Cleaned Output Log

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5/13/2020 2:47:11 PM Cleaned Log

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ProductName: BATTLETECH
ProductVersion: 1.9.1
Platform: STEAM
BuildRevision: cdbbe62917b8c241c9d22c8540fee15595373c89
BuildBranch: live
BuildDate: 2020-02-26T07:33:27
BuildStamp: 200226-live-cdbbe62
BuildNumber: 686R

2020-05-13T14:47:13 FYLS [DEBUG] setting up features


2020-05-13T14:47:13 FYLS [DEBUG] OrderedStatusEffectsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.OrderedStatusEffects)
2020-05-13T14:47:13 FYLS [LOG] OrderedStatusEffectsFeature disabled
2020-05-13T14:47:13 FYLS [DEBUG] OverrideTonnageFeature setting up (Enabled=True
Namespace=MechEngineer.Features.OverrideTonnage)
2020-05-13T14:47:13 FYLS [DEBUG] Patch
MechValidationRules_ValidateMechTonnage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch
MechLabMechInfoWidget_CalculateTonnage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch MechStatisticsRules_CalculateTonnage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Custom Weights
2020-05-13T14:47:13 FYLS [LOG] OverrideTonnageFeature enabled
2020-05-13T14:47:13 FYLS [DEBUG] EngineFeature setting up (Enabled=True
Namespace=MechEngineer.Features.Engines)
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_CalcJumpHeat_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_JumpDistance_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Contract_GenerateSalvage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch
MechLabMechInfoWidget_GetTotalHardpoints_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_GetHeatSinkDissipation_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Custom CoolingDef
2020-05-13T14:47:13 FYLS [DEBUG] Custom EngineCoreDef
2020-05-13T14:47:13 FYLS [DEBUG] Custom EngineHeatBlockDef
2020-05-13T14:47:13 FYLS [DEBUG] Custom EngineHeatSinkDef
2020-05-13T14:47:13 FYLS [LOG] EngineFeature enabled
2020-05-13T14:47:13 FYLS [DEBUG] MoveMultiplierStatFeature setting up (Enabled=True
Namespace=MechEngineer.Features.MoveMultiplierStat)
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_MoveMultiplier_Patch
2020-05-13T14:47:13 FYLS [LOG] MoveMultiplierStatFeature enabled
2020-05-13T14:47:13 FYLS [DEBUG] CompressFloatieMessagesFeature setting up
(Enabled=False Namespace=MechEngineer.Features.CompressFloatieMessages)
2020-05-13T14:47:13 FYLS [LOG] CompressFloatieMessagesFeature disabled
2020-05-13T14:47:13 FYLS [DEBUG] DamageIgnoreFeature setting up (Enabled=True
Namespace=MechEngineer.Features.DamageIgnore)
2020-05-13T14:47:13 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch MechComponent_inventorySize_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_OnLocationDestroyed_Patch
2020-05-13T14:47:14 FYLS [DEBUG] Patch Mech_GetComponentInSlot_Patch
2020-05-13T14:47:14 FYLS [LOG] DamageIgnoreFeature enabled
2020-05-13T14:47:14 FYLS [DEBUG] LocationalEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.LocationalEffects)
2020-05-13T14:47:14 FYLS [DEBUG] Patch
MechComponent_ApplyPassiveEffectToTarget_Patch
2020-05-13T14:47:14 FYLS [LOG] LocationalEffectsFeature enabled
2020-05-13T14:47:14 FYLS [DEBUG] CriticalEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.CriticalEffects)
2020-05-13T14:47:14 FYLS [DEBUG] Patch Mech_CheckForCrit_Patch
2020-05-13T14:47:14 FYLS [DEBUG] Patch MechComponent_inventorySize_Patch
2020-05-13T14:47:14 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom MechCriticalEffects
2020-05-13T14:47:15 FYLS [DEBUG] Custom TurretCriticalEffects
2020-05-13T14:47:15 FYLS [DEBUG] Custom VehicleCriticalEffects
2020-05-13T14:47:15 FYLS [DEBUG] Custom CriticalEffects
2020-05-13T14:47:15 FYLS [LOG] CriticalEffectsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] AccuracyEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.AccuracyEffects)
2020-05-13T14:47:15 FYLS [DEBUG] Patch ToHit_GetSelfArmMountedModifier_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch CombatHUDWeaponSlot_AddToolTipDetail_Patch
2020-05-13T14:47:15 FYLS [LOG] AccuracyEffectsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] OverrideDescriptionsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.OverrideDescriptions)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechDef_RefreshChassis_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
ListElementController_BASE_NotListView_SetComponentTooltipData_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_CreateMechComponentItem_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_ValidateLoadout_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch TooltipPrefab_EquipmentSetData_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom BonusDescriptions
2020-05-13T14:47:15 FYLS [LOG] OverrideDescriptionsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] ArmActuatorFeature setting up (Enabled=True
Namespace=MechEngineer.Features.ArmActuators)
2020-05-13T14:47:15 FYLS [DEBUG] Custom ArmActuator
2020-05-13T14:47:15 FYLS [DEBUG] Custom ArmActuatorSupport
2020-05-13T14:47:15 FYLS [LOG] ArmActuatorFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] DynamicSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.DynamicSlots)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabItemSlotElement_SetIconAndText_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabItemSlotElement_OnPointerEnter_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabItemSlotElement_OnPointerExit_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_ValidateLoadout_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom DynamicSlots
2020-05-13T14:47:15 FYLS [LOG] DynamicSlotsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] ShutdownInjuryProtectionFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ShutdownInjuryProtection)
2020-05-13T14:47:15 FYLS [DEBUG] Patch Pilot_InjuryReasonDescription_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch Mech_CheckForHeatDamage_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
MechShutdownSequence_CheckForHeatDamage_Patch
2020-05-13T14:47:15 FYLS [LOG] ShutdownInjuryProtectionFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] MechLabSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.MechLabSlots)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabLocationWidget_OnAddItem_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabLocationWidget_OnDrop_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabLocationWidget_SetData_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
MechLabLocationWidget_ShowHighlightFrame_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_InitWidgets_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_LoadMech_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_RefreshDropHighlights_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom MechConfiguration
2020-05-13T14:47:15 FYLS [LOG] MechLabSlotsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] InvalidInventoryFeature setting up (Enabled=True
Namespace=MechEngineer.Features.InvalidInventory)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechValidationRules_ValidateMechDef_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_GetCantSaveErrorString_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
MechLabPanel_GetNonFieldableErrorString_Patch
2020-05-13T14:47:15 FYLS [LOG] InvalidInventoryFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] ComponentExplosionsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ComponentExplosions)
2020-05-13T14:47:15 FYLS [DEBUG] Patch Vehicle_DamageLocation_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_DamageLocation_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch AmmunitionBox_DamageComponent_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Custom CASEComponent
2020-05-13T14:47:16 FYLS [DEBUG] Custom ComponentExplosion
2020-05-13T14:47:16 FYLS [LOG] ComponentExplosionsFeature enabled
2020-05-13T14:47:16 FYLS [DEBUG] ArmorStructureRatioFeature setting up
(Enabled=False Namespace=MechEngineer.Features.ArmorStructureRatio)
2020-05-13T14:47:16 FYLS [LOG] ArmorStructureRatioFeature disabled
2020-05-13T14:47:16 FYLS [DEBUG] ArmorStructureChangesFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ArmorStructureChanges)
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_GetMaxArmor_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_GetMaxStructure_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_InitStats_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_ToMechDef_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_get_ArmorMultiplier_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_get_StructureMultiplier_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Custom ArmorStructureChanges
