Using Multimedia As An Education Tool

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9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)

Using Multimedia as an Education Tool

L. K. Pulasthi Dhananjaya Gunawardhana, Professor Sellappan Palaniappan,


Department of IT, School of Science and Head of Information Technology and
Engineering, Malaysia University of Science and Telecommunication Department, School of Science
Technology (MUST), Kelana Jaya, PJ, Selangor, and Engineering, Malaysia University of Science
Malaysia. and Technology (MUST), Kelana Jaya, PJ,
Selangor, Malaysia.

Abstract - Technology is developing quickly. introducing new methods in the learning process to
Multimedia, a form of technology, is being used as a the new generation. Teachers should be able to
teaching tool these days. Many researchers and easily access these multimedia applications to
educators have found suitable ways to design monitor their students’ progress and modify the
multimedia applications in order to achieve fruitful
educational outcomes. Not that all we are going to
application’s contents according to the students’
discuss here, the definition of multimedia, and the characteristics.
connection between multimedia and learning tools, Park and Hannafin stated that most of the
concept of multimedia applications, how they are aspects of interactive multimedia systems, which
formed using a different media, the type of
educational element that effect to learn in their are used for teaching, are questionable. Here, we
natural environment and the real-world issues. The can see the difference between computer-based
definitions and characteristics of multimedia and instructional methods as well as sequential media
educational elements are explained in this article. [1]. In modern society, as there are numerous
media choices available to choose from, it is
Key Words - Multimedia; Interactive Media; important that developers of these instructional
Educational Multimedia; Modality Principle; multimedia applications use appropriate elements
Multimedia Design for their applications. Interactive multimedia
applications are crucial, as they are the only reason
I. Introduction for further investment and research in this field.
In the education field, we use audio, video, Through this paper, we will discuss the key
slides, overhead transparencies, etc., to assist in the elements and implications of building an
teaching process inside the classroom. The word educational multimedia system. We will also
‘multimedia’ describes a combination of different discuss theories, which can be use to build a proper
media. When computers became prevalent in guidance system for developers to build and select
society, people started using them to perform the proper elements to build multimedia systems.
various tasks to make their life easier. Computers Finally, we will review several different
are a powerful resource that we can use for many educational elements that can be used for
things. Interactive multimedia is a reliable educational purposes for multimedia systems.
technological innovation, and it has the potential to II. Multimedia
modernize the way we read and explore
educational things. Multimedia is an interactive as Before starting discussion on our topic, we
well as educational tool. These types of must clarify the definition of ‘Multimedia’. The
interactional tools are likely to make educational word ‘Multimedia’ is a reasonably new one in its
subjects more interesting. The objective of using field. It is used to describe several different
multimedia as an educational tool is not to mediums when they are merged together. We can
eliminate the teacher from the classroom; rather, it define multimedia according to its common
is just a tool, which makes it easier for both characteristics: texts, graphics, animations, video,
students and teachers to learn as well as teach and sound. These are all combine to create
particular subjects. Multimedia tools include well- multimedia, but they can also be organized and
designed programs that simulate the teacher’s role presented differently. In other words, multimedia
by adding various educational elements to the can be define as numerous media elements
cognitive process. The learning process involved in combined into one whole subject, which produces
multimedia programs facilitates active learning and fruitful outcomes for its end user. All these media
ensures that users are practicing a subject rather elements are making communication more
than merely reading about it. Actual organized and clear than ever before.
communication between multimedia programmes
and students constitutes a proper learning process Several researchers have provided definitions of
interactive multimedia is a new technology that is multimedia. Moore et al. defined multimedia as
follows: the use of numerous media devices in a
9th Annual International Conference on Computer Games,
Multimedia and Allied Technology (CGAT 2016)
Copyright © GSTF 2016
ISSN 2251-1679
doi: 10.5176/2251-1679_CGAT16.15 98 © GSTF 2016
9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)

