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Empire QuickBuildDeck
Empire QuickBuildDeck
Empire QuickBuildDeck
R
{2
^3 m After you fullyAfterburners
execute a speed
&2 3-5 maneuver, you may spend 1 g2
g to perform a b action, even
*2 while stressed.
3 @ Inquisitor
R
{2 m Munitions Failsafe
While you perform a P or M attack,
^3 after rolling attack dice, you may cancel all
dice results to recover 1 g you spent as a
&2 cost for the attack.
? 1-2
g1
3 @ Inquisitor
R
{2
^3
&2
*2
h 1` m After you fullyAfterburners
execute a speed
3-5 maneuver, you may spend 1 g2
g to perform a b action, even
while stressed.
r>f b>f
F Brilliant Evasion
While you defend, if you are not in the
f e l attacker's }, you may spend 1 h to
change 2 of your f results to e results.
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4 @ u Fifth Brother
Ruthless Brute R
While you perform an attack, after the
Neutralize Results step, if the attack hit, you may spend
{2 2 h to add 1 c result.
^3
&2
*2
h 2`
F After an enemyForesight
ship executes
r>f b>f a maneuver, you may spend 1 h } 2
^3
&2
*2
h 2`
4 @ u Seventh Sister
Sadistic Interrogator R
While you perform a primary attack, before the
Neutralize Results step, you may spend 2 h to cancel 1
{2 e result. m After you fullyAfterburners
execute a speed
3-5 maneuver, you may spend 1 g2
^3 g to perform a b action, even
while stressed.
& 2(3)
*2 M Proton Rockets
Attack (f): Spend 1 g.
} 5
h 2` ? 1-2
g1
5 @ u Grand Inquisitor
Master of the Inquisitorious R
While you defend at attack range 1, you may
spend 1 h to prevent the range 1 bonus. While you
{2 perform an attack against a defender at attack range 2-
3, you may spend 1 h to apply the range 1 bonus.
^3
&2
*2 M Attack (l):
Concussion Missiles
Spend 1 g. After
h 2` this attack hits, each ship at { 3
* 2(3) +1*
h 2` M Proton Rockets
Attack (f): Spend 1 g.
} 5
? 1-2
g1
r>f b>f
f e l F Hate
After you suffer 1 or more damage,
recover that many h.
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{2
you have on an enemy ship to expose 1 of that ship's
damage cards. S While youFire-Control System
perform an attack, if you have
Advanced Targeting Computer: While you perform a a lock on the defender, you may reroll 1
^3 primary attack against a defender you have locked, roll attack die. If you do, you cannot spend your
1 additional attack die and change 1 d result to a c lock during this attack.
&3 result.
4 @ u Ved Foslo
Ambitious Engineer A
While you execute a maneuver, you may
execute a maneuver of the same bearing and difficulty of
{2 a speed 1 higher or lower instead.
S While youFire-Control System
Advanced Targeting Computer: While you perform a perform an attack, if you have
^3 primary attack against a defender you have locked, roll a lock on the defender, you may reroll 1
1 additional attack die and change 1 d result to a c attack die. If you do, you cannot spend your
&3 result. lock during this attack.
5 @ u Maarek Stele
Servant of the Empire A
While you perform an attack, if the defender
would be dealt a faceup damage card, instead draw 3 S While youFire-Control System
perform an attack, if you have
{2 damage cards, choose 1, and discard the rest. a lock on the defender, you may reroll 1
Advanced Targeting Computer: While you perform a attack die. If you do, you cannot spend your
^3 primary attack against a defender you have locked, roll lock during this attack.
1 additional attack die and change 1 d result to a c
&3 result.
M Attack (l):Cluster Missiles
Spend 1 g. After
* 2(3) this attack, you may perform this { 3
E Ruthless
While you perform an attack, you may
choose another friendly ship at range 0-1 of
f>r l r m Shield Upgrade the defender. If you do, that ship suffers 1
d damage and you may change 1 of your
+1* die results to a d result.
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6 @ u Darth Vader
Black Leader A
After you perform an action, you may spend 1
h to perform an action.
