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Charlotte (Gaint Faerie Hamster)
Charlotte (Gaint Faerie Hamster)
Charlotte (Gaint Faerie Hamster)
Charlotte was bred by Iggy because he wanted to see what kind of faerie creature
he could create with his giant hamsters. Charlotte is shy around strangers and
spooks easily. She rarely speaks to anyone other than Iggy, though she can speak
Sylvan and Common.
Her pale pink and lavender fur is extremely soft and she has dark purple eyes.
She normally spends most of her time in her shed. She dug a secret route to the
hamster tunnels that leads to
Saving Throw Bonus: Fey are very hard to fool with illusions. Fey may attempt a
saving throw to disbelieve an illusion it sees even if it has not interacted with the
effect, in the same manner as an elf may attempt to find secret doors merely by
passing one. Furthermore, fey gain a bonus on such saving throws equal to half
their HD.
Abilities: Charisma +4, other abilities are the same as base creature, but Int is
always at least 3, and frequently higher (DM’s discretion).
Skills: Giant space hamsters have a +4 Racial Bonus on Climb, Listen and Search
Checks, included in the statistics block above. Faerie creatures gain (4 + Int
modifier; minimum of 1) skill points per HD. Add the following to class skills: Bluff,
Hide, Listen, Move Silently, Sense Motive, Spot and Survival, in addition to any
class skills the base creature may already possess. Those creatures with class levels
use their class skills in place of these skills.
Fascinate (Su): The faerie creature has the power to cause other, non-fey
creatures to become fascinated with it. Normally, the power works continuously and
unconsciously as a free action, and is an enchantment (compulsion), mind-affecting
ability. Each creature within 30 feet that is able to see the faerie and able to pay
attention to it can fall subject to this effect. The faerie must not be disguising its
nature as a fey creature (with spells such as disguise self, alter self, invisibility, or
even mundane disguises). The distraction of a nearby combat or other dangers
prevents the ability from working.
Susceptible victims are allowed a Will saving throw, with a DC equal to 10 + ½ the
faerie creature’s HD + Charisma modifier. If the saving throw succeeds, that
subject is immune to that particular fey’s fascinate power for the next 24 hours. If
its saving throw fails, the affected creature stays still and quiet, staring at the
faerie, taking no other action for as long as the fey is visible and behaves in a
peaceful manner (1 hour maximum) and for an additional 1d3 rounds after the fey
has left its line-of-sight.