Elizabeth Cross 0 0: Points

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Character Name Tokens of Heroism Character Summ

0/0
Player Name Eainix Size Medium Age
Elizabeth Cross
Character Race Human Height Weight Available Total
Power Trait Bonus Total
Combat 20 2 2 Current Maximum Temporary P
/
Hearts 4 04 9 HP
Athletics 10 1 0 HP 16 16 & Damage

/
Civilization 10 1 0
Fortitude 10 1 0 SP 8 8 &
/
Intimidate 10 1 0
Mechanics 50 5 14 MP 16 16 &
Smithing 50 5 14

Wisdom Trait Bonus Total #NAME? 12 #NAME? 11


Willpower 50 5 14 Defense Concentration Evasion Vitality
Magic 4 04 9
Arcana 20 2 2 Movement Types Natural Walker, Unnatural Climber, Unnatural Swimmer
Perception 10 1 0
Requires: Any
Influence 10 1 0 Lift
Perform 20 2 2 Speed 6 V. Jump 1 1HE 25 2HB 75
Melee Weapon,
except
Defensive
Discipline 20 2 2 1.333333333 weapons
or empty hands
Enchanting 10 1 0 Vulerability #NAME? 1HB/2HE 50 Place 2HI 100
H. Jump 2 descriptions of Range: Self
Reactions within Use
notes. Requirement:
Courage Trait Bonus Total Immunities 1.5 You are hit by a
Line, Melee, or
Sweep attack
Effect: Reduce
the damage
received by
50%, after
Place or empty hands
descriptions of Range: Self
Reactions within Use
notes. Requirement:
You are hit by a
Line, Melee, or
Accuracy 3 03 5 Reactions Sweep attack
Stamina 2 02 2 Resistances 0 Parry Effect: Reduce
the damage
Nature 10 1 0 received by
50%, after
Agility 30 3 5 Status Effects 0 applying
Command 10 1 0 Defense.

Insight Remove
1 0 counter
1 0 0
after initial
Guile character
10 1 0
creation.
Cooking 10 1 0 0
Stat Tokens 0 / 80
Weapon #1 Weapon #2
Equipment
Belt / Hands (Twili) Name Beam Pistol RNK 1 Name Nanites RNK 1 Name

4 2 6 4 2 6
H ACC 4 ATK -1 CRIT 12 DUR 6 / #NAME? ACC 4 ATK -1 CRIT 12 DUR 6 / #NAME? ACC
#NA #NA #NA #NAME? #NA #NAME? #NA #NA #NA #NAME? #NA #NAME? #NA
H Type (Placeholder) Material (Placeholder)
Enchantment
Rank
Type (Placeholder) Material (Placeholder) Type

B Style (None) Enchant (None) Style (None) Enchant (None) Style

B Head Armor

T Name Weight C
Enchantment
Rank

T Defense #NAME?
Enchant (None) RNK

To have a
second
Companions Body Armor
Companion, the
"Three's
Company" Feat
is required.

Character Visual
To have a
second
Companion, the
Name "Three's
Statblock
Company" Feat
Name Combat Vest Weight L
is required.

Defense #NA Enchant (None) RNK 1 Character Visual


Other Allies
Name Speciality Legs Armor

Name Combat Boots Weight L

Defense #NAME?
Enchant (None) RNK 1

Group Name
Place
descriptions of
Input instances Spells within
of Spent, Burnt, notes.
Character Summary Attacks
and Bound Spells Cost
points. Delete
Name Blast Pistol Range 8 Kyameron's Splash 3
them or add
negative Sonar Vision 3
numbers when
To-Hit
you 7 healed
get Damage 1 Combat Scan 3
or effects end. Plasmarine's Orb 3
Points Name Nanites Range Magnesis 3
HP SP MP
Spent Bound Burnt Spent Bound Burnt Spent Bound Burnt To-Hit 7 Damage 4 Willpower

Name Kyameron's Splas Range

To-Hit #NA Damage 6 Willpower

Name Plasmarine's Orb Range

To-Hit #NA Damage 6 Willpower

Racial Abilities

Requires: Any Place


Melee Weapon, descriptions of
except Techniques
Defensive within notes.
weapons
or empty hands
Range: Self Techniques Cost
Use
Requirement:
You are hit by a
Line, Melee, or
Sweep attack
Effect: Reduce
the damage
received by
50%, after
or empty hands
Range: Self
Use
Requirement:
You are hit by a
Line, Melee, or
Sweep attack
Effect: Reduce
the damage
received by
50%, after
applying
Defense.
Roll: Agility and
Athletics v.
Vitality
Use
Requirement:
One empty hand
(for foes smaller
Weapon #3 Weapon #4 than you), or two
empty hands (for
foes your size).
You cannot
RNK Name RNK
grapple foes
2 1 3 2 1 larger
3 than you.
Effect: You
#NA ATK #NA CRIT 12 DUR / #NAME? ACC #NA ATK #NA CRIT 12 DUR / grapple
#NAME? the
target until
Roll: Accuracy the
#NA #NA #NAME? #NA #NAME? #NA #NA #NA #NAME? #NA #NAME? end
and Combatnext
of your v.
(Placeholder) Material (Placeholder) Type (Placeholder) turn.
Material (Placeholder)
Vitality While
Roll: Accuracy
grappled, the foe
Effect:
and AgilitySelect v. Place
is
one Distracted
item thatby the
Place character Concentration
you and Halted. descriptions of
(None) Enchant (None) visual within box.
Style (None) Enchant (None) target
Use currently Feats within
When
Roll:
has you
theirmove,
inCommand,
Requirement:
your foe At notes.
Influence,
Roll:
hands
least one ormoves
Combat on and
empty their
with
belt
Roll: you;
Intimidate
and Guile
(but not
Athletics each
v. in(10
Manuevers hand
square
+ Rank you
+ enter Feats
Vitality
Roll:
their
and Insight
Pack).
Combat &v.
They
Effect:
costs
Discipline an Take + an
Effect:
Perception
drop
Vitality
Roll: this The
Command item target
v. in Genius
Disarm type here item 5from
additional
Fortitude) Jury
the Rig
is
a Slowed
Concentration
random
Effect: The until
square
Roll:
and
& Intimidate
target's
Movement.
Range: Belttarget
Athletics
Perception v.
or
You
Grapple the
Effect:
and
v. putend
adjacent
is 4 Off- oftotheir
You
Intimidate
Concentration
Concentration learn v.
Roll: Special Pack
must
Auditory (but/ Visual;
repeat notthis
next
what
them.
Balance
Vitality
Effect: turn.
the until
Select
The the
target
Hobble (See Below) their
Arcana:
Trait
cannot hands).
check
3Agility Arcane
target at You
the
opponent
Roll:
beginning
Effect:
one ally
is Cursed Theyou is
untiland
oftarget
can
Range: must
Foes
beginning
Heroes have
made of of
thinking
Perception
their ofturn.
doing
v.
Low Blow is
see
the
Roll:
enough
Auditory / Visual magic,
every
Effect: 3next
pushed
and
end
turn
of
Accuracy
empty
energy,
The
1their
(as
targeta
next,
communicate
next
and at
Concentration
square turn.
Guile that
away v.
Minor Action hands
or
Freeother
willingly togives
Action); holdifit.
Menace moment.
Use
from
with.
Vitality2you.
That If they
Ifally
the
(To
Effect: You learn ephemeral
you
up. do
do this
not, or An
nowThey
Roll:
intend
Effect:
Roll: Agility
Requirement:
target has
unnoticed,
to
is
GuileThe
may
aattack and
Knack lay
target
and
first
Pickpocket information things.
you
down
Insight
you,
ally fail
6and
is
mounted, Also
it,
their
v.
the thearms,
Vitality
follow
target
they
for
is their
Blinded
Influence
Sneak upnextv.until
to To-
the
about the foe, covers
target
let
through
of
are an also undead
isThe
themselves
Effect: ontheir
attack, target
that
and
Hit
the roll
end
Concentration
target.) against
of
based on your foes:
released.
be
is takenBubbles,
Knocked
intention
within
dismounted If the
before
your and
that
next
Effect:
Special:foe.
turn. The(This
The target
roll and the Rank Ghini,
grappled
prisoner,
Prone.
the end
Movement
knocked Phantomtarget
or
ofProne. walk
their
does
cannot
foe’s not
DC allow
target
to resist
of the target foe, Ganon,
is
away
nextPushed
range. from
turn, Redead. away
youthe
them
you
gains to
with make
+4 attacks,
iforinthey a
per the table Civilization:
from
battle.
will be
Reaction you,Hard to
second
nor
combat attack
intentionally
or
below. Sentient,
use
Special:
Hit their
with
Effect: Themove
that
You
racter Visual against
cause
otherwise another
harm to
Range: Foes
beginning
Heroes
thinking
Perception
is pushed made of1of of
doing
v.
see
Roll:
enough and
Accuracyempty
Auditory / Visual magic,
every
Effect:
next, energy,
turn
The
at away
Concentration
square that (as a
target
communicate
and
hands Guiletogives v. ifit.
hold
Minor Action or
Free
Use
fromother
willingly
moment. Action);
you. If they
Ifally
the
with.
Vitality
(To do That
this
Effect: You learn ephemeral
you
up.
Roll:
intend do
They not,
Agility
to may or An
and lay
Requirement:
target
now
Effect:
Roll: hasis
Guile
unnoticed, The aattack
Knack
target
and
first
information things.
you
down
Insight
you,
ally fail
is
mounted, and
theAlso
their
v.it, thearms,
Vitality
follow
target
they
for
is their
Blinded
Influence
Sneak up next
v.until
to To-
the
about the foe, covers
target
let
through
of
are an undead
isThe
themselves
Effect: attack,
also ontheir target
that
and
Push Hit
the roll