{2 Advanced Targeting Computer: While you perform a
S While youFire-Control System
perform an attack, if you have
primary attack against a defender you have locked, roll a lock on the defender, you may reroll 1
^3 1 additional attack die and change 1 d result to a c attack die. If you do, you cannot spend your
result. lock during this attack.
&3
* 2(3) M Attack (l):Cluster Missiles
Spend 1 g. After
this attack, you may perform this { 3
m Shield Upgrade
+1*
f e r b m Hull Upgrade
+1&
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m Shield Upgrade
+1*
l n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
f e r b the System Phase, you may perform a red
r or red b action.
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1 @A lpha Squadron Pilot
Autothrusters: After you perform an I
action, you may perform a red r or
red b action.
{3 m Static Discharge Vanes
Before you would gain 1 ion or jam
token, if you are not stressed, you may
^3 choose another ship at range 0-1 and gain
1 stress token. If you do, the chosen ship
&3 gains that ion or jam token instead, then you
suffer 1 d damage.
n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
the System Phase, you may perform a red
r or red b action.
E After anotherDisciplined
friendly ship at range 0-3
is destroyed, if that ship is limited or has the
f e r b Disciplined upgrade, you may perform a l
or r action.
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m Ablative Plating
Before you would suffer
damage from an obstacle or from g2
a friendly bomb detonating, you
f e r b may spend 1 g. If you do, prevent 1
damage.
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m Ablative Plating
Before you would suffer
damage from an obstacle or from g2
a friendly bomb detonating, you
f e r b may spend 1 g. If you do, prevent 1
damage.
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4 @ Saber Squadron Ace
Autothrusters: After you perform an I
action, you may perform a red r or
red b action.
{3
^3
&3
E Predator
While you perform a primary attack, if
f e r b the defender is in your }, you may reroll 1
attack die.
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m Shield Upgrade
+1*
E Predator
While you perform a primary attack, if
f e r b the defender is in your }, you may reroll 1
attack die.
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n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
the System Phase, you may perform a red
r or red b action.
l
E Daredevil
While you perform a white b action,
f e r b you may treat it as red to use the [1 4] or
[1 6] template instead.
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2 @ u Nash Windrider
Alderaanian Zealot I
During the Engagement Phase, after a friendly
small ship at range 0-3 is destroyed, if that ship has not
{3 engaged this phase, you may spend 1 g. If you do, that
ship engages at the current initiative.
^3 Autothrusters: After you perform an action, you may
perform a red r or red b action.
&3 m Shield Upgrade
+1*
g 1`
* 0(1) n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
the System Phase, you may perform a red
r or red b action.
E Daredevil
While you perform a white b action,
f e r b you may treat it as red to use the [1 4] or
[1 6] template instead.
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3 @ u Lieutenant Lorrir
Requiem for Brentaal I
While you barrel roll, you must use the [7 or 9]
template instead of the [8] template.
{3 Autothrusters: After you perform an action, you may
perform a red r or red b action.
^3
&3
n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
the System Phase, you may perform a red
r or red b action.
4 @ u Commandant Goran
Skystrike Superintendent I
After a friendly ship at range 0-3 with a lower
initiative than yours partially executes a maneuver, it
{3 may perform a red f action.
n Sensitive Controls
Autothrusters: After you perform an action, you may Replace your Autothrusters ship ability
^3 perform a red r or red b action. with the following: Sensitive Controls: During
the System Phase, you may perform a red
&3 r or red b action.
E After anotherDisciplined
friendly ship at range 0-3
is destroyed, if that ship is limited or has the
f e r b Disciplined upgrade, you may perform a l
or r action.
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4 @ u Gideon Hask
Inferno Two I
While you perform an attack against a
damaged defender, roll 1 additional attack die.
{3 Autothrusters: After you perform an action, you may
^3
perform a red r or red b action. n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
&3 the System Phase, you may perform a red
r or red b action.