2020-05-13T14:47:17 FYLS [LOG] ArmorStructureChangesFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] HardpointFixFeature setting up (Enabled=True
Namespace=MechEngineer.Features.HardpointFix)
2020-05-13T14:47:17 FYLS [DEBUG] Patch ChassisDef_refreshLocationReferences_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch ChassisDef_RefreshHardpointData_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabLocationWidget_OnMechLabDrop_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechHardpointRules_GetComponentBlankNames_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechHardpointRules_GetComponentPrefabName_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_InitGameRep_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechRepresentationSimGame_LoadWeapons_Patch
2020-05-13T14:47:17 FYLS [LOG] HardpointFixFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] Patch JumpJetDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch WeaponDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch UpgradeDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch ChassisDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [LOG] AutoFixerFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] GlobalsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.Globals)
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechBayPanel_CloseMechBay_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechBayPanel_SelectMech_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabPanel_ExitMechLab_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabPanel_LoadMech_Patch
2020-05-13T14:47:17 FYLS [LOG] GlobalsFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] TurretMechComponentsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.TurretMechComponents)
2020-05-13T14:47:17 FYLS [DEBUG] Patch Turret_InitStats_Patch
2020-05-13T14:47:17 FYLS [LOG] TurretMechComponentsFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] TurretLimitedAmmoFeature setting up (Enabled=True
Namespace=MechEngineer.Features.TurretLimitedAmmo)
2020-05-13T14:47:17 FYLS [DEBUG] Patch Turret_OnNewRound_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Weapon_DecrementAmmo_Patch
2020-05-13T14:47:17 FYLS [LOG] TurretLimitedAmmoFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] OverrideGhostVFXFeature setting up (Enabled=False
Namespace=MechEngineer.Features.OverrideGhostVFX)
2020-05-13T14:47:17 FYLS [LOG] OverrideGhostVFXFeature disabled
2020-05-13T14:47:17 FYLS [DEBUG] OmniSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.OmniSlots)
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechBayMechInfoWidget_GetTotalHardpoints_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabLocationWidget_ValidateAdd_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
SG_Shop_ItemSelectedPanel_FillInHardPoints_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechBayMechInfoWidget_SetHardpoints_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechLabLocationWidget_ValidateAddSimple_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechLabLocationWidget_RefreshHardpointData_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechLabLocationWidget_ShowHighlightFrame_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechValidationRules_ValidateMechInventorySlots_Patch
2020-05-13T14:47:18 FYLS [LOG] OmniSlotsFeature enabled
2020-05-13T14:47:18 FYLS [DEBUG] TagManagerFeature setting up (Enabled=False
Namespace=MechEngineer.Features.TagManager)
2020-05-13T14:47:18 FYLS [LOG] TagManagerFeature disabled
2020-05-13T14:47:18 FYLS [DEBUG] OverrideStatTooltipsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.OverrideStatTooltips)
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateChassisMeleeStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch MechDetails_SetStats_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
SG_Shop_FullMechDetailPanel_FillInFullMech_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch MechLabStatBlockWidget_Awake_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateChassisMovementStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateFirepowerStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateMeleeStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateRangeStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateDurabilityStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch MechBayMechInfoWidget_Awake_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch TooltipPrefab_Mech_SetData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch TooltipPrefab_Stats_SetData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetFirepowerData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetMeleeData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetRangeData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetDurabilityData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateHeatEfficiencyStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateMovementStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetHeatData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetMovementData_Patch
2020-05-13T14:47:18 FYLS [LOG] OverrideStatTooltipsFeature enabled
2020-05-13T14:47:18 FYLS [DEBUG] DebugSaveMechToFileFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugSaveMechToFile)
2020-05-13T14:47:18 FYLS [LOG] DebugSaveMechToFileFeature disabled
2020-05-13T14:47:18 FYLS [DEBUG] DebugCycleCombatSoundsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugCycleCombatSounds)
2020-05-13T14:47:18 FYLS [LOG] DebugCycleCombatSoundsFeature disabled
2020-05-13T14:47:18 FYLS [DEBUG] DebugScreenshotMechsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugScreenshotMechs)
2020-05-13T14:47:18 FYLS [LOG] DebugScreenshotMechsFeature disabled
2020-05-13T14:47:18 FYLS [LOG] started
2020-05-13T14:47:18 FYLS [LOG] Loading MissionControl settings
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Combat_Support_Elite'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_MechsOnly_25'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_MechsOnly_50'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_MechsOnly_75'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_Mixed_25'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_Mixed_50'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_Mixed_75'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_TanksOnly_25'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_TanksOnly_50'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_TanksOnly_75'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override 'Generic_Battle'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Generic_Mixed_Battle'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Generic_Tank_Battle'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D1'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D10'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D2'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D3'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D4'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D5'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D6'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D7'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D8'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D9'
2020-05-13T14:47:19 FYLS [LOG] Saving to folder C:\Program Files
(x86)\Steam\steamapps\common\BATTLETECH\RogueTechSaves
2020-05-13T14:47:23 FYLS [LOG] Loaded SpeedMod
2020-05-13T14:47:32 FYLS [LOG] Loaded HandHeld v0.1 for bt 1.8
2020-05-13T14:47:32 FYLS [DEBUG] done
2020-05-13T14:47:32 FYLS [DEBUG] {
"LogLevel" : "Debug",
"TSMTags" : [
{
"Tag" : "TSM",
"Mul" : 2
},
{
"Tag" : "EndoTSM",
"Mul" : 2
},
{
"Tag" : "IndustrialTSM",
"Mul" : 3
},
{
"Tag" : "MoozillaTSM",
"Mul" : 2.4
}
],
"Debug_IgnoreWeightFIlter" : true,
"CarryWeightFactor" : 0.1,
"MultiplicativeTonnageFactor" : false,
"UseHandTag" : true,
"HandsItemTag" : "Hand",
"HandHeldSlotItemID" : "Gear_HandHeld_Slot",
"TwoHandMissed" : "Mech need two free hands actuators to use {0}",
"OneHandMissed" : "Mech need one free hand actuators to use {0}",
"ValidateHands" : "Mech need {0} free hand actuators to use installed hand
helds",
"ValidateTonnage" : "Mech need {0:0.00}t more carry weight to installed use
hand helds",
"WrongWeightMessage" : "{0} weight {1:0.00}t, mech can carry up to {2:0.00}t
items",
"WrongWeightMessage1H" : "{0} weight {1:0.00}t, mech can carry up to {2:0.00}t
items in one hand",
"LocationLabel" : "Specialist Slots {0:0.00}/{1:0.00}t"
}
2020-05-13T14:47:42 FYLS [LOG] MDD opened successfully.
2020-05-13T14:47:49 FYLS [LOG] MDD Saved.
2020-05-13T14:47:57 FYLS [LOG] loaded
2020-05-13T14:47:59 FYLS [WARNING] Node UIRoot already contains module
uixPrf_UIManagerFader(Clone)
2020-05-13T14:47:59 FYLS [LOG] [NetworkSynchronizationMessageHandler] Creating!
