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Dark Knight: 5th Edition Player Class
Dark Knight: 5th Edition Player Class
Dark Knight: 5th Edition Player Class
Dark Knight
5th Edition Player Class
fight fire with fire, but a momentarily lapse or loss of his
Dark Knight moral compass may turn him down the dark path and
A warrior clad in jet black armor steps up to a group of turn him into the beast that he swore to slay…
soldiers. The fearful men lunges at their outnumbered
quarry just as the warrior draws his blade, a look of
sadistic glee flashes across his face before darkness engulfs
the group.
A wounded elf turns a corner and find herself at a dead
end, her aggressors slowly closing in from behind with
their blades drawn - ready to finish the job. A flash of
crimson interrupts the scene, striking one of the attackers
as he collapses dead, blood flowing out of his orifices. A
warrioress jumps in between the wounded elf and her
pursuers. Her eyes burning with determination and fury.
Shadows flare from the wicked edge of his glaive as the
tiefling readies himself to face down his nemesis. His drive
for vengeance and the pain echoing through him pushes
his already broken body forward as he unleashes a flurry
of blows against his destined enemy.
Whether for good or for ill, a dark knight harnesses the
powers of their inner darkness to unleash devastating
blows on their enemies, leaving naught but ruin in their
path.
Warriors of Darkness
The typical dark knight is brutal in their methods, often
leaving nothing but eviscerated and drained corpses in
their wake. Their ferocious attacks shakes even the most
stalwart of defenders and scatters the faint of heart like
dust before the wind.
Their mastery over their inner darkness also means that
they have trained their minds strong enough to filter out
the pain that they endure from executing attacks with their
Fell Arms - turning their pain into a source of strength,
feeding fury into their already vicious attacks.
Combining their wicked attacks and their unnatural
resistance to pain, the dark knight poses as a fearsome
opponent for the unprepared.
Inner Darkness
All dark knights begin in tragedy - a betrayal, a murder, a
war, an illness, these life-changing events alter the world-
view of all who experience them and a rare few begins to
hear a whisper at the back of their minds; “if there can be
no justice in this world, let my bloodied hands serve as
judge, jury and executioner”. Those who answer this call
find themselves slowly learning more and more of what
they are truly capable of.
This process is known as the Communion, in which the
would-be warriors of darkness learn from the inner
darkness that resides within them. As with all things
related to power, a foray into the unknown in a quest for Dragon Slayer by Yeji Lee
more strength inherently carries with it a certain danger as (_Gaekkun on Art Station)
the dark knight is forever at risk of being corrupted by
their inner darkness. A noble warrior may try to harness
the fell powers of his inner dark for the greater good, to
Fell Arms
One of the first things that the inner dark of a dark knight
imparts is the creation of a Fell Arm, a personalised
weapon that acts as a form of foci - anchoring the inner
dark and helping materialise the darkness within to
empower the attacks and skills of a dark knight.
Fell Arms are semi-sentient, carrying with them a part
of the wielder’s personality. Though unable to speak or
commune with others in any form, a Fell Arm is extremely
protective of its’ wielder as they too are destroyed when
their wielder dies.
As such, the weapon functions as an extension of the
user in a symbiotic relationship. The Fell Arms of the dark
knight is known to steal vitality with its’ strike to heal its’
wielder in an attempt to prolong the life of both weapon
and master.
Black Blood
The brutal techniques of a dark knight consumes their
vitality, calling for their destruction to see their foes
brought low.
These techniques often leave them bloodied, as their
blood is an intrinsic currency spent to give life to their
inner dark, sacrificing their lifeblood to bring the darkness
without.
As blood flows from the dark knight, it is transmogrified
into a shadowy aura that surrounds them. Intensifying as
they expend more of their powers.
This aura known as Black Blood, a byproduct that may
be used to further fuel their attacks. The aura slowly
dissipates over time as the emotional state of the dark
knight begin to stabilise out of battle.
Darkness
By harnessing the mysterious powers of their inner dark,
the dark knight is able to execute profane techniques at the
cost of their own vitality.
At 3rd level you learn two actions of your choice, which
are detailed below. Many actions enhance an attack in
some way and you can use only one action per attack.
You learn one additional action of your choice at 7th,
10th, 15th and 20th level. Each time you learn a new
action, you can also replace one action you know with a
different one. You must be attacking with your Fell Arm to
use any Darkness actions.
You use your Constitution modifier when setting the
saving throw DC for your Darkness actions.
Save DC = 8 + your proficiency bonus +
your Constitution modifier.
Darkness - Anguish
When you hit with a weapon attack, you can spend one
Life Die and add the amount rolled to the damage roll.
The target also suffers disadvantage for their next roll.
Extra Attack
Beginning at 5th level, you can attack twice, instead of
once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach
11th level in this class and to four when you reach 20th
level in this class.
Wicked Grace
At 6th level, you have honed your movements well enough
to zip through the battlefield in search of your quarry.
Your speed permanently increases by 5ft. and you gain
proficiency for your Dexterity saving throws.
Unforgiving Bastion
When you reach 7th level in this class, your tolerance to
pain and unnatural vitality allows you to gain a +1 to your
Constitution (Max 21). Your hit point maximum also
increases by an amount equal to your level in this class
when you gain this feature. Whenever you gain a level
Black Knight by Wonil Kim
thereafter, your hit point maximum increases by an
(Wonil Kim on Art Station) additional 2 hit points.
Indomitable
At 9th level, you can reroll a saving throw that you fail. If
you do so, you must use the new roll, and you can't use this
feature again until you finish a long rest.
Darkest Blade
(Cannot use while Darkest Night is active)
At the 15th level in this class, you may as a bonus action
temporarily decrease 2 of your AC to increase the damage
of your next two attacks by 5. The effects last until the
start of your next turn. You can use this ability thrice per
long rest.
Blackest Night
(Cannot be used while Blackest Blade is active)
At the 15th level in this class, you may as a bonus action,
you can activate Darkest Night by spending all of your
Black Blood.
Upon activation, increase your AC by 2 and you have
+2 to your next Attack Roll. Half of your spent Black
Blood is added to your next Damage Roll, while the
remaining half is added to you as Temporary HP.
Darkest Night last until the end of your next turn.
Immediately after Darkest Night wears off, make a death
saving throw. You take one level of exhaustion on a
success. On a fail, reduce your speed to 0 until the end of
your next turn and you take one level of exhaustion.
The Temporary HP from Darkest Night last until the
end of combat. This ability can be used once per long rest.
Shadow Form
Beginning at 17th level, you can use your bonus action and
spend 20 Black Blood to gain resistance to all damage but
radiant damage for 1 minute. During this time, you are
vulnerable to radiant damage.
Art Credits
Art credits are listed by order of appearance. All art used belongs to their respective artists
Dragon Slayer by Yeji Lee (_ Gaekkun): https://www.artstation.com/artwork/bL0yn
Unknown by cecilikar_laucian: https://www.flickr.com/photos/35932217@N05/41443652795
Black Knight by Sanha Kim: https://www.artstation.com/artwork/XQG93
Black Knight by Wonil Kim: https://www.artstation.com/artwork/G2rqd
Human Great Sword Fighter in Plate Armor by Unknown: https://www.pinterest.com/pin/
512214157613914298/
Version History
V.1.0 - 10th February 2019 (first draft)
V.1.1 - 13th February 2019 (language clean up, rectified errata and reworked darkness actions to
include saving throws)
V.1.2 - 14th February 2019 (language clean up, added Archery, Low Blow, Shadow Form and
Unceasing Fury, removed action surge, reworked Blood Guard and Purge)
END
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