A character’s luck value represents the amount of luck points they have available to them for the entire plot.
Page 20 - Direct M.O.
A killer with the direct M.O. targets the closest character. In the event of a tie, the players may choose.
Page 25 - Critical Hits
A killer’s critical hit results in a doubling of both injuries and terror points, not just injuries.
Page 25 - Light tokens
Light Tokens do not displace fright tokens or killers if the token or killer is in the light when it flips on. If The Killer’s target is inside of an “on” light token, The Killer will instead choose the next best target according to their M.O.
Page 31 - Move and Stumble Away
A Character can not use the move action if in contact with The Killer. The Character must “stumble away” instead.