Professional Documents
Culture Documents
DND Aelos Story Options
DND Aelos Story Options
DND Aelos Story Options
Monster Slayers
Location: The Hoshi Empire
Description:
For generations the Hoshi Empire has cultivated an elite group of
monster slayers whose sole purpose is to purge the undead and
vampires from the land no matter the cost. They have no god, no
reward, no retirement; their lives are dedicated to the eradication of
monsters until there are none left. You have been recruited by the
Monster Slayer Legion after your combat abilities were recognized,
but are you prepared to fight a losing battle and win? The vampires
and undead have begun to work together and so a new squad will be
created to investigate this worrying development
Pros: You are provided with the best resources; vampires and
undead can have unique abilities and pose new challenges each
encounter; travel is free; you may gain some new abilities / feats of
your own
Cons: You are expected to fight the enemies of Hoshi Empire and
nothing more; the MSL is not recognized by the public so you don’t
get any recognition; this job is not easy and death will be likely;
some enemies will simply be too powerful to face; there is a
hierarchy which is merit based and so you must follow orders
The Legendary Blacksmith
Location: Hjorn
Description:
In Hjorn, there is a legendary blacksmith known as Granz
Stonesoul. He has recently come out of retirement to put out a
request for apprentices of any race. In the notice, it is stated that in
order to earn the position, you must collect materials that he
requests and in return he will teach you smithing or make you
masterclass weapons and armor. This is a once in a lifetime
opportunity and how hard could it be to get some crafting
materials, right? That is, until you read the item he asked for: a
scale from the Great Sea Dragon Nauton.
Pros: You get legendary pieces of armor and weapons; visit various
legendary locations to get materials; getting all of the materials for
the smith has quite the payoff; equal parts exploration and combat
Cons: Just because Granz requested it doesn’t mean you have
diplomatic immunity; not every material will require combat; the
payoff will take quite some time
Rahsan’s Prophecy
Location: Rahsan Library
Description:
The Rahsan Library is known for its extensive collection of research
on artificial life, immortality, and the Lost, but not many people
know about its secret archive of prophecies only accessible by those
who know of its existence. You are one such individual who is privy
to this and in this archive so vast that all of the books contained
within have been read, and alongside your friends you have
discovered a fascinating prophecy that promises the revival /
reincarnation of Rahsan with a reward for those who aid in the
great mage’s return to the world of the living.
Pros: Magic scrolls can be easily purchased from the Library; all
sorts of discoveries can be made following this prophecy; you will
travel all over the world and encounter a variety of people /
enemies; there will be some interactions with higher powers
Cons: You will technically be ordinary civilians; the prophecy book
will be one of your only “questgivers”; the librarians won’t help
you for free; this campaign requires the party to have been well
acquainted already