coordinated manner, such as coordinated slides Fenrich stated that most previous research
used with audiotape [3]. Fenrich defined results are not significant, as it is not referring to
multimedia as follows: ‘Multimedia is the exciting the certain teaching requirements. Nonetheless, he
combination of computer hardware and software believed that the benefits of learning through a
that allows you to integrate video, animation, multimedia environment are applicable to both
audio, graphics, and test resources to develop students and teachers:
effective presentations on an affordable desktop
computer’ [4]. Mayer defined multimedia as  Students have their own space to study, and
follows: a form of media, which is used for the they can manage their studies according to
purpose of presentation, using text and images as their needs.
the presentation materials. He later mentioned that  Students can work according to their own
multimedia is a form of media, which are timetable, whether it is day or night.
generally, is implicitly incorporated and merged,  Students can study with a tutor, and they
with numerous components of several different can choose what is helpful for their studies
media, such as sound, animation, text, graphics, according to their psychological
and video [5]. Finally, according to Vaughan, background.
‘multimedia is any combination of text, sound,  Students can do their studies actively, and
animation, and video delivered by computer or they can receive quick feedback [4].
other electronic or digitally manipulated means. It
is a woven combination of digitally manipulated Specific requirements need to be fulfil to
text, photographs, graphic art, sound, animation, achieve effective learning outcomes by using
and video elements’ [6]. multimedia applications for educational purposes.
Our current research results as well as previous
III. Multimedia & Education research results show that multimedia applications
Under this topic, we discuss the possibility of can be used for educational purposes. Certainly,
using multimedia applications as an educational multimedia provides an essential environment to
tool. Regarding education, multimedia applications deliver good outcomes. Multimedia helps to
can be apply creatively and reflectively. understand how learning takes shape by providing
Multimedia application suits several learning a real-world experience, increasing stability by
subjects such as cross-curricular subjects. The key using several different audio-visual aids, and
objective for using multimedia applications for finally, by generating a flexible learning
education is to teach something difficult students. environment.
Through the ‘learning to learn’ concept, students Herrington proposed some guidelines for
can be taught how to determine and apply specific building multimedia applications to make them
strategies to achieve success in every subject. What suitable for educational purposes:
we aim to achieve through this is approach is to
increase students’ knowledge on particular subjects  Develop it systematically aware with the
and give them a purpose for learning them. application.
Learning theory in multimedia involves refining  Introduce the issue briefly.
students’ skills and preparing students to identify  Provide short guidelines on how to access
certain challenges, build their personalities, and and operate multimedia applications and
enhance their knowledge. The ‘learning to learn’ their elements.
concept differs according to fundamental
 Teachers should be present at all times
epistemological and ontological assumptions.
when students use a multimedia
Moore proposed some norms for multimedia application. This makes things easy for
use in education: both students and teachers, as teachers can
assist student when needed.
 It should serve to strengthen students’
learning.  There should be an option for providing
hints when students are struggling to
 It should help provide a good learning
answer difficult questions.
environment. Educational elements in
multimedia should be accessible in various  Proper guidance should be proved when
presentation forms. students use an application. However, this
does mean the answer to a question should
 It should help to improve the logical
be given away directly. It only means that
thinking skills of users. Learners need to
proper guidance should be proved to reach
analyse by themselves what they have
the next level.
learned and come to a proper decision
about it.  When an issue troubles more than one
student, and when they require support to
 User-friendly UIs should be develop to
continue, teachers should advise the whole
motivate users. They should also be
class instead of providing advice
attractive and interactive [3].
individually [7].

99 © GSTF 2016
9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)

Most researchers agree and confirm that used for educational purposes, provide
multimedia applications can be used to support opportunities to learn and practice continuously.
educational subjects. They can help students to
obtain positive educational outcomes. Teachers, E. Tangible Understanding
educators, and researchers believe that multimedia Multimedia applications used for educational
applications can produce passive educational purposes comprise solid ideas and several concepts,
methods to achieve more collaboration. which aid the teacher in conducting their class
Additionally, multimedia applications can increase using image presentations, texts, numbers, and
the knowledge of users more striking and motivate presentations in sequence. These applications can
them to practice more, even if the educational be used to develop a demonstrative model, which
model they are operating under is passive. can be used for practical training purposes.
Multimedia applications allow students to use this
IV. Rational for a Multimedia Learning application at their convenience.
Application
V. Modality Principle
A. Effective Teaching Materials
As per the modality principle, multimedia
Teachers use multimedia applications to make
comprises both audio and video rather than merely
presentations on a particular subject. This helps to
the latter. According to Penney, presentations that
encourage students to learn particular subjects
were done verbally, could be a reason for students’
effectively. These presentations combine several
short-term memory: ‘in short-term memory tasks,
different media elements. Multimedia applications
auditory presentation almost always resulted in
with learning platforms are programme to simulate
higher recall than did visual presentation’ [8].
different situations and help students to understand
Thus, Penney stated that presentation materials
difficult subjects easily. They help students to
should contain a mixture of both audio and video
understand the most relevant parts of that subject.
elements. This could be effective for students’
Multimedia applications also help teachers to
long-term memory. Many researchers have shown
prepare teaching materials in less time than it
that to keep one’s attention on something
would take without the use of such applications.
(especially on educational matters), both the eyes
B. Reduced Psychological Barriers and ears should focus visually and auditorily. The
Multimedia platforms help one to learn difficult final outcome is to be expected when the two
topics easily and effectively, as they allow optical sources are spatially disconnected and both
feedback to be given soon after the user gives an sources cannot access foveal vision at the same
answer or completes a task. Additionally, in the time, or the audio sources are disguised. Barnsen
traditional teaching environment, the effectiveness has stated that ‘Given any particular set of
of a lesson depends on the performance of the information which needs to be exchanged between
teacher and his or her teaching strategies. A the user and system during task performance in
multimedia learning platform gives users the context, identify the input/output modalities which
chance to learn and practice the selected subject constitute an optimal solution to the representation
repeatedly until they become experts. and exchange of the information’ [9].

C. Quality of Teaching and Expanded Education Mousavi et al. studied short-term memory and
examined modality effects related to multimedia
for its Users
learning. They found that multimedia presentations
Most of the people believe that multimedia do not activate only the short-term memory of
applications can wipe out humans from current students, as long as the presentations use both
traditional in-class teaching activities. However, audio and visual elements. Regarding the first two
this is not true. In reality, a more stable studies, students were accessible for several
environment will be achieve with the use of different learning tool under different situations. In
multimedia applications. Negative influences, the first group, the students had to observe a
which affect teachers’ psychology, will be decrease diagram and connect with the statements and listen
and teaching quality will be enhance with the help to statements played from a recorder. The second
of these multimedia applications. Additionally, group had to study the diagrams and statements.
users will be able to learn at any convenient time The third group had to study the diagrams while
and under any circumstances using these listening to the statements from the recorder.
applications. Studying was reasonably improve when the audio
D. Learning and Quick Feedback mode was use for presentation in both experiments.
Further experiments, which used both visual and
Multimedia applications can be effective in the verbal presentations, were perform consecutively.
teaching role, as it is programme to give quick However, the presentation, which was done using
feedback to its users/students. In traditional the modality principle, was found to be the best.
classroom teaching, learning efficiency depends on Thus, the modality principle was effective and
the mood of the teacher as well as the teaching helped students to absorb the presentation’s
methods used. Multimedia applications, which are contents best. This indicates that modalities help to
increase memory. When activating both auditory

100 © GSTF 2016


9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)

and visual resources for presentations, modalities multimedia applications, which were suitable for
help to increase long-term memory [10]. use in educational purposes. Reliable contexts,
activities, expert performance, and multiple
VI. Cognitive Principles for Multimedia Design perceptions provide designs and allow proper
In our study, we present the definitions and multimedia applications to be develop within
classifications of the cognitive principles, which learning environments. Cooperation, reflection, and
should be used for designing multimedia for the expression help to deliver better education
purpose of reading. When multimedia is explore as outcomes for students. To make effective
an educational tool, the need for precise interactive learning systems, multimedia
terminology becomes understandable. According to application developers must follow the principles
Sweller and Chandler, the term ‘split attention’ is and guidelines, which we have discussed through
considered effective and acceptable for discussing this article. We are certain that these guidelines can
theoretical issues [11]. In the past, this effect be use to develop a perfect multimedia application
referred to either connectivity effects or that merges several mediums. Through this article,
progressive modality effects. Allport mentions that we have demonstrated some methods based on
none of the above mention are not the split modality theory, which could help developers to
attention, its procedure is to indicate the further create an effective multimedia learning application.
issues and making suggestions that needs to pay
attention, as it is the structural blueprint. However,
given the situation, it needs support from
traditional theories, and it should be immediately
eliminat as the most recent research outcome in the
neuropsychological field. To find the solution to
this problem, we planned to replace the term ‘split-
attention effect’, which denotes numerous effects References
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