2020-05-13T14:47:59 FYLS [LOG] GameInstance created: Wed May 13 2020 21:47:59
2020-05-13T14:47:59 FYLS [LOG] clearing
2020-05-13T14:47:59 FYLS [LOG] starting refresh
2020-05-13T14:47:59 FYLS [LOG] Added file log appender for ModLoader
2020-05-13T14:47:59 FYLS [LOG] Using default Mods path C:\Users\mccool\Documents\My
Games
2020-05-13T14:48:05 FYLS [LOG] Hash [SIUYLYYDvNOLL0ItRbR0BHrdtH3BLqNpaIKdf4hhZy4=]
calc time 5642
2020-05-13T14:48:05 FYLS [LOG] Received stats and achievements from Steam

2020-05-13T14:48:05 FYLS [LOG] User settings saved


2020-05-13T14:48:05 FYLS [LOG] User settings saved
2020-05-13T14:48:05 FYLS [LOG] refresh complete
2020-05-13T14:48:05 FYLS [LOG] notifying users UI refresh is needed
2020-05-13T14:48:05 FYLS [DEBUG] Using existing local settings from save manager
2020-05-13T14:48:09 FYLS [ERROR] Could not find bonus description "LongTomDamage"
used by Ammo_AmmunitionBox_Inferno_LongTom
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_Advanced
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSMK2" used by
Weapon_AMS_Head
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_Head
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSALL" used by
Weapon_AMS_Head
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_CLAN
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSMK2" used by
Weapon_AMS_MK2
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_MK2
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSALL" used
by Weapon_AMS_MK2
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "ProtoLAMS" used
by Weapon_Laser_AMS_Apollo
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "LAMSMK2" used by
Weapon_Laser_AMS_Integrated
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSALL" used
by Weapon_Laser_AMS_Integrated
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AdvLAMS" used by
Weapon_Laser_AMS_Pirate
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "ProtoLAMS" used
by Weapon_Laser_AMS_Prototype
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSALL" used by
Special_Quirk_AMS
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "ProtoLAMS" used
by Weapon_Laser_AMS_RAINDANCER
2020-05-13T14:48:11 FYLS [ERROR] Could not find bonus description "AdvLAMS" used by
Weapon_Laser_AMS_CLAN_Advanced
2020-05-13T14:48:11 FYLS [ERROR] Could not find bonus description "AMSALL" used by
Weapon_Laser_AMS_CLAN_Advanced
2020-05-13T14:48:13 FYLS [LOG] Loading level MainMenu
2020-05-13T14:48:14 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:14 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Medium
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:14 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:14 FYLS [LOG] [MainMenuInitPatch Postfix] Patching Init
2020-05-13T14:48:19 FYLS [LOG] MDD Saved.
2020-05-13T14:48:19 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:19 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MeleeAttack
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:19 FYLS [LOG] Level MainMenu took 12.57386s to load
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Flamer of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_GaussRifle
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Large
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Small
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM10 of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM15 of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM20 of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MachineGun
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPC of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM4 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM6 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_TAG of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPCSnub of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_COILS of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Narc of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB10X of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB20X of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB2X of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB5X of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRMInferno
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-
Artillery_MechMortar of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Artillery_Thumper
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [WARNING] LoadRequest for WeaponEffect-
Artillery_MechMortar of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [WARNING] LoadRequest for WeaponEffect-Artillery_Thumper
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [LOG] AbilityDefs Loaded
2020-05-13T14:48:33 FYLS [LOG] starting load
2020-05-13T14:48:48 FYLS [LOG] load complete
2020-05-13T14:48:48 FYLS [LOG] noifying load complete
2020-05-13T14:48:48 FYLS [WARNING] LoadedAudioBank.UnloadBank (vo_f_kamea) found a
soundbank that is included in PersistentBanks! This soundbank will not be unloaded.
2020-05-13T14:48:48 FYLS [WARNING] LoadedAudioBank.UnloadBank (vo_m_raju) found a
soundbank that is included in PersistentBanks! This soundbank will not be unloaded.
2020-05-13T14:48:48 FYLS [LOG] Creating SimAnalytics Reporting
2020-05-13T14:49:20 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MeleeAttack
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:20 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Medium
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_COILS of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPCSnub of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM10 of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM4 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MachineGun
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM20 of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPC of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Small
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Flamer of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_GaussRifle
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Large
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM15 of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM6 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB10X of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB20X of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB2X of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB5X of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRMInferno
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Artillery_MechMortar of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Artillery_Thumper
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Narc of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_TAG of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackknight and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_blackknight_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_AMS_Head, ideal match name was:
chrPrfWeap_centurion_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_2-Magna400P, ideal
match name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_2-Magna400P, ideal
match name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_centurion_leftarm_laser_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_centurion_leftarm_laser_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit dragon and component Weapon_Laser_SmallLaser_1-Magna, ideal match name
was: chrPrfWeap_dragon_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_AMS, ideal match name was:
chrPrfWeap_commando_lefttorso_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM4_CLAN, ideal match name was:
chrPrfWeap_commando_lefttorso_srm4_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm15_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm15_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_AMS_Head, ideal match name was:
chrPrfWeap_kingcrab_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaserPulse_X, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaser_2-Intek, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_panther_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_FluidGun, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_panther_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_panther_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit quickdraw and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_quickdraw_head_ppc_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_MediumLaserER_JuryRigged, ideal match name
was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_MediumLaserER_JuryRigged, ideal match name
was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_HeavyMediumLaser_CLAN, ideal match
name was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit dragon and component Weapon_Flamer_Dragonbreath, ideal match name was:
chrPrfWeap_dragon_head_flamer_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cyclops and component Weapon_Laser_TAG_Orbital, ideal match name was:
chrPrfWeap_cyclops_head_laser_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cyclops and component Weapon_Laser_BeholderStare, ideal match name was:
chrPrfWeap_cyclops_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_archer_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_AMS, ideal match name was:
chrPrfWeap_commando_head_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_AMS, ideal match name was:
chrPrfWeap_commando_head_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kitfox and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_kitfox_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaserPulse_VSPL, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_commando_head_srm2_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit clint and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_clint_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_commando_head_srm2_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_commando_head_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hunchback and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_hunchback_centertorso_srm4_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cougar and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_cougar_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cougar and component Weapon_Laser_SmallLaserPulse_CLAN, ideal match name
was: chrPrfWeap_cougar_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cougar and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_cougar_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_spider_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hunchback and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_hunchback_centertorso_srm4_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_spider_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_crusader_lefttorso_ppc_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_spider_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_AMS, ideal match name was:
chrPrfWeap_crusader_head_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_SmallLaserPulse_CLAN, ideal match
name was: chrPrfWeap_highlander_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit roughneckcrane and component Weapon_LoaderKing_Industrial_Crane, ideal
match name was: chrPrfWeap_roughneckcrane_righttorso_ac20_ah, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackjack and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_blackjack_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_cicada_head_laser_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackjack and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_blackjack_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaser_1-Magna, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG_AIV, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_orion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_orion_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_orion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_orion_head_srm2_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_AMS, ideal match name was:
chrPrfWeap_orion_head_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_jenner_righttorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaser_1-Magna, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_jenner_righttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_1-Magna, ideal match
name was: chrPrfWeap_battlemaster_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaserPulse_2-Magna400P,
ideal match name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to
default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_commando_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to
default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to
default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_battlemaster_centertorso_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_AMS, ideal match name was:
chrPrfWeap_centurion_leftarm_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit urbie and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_urbie_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit valkyrie and component Weapon_MML_9, ideal match name was:
chrPrfWeap_valkyrie_righttorso_lrm20_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_wasp_leftarm_machinegun_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_wasp_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_MML_7, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm15_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit enforcer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_enforcer_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] LoadRequest for
chrprfweap_valkyrieii_rightarm_sword_bh1 of type Prefab not allowed due to current
request weight.