* 0(1)
E Elusive
While you defend, you may
spend 1 g to reroll 1 defense die. g1
After you fully execute a red
m Targeting Computer
maneuver, recover 1 g.
l
l E After anotherDisciplined
friendly ship at range 0-3
f e r b m Shield Upgrade is destroyed, if that ship is limited or has the
Disciplined upgrade, you may perform a l
+1* or r action.
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4 @ u Turr Phennir
Ambitious Ace I
After you perform an attack, you may perform a
r or b action, even if you are stressed.
{3 Autothrusters: After you perform an action, you may
perform a red r or red b action.
^3
&3
E Daredevil
While you perform a white b action,
f e r b you may treat it as red to use the [1 4] or
[1 6] template instead.
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4 @ u Turr Phennir
Ambitious Ace I
After you perform an attack, you may perform a
r or b action, even if you are stressed.
{3 Autothrusters: After you perform an action, you may
perform a red r or red b action.
^3
&3
&3 E Predator
While you perform a primary attack, if
the defender is in your }, you may reroll 1
g 1Q attack die.
E Elusive
While you defend, you may
spend 1 g to reroll 1 defense die. g1
After you fully execute a red
maneuver, recover 1 g.
E Daredevil
While you perform a white b action,
f e r b you may treat it as red to use the [1 4] or
[1 6] template instead.
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6 @ u Ciena Ree
Look Through My Eyes I
After you perform an attack, if the defender
was destroyed, gain 1 stress token. After a friendly ship
{3 at range 0-3 is destroyed, remove 1 stress token.
Autothrusters: After you perform an action, you may
^3 perform a red r or red b action.
&3
n Sensitive Controls
Replace your Autothrusters ship ability
with the following: Sensitive Controls: During
the System Phase, you may perform a red
r or red b action.
E After anotherDisciplined
friendly ship at range 0-3
is destroyed, if that ship is limited or has the
f e r b Disciplined upgrade, you may perform a l
or r action.
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6 @ u Soontir Fel
Ace of Legend I
At the start of the Engagement Phase, if there
is an enemy ship in your }, gain 1 focus token.
{3 Autothrusters: After you perform an action, you may
perform a red r or red b action.
^3 m While you defend,
Stealth Device
if your g is
&3 active, roll 1 additional defense g1
die. After you suffer damage, lose
1 g.
E Predator
While you perform a primary attack, if
the defender is in your }, you may reroll 1
attack die.
E Daredevil
While you perform a white b action,
f e r b you may treat it as red to use the [1 4] or
[1 6] template instead.
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WW During the
u Death Troopers
Activation Phase, enemy
ships at range 0-1 cannot remove stress
tokens.
f e o j m Shield Upgrade
+1*
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2 @ u "Vizier"
Ruthless Tactician V
After you fully execute a speed 1 maneuver
using your Adaptive Ailerons ship ability, you may
{3 perform a o action. If you do, skip your Perform Action
step.
^1 Adaptive Ailerons: Before you reveal your dial, if you are
not stressed, you must execute a white [1 7], [1 8], or [1
&6 9] maneuver.
*2
l
W Setup: Before
u Director Krennic
placing forces,
f e o j assign the Optimized Prototype l
condition to another friendly ship.
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3 @ u Captain Feroph
Imperial Courier V
While you defend, if the attacker does not have
any green tokens, you may change 1 of your blank or
{3 f results to an e result.
Adaptive Ailerons: Before you reveal your dial, if you are
^1 not stressed, you must execute a white [1 7], [1 8], or [1
9] maneuver.
&6
*2
W ISB Slicer
During the End Phase, enemy ships at
range 1-2 cannot remove jam tokens.
E Swarm Tactics
At the start of the Engagement Phase,
you may choose 1 friendly ship at range 1. If
f e o j you do, that ship treats its initiative as equal
to yours until the end of the round.
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4 @ u Major Vermeil
Veteran of Scarif V
While you perform an attack, if the defender
does not have any green tokens, you may change 1 of
{3 your blank or f results to a d result.
Adaptive Ailerons: Before you reveal your dial, if you are
^1 not stressed, you must execute a white [1 7], [1 8], or [1
9] maneuver.
