recover his "pamato". Should he be tagged by the prisoner
before he reaches the throwing line, he becomes the prisoner in the next game.

38. UBUSAN LAHI

HOW TO PLAY
- game of conquer - One tries to conquer the
members of a group (as in claiming the members of
another's clan). The tagged player from the main
group automatically becomes an ally of the tagger.
The more players, the better. The game will start with
only one it and then try to find and tag other players.
Once one player is tagged, he or she then will help
the it to tag the other players until no other participant
is left. Some people also know this a Bansai.
39. TEKS

Teks or teks game cards - texted game cards - Filipino children


collect these playing cards which contain comic strips and texts
placed within speech balloon.
HOW TO PLAY:
They are played by tossing them to the air until the cards hit the
ground. The cards are flipped upwards through the air using the
thumb and the forefinger which creates a snapping sound as the
nail of the thumb hits the surface of the card. The winner or
gainer collect the other players' card depending on how the cards
are laid out upon hitting or landing on the ground.
40. SEKYU
BASE
Sekyu Base is another version of Agawan Base
but no score limits.
HOW TO PLAY:
If a team scores five points, the game still
continues. The players can hide in other things
near the enemy base and ambush them.
41 Declan Ruki
Declan Ruki (lit. I declare, do it!): Participants
are told to do something by the winner of the
previous games. It is similar to the Western
game Simon Says.

42. HAND CLAPPING GAMES


A hand-clapping game generally involving
four people.
HOW TO PLAY:
They are split into two pairs with each pair
facing each other. Members from both pairs
face the center (the two pairs being
perpendicular to each other). Each pair then
does a hand clapping “routine” while singing
the “Bahay Kubo” or “Leron-leron Sinta”. In the middle of the song, each pair would exchange
“routines” with the other.

43. Turumpo
HOW TO PLAY

Long before beyblades were a thing, there was


the unassuming turumpo, which is winded by a
long string. Like the yoyo, the turumpo can either
be played solo or with others. There are two
ways to play the game with other players, the
first of which is to cast the turumpos and keep
them spinning, the last turumpo standing being
the winner. The other way to play it is similar to
the beyblade wherein the players cast their
turumpo at the same time and inflict damage on
each other’s tops. The winner is the one who
inflicts damage the most.

44. Ice water is a game of tag with a twist.


HOW TO PLAY
A regular game of tag usually has one person as
“it” or taya who chases others until they are able to
tag someone else. In ice water, however, the “it”
tags the others to freeze them. Players who have
been tagged can be “unfrozen” by other players, by
tapping them and shouting “water!” The game ends
when the taya is able to freeze all of the players.
Once this is done, everyone yells “viva!” followed
by an action, usually by sitting on the ground. The
last one to sit becomes the next taya.
45. Yo-yo
A yo-yo is a toy made up of two discs connected by
an axle, around which a long string is looped, as
with a spool. Unlike the other games mentioned, yo-
yos can either be played solo or with others, so
introverts need not fret. The fun in yo-yos lies in the
cool tricks one learns along the way, which can be
showcased with other players during exhibitions.

46. Camping
 is an outdoor activity involving overnight stays away from home
in a shelter, such as a tent or a recreational vehicle. Typically
participants leave developed areas to spend time outdoors in
more natural ones in pursuit of activities providing them
enjoyment.

Jenga. For those who are unfamiliar with the infamous board
game, the game is first set up by its participants who stack three
wooden blocks together in one direction. ... Jenga, derived from
the Swahili word Kujenga meaning “to build”, represents more
than just a tower of building blocks.
48. Preparing for Capture the Flag
Capture the Flag is best played outdoors with plenty of space to
run around. All you have to do is assemble your team and make
sure you have a couple of flags
and you're ready for action. Follow these steps to make sure
you're prepared to play.
Find an Open Area

You will need an open area for your territories. The bigger the
better, and obstacles such as trees, bushes, and large rocks
help make the game more fun.

Make Your Own Flags

You will also need material to make flags (one per team). Bandannas, socks, old t-shirts, and
even beanbags work. Each flag should be about the same size and brightly colored.

Setting Up for Capture the Flag

Setting up to play Capture the Flag is fairly simple, but there are a few things to be aware of
before you start playing.