2020-05-13T14:49:52 FYLS [WARNING] LoadRequest for battletechstandartshader of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_LargeLaserPulse_VSPL, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_trebuchet_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_trebuchet_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_trebuchet_head_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_centurion_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_BinaryLaserCannon, ideal match name was:
chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_centurion_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPCER_0-STOCK, ideal match name was:
chrPrfWeap_centurion_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_centurion_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_centurion_leftarm_rac5_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match name
was: chrPrfWeap_victor_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_victor_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_victor_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_victor_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_victor_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_PPC_PPC_HEAVY, ideal match name was:
chrPrfWeap_marauder_centertorso_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_spider_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit stalker and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_stalker_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_highlander_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_highlander_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_highlander_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_highlander_head_lrm15_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_spider_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit stalker and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_stalker_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Gauss_Railgun_DOWNSCALED, ideal match name
was: chrPrfWeap_marauder_centertorso_gauss_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM1_CLAN, ideal match name was:
chrPrfWeap_commando_lefttorso_srm2_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackknight and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_blackknight_centertorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_panther_leftarm_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_panther_leftarm_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_marauder_rightleg_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_marauder_leftleg_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_LargeLaserPulse_VSPL, ideal match name
was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Flamer_JuryRigged_Cockpit, ideal match
name was: chrPrfWeap_hatchetman_head_flamer_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_crusader_lefttorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zeusx and component Weapon_Laser_AMS, ideal match name was:
chrPrfWeap_zeusx_righttorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_raven_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_AMS, ideal match name was:
chrPrfWeap_archer_head_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_hatchetman_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Weapon_Laser_ImprovedHeavySmallLaser_CLAN, ideal match
name was: chrPrfWeap_raven_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warhammer and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_warhammer_head_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_PPC_TSEMP, ideal match name was:
chrPrfWeap_assassin_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_assassin_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_assassin_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_assassin_leftarm_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_archer_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_apc of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit urbanmech and component Weapon_Laser_AMS, ideal match name was:
chrPrfWeap_urbanmech_head_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit urbanmech and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_urbanmech_head_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_bulldog of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_lrm of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_demolisher of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_galleon of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_manticore of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_mobilehq of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_schreck of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_scorpion of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_devastatorbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_sldfdrone of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_striker of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_swiftwind of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_1-Defiance, ideal match
name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_1-Defiance, ideal match
name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC5_IN_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC5_IN_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_SawedOff_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_SawedOff_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_PPC_PPC_HEAVY, ideal match name was:
chrPrfWeap_demolisher_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_PPC_PPC_HEAVY, ideal match name was:
chrPrfWeap_demolisher_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_ENHANCED, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_ENHANCED, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_ENHANCED, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM_NARC, ideal match name was:
chrPrfWeap_lrm_front_srm2_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_demolisher_turret_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_demolisher_turret_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_demolisher_turret_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_demolisher_turret_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rotary_Rifle_Medium, ideal match name was:
chrPrfWeap_demolisher_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rotary_Rifle_Medium, ideal match name was:
chrPrfWeap_demolisher_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_ARRAY, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LargeLaser_Tronel, ideal match name was:
chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_lrm_front_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_lrm_front_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_lrm_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_lrm_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Laser_Light_TAG_CLAN, ideal match name was:
chrPrfWeap_lrm_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM_NARC_CLAN, ideal match name was:
chrPrfWeap_lrm_front_srm2_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_lrm_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MECHMORTAR_8, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MECHMORTAR_8, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MECHMORTAR_8, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_demolisher_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_demolisher_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_demolisher_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_ARRAY, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX, ideal match name was:
chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX, ideal match name was:
chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_gallant of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_packrat of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_rotunda of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_turhan of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_svantovitbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_scorpion_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MML_5, ideal match name was:
chrPrfWeap_schreck_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MML_5, ideal match name was:
chrPrfWeap_schreck_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_schreck_rear_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC2_LIGHT, ideal match name was:
chrPrfWeap_scorpion_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC2_LIGHT, ideal match name was:
chrPrfWeap_scorpion_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_schreck_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_schreck_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_schreck_right_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_schreck_left_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_schreck_rear_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_schreck_rear_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_schreck_rear_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MECHMORTAR_6, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name was:
chrPrfWeap_scorpion_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_apc_left_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Artillery_THUMPER_Cannon, ideal match name
was: chrPrfWeap_scorpion_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MRM_20, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_scorpion_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_badger of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_j27base of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_mash of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_ballista of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_hetzerbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_longtombase1 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_marksmanbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC10_2-Federated, ideal match
name was: chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_devastator_front_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_devastator_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_chaparral of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_gurzilbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_alacornbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_behemothbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_challengerbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rotunda and component Weapon_LRM_INFERNOLAUNCHER15, ideal match name was:
chrPrfWeap_rotunda_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rotunda and component Weapon_LRM_ROCKETTANDEM15, ideal match name was:
chrPrfWeap_rotunda_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_packrat_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_packrat_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_packrat_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_packrat_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_packrat_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_packrat_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gallant and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_gallant_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gallant and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_gallant_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_svantovit_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_svantovit_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Boomstick_AC20_LBX, ideal match name was:
chrPrfWeap_apc_front_lbx20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_FluidGun, ideal match name was:
chrPrfWeap_apc_front_flamer_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_TAG_pirate, ideal match name was:
chrPrfWeap_apc_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_svantovit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_svantovit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_turhan_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_turhan_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_AMS, ideal match name was:
chrPrfWeap_turhan_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_turhan_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_sldfdrone_rear_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_devastator_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_devastator_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_partisanbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_puma of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_rhino of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_ac2carrierbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_sa6 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_heavylrmbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs3 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs2 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_marksman_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_marksman_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Artillery_LONGTOM_Cannon, ideal match name
was: chrPrfWeap_thumper_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Artillery_SNIPER, ideal match name was:
chrPrfWeap_thumper_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_devastator_rear_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Autocannon_AC10_PEPPERBOX, ideal match name
was: chrPrfWeap_marksman_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_PPC_PIRATE_LIGHT, ideal match name was:
chrPrfWeap_thumper_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Laser_LargeLaser_MediumHeavy, ideal match
name was: chrPrfWeap_thumper_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC10_PirateUltra, ideal match name
was: chrPrfWeap_hetzer_front_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_STREAK-jrig, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_STREAK-jrig, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_STREAK-jrig, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM4_JuryRigged, ideal match name was:
chrPrfWeap_hetzer_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_Artillery_LONGTOM, ideal match name was:
chrPrfWeap_longtom_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_thumper_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_HAG20_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_HAG20_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_hetzer_front_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_lrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_lrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_lrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_Artillery_SNIPER, ideal match name was:
chrPrfWeap_longtom_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_AMS, ideal match name was:
chrPrfWeap_longtom_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_AMS, ideal match name was:
chrPrfWeap_longtom_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_longtom_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_longtom_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_schreck_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_schreck_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_schreck_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_schreck_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_schreck_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_schreck_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_Ultra, ideal match name was:
chrPrfWeap_hetzer_front_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_hetzer_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_hetzer_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_Gauss_Improved_HEAVY, ideal match name
was: chrPrfWeap_devastator_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mash and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_mash_front_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mash and component Weapon_Suspicious_Cargo_Firebomb, ideal match name was:
chrPrfWeap_mash_front_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_Thunderbolt_10_4pack, ideal match name
was: chrPrfWeap_hetzer_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_Thunderbolt_10_4pack, ideal match name
was: chrPrfWeap_hetzer_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC10_Quicsell, ideal match name
was: chrPrfWeap_hetzer_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_hetzer_front_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_marksman_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name was:
chrPrfWeap_marksman_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name was:
chrPrfWeap_marksman_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_Ultra, ideal match name was:
chrPrfWeap_hetzer_front_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_HYPER, ideal match name was:
chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_1-Federated, ideal match name
was: chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Artillery_SNIPER, ideal match name was:
chrPrfWeap_thumper_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_thumper_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_thumper_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_AMS, ideal match name was:
chrPrfWeap_chaparral_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_chaparral_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_thumper_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_hetzer_front_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ballista and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_ballista_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ballista and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_ballista_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ballista and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_ballista_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_burke of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_demon of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_fury of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_magi of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_m1 of type Prefab not
allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_STREAK_MRM40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_STREAK_MRM40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_RISC_Silverbullet, ideal match name
was: chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_RISC_Silverbullet, ideal match name
was: chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_AMS, ideal match name was:
chrPrfWeap_challenger_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_AMS, ideal match name was:
chrPrfWeap_challenger_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_gurzil_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_gurzil_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Silverbullet_JuryRigged, ideal match
name was: chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MECHMORTAR_6, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_JuryRigged, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_JuryRigged, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_3, ideal match name was:
chrPrfWeap_gurzil_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_3, ideal match name was:
chrPrfWeap_gurzil_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_3, ideal match name was:
