Professional Documents
Culture Documents
The Usability of Computer Simulations and Blended Learning To Understand The Curriculum and Consolidation of Knowledge
The Usability of Computer Simulations and Blended Learning To Understand The Curriculum and Consolidation of Knowledge
Abstract— The purpose of this paper was to measure the the specific discipline. Highly proficient
impact of computer simulations and blended learning on performance outcomes of the learning process in
university students. The pedagogical experiments we made any subject discipline require knowledge that is
lasted for 8 weeks with randomly selected 225 students of both available and usable by students. It's
the 1st year and 93 students of the second year at the important that the teacher gives the correct
bachelor's degree at the university. Especially nowadays are information about the curriculum and learning
computer simulations and also distance learning methods outcome to students. Learning texts were
broadly widened and they are supporting the learning structured and mediated by professional teachers in
process in an important way. Without these tools and our researches.
methods could be the learning process more difficult and
2. Prior Knowledge – students are using the
maybe not possible because of closed schools. But it's
knowledge that they already know to create new
different to compare the theoretical and practical
knowledge of students and understanding of them and
understandings of information from learning texts.
applications in practice. This paper points to possibilities of
It’s important that students have a collection of
how to improve the quality of cognitive abilities by students
knowledge (theories, concepts, skills) that can
especially in the way of understanding the curriculum and significantly influence their perception about
consolidation of knowledge by Niemierko’s taxonomy of things in the real world. Often students have self-
learning objects. Our experiment results also demonstrate a motivation to solve another new problem. It's
good positive impact of the proposed learning methodology useful that teachers create on the learning lesson
focused on the usability of computer simulations with good new unspecific problems (our research scenarios)
multimedia textbooks partly integrated into the electronic to solve by students direct on the lesson.
course by LMS Moodle in improving understanding of the Sometimes this process creates various errors, but
curriculum and consolidation of knowledge. teachers would be active and ready to correct
students' own ideas to correct ones. If students
want to be successful in advanced study in science
I. INTRODUCTION at the main, applied informatics or any applied
Various learning methods exist and the way of using science, students must have self-motivation,
them in the learning process depends on many factors. acquired sufficient knowledge and information
Nowadays a lot of teachers by the school’s taught students supported by correct concepts, principles, and
in distance learning forms. But what are the main results relevant procedures on which to build future
of this learning process? Maybe these days is a point to success.
think about remote access to laboratories mainly in 3. Metacognition – learning is supporting by the
technical subjects. Students sometimes want extra learning usage of metacognitive strategies that could
materials or they would memorize and consolidate identify, monitor, and manage cognitive processes.
knowledge and apply them to real life. A lot of researcher In this stage of learning is important that students
outcomes showed that blended learning with the support realize what kind of knowledge and information
of computer simulations enhances collaboration and about learning outcome they have and what else
performance of the students. It’s not easy for teachers to they need to know in any given situation. Teachers
have student’s attention towards the curriculum and it is in our research condition tried to correct if the
necessary to engage as many senses by students to gain students give a piece of incorrect information about
enjoyment-related activities. [1, 2] their knowledge. If the students want to be
Literature resources present 7 principles of good effective in new problem-solving situations, they
learning with understanding which consists of some ideas need to be metacognitive.
which have usability also for our pedagogical 4. Differences Among Learners – students have
experiments: various learning strategies and styles, approaches
1. 1.Principled Conceptual Knowledge – learning to new information, self-motivation to practical
with the support of understanding knowledge is skills, patterns of gain abilities that we can imagine
facilitated in the way, that new and existing as the interaction between their genetic
information has a structured form and they predispositions and their new experiences.
concentrate on the main concepts and principles of Everybody is born with different potential that
VI. CONCLUSION
The purpose of this paper was to show that computer
simulations and blended learning could be an effective
Figure 7. Research#1 in understand the curriculum and consolidation
alternative in specific subjects on universities' study in the
of knowledge acquisition of understanding curriculum and knowledge
consolidation. The students in experimental groups
From the results obtained in post-test, we can conclude expressed positive attitudes toward the use of computer
that the students of the control groups (CG) achieved an simulations. The majority of students told that learning
average number of 4.8 points (68.13%) and the with the support of various computer simulations
experimental group (EG) students achieved an average motivates to study often "boring" subjects of physics and
increased their interest in these kind subjects.