Create Your Teams-Divide players evenly into two to four teams. Aim for a balanced mix of
ages, sizes, and fitness levels for each team if you can. But it's also fun to play parents vs. kids,
or use sports rivalries as your starting point (say, Cubs fans vs. White Sox supporters).

Designate Your Playing Area-Divide playing area into equal-sized territories, one for each
team. You can use chalk, cones, tape, or landmarks such as trees or sidewalks to mark
boundaries and make sure each player understands the lay of the land.
Clear Away Debris-Make sure the area is free of any hazards such as lawn tools before
playing.
Place Your Flags-Place one flag into each territory. This can be done by a representative from
each team or a neutral person who isn't playing. The flag can be mostly hidden, but some part
of it must be visible. Once it's placed, the flag can't be moved by its home team.
Aside from fun and fitness, Capture the Flag helps players build problem-solving,
communication, and teamwork skills.

49. Cribbage
HISTORY:
evolved from an earlier English game called "Noddy," and
the man credited with inventing it is Sir John Suckling, a
wealthy English poet. Cribbage affords players both the
anticipation of the luck of the deal as well as ample
opportunity to exercise their skills in discarding and play.
One of the novel features of Cribbage is that a Cribbage
board is used for scoring rather than the usual pencil and
paper. The rectangular wooden board is equipped with
holes that accommodate pegs. The board speeds up
scoring, and in this fast-moving game, pegging greatly
reduces the chances for errors in computing scores.
NUMBER OF PLAYERS
Two or three people can play. Or four people can play two against two as partners. But
Cribbage is basically best played by two people, and the rules that follow are for that number.
THE PACK
The standard 52-card pack is used.
RANK OF CARDS
K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
THE DRAW, SHUFFLE AND CUT
From a shuffled pack face down, each player cuts a card, leaving at least four cards at either
end of the pack. If both players cut cards of the same rank, each draws again. The player with
the lower card deals the first hand. Thereafter, the turn to deal alternates between the two
players, except that the loser of the game deals first if another game is played. The dealer has
the right to shuffle last, and presents the cards to the non-dealer for the cut prior to the deal. (In
some games, there is no cut at this time.)
THE DEAL
The dealer distributes six cards face down to each player, beginning with the opponent.
OBJECT OF THE GAME
The goal is to be the first player to score 121 points. (Some games are to 61 points.) Players
earn points during play and for making various card combinations.
THE CRIB
Each player looks at their six cards and "lays away" two of them face down to reduce the hand
to four. The four cards laid away together constitute "the crib". The crib belongs to the dealer,
but these cards are not exposed or used until after the hands have been played.
BEFORE THE PLAY
After the crib is laid away, the non-dealer cuts the pack. The dealer turns up the top card of the
lower packet and places it face up on top of the pack. This card is the "starter." If the starter is a
jack, it is called "His Heels," and the dealer pegs (scores) 2 points at once. The starter is not
used in the play phase of Cribbage , but is used later for making various card combinations that
score points.
THE PLAY
After the starter is turned, the non-dealer lays one of their cards face up on the table. The dealer
similarly exposes a card, then non-dealer again, and so on - the hands are exposed card by
card, alternately except for a "Go," as noted below. Each player keeps their cards separate from
those of their opponent.
As each person plays, they announce a running total of pips reached by the addition of the last
card to all those previously played. (Example: The non-dealer begins with a four, saying "Four."
The dealer plays a nine, saying "Thirteen".) The kings, queens and jacks count 10 each; every
other card counts its pip value (the ace counts one).
50. SACK RACE
A sack race is a fantastic way for kids to get plenty
of outdoor exercise and enjoy being silly! As well as
boosting their self-esteem and general wellbeing,
they’ll have heaps of fun testing out their balance
and coordination.
HOW TO PLAY
On an area of flat, grassy ground, get the children to line up with their feet inside their sacks. On
the command “On your marks!” they should reach down and hold the top of the sack around
their waist/stomach. Then shout “get set…GO!” to begin the fun-filled race! The first to jump,
hop, bounce and wobble to the finish line is the winner. To make the race more challenging and
exciting, you could introduce obstacles for the children to jump around or over.
RECREATIONAL ACTIVITIES

SUBMITTED BY: ROSHELLE T. GARROTE


BSBA-2A

SUBMITTED TO: MS. LYDIA FULLEROS

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