This document contains a scoring rubric for a product and process design analysis project at Southern Luzon State University's Gumaca Campus. The rubric has 6 categories: Creative Process, Originality, Effort, Durability & Craftsmanship, Purpose, and Presentation. Each category is scored on a scale of 10, 8, 6, or 4 based on criteria such as level of engagement, original elements, meeting requirements, feasibility of design, understanding of the project aim, and display of tension. The total possible score is 60 points. The rubric was prepared by Rea Mariz I. Jordan.
This document contains a scoring rubric for a product and process design analysis project at Southern Luzon State University's Gumaca Campus. The rubric has 6 categories: Creative Process, Originality, Effort, Durability & Craftsmanship, Purpose, and Presentation. Each category is scored on a scale of 10, 8, 6, or 4 based on criteria such as level of engagement, original elements, meeting requirements, feasibility of design, understanding of the project aim, and display of tension. The total possible score is 60 points. The rubric was prepared by Rea Mariz I. Jordan.
This document contains a scoring rubric for a product and process design analysis project at Southern Luzon State University's Gumaca Campus. The rubric has 6 categories: Creative Process, Originality, Effort, Durability & Craftsmanship, Purpose, and Presentation. Each category is scored on a scale of 10, 8, 6, or 4 based on criteria such as level of engagement, original elements, meeting requirements, feasibility of design, understanding of the project aim, and display of tension. The total possible score is 60 points. The rubric was prepared by Rea Mariz I. Jordan.
Scoring Rubrics for Product and Process Design Analysis
Category 10 8 6 4
Creative Conscientious, Student is steadily Sufficient engagement Generation and
enthusiastic and involved in the in the creative process thought behind Process productive creative process, with to allow for production of product engagement in the no teacher generation of an does not demonstrate creative process, intervention or acceptable product. mastery. Insufficient independent of prompting. engagement did not teacher intervention produce a creative product. Originality Process and product Product has more Product is appropriate Product is not are rich in uniqueness than rare or unusual within the goals of the acceptable to the and novelty; striking element task and has at least stated goals and/or is originality in or product one unusual element not original. Effort Completed the design Completed the design Finished the design Did not finish the and far exceeded the in an above average but it lacks finishing design in a satisfactory requirements. manner, yet more touches or can be manner. could have been improved with little done. effort. Durability & The design is a 100% The design is a 80% The design is a 60% The design is a 40% or feasible and well- feasible and well- feasible. Details and less feasible. Details Craftsmanship planned. Details and planned. Details and features are and features are features are excellently features are clearly demonstrated. unclear or confusing demonstrated. demonstrated. Purpose Student process and Student process and Evidence of a basic Evidence of final product reflect a final product reflect a understanding of the understanding is thorough and solid level of aim of this creative lacking or not seen. insightful understanding of the process, which is The end product is not understanding of the aim of this creative sufficient to generate acceptable. aim of this creative process an acceptable product process Presentation Student displays Makes minor Displays mild Tension and relaxed, self- mistakes, but quickly tension; has trouble nervousness is confident nature recovers from them; recovering from obvious; has trouble about self with no displays little or no mistakes. recovering from mistakes tension. mistakes.