chrPrfWeap_gurzil_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_9, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_9, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_9, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_MML_7, ideal match name was:
chrPrfWeap_alacorn_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_HYPER, ideal match name was:
chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_HYPER, ideal match name was:
chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_gurzil_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_LBX, ideal match name was:
chrPrfWeap_hetzer_front_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_behemoth_turret_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_behemoth_turret_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_behemoth_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_behemoth_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_Gauss_HEAVY, ideal match name was:
chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_Gauss_HEAVY, ideal match name was:
chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_AMS, ideal match name was:
chrPrfWeap_chaparral_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_gurzil_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_gurzil_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_partisan_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_SRM_SRM4_2-Valiant, ideal match name was:
chrPrfWeap_partisan_turret_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_challenger_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_challenger_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_challenger_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_AMS, ideal match name was:
chrPrfWeap_challenger_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_1-Defiance, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_1-Defiance, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_behemoth_right_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_behemoth_left_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_behemoth_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_behemoth_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_gurzil_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_gurzil_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_pobase of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_chevalier of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_vonluckner of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM20_STREAK, ideal match name was:
chrPrfWeap_rhino_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_RISC_MML_20, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_Streak_MML_9, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_Streak_MML_9, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_AMS, ideal match name was:
chrPrfWeap_ac2carrier_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match name
was: chrPrfWeap_sa6_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match name
was: chrPrfWeap_sa6_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_AMS, ideal match name was:
chrPrfWeap_sa6_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_AMS, ideal match name was:
chrPrfWeap_sa6_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_heavylrm_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_heavylrm_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_Thunderbolt30-jrig, ideal match name
was: chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_partisan_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_Chemical_Internal, ideal
match name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_Chemical_Internal, ideal
match name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM3_JuryRigged, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM3_JuryRigged, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM12_JuryRigged, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_puma_left_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM12_JuryRigged, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_puma_right_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_ATM12_JuryRigged, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_puma_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_9, ideal match name was:
chrPrfWeap_puma_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_9, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_AMS, ideal match name was:
chrPrfWeap_puma_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_9, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_AMS, ideal match name was:
chrPrfWeap_puma_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_MML_7, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_MML_7, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MINE_DISPENSER20, ideal match name was:
chrPrfWeap_mlrs3_rear_lrm20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_mlrs3_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_mlrs3_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal match
name was: chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal match
name was: chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_7, ideal match name was:
chrPrfWeap_puma_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_7, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_7, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_puma_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_HEAVY_MRM_40, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_HEAVY_MRM_40, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_heavylrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_HEAVYAOE_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM20_STREAK, ideal match name was:
chrPrfWeap_rhino_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_puma_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_puma_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_puma_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_puma_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_mlrs3_turret_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_1-Defiance, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_alacorn_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_alacorn_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC10_1-Defiance, ideal match name
was: chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_1-Delta, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC5_Ultra, ideal match name
was: chrPrfWeap_ac2carrier_front_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC5_Ultra, ideal match name
was: chrPrfWeap_ac2carrier_front_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC5_Ultra, ideal match name
was: chrPrfWeap_ac2carrier_front_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_sa6_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_sa6_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_rhino_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM10_1-Delta, ideal match name was:
chrPrfWeap_rhino_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_rhino_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_rhino_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_rhino_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_rhino_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_rhino_front_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_rhino_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_puma_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_puma_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match name
was: chrPrfWeap_puma_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_puma_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_puma_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_puma_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_partisan_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_partisan_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM5_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM5_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_zhukovbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_beagle of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_scifibug of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_gabriel of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_banditbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_RAC2_JuryRigged, ideal match name was:
chrPrfWeap_m1_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Laser_TAG_pirate, ideal match name was:
chrPrfWeap_m1_turret_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_RAC5_JuryRigged, ideal match name was:
chrPrfWeap_m1_turret_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Laser_TAG_pirate, ideal match name was:
chrPrfWeap_m1_turret_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_alacorn_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_m1_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Autocannon_AC5_LIGHT, ideal match name was:
chrPrfWeap_fury_front_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_burke_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_alacorn_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_scorpion_turret_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_burke_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_burke_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_burke_right_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_burke_right_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Gauss_Silverbullet, ideal match name
was: chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_1-Delta, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Gauss_Improved_HEAVY, ideal match name was:
chrPrfWeap_demon_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_front_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_right_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_left_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_m1_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_left_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_right_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC2_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC2_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_left_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_right_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_m1_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_left_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_right_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_alacorn_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM10_CLAN, ideal match name was:
chrPrfWeap_burke_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM10_CLAN, ideal match name was:
chrPrfWeap_burke_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_BinaryLaserCannon, ideal match name was:
chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_1-Delta, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_po_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC5_2-Mydron, ideal match name was:
chrPrfWeap_m1_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_demon_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_burke_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_burke_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_burke_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_bradley of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_jedgarbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_lightning of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_pegasusbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_savannahbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Flamer_1-Hotshot, ideal match name
was: chrPrfWeap_vonluckner_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_vonluckner_rear_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_1-Hotshot, ideal match name
was: chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_RISC_MML_15, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_po_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_JuryRigged, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM10_JuryRigged, ideal match name was:
chrPrfWeap_striker_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_po_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_HYPER, ideal match name was:
chrPrfWeap_po_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MML_5, ideal match name was:
chrPrfWeap_chevalier_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match
name was: chrPrfWeap_chevalier_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match
name was: chrPrfWeap_chevalier_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_LargeLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_striker_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_LargeLaserER_0-STOCK, ideal match name
was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_zhukov_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_vonluckner_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_vonluckner_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Heavy_Vehicle, ideal match name
was: chrPrfWeap_vonluckner_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_vonluckner_rear_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_vonluckner_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_vonluckner_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_vonluckner_rear_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_zephyr of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_maxim of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_condorbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_goblinbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_kanga of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_HEAVY_MRM_20, ideal match name was:
chrPrfWeap_zhukov_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_AMS, ideal match name was:
chrPrfWeap_zhukov_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_scifibug_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_scifibug_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_bandit_right_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_MML_7, ideal match name was:
chrPrfWeap_zhukov_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_zhukov_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_zhukov_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_STREAK_CLAN, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_zhukov_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_zhukov_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_bandit_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_scifibug_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_PPC_PPC_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_bradley_right_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_bradley_left_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_beagle_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_beagle_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_beagle_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_beagle_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_beagle_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_myrmidonbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_vedettebase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for warrior_rotor_top_x10_brass of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for warrior_rotor_bottom_x10_brass
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for warrior_turret_x10_red of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_warriorvtol of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_strixvtol of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_savannah_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_savannah_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_AMS, ideal match name was:
chrPrfWeap_savannah_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_savannah_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_savannah_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_AMS, ideal match name was:
chrPrfWeap_savannah_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MML_5, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MML_5, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MML_5, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_bradley_right_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_bradley_right_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_bradley_left_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_sldfdrone_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_sldfdrone_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_AMS, ideal match name was:
chrPrfWeap_lightning_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_AMS, ideal match name was:
chrPrfWeap_lightning_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_PPC_PPCER_CLAN, ideal match name was:
chrPrfWeap_apc_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_bradley_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_savannah_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_savannah_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match
name was: chrPrfWeap_savannah_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_lightning_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_lightning_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_lightning_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_lightning_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_lightning_right_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bradley_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bradley_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_bradley_turret_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_aresbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_mars of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_orobase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_pegasusxbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_LRM_LRM10_JuryRigged, ideal match name was:
chrPrfWeap_zephyr_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Laser_LargeLaserER_0-STOCK, ideal match name
was: chrPrfWeap_condor_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_1-Telos, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_1-Telos, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_FLAMER_PLASMA_CLAN, ideal match name was:
chrPrfWeap_apc_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_zephyr_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Autocannon_AC5_LBX, ideal match name was:
chrPrfWeap_condor_front_lbx5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_goblin_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_goblin_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM_NARC_CLAN, ideal match name was:
chrPrfWeap_zephyr_front_srm2_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaserER_CLAN, ideal match name was:
chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_turhan_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_maxim_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM_NARC, ideal match name was:
chrPrfWeap_zephyr_front_srm2_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_kanga_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_kanga_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_AMS, ideal match name was:
chrPrfWeap_goblin_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_condor_front_uac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_condor_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_maxim_rear_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_crusader of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_phalftrackbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_ftank of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_merkavabase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_toybotabase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs4 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_iATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_iATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC20_RISC, ideal match name
was: chrPrfWeap_strixvtol_front_rac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC10_RISC, ideal match name
was: chrPrfWeap_strixvtol_front_rac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_RISC_Silverbullet, ideal match name
was: chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal match
name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal match
name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC2_RISC, ideal match name was:
chrPrfWeap_strixvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_MRM_40, ideal match name was:
chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPCER_RISC, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC5_RISC, ideal match name was:
chrPrfWeap_strixvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_AMS_MK2, ideal match name was:
chrPrfWeap_strixvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_AMS_MK2, ideal match name was:
chrPrfWeap_strixvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_AIV, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC2_CLAN, ideal match name was:
chrPrfWeap_strixvtol_front_uac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MML_7, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Pirate_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_warriorvtol_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MML_20_Pirate, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC10_JuryRigged, ideal match
name was: chrPrfWeap_strixvtol_front_rac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_vedette_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_vedette_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPZ_JuryRigged, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt_10_OS, ideal match name
was: chrPrfWeap_strixvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt_10_OS, ideal match name
was: chrPrfWeap_strixvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PIRATE_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC10_JuryRigged, ideal match
name was: chrPrfWeap_strixvtol_front_rac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC20_JuryRigged, ideal match
name was: chrPrfWeap_warriorvtol_front_rac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_warriorvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_vedette_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_AMS, ideal match name was:
chrPrfWeap_vedette_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_vedette_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC2_LIGHT, ideal match name
was: chrPrfWeap_warriorvtol_front_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_left_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_left_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_right_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_right_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_HEAVY_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_HEAVY_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_turhan_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_turhan_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Artillery_LONGTOM, ideal match name was:
chrPrfWeap_warriorvtol_front_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC5_light, ideal match name
was: chrPrfWeap_warriorvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_warriorvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_warriorvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_HeavyMediumLaser_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_HeavyMediumLaser_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_Fusillade_iATM_HE_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_MARS, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_mlrs2_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_strixvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC5_light, ideal match name
was: chrPrfWeap_strixvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC2_light, ideal match name
was: chrPrfWeap_strixvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC2_light, ideal match name
was: chrPrfWeap_strixvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_left_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_right_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC5_LBX, ideal match name was:
chrPrfWeap_strixvtol_front_lbx5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC5_LBX, ideal match name was:
chrPrfWeap_strixvtol_front_lbx5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserER_2-BrightBloom, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_strixvtol_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_9, ideal match name was:
chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_9, ideal match name was:
chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_warriorvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_warriorvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC10_Ultra, ideal match name
was: chrPrfWeap_strixvtol_front_uac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_3, ideal match name was:
chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_3, ideal match name was:
chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot, ideal match name
was: chrPrfWeap_strixvtol_left_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot, ideal match name
was: chrPrfWeap_strixvtol_right_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC20_Ultra, ideal match name
was: chrPrfWeap_strixvtol_front_uac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_Gauss_HEAVY, ideal match name was:
chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_strixvtol_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_strixvtol_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MachineGun_ARRAY_HEAVY, ideal match name
was: chrPrfWeap_strixvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_strixvtol_front_lbx10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_right_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_2-Norse, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_warriorvtol_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_warriorvtol_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_warriorvtol_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_3-Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_3-Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC2_Ultra, ideal match name
was: chrPrfWeap_warriorvtol_front_uac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_2-Valiant, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM5_2-Zeus, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserPulse_1-Thunderbolt12,
ideal match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to
default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Heavy_Magshot, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_1-Blankenburg25, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_left_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_right_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaser_1-ExoStar, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_rear_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_rear_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserERPulse_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_warriorvtol_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_2-BrightBloom, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_1-Maxell, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_2-Magna200P, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_2-Magna400P, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_warriorvtol_front_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaser_Chemical, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_1-Magna, ideal match
name was: chrPrfWeap_warriorvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_1-Magna, ideal match
name was: chrPrfWeap_warriorvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_2-Intek, ideal match
name was: chrPrfWeap_warriorvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_2-Intek, ideal match
name was: chrPrfWeap_warriorvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_warriorvtol_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_gulltopprbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_gulltopprabase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_morrigubase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_bolladualac of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_bollasrm of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_bollagauss of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Gauss_HAG30_CLAN, ideal match name was:
chrPrfWeap_oro_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_HAG30_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_mars_turret_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Autocannon_AC5_CLAN, ideal match name was:
chrPrfWeap_oro_turret_uac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Autocannon_AC5_CLAN, ideal match name was:
chrPrfWeap_oro_turret_uac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_ATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_ATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_ATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_HeavyLargeLaser_CLAN, ideal match name
was: chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Artillery_LONGTOM_Cannon, ideal match name
was: chrPrfWeap_scorpion_turret_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mobilehq and component Weapon_Suspicious_Cargo_Firebomb, ideal match name
was: chrPrfWeap_mobilehq_front_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_oro_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Autocannon_AC20_LBX_CLAN, ideal match name was:
chrPrfWeap_oro_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_srmcarrierbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_btr of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_anat of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_scorpion_turret_uac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_Autocannon_AC5_IN_JuryRigged, ideal match
name was: chrPrfWeap_merkava_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_SRM_SRM4_JuryRigged, ideal match name was:
chrPrfWeap_merkava_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_LRM_LRM15_JuryRigged, ideal match name was:
chrPrfWeap_merkava_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_crusader_turret_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_Suspicious_Cargo_Nuke, ideal match name was:
chrPrfWeap_mlrs4_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC20_Ultra, ideal match name was:
chrPrfWeap_po_turret_uac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_po_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_po_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_goblin_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_goblin_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_challenger_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_challenger_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_challenger_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_challenger_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_PPC_PPC_SILLY, ideal match name was:
chrPrfWeap_ftank_turret_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Gauss_Gauss_2-M9, ideal match name was:
chrPrfWeap_ftank_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Gauss_Gauss_2-M9, ideal match name was:
chrPrfWeap_ftank_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_AMS, ideal match name was:
chrPrfWeap_ftank_turret_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_ftank_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_ftank_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_crusader_turret_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_crusader_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_crusader_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_crusader_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_crusader_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_toybota_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Suspicious_Cargo_Firebomb, ideal match name
was: chrPrfWeap_toybota_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Rifle_Potatoe, ideal match name was:
chrPrfWeap_toybota_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_LRM_ROCKETTANDEM10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_toybota_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_HEAVY_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_toybota_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_toybota_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_merkava_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_merkava_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name was:
chrPrfWeap_ftank_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ftank_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_ftank_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_crusader_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_crusader_turret_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_INFERNOLAUNCHER5, ideal match name was:
chrPrfWeap_crusader_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_crusader_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_crusader_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Rotary_Rifle_Medium, ideal match name
was: chrPrfWeap_phalftrackbase_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_crusader_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_nacon of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_schildkrotebase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_skanda of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_baneb of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_lruss of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_pred of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_bollasrm_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_RISC_Silverbullet, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_RISC_MML_15, ideal match name was:
chrPrfWeap_po_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_po_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_HEAVY_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_gulltoppr_left_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_gulltoppr_right_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_gulltoppr_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_gulltoppr_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_left_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_right_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Gauss_Harpoon, ideal match name was:
chrPrfWeap_gulltoppr_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Gauss_Harpoon, ideal match name was:
chrPrfWeap_gulltoppr_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Laser_MediumLaser_Chemical_Rotary, ideal
match name was: chrPrfWeap_gulltoppr_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_gulltoppr_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_gulltoppr_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrPrfVhcl_galleon of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit nacon and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_nacon_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit nacon and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_nacon_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit nacon and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_nacon_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_ARRAY_LIGHT, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_ARRAY, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pred and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_pred_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pred and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_pred_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lruss and component Weapon_Autocannon_BB, ideal match name was:
chrPrfWeap_lruss_front_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lruss and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_lruss_left_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lruss and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_lruss_right_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_Artillery_THUMPER_Cannon, ideal match name was:
chrPrfWeap_baneb_front_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_baneb_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_baneb_left_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_baneb_right_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_baneb_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_baneb_right_laser_eh, falling back to default item
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_blackjack_BJ-1-STARTER
chassisDef=chassisdef_blackjack_BJ-1
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=34
maxFreeTonnage=11 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_centurion_CN9-AS
chassisDef=chassisdef_centurion_CN9-A
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=17.5
maxFreeTonnage=32.5 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_Dragon_fp_justinAllard
chassisDef=chassisdef_dragon_DRG-1N
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=36
maxFreeTonnage=24 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_kingcrab_KGC-V-0000
chassisDef=chassisdef_kingcrab_KGC-0000
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=80
maxFreeTonnage=20 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_shadowhawk1b_SHD-2D
chassisDef=chassisdef_shadowhawk_SHD-2H
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=35
maxFreeTonnage=20 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_panther_TARGETDUMMY
chassisDef=chassisdef_panther_TARGETDUMMY
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=17.6375
maxFreeTonnage=17.3625 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing
mechDef=mechdef_fp_morganKell_stalker_STK-3F chassisDef=chassisdef_stalker_STK-3F
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=68.9625
maxFreeTonnage=16.0375 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_urbanmech_TESTDUMMY
chassisDef=chassisdef_urbanmech_UM-R60
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=7.1375
maxFreeTonnage=22.8625 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_crab__fp_gladiator_BSC-
27 chassisDef=chassisdef_crab__fp_gladiator_BSC-27
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=32
maxFreeTonnage=18 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [DEBUG] AutoFixing start
2020-05-13T14:50:25 FYLS [DEBUG] AutoFixing done
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:27 FYLS [LOG] [AttachUX] Attaching head!
