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Questprobe Featuring The Hulk - Wikipedia
Questprobe Featuring The Hulk - Wikipedia
Contents
Gameplay
Plot Developer(s) Adventure
International
Development and release
Publisher(s) Adventure
Reception
International
References
Designer(s) Scott Adams
Citations
Programmer(s) Scott Adams
Bibliography
Artist(s) Mark
External links
Gruenwald
John Romita
Gameplay Jr.
Kem McNair
Questprobe featuring The Hulk is a graphic adventure game in
Writer(s) Scott Adams
which the player controls the Hulk and his human alter ego
Bruce Banner. The player can move between locations within John Byrne
the game's environment by entering one of four directions Bob
(north, south, east, and west), and can examine objects in Budiansky
search for clues to advance the narrative.[1] The game features
a 120-word vocabulary, and the parser can only register Series Questprobe
commands up to two words in length, generally in a verb/noun
format (for example, "open box").[2] Commands consisting of a
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Plot
Bruce Banner awakens to find himself bound to a chair in a mysterious chamber. He bites his lip to
transform into the Hulk and free himself, but gas fills the room and permeates his skin, reverting
him back to Banner. He explores his surroundings, which consist of three dome-shaped buildings
and a grassy field surrounding them; Banner is able to transform into the Hulk outside of the
domes. He happens upon an astral projection of Doctor Strange, who advises remembering
Nightmare and encourages him to "look for Scott's next Marvel Adventure at [his] favorite store"
before vanishing. In an underground cavern, the Hulk encounters Ultron, who has trapped Ant-
Man in a cage. The Hulk gathers a swarm of army ants from the field, allowing Ant-Man to control
them, incapacitate Ultron, and free himself. Throughout his exploration, the Hulk amasses a
collection of gems. Upon retrieving all of them, the Hulk is approached by the Chief Examiner, who
leaves him with the password "Aria".
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The game was released on May 1, 1984, for the Acorn Electron, Apple II series, Atari 8-bit family,
BBC Micro, Commodore 64, Dragon 32, IBM PC DOS, and ZX Spectrum.[5][11] The game was made
available in text-only cassette formats and disk formats that include graphics. The game's release
was accompanied by a comic similarly titled Questprobe, with the first issue centering on Durgan
the Philosopher, who tricks the Hulk into saving his doomed planet.[7] According to Adventure
International U.K. managing director Mike Woodruffe, many wholesalers had no provisions for
distributing comics, and so were not able to supply retailers with it. Because of this, Adventure
International decided to reduce the size of subsequent issues in order to package the comics along
with the games.[10]
Due to the bankruptcy of Adventure International in 1986,[12] the Questprobe series was cancelled
after three games.[5] That same year, the Hulk installment was re-released by U.S. Gold under its
"Americana" budget line.[13]
Reception
Reception
Review scores
Publication Score
Crash 8/10[14]
Zzap!64 65%[15]
inCider [17]
Run B[7]
Reception of the original release of Questprobe featuring The Hulk was generally positive, with the
visuals receiving particular acclaim. The White Wizard of Personal Computer Games regarded the
graphics as excellent, but was also thankful for the option to toggle them off to decrease loading
times.[18] Steve Gould of Page 6, deeming the game "the best Graphic Adventure of any kind that I
have seen", commended the size and detail of the visuals as well as the elimination of flickering in
comparison to past graphic adventure titles.[4] Derek Brewster of Crash praised the graphics for
their rich detail (singling out the transformations between Banner and the Hulk) and fast loading
times.[14] Noel Williams of Micro Adventurer acknowledged the graphics as attractive, but
considered them to fall short of those of other software companies. He appreciated the
illustrations' stylistic accuracy to the comics as well as the close-up images of the game's collectible
items. However, he was annoyed that the transformation from the Hulk to Banner slowed the
gameplay's pacing.[10] John Jermaine, writing for Run, was pleased by the accuracy of the visuals
to the comics and admired the artistry of the backgrounds.[7] Brewster and Tony Hetherington of
Computer Gamer singled out the transformations between Banner and the Hulk as their favorite
images.[14][16]
The White Wizard, while observing that the game design was primitive, considered it to be
"furiously addictive" nonetheless.[18] Gould appreciated the gameplay's "devious moves and hidden
dangers" along with the lack of negative consequences for dying.[4] Brewster criticized the
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repetitive gameplay, which he said was exacerbated by the identical interiors of the domes. [14]
Williams regarded the ZX Spectrum version as unfriendly due to its faulty parser, judged the
presentation of the screen messages as crude, and was irritated by the game's commercialism,
citing the game's tendency to advertise a hint book when "help" is entered.[10] Jermaine liked the
concept of gaining and controlling the Hulk's powers, and considered the game to be the best
graphic adventure he has played, but was disappointed by the absence of audio.[7] Tom Benford of
Commodore Power/Play said "If you're an experienced adventure game aficionado, The Hulk is a
must-have. If you're new to this sort of gaming, it will make an excellent entry program into the
world of adventure games."[19] Brain J. Murphy of inCider said "Based on the fun I've had and the
fun yet to come, I recommend you take a look at the Hulk episode of Questprobe."[17]
The budget re-release's reception was more mixed. Hetherington acknowledged the high difficulty,
but proclaimed The Hulk to be the best Questprobe entry due to the character's simple set of
powers.[16] The White Wizard, writing for Zzap!64, remarked that the game's design had become
antiquated since its original release, citing its two-word input, limited vocabulary, and illogical
puzzles.[15] A reviewer for ZX Computing Monthly lambasted the game's design and programming
as poor, and remarked that the visuals have not aged entirely well. The reviewer added that while a
few of the puzzles were fun, they were made harder by the aforementioned faults.[13]
References
Citations
1. Adams 1984, p. 3.
2. Adams 1984, p. 4.
3. Adams 1984, p. 6.
4. Gould, Steve (August 1984). "The Software Reviews: Quest Probe – The Hulk" (http
s://archive.org/details/Page_6_Magazine_10/page/36/mode/2up). Page 6. No. 10.
pp. 37–38.
5. Kalata, Kurt (July 14, 2019). "Questprobe Featuring The Hulk" (http://www.hardcore
gaming101.net/questprobe-featuring-the-hulk/). Hardcore Gaming 101. Archived (h
ttps://web.archive.org/web/20190718201951/http://www.hardcoregaming101.net/q
uestprobe-featuring-the-hulk/) from the original on July 18, 2019. Retrieved
September 14, 2021.
6. Adams 1984, p. 7.
7. Jermaine, John (January 1985). "Software Gallery: Questprobe: The Hulk" (https://ar
chive.org/details/run-magazine-13/page/n15/mode/2up). Run. No. 13. IDG
Communications. p. 14.
8. Gould, Steve (August 1984). "Scott Adams Interview" (https://archive.org/details/Pa
ge_6_Magazine_10/page/18/mode/2up). Page 6. No. 10. p. 19.
9. Adventure International (May 1, 1984). Questprobe featuring The Hulk
(Multiplatform). Level/area: Opening credits.
10. Williams, Noel (September 1984). "Adventure International: The Incredible Hulk" (ht
tps://archive.org/details/MicroAdventurer11-Sep84/page/n7/mode/2up). Micro
Adventurer. No. 11. Sunshine Books. pp. 8–9.
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Bibliography
Adams, Scott (1984). The Questprobe Series #1: The Incredible Hulk instruction
manual (https://archive.org/details/vgmuseum_ai_hulk-manual/mode/2up).
Adventure International.
External links
Questprobe featuring The Hulk (https://www.mobygames.com/game/hulk) on
MobyGames
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