&6
*2
W Tactical Officer
o
o E Swarm Tactics
At the start of the Engagement Phase,
you may choose 1 friendly ship at range 1. If
f e o j you do, that ship treats its initiative as equal
to yours until the end of the round.
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b C Ion Cannon
Attack: If this attack hits,
spend 1 d or c result to cause { 3
C Autoblasters
Attack: If the defender is in
b your }, roll 1 additional die. { 2
b
f e l r
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4 @ u Lieutenant Kestal
Innate Deadeye `
While you perform an attack, after the defender
rolls defense dice, you may spend 1 focus token to
{2 cancel all of the defender's blank/f results.
^2 m Shield Upgrade
&4 +1*
* 1(2)
MM Attack (f):
Barrage Rockets
Spend 1 g.
If the defender is in your }, you { 3
E Elusive
While you defend, you may
spend 1 g to reroll 1 defense die. g1
f l r>e After you fully execute a red
maneuver, recover 1 g.
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2 @C utlass Squadron
Pilot N
{2
^1 Y If you would
Skilled Bombardier
drop or launch a device, you
may use a template of the same bearing
&6 with a speed 1 higher or lower.
*3 S Trajectory Simulator
During the System Phase, if you would
drop or launch a bomb, you may launch it
using the [5 8] template instead.
2 @C utlass Squadron
Pilot N
{2 B Conner Nets
Mine During the System
Phase, you may spend 1 g to g1
^1 drop a Conner Net using the [1 8]
template. This card's g cannot be
&6 recovered.
*3
S Advanced Sensors
After you reveal your dial, you may
perform 1 action. If you do, you cannot
perform another action during your
activation.
f l r ? 1-2
g1
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4 @ u "Deathrain"
Dexterous Bombardier N
After you drop or launch a device, you may
perform an action. BB Bomb Bomblet Generator
During the System
{2 Phase, you may spend 1 g to g2
drop a Bomblet with the [1 8]
^1 template. At the start of the Activation
Phase, you may spend 1 shield to recover 2
&6 g.
*3 S Trajectory Simulator
During the System Phase, if you would
drop or launch a bomb, you may launch it
using the [5 8] template instead.
5 @ u "Redline"
Adrenaline Junkie N
You can maintain up to 2 locks. After you
perform an action, you may acquire a lock.
{2
^1
&6
*3 E Debris Gambit
While you perform a red e
action, if there is an obstacle at e
range 0-1, treat the action as
white instead.
1 @ Academy Pilot
F
{2
^3
&3
f e r
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1 @ Academy Pilot
F
{2
^3
&3
f e r
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f e r
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2 @O bsidian
Pilot
Squadron
F
{2
^3
&3
f e r
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2 @O bsidian Squadron
Pilot F
{2
^3
&3
* 0(1)
m Shield Upgrade
+1*
m Shield Upgrade
+1*
&3 +1*
E Juke
While you perform an attack, if you are
f e r evading, you may change 1 of the defender's
e results to a f result.
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E Juke
While you perform an attack, if you are
f e r evading, you may change 1 of the defender's
e results to a f result.
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1 @ u "Wampa"
Black Eleven F
While you perform an attack, you may spend 1
g to roll 1 additional attack die. After defending, lose 1
{2 g.
m Hull Upgrade
+1&
2 @ u "Night Beast"
Obsidian Two F
After you fully execute a blue maneuver, you
may perform a f action.
{2
^3
& 3(4)
* 0(1) m Shield Upgrade
+1*
m Hull Upgrade
+1&
E Predator
While you perform a primary attack, if
f e r the defender is in your }, you may reroll 1
attack die.
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3 @ u Valen Rudor
Braggadocious Baron F
After a friendly ship at range 0-1 defends (after
damage is resolved, if any), you may perform an action.
{2
^3
&3
* 0(1)
m Shield Upgrade
+1*
E Elusive
While you defend, you may
spend 1 g to reroll 1 defense die. g1
f e r After you fully execute a red
maneuver, recover 1 g.
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4 @ u Del Meeko
Inferno Three F
While a friendly ship at range 0-2 defends
against a damaged attacker, the defender may reroll 1
{2 defense die.