2020-05-13T14:50:27 FYLS [LOG] [OnHeadlessStateComplete] success!
2020-05-13T14:50:31 FYLS [LOG] Loading level SimGame
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_commando_COM-1A(Commando COM-
1A) => chassisdef_commando_COM-1A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_scott_CP-50-T(Scott CP-50-T) =>
chassisdef_scott_CP-50-T
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_ostscout_OTT-10CS(Ostscout OTT-
10CS) => chassisdef_ostscout_OTT-10CS
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Ostscout Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_javelin_JVN-10A(Javelin JVN-
10A) => chassisdef_javelin_JVN-10A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_chameleon_CLN-7W(Chameleon CLN-
7W) => chassisdef_chameleon_CLN-7W
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Chameleon Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_locust_LCT-1V(Locust LCT-1V) =>
chassisdef_locust_LCT-1V
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_clint_CLNT-1-2R-P(Clint CLNT-1-
2R-P) => chassisdef_clint_CLNT-1-2R-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_panther_PNT-9R(Panther PNT-9R)
=> chassisdef_panther_PNT-9R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_javelin_JVN-10P(Javelin JVN-
10P) => chassisdef_javelin_JVN-10P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_vulcan_VL-5T(Vulcan VL-5T) =>
chassisdef_vulcan_VL-5T
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_flea_FLE-19(Flea FLE-19) =>
chassisdef_flea_FLE-19
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_commando_COM-2D(Commando COM-
2D) => chassisdef_commando_COM-2D
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-P(UrbanMech UM-P)
=> chassisdef_urbanmech_UM-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_clint_CLNT-P2(Clint CLNT-P2) =>
chassisdef_clint_CLNT-P2
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-RISC-II(UrbanMech
UM-RISC-II) => chassisdef_urbanmech_UM-RISC-II
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:10.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_spider_SDR-5V(Spider SDR-5V) =>
chassisdef_spider_SDR-5V
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_trebuchet_TBT-5N(Trebuchet TBT-
5N) => chassisdef_trebuchet_TBT-5N
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-R68(UrbanMech UM-
R68) => chassisdef_urbanmech_UM-R68
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_stinger_STG-3P(Stinger STG-3P)
=> chassisdef_stinger_STG-3P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_locust_LCT-P(Locust LCT-P) =>
chassisdef_locust_LCT-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hornet_HNT-152(Hornet HNT-152)
=> chassisdef_hornet_HNT-152
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_jagermech_JM6-S(JagerMech JM6-
S) => chassisdef_jagermech_JM6-S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_wasp_WSP-1K(Wasp WSP-1K) =>
chassisdef_wasp_WSP-1K
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_stiletto_STO-4A(Stiletto STO-
4A) => chassisdef_stiletto_STO-4A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Stiletto Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_wasp_WSP-1(Wasp WSP-1) =>
chassisdef_wasp_WSP-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hornet_HNT-151(Hornet HNT-151)
=> chassisdef_hornet_HNT-151
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_blackjack_BJ-0(Blackjack BJ-0)
=> chassisdef_blackjack_BJ-0
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-AIV-N(UrbanMech
UM-AIV) => chassisdef_urbanmech_UM-AIV-N
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_mongoose_MON-68(Mongoose MON-
68) => chassisdef_mongoose_MON-68
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_inner_sphere_standard_IS-
1(Inner Sphere Standard IS-1) => chassisdef_inner_sphere_standard_IS-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_jenner_JR7-A(Jenner JR7-A) =>
chassisdef_jenner_JR7-A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_mongoose_MON-66(Mongoose MON-
66) => chassisdef_mongoose_MON-66
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_locust_iic_LCT-IIC-1(Locust IIC
LCT-IIC-1) => chassisdef_locust_iic_LCT-IIC-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:LocustIIC Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_solitaire_sie(Solitaire SIE) =>
chassisdef_solitaire_sie
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_commando_COM-1C(Commando COM-
1C) => chassisdef_commando_COM-1C
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-R8Q(UrbanMech UM-
R8Q) => chassisdef_urbanmech_UM-R8Q
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-R80(UrbanMech UM-
R80) => chassisdef_urbanmech_UM-R80
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_amazon_IS-A_Rifle(Amazon IS-A)
=> chassisdef_amazon_IS-A_Rifle
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_gladiator_GLD-1R(Gladiator GLD-
1R) => chassisdef_gladiator_GLD-1R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Gladiator Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_fireball_ALM-10D(Fireball ALM-
10D) => chassisdef_fireball_ALM-10D
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Fireball Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_assassin_ASN-23(Assassin ASN-
23) => chassisdef_assassin_ASN-23
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_oxide_JR7-O(Oxide JR7-O) =>
chassisdef_oxide_JR7-O
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2.4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_raptor_ii_RPT-2X1(Raptor II
RPT-2X1) => chassisdef_raptor_ii_RPT-2X1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:RaptorII Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-OG(Firestarter
FS9-OG) => chassisdef_firestarter_FS9-OG
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_thorn_THE-S(Thorn THE-S) =>
chassisdef_thorn_THE-S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_centurion_CN11-OC(Centurion
CN11-OC) => chassisdef_centurion_CN11-OC
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:OmniCenturion Exclude:False
include:True Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_cicada_CDA-3D(Cicada CDA-3D) =>
chassisdef_cicada_CDA-3D
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_griffin_GRF-P(Griffin GRF-P) =>
chassisdef_griffin_GRF-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_jenner_JR7-K_Samuli(Jenner JR7-
K Samuli) => chassisdef_jenner_JR7-K_Samuli
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.6
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_vulcan_VL-2T(Vulcan VL-2T) =>
chassisdef_vulcan_VL-2T
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_ostscout_OTT-7K(Ostscout OTT-
7K) => chassisdef_ostscout_OTT-7K
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Ostscout Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-S1(Firestarter
FS9-S1) => chassisdef_firestarter_FS9-S1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_stalker_STK-3H(Stalker STK-3H)
=> chassisdef_stalker_STK-3H
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_raven_ii_RVN-5X(Raven II RVN-
5X) => chassisdef_raven_ii_RVN-5X
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_blackjack_BJ-1(Blackjack BJ-1)
=> chassisdef_blackjack_BJ-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_caesar_CES-3S(Caesar CES-3S) =>
chassisdef_caesar_CES-3S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Caesar Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_sentry_SNT-04(Sentry SNT-04) =>
chassisdef_sentry_SNT-04
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Sentry Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_shadow_hawk_SHD-2K(Shadow Hawk
SHD-2K) => chassisdef_shadow_hawk_SHD-2K
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_shadow_hawk_SHD-1R(Shadow Hawk
SHD-1R) => chassisdef_shadow_hawk_SHD-1R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hollander_ii_BZK-S7(Hollander
II BZK-S7) => chassisdef_hollander_ii_BZK-S7
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_sling_SL-1GM(Sling SL-1GM) =>
chassisdef_sling_SL-1GM
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-OD(Firestarter
FS9-OD) => chassisdef_firestarter_FS9-OD
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_chameleon_TRC-4B(Chameleon TRC-
4B) => chassisdef_chameleon_TRC-4B
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Chameleon Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_lineholder_KW1-LH2(Lineholder
KW1-LH2) => chassisdef_lineholder_KW1-LH2
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Lineholder Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_Dagger_RVN-LR(Dagger RVN-LR) =>
chassisdef_Dagger_RVN-LR
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Dagger Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_king_crab_KGC-0(King Crab KGC-
0) => chassisdef_king_crab_KGC-0
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_centurion_CN11-OE(Centurion
CN11-OE) => chassisdef_centurion_CN11-OE
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:OmniCenturion Exclude:False
include:True Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_ninja-to_NJT-3(Ninja-To NJT-3)
=> chassisdef_ninja-to_NJT-3
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_gotterdammerung_GTD-
20S(Götterdämmerung GTD-20S) => chassisdef_gotterdammerung_GTD-20S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_tsarbomba_BZK-T3(TsarBomba BZK-
T3) => chassisdef_tsarbomba_BZK-T3
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_avatar_AV1-O(Avatar AV1-O) =>
chassisdef_avatar_AV1-O
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_archer_ARC-1A(Archer ARC-1A) =>
chassisdef_archer_ARC-1A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_wolverine_WVR-7M(Wolverine WVR-
7M) => chassisdef_wolverine_WVR-7M
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_clint_CLNT-1-2R(Clint CLNT-1-
2R) => chassisdef_clint_CLNT-1-2R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_thunderbolt_TDR-5P(Thunderbolt
TDR-5P) => chassisdef_thunderbolt_TDR-5P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_centurion_CN3-A(Centurion CN3-
A) => chassisdef_centurion_CN3-A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_dervish_DV-6M(Dervish DV-6M) =>
chassisdef_dervish_DV-6M
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_javelin_JVN-10F(Javelin JVN-
10F) => chassisdef_javelin_JVN-10F
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_warhammer_WHM-7A(Warhammer WHM-
7A) => chassisdef_warhammer_WHM-7A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_grasshopper_GHR-5N(Grasshopper
GHR-5N) => chassisdef_grasshopper_GHR-5N
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_apollo_APL-1M(Apollo APL-1M) =>
chassisdef_apollo_APL-1M
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Apollo Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_raven_RVN-3L(Raven RVN-3L) =>
chassisdef_raven_RVN-3L
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hunchback_HBK-4J(Hunchback HBK-
4J) => chassisdef_hunchback_HBK-4J
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_huron_warrior_HUR-WO-R4L(Huron
Warrior HUR-WO-R4L) => chassisdef_huron_warrior_HUR-WO-R4L
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hammer_HMR-RSC(Hammer HMR-RSC)
=> chassisdef_hammer_HMR-RSC
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Hammer Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_warhammer_WHM-BW(Warhammer WHM-
BW) => chassisdef_warhammer_WHM-BW
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2.4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_thunderbolt_TDR-5S(Thunderbolt
TDR-5S) => chassisdef_thunderbolt_TDR-5S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hunchback_HBK-5A(Hunchback HBK-
5A) => chassisdef_hunchback_HBK-5A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_conquistador_BLK-O(Conquistador
BLK-O) => chassisdef_conquistador_BLK-O
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:OmniBlackKnight Exclude:False
include:True Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-AIV(UrbanMech UM-
AIV) => chassisdef_urbanmech_UM-AIV
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hades_LOKI-IIPrime(Hades LOKI-
II Prime) => chassisdef_hades_LOKI-IIPrime
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Hades Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hades_LOKI-II_b(Hades LOKI-II
B) => chassisdef_hades_LOKI-II_b
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Hades Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_grand_summoner_GSMN-Prime(Grand
Summoner GSMN-Prime) => chassisdef_grand_summoner_GSMN-Prime
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-S(Firestarter
FS9-S) => chassisdef_firestarter_FS9-S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_atlas_AS7-A(Atlas AS7-A) =>
chassisdef_atlas_AS7-A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_viper_VPR-I(Viper VPR-I) =>
chassisdef_viper_VPR-I
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_orion_ON1-H(Orion ON1-H) =>
chassisdef_orion_ON1-H
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_beekeeper_FRB-P(Beekeeper FRB-
P) => chassisdef_beekeeper_FRB-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_mackie_MSK-6S(Mackie MSK-6S) =>
chassisdef_mackie_MSK-6S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Mackie Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_vindicator_VND-RSC(Vindicator
VND-RSC) => chassisdef_vindicator_VND-RSC
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_helepolis_HEP-1H(Helepolis HEP-
1H) => chassisdef_helepolis_HEP-1H
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_avatar_AV1-OI(Avatar AV1-OI) =>
chassisdef_avatar_AV1-OI
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_enfield_END-6Sr(Enfield END-
6Sr) => chassisdef_enfield_END-6Sr
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Enfield Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_warhammer_iic_WMR-IIC-
8(Warhammer IIC WMR-IIC-8) => chassisdef_warhammer_iic_WMR-IIC-8
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_bullshark_BSK-MAZ(Bull Shark
BSK-MAZ) => chassisdef_bullshark_BSK-MAZ
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:True MinParts:1 PriceMult:1
2020-05-13T14:50:40 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:50:42 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:50:43 FYLS [LOG] Level SimGame took 14.56597s to load
2020-05-13T14:50:45 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:50:45 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2020-05-13T14:50:45 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2020-05-13T14:50:45 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] [OnHeadAttachedStateComplete] success!
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:51:12 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2020-05-13T14:51:12 FYLS [LOG] Applying mood [XORoom]
2020-05-13T14:51:35 FYLS [LOG] Applying mood [EngineeringRoom]
2020-05-13T14:51:38 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:51:53 FYLS [LOG] Applying mood [XORoom]
2020-05-13T14:51:59 FYLS [LOG] [CanSave] yes, yes you can
2020-05-13T14:52:00 FYLS [LOG] [CanSave] yes, yes you can
2020-05-13T14:52:01 FYLS [LOG] attempting to quit
2020-05-13T14:52:01 FYLS [LOG] invoking appshutdown message
2020-05-13T14:52:02 FYLS [ERROR] CRITICAL ERROR, PLEASE REPORT:
Delegate ReportSessionEndHandler - Standard for message type OnAppShutdown failed
with exception
Object reference not set to an instance of an object
at BattleTech.Network.Services.BattleTechAnalyticsAPI.get_HasServers () [0x00005]
in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.RequestNext (System.Boolean
warn) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportEvent
(BattleTech.Common.Models.AnalyticsEventInfo info, System.Boolean post) [0x00146]
in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEnd
(System.Boolean isApplicationQuit, System.Nullable`1[T] endTimeOverride) [0x00047]
in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEndHandler
(MessageCenterMessage message) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType,
MessageCenterMessage message) [0x00037] in <4184af8dbeb44635831353f4d349631c>:0
2020-05-13T14:52:02 FYLS [LOG] quit systems
2020-05-13T14:52:02 FYLS [LOG] shutting down game
2020-05-13T14:52:02 FYLS [LOG] SHUTTING DOWN
2020-05-13T14:52:02 FYLS [LOG] idle. shutting down now
2020-05-13T14:52:02 FYLS [LOG] shutdown complete
2020-05-13T14:52:02 FYLS [LOG] shutting down steam
2020-05-13T14:52:02 FYLS [LOG] quiting application
2020-05-13T14:52:02 FYLS [LOG] Closed File Log Appenders
2020-05-13T14:52:02 FYLS [LOG] quit systems complete

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