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Human Computer Interaction: Dr. Maheen Bakhtyar
Human Computer Interaction: Dr. Maheen Bakhtyar
INTERACTION
Dr. Maheen Bakhtyar
• Terminal: 40
• Class participation: 10
• Assignments: 10
• Quizzes: 10
•Website:http:sites.google.com/site/bakhtyarmaheen
•Email:maheen.bakhtyar@gmail.com (ONLY
HUMAN
COMPUTER
INTERACTION
HUMAN
COMPUTER
INTERACTION
HUMAN
COMPUTER
INTERACTION
Good Design
vs.
Bad Design??
THE POWER OF
PROTOTYPING
Prototyping is a strategy
for efficiently dealing
with things that are
hard to predict
Focus on Goals
Evolve the Designs
be complete
●Should be easy to change
●Gets to retire
work like?
●Role What might the experience
be like?
Dr. Maheen Bakhtyar 17
Power of Prototyping
Different Methods
Achieve Different Goals
Some Examples...
●Generalizability
●Realism
●Comparison
●Work Involved
Participant Observation
Observe people to find users'
needs
Tacit Knowledge:
Deep Hanging Out-meet people
to find needs
have?
●How are these particular activities
Process v. Practice
INTERVIEWING
● Student
● Teaching staff
● Administrative staff
● Parents
● Fresher or Phd
Recruiting Participants
● Get a diverse set of stakeholders
Approximate if Necessary
(may not be ideal, but better than nothing)
Example (System for doctors):
Interview medical students if cannot talk to
doctors to get started
obvious ones
● That is why research gap in HCI is usually
difficult to find
interesting/detailed answers
e.g. I see from the log file you do not use
the feature of daily update often. Why?
Dr. Maheen Bakhtyar 57
Need Finding-Interviewing
Example: Why would user say “No” to this answer
“What would you like in a tool?”
NOT A GOOD QUESTION!!!
Good Questions
Open ended are recommended
Conducting An Interview
● Introduce yourself, explain your purpose
need finding
● Choose Participants who you would interview
participants
● Is approximation possible or needed?
explanation)
● Give a list of at least 5 questions to avoid (with
explanation)
Dr. Maheen Bakhtyar 63
ADDITIONAL NEEDFINDING
STRATEGIES
pagers to remind
● People do not have to remember to note down.
possible alarms
● Like diary studies, it uses information
You’ll be able to
• When you are designing, what matters? What
should it accomplish?
• Estimate whether different designs are
meaningfully different
Example: artifacts
• key
• car
- door-lock
- ignition switch
Example: goals
• (your point of view comes in here)
• Turn on the car?
• Pick up bread?
• Make a meal?
• Have a satisfying evening?
goals, expertise
Recap
• What are the steps?
• What are the artifacts?
• What are the goals?
• What are the pain points?