^3
&3
E Juke
While you perform an attack, if you are
f e r evading, you may change 1 of the defender's
e results to a f result.
infinitearenas.com
4 @ u Gideon Hask
Inferno Two F
While you perform an attack against a
damaged defender, roll 1 additional attack die.
{2
^3
&3
* 0(1)
m Shield Upgrade
+1*
4 @ u Iden Versio
Inferno Leader F
Before a friendly TIE/ln fighter at range 0-1
would suffer 1 or more damage, you may spend 1 g. If
{2 you do, prevent that damage.
^3
&3
g1
* 0(1)
m Shield Upgrade
+1*
^3 m Targeting Computer
&3 l
g1 P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
result. ? 2-3
g2
4 @ u Seyn Marana
Inferno Four F
While you perform an attack, you may spend 1
c result. If you do, deal 1 facedown damage card to
{2 the defender, then cancel your remaining results.
^3
&3
E Marksmanship
While you perform an attack, if the
f e r defender is in your }, you may change 1 d
result to a c result.
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5 @ u "Howlrunner"
Obsidian Leader F
While a friendly ship at range 0-1 performs a
primary attack, that ship may reroll 1 attack die.
{2
^3
&3
* 0(1)
m Shield Upgrade
+1*
E Juke
While you perform an attack, if you are
f e r evading, you may change 1 of the defender's
e results to a f result.
infinitearenas.com
5 @ u "Scourge" Skutu
Seasoned Veteran F
While you perform an attack against a defender
in your }, roll 1 additional attack die.
{2
^3
&3
* 0(1)
m Shield Upgrade
+1*
E Predator
While you perform a primary attack, if
f e r the defender is in your }, you may reroll 1
attack die.
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E Predator
While you perform a primary attack, if
f e r k the defender is in your }, you may reroll 1
attack die.
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4 @ u "Echo"
Slippery Trickster P
While you decloak, you must use the [2 7] or [2
9] template instead of the [2 8] template.
{3 Stygium Array: After you decloak, you may perform an e
^2
action. At the start of the End Phase, you may spend 1
evade token to gain 1 cloak token.
W Perceptive Copilot
After you perform a f action, gain 1
focus token.
&3
*2 S While youCollision Detector
boost or barrel roll,
you can move through and g2
overlap obstacles.
5 @ u "Whisper"
Soft-Spoken Slayer P
After you perform an attack that hits, gain 1
evade token.
{3 Stygium Array: After you decloak, you may perform an e
^2
action. At the start of the End Phase, you may spend 1
evade token to gain 1 cloak token.
W u Agent Kallus
Setup: After placing forces, assign the
Hunted condition to 1 enemy ship. While
&3 you perform an attack against the ship with
the Hunted condition, you may change 1 of
*2 your f results to a d result.
S Advanced Sensors
After you reveal your dial, you may
perform 1 action. If you do, you cannot
perform another action during your
activation.
m While you defend,
Stealth Device
if your g is
active, roll 1 additional defense g1 E Juke
While you perform an attack, if you are
f e r k die. After you suffer damage, lose evading, you may change 1 of the defender's
1 g. e results to a f result.
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= M Attack (l):
Concussion Missiles
Spend 1 g. After
this attack hits, each ship at { 3
2 @ u "Deathfire"
Unflinching Diehard B
After you are destroyed, before you are
removed, you may perform an attack and drop or launch
{2 1 device.
B Seismic Charges
Nimble Bomber: If you would drop a device using a 8 Bomb During the System
^2 template, you may use a 7 or 9 template of the same Phase, you may spend 1 g to g2
speed instead. drop a Seismic Charge with the
&6 [1 8] template.
Y If you would
Skilled Bombardier
drop or launch a device, you
m During theElectronic Baffle
End Phase, you may suffer 1
may use a template of the same bearing
with a speed 1 higher or lower.
d damage to remove 1 red token.
M Attack (l):Cluster Missiles
= B Proximity Mines
Mine During the System
Spend 1 g. After
this attack, you may perform this { 3
&6
* 0(1)
m Shield Upgrade
+1*
= P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
4 @ u Major Rhymer
Scimitar Leader B
While you perform a P or M attack, you may
increase or decrease the range requirement by 1, to a
{2 limit of 0-3.
P Adv. Proton Torpedoes
Nimble Bomber: If you would drop a device using a 8 Attack (l): Spend 1 g.
^2 template, you may use a 7 or 9 template of the same Change 1 d result to a c { 5
E Intimidation
While an enemy ship at range 0
defends, it rolls 1 fewer defense die.
5 @ u Tomax Bren
Brash Maverick B
After you perform a = action, you may recover
1 g token on 1 of your equipped E upgrade cards.
{2 Nimble Bomber: If you would drop a device using a 8 B Proton Bombs
Bomb During the System
template, you may use a 7 or 9 template of the same Phase, you may spend 1 g to g2
^2 speed instead. drop a Proton Bomb using the [1
8] template.
&6
P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
result. ? 2-3
g2
B Proton Bombs
Bomb During the System
Phase, you may spend 1 g to g2
drop a Proton Bomb using the [1
8] template.
Y If you would
Skilled Bombardier
drop or launch a device, you
f e r may use a template of the same bearing
with a speed 1 higher or lower.
infinitearenas.com
1 @ Planetary Sentinel
Adaptive Ailerons: Before you reveal T
your dial, if you are not stressed, you
must execute a white [1 7], [1 8], or [1 9]
maneuver.
{3
^2
&4
B Conner Nets
Mine During the System
Phase, you may spend 1 g to g1
drop a Conner Net using the [1 8]
template. This card's g cannot be
recovered.
E Trick Shot
While you perform an attack that is
f e r obstructed by an obstacle, roll 1 additional
attack die.
infinitearenas.com
1 @ Planetary Sentinel
Adaptive Ailerons: Before you reveal T
your dial, if you are not stressed, you
must execute a white [1 7], [1 8], or [1 9]
maneuver.
{3
^2
&4
B Conner Nets
Mine During the System
Phase, you may spend 1 g to g1
drop a Conner Net using the [1 8]
f e r template. This card's g cannot be
recovered.
infinitearenas.com
Paired with Planetary Sentinel
1 @ Planetary Sentinel
Adaptive Ailerons: Before you reveal T
your dial, if you are not stressed, you
must execute a white [1 7], [1 8], or [1 9]
maneuver.
{3
^2
&4
B Conner Nets
Mine During the System
Phase, you may spend 1 g to g1
drop a Conner Net using the [1 8]
f e r template. This card's g cannot be
recovered.
infinitearenas.com
B Proximity Mines
Mine During the System
Phase, you may spend 1 g to g2
drop a Proximity Mine using the
[1 8] template. This card's g cannot be
recovered.
Y If you would
Skilled Bombardier
drop or launch a device, you
f e r may use a template of the same bearing
with a speed 1 higher or lower.
infinitearenas.com
B Conner Nets
Mine During the System
Phase, you may spend 1 g to g1
drop a Conner Net using the [1 8]
template. This card's g cannot be
recovered.
E Predator
While you perform a primary attack, if
f e r the defender is in your }, you may reroll 1
attack die.
infinitearenas.com
3 @B lack Squadron Scout
Adaptive Ailerons: Before you reveal T
your dial, if you are not stressed, you
must execute a white [1 7], [1 8], or [1 9]
maneuver.
{3
^2
&4
m Targeting Computer
l
2 @ u "Vagabond"
T
Destitute Demolitionist
After you fully execute a maneuver using your
m After you fullyAfterburners
execute a speed
Adaptive Ailerons, if you are not stressed, you may drop 3-5 maneuver, you may spend 1 g2
{3 1 device. g to perform a b action, even
while stressed.
Adaptive Ailerons: Before you reveal your dial, if you are
^2 not stressed, you must execute a white [1 7], [1 8], or [1
&4
9] maneuver. B Proton Bombs
Bomb During the System
Phase, you may spend 1 g to g2
drop a Proton Bomb using the [1
8] template.
Y If you would
Skilled Bombardier
drop or launch a device, you
may use a template of the same bearing
with a speed 1 higher or lower.
4 @ u "Countdown"
Death Defier T
While you defend, after the Neutralize Results
step, if you are not stressed, you may suffer 1 d
{3 damage and gain 1 stress token. If you do, cancel all
dice results.
^2 Adaptive Ailerons: Before you reveal your dial, if you are
not stressed, you must execute a white [1 7], [1 8], or [1
&4 9] maneuver.
* 0(1)
f e r m Shield Upgrade
+1*
infinitearenas.com
4 @ u "Countdown"
Death Defier T
While you defend, after the Neutralize Results m Shield Upgrade
step, if you are not stressed, you may suffer 1 d +1*
{3 damage and gain 1 stress token. If you do, cancel all
dice results.
^2 Adaptive Ailerons: Before you reveal your dial, if you are Y If you would
Skilled Bombardier
not stressed, you must execute a white [1 7], [1 8], or [1 drop or launch a device, you
&4 9] maneuver. may use a template of the same bearing
with a speed 1 higher or lower.
* 0(1)
B Proton Bombs
Bomb During the System
Phase, you may spend 1 g to g2
drop a Proton Bomb using the [1
8] template.
E Elusive
While you defend, you may
spend 1 g to reroll 1 defense die. g1
f e r After you fully execute a red
maneuver, recover 1 g.
infinitearenas.com
4 @ u "Pure Sabacc"
Confident Gambler T
While you perform an attack, if you have 1 or
fewer damage cards, you may roll 1 additional attack
{3 die.
Adaptive Ailerons: Before you reveal your dial, if you are
^2 not stressed, you must execute a white [1 7], [1 8], or [1
9] maneuver.
&4
4 @ u "Pure Sabacc"
Confident Gambler T
While you perform an attack, if you have 1 or
fewer damage cards, you may roll 1 additional attack
{3 die.
Adaptive Ailerons: Before you reveal your dial, if you are
^2 not stressed, you must execute a white [1 7], [1 8], or [1
9] maneuver.
&4
* 0(1)
m Shield Upgrade
+1*
E Trick Shot
While you perform an attack that is
f e r obstructed by an obstacle, roll 1 additional
attack die.
infinitearenas.com
3 @O nyx Squadron Sentry
Rotating Cannons: You can rotate J
your p indicator only to your { or |.
You must treat the { requirement of your
equipped C upgrades as p.
p 2
^1 m Shield Upgrade
&8 +1*
* 0(1)
C Heavy Laser Cannon
Attack: After the Modify
Attack Dice step, change all c } 4
3 @ u Lyttan Dree
Onyx 2 J
While a friendly ship at range 0-2 performs an
attack, if you are in the defender's £ or ¢, the attacker
p 2 may reroll 1 attack die. C Ion Cannon
Attack: If this attack hits,
^1
Rotating Cannons: You can rotate your p indicator only spend 1 d or c result to cause { 3
to your { or |. You must treat the { requirement of the defender to suffer 1 d 1-3
your equipped C upgrades as p.
&8 damage. All remaining d/c
results inflict ion tokens instead of damage.
4 @ u "Rampage"
Implacable Pursuer J
After you execute a speed 3-4 maneuver, you
may choose a ship in your p at range 0-1. If you do, that
p 2 ship gains 1 strain token, or 2 strain tokens if you are
damaged.
^1 Rotating Cannons: You can rotate your p indicator only m Ablative Plating
Before you would suffer
to your { or |. You must treat the { requirement of
damage from an obstacle or from g2
&8 your equipped C upgrades as p. a friendly bomb detonating, you
n BeforeTarget-Assist MGK-300
you engage, if you have
may spend 1 g. If you do, prevent 1
damage.
no green tokens and you are not a
stressed, gain 1 calculate token
for each enemy ship at range 2-3 R>a CC Synced Laser Cannons
Attack: If you are
R>a in your firing arc, to a maximum
of 2.
calculating, the defender does not { 3