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FIRST CITY PROVIDENTIAL COLLEGE

First City Providential College

Brgy. Narra, Francisco Homes Subdivision, City of San Jose del Monte, Bulacan

The Effects of Online Games

In Grade 10 Students of First City Providential College

A Research Paper presented to

First City Providential College

In Partial Fulfilment of the

Requirement for the subject

English 10

Research conducted by:

Danica Rose M. Rentoria

Grade 10 – Bonifacio

Submitted to

Sir Ron Rille Dela Merced

English Teacher

Academic Year 2020-2021

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ACKNOWLEDGMENT

The researcher would like to express her sincere gratitude to the

people who supported her and help her with her research to be

possible. This research would not be possible without them.

To Sir Ron Dela Merced, for giving us the knowledge and

wisdom to conduct and execute this research excellently.

To the Junior Highschool, for helping me by answering the

questionnaire.

To the friends and family of the researcher, for supporting her

mentally and emotionally to push me and continue this research.

And above all, the God Almighty never fails me to give me

strength and guidance to help me get through my hopeless times

in making this research.

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DEDICATION

The researcher would like to dedicate this study to the students

who are addicted on online games. This may help you to know

your limitations in playing online games.

To the teachers, who can help their students to have a time

management and guiding them in their Junior Highschool life by

this research.

To the future researchers, who will take an interest in making

this research expand and to help their study.

To the friends and family of the researcher, who supported

and help her in voicing out their opinion to help me make decisions

through their help.

And above all, the God Almighty who helps me to conduct this

research with ease to deliver this research that will address the

problem and help the world to become a better place.

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TABLE OF CONTENTS

Title Page………………………………………………………………………………1

Acknowledgment…………………………………………………………………….2

Dedication………………………………………………….………………………....3

Chapter 1: Introduction

Background of the Study…………………………………….………………….6

Conceptual Framework……………………………………………………………7

Statement of the Problem……………………………………………………….7

Significance of the Study…………………………………………………………8

Scope and Limitation………………………………………………………………8

Definition of Terms…………………………………………………………………9

Chapter 2: Methodology

Methodology…………………………………………………….…………………10

Research Design……………………………………………….…………………10

Data Gathering………………………………………………….………………….10

Review of Related Literature…………………………………………………11

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Chapter 3: Result and Discussion

Result and discussion………………………………………………………12-20

Chapter 4: Conclusion and Recommendation

Conclusion and recommendation…………………………….………………11

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Chapter 1

Introduction

I. Background of the Study

Online games addictions are the most popular

entertainment in modern societies of people in different ages

especially high school students. It can be described as the

excessive use of the computer which persists despite serious

negative consequences for personal, social or occupational

function. Children’s and teenager attractions to computer games

cause mental, physical and social problems for them. Some

people develop bad habits with their computer use that may

cause significant problems in their lives. In order to reduce the

risk of computer addiction, limit the amount of time that spent on

the computer.

But as computer became more popular, some students

overused it and become a bad leisure for them causing them to

skip their classes, they could not concentrate, and they become

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irresponsible, they did not do their school stuffs and obviously

overspending their allowance in paying a gaming computer unit

and a bet. Lessen, determine and prevent computer addiction, are

in the mind of the researchers in conducting this study.

Through this study, the researcher could determine the

effects of computer addiction to High School Students, which

could help to have a deeper understanding on the effects of being

addicted in computer.

II. Conceptual Framework

This research will evaluate the reasons and effect of

online games in grade-10 student. If the student is experiencing

addiction in online games.

III. Statement of the Problem (SOP)

The objective of this study id to identify if addiction in

online games affects their study and how this become a stress

reliever to them.

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IV. Significance of the Study

This study is beneficial to:

A. STUDENT

This study can be beneficial for the students by letting this

Researches give them knowledge about addiction in online games.

B. PARENTS

This study can help the parents of those students to be guide

on what are the consequences of being addicted in online games.

C. FUTURE RESEARCHER

This study can help the future researcher to find information

regarding addiction in online games in a student.

V. Scope and Limitation

This study focused in computer gams addiction, how

computer games affect our co-students in First City Providential

College in different factors, such as the studies, personal

problem, and emotional, physical and mental time, financial and

social. This study is bounded to achieve its goals with the help

of 10 respondents of grade 10 students. Researcher also

researched the reason why they involved in this problem. Also

study the symptoms and effect of computer addiction.


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Researchers emphasize some of alternative solution in this

problem.

VI. Definition of Terms

Online games- online games are a video game that is

either partially or primarily played through the internet or

any other computer network available.

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Chapter 2

I. Methodology

This research is assessable study because it aims to

explain the effects of online games in grade 10 student of First

City Providential College

II. Research Design

The study research is the application of disciplined and

scientific inquiry approach to the study of students’ problem. The

study research used questionnaire as the instrument of the data.

III. Data Gathering

The questionnaires are via google form. It was distributed

by giving the links in some of grade 10 students. The grade 10

students or the respondent’s personal information will be

confidential.

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Review of Related Literature

Online games bring joy in some of the students. They used

online games to escape from stress that online class bring. But a lot

of them became addicted to online games that lead to lack of time

doing their home works or school activities. A lot of students suffer

from worsened learning ability, concentration problems, poor

academic performance, and decreased interactions with other

people.

Based on the internet online games are the effects of

students’ Academic performance why they are failing. Based on

their study 39% of students fail because of online games and 60%

of their allowance spend on playing online games.

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Chapter 3

Results and Discussion

Data Gathering

The survey of the study “The effects of online games in

grades 10 students of First City Providential College” has 14

respondents.

Gender n Percentage
female 11 78.6%
male 2 14.3%
Unspecified 1 7.1%
Age
15 1 7.5%
16 9 64.2%
17 4 28.6%

The table showed the distribution of percentage of sample

size into gender and Age of the respondent, 14.3% of the

respondents are male, while 32% are female and 7.1% are not

specified. Most of the respondents are 15 years old, followed by 16

years of age and 17 years of age.

QUESTIONS:

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1.) Are you playing online games?

Yes No Sometimes

29%

71%

In graph #1 asks the students if they are playing online

games. It shows that 71% said yes, 29% said sometimes, and

0% said no. it means that a lot of students playing online games.

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2.) Number of hours you spend in online games?

1-3 hours 4-6 hours 7-12 hours 13-14 hours


1%
6%

93%

In graph #2 ask the student about how many hours they

spend in playing online games. It shows that 93% of students play

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between 1-3 hours a day, 6% of students play between 4-6 hours,

and 1% of student play between 7-12 hours. It means that a lot of

students only play between 1-3 hours a day.

3.) Does online games affect your health?

Yes No Maybe

14%

42%

43%

In graph #3 ask the students if online games affect their

health. It shows that 43% of student said no, 42% of student said

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maybe, and 15% of student said yes. It means that online games

effect on some of the students’ health.

4.) Does online games affect your online classes?

Yes No Maybe

14%

29%

57%

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In graph #4 ask the student if online games affect their

online classes. It shows that 57% of students said no, 29% of

students said yes, and 14% of students said maybe. It means that

quite a lot of students online classes is affected by online games.

5.) Rate 1-10 how often you play online games?

35%

30%

25%

20%

15%

10%

5%

0%
1 2 3 4 5 6 7 8 9 10

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In graph #5 ask the students to rate from 1-10 how often

they play online games. It shows that 21% of students said 4 from

1-10, 14% of students said 5 from 1-10, 29% of students said 6

from 1-10, 14% of students said 7 from 1-10, another 14% of

students said 8 fro 1-10, and 7% of students said 10 from 1-10. It

means that the students rate differently from 1-10.

6.) Do you think online games help others to their problem?

Yes No Maybe

43%

57%

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In chart #6 ask the student if online games help others

problem. It shows that 57% of students said maybe, 43% of

student said yes, and 0% of student said no. it means that a lot of

student are not sure if online games help others problems.

7.) Do you think playing online games and answering your

assignments are balance?

Yes No Maybe

21%

57%

21%

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In chart #7 ask the student if playing online games and

answering their assignments are balance. It shows that 57% of

students said yes, 22% of students said no, and 21% of students

said maybe. It means that a lot of students are balancing their

online games and answering their assiagnments.

8.) How does an online game affect the students?

1.2

0.8

0.6

0.4

0.2

In chart #8 ask how online games affect the students. And


they said different kind of effect of online games in students like
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being distracted. Some of the examples of effects of online games


in students are in the chart.

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