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Community Script Hook V .

NET
============================

[![Build Status]
(https://ci.appveyor.com/api/projects/status/github/crosire/scripthookvdotnet?
branch=master&svg=true)](https://ci.appveyor.com/project/crosire/scripthookvdotnet)
[![Join the chat at https://gitter.im/crosire/scripthookvdotnet]
(https://img.shields.io/badge/gitter-join%20chat-1dce73.svg)]
(https://gitter.im/crosire/scripthookvdotnet?
utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by
Alexander Blade, which allows running scripts written in any .NET language in-game.

Feel free to ask questions related to GTA V scripting or this project in the public
[Gitter chat room](https://gitter.im/crosire/scripthookvdotnet). The issues page
should be primarily used for bug reports and enhancement ideas.

## Requirements

* [C++ ScriptHook by Alexander Blade](http://www.dev-c.com/gtav/scripthookv/)


* [.NET Framework ≥ 4.5.2](https://www.microsoft.com/download/details.aspx?
id=42642)
* [Visual C++ Redistributable for Visual Studio 2013 x64]
(https://www.microsoft.com/download/details.aspx?id=40784)

## Downloads

Pre-built binaries can be found on the [releases]


(https://github.com/crosire/scripthookvdotnet/releases) page.

## Contributing

You'll need Visual Studio 2013 or higher to open the project file and the [Script
Hook V SDK](http://www.dev-c.com/gtav/scripthookv/) extracted into "[/sdk](/sdk)".

Any contributions to the project are welcomed, it's recommended to use GitHub [pull
requests](https://help.github.com/articles/using-pull-requests/).

## License

All the source code except for the Vector, Matrix and Quaternion classes, which are
licensed separately, is licensed under the conditions of the [zlib license]
(LICENSE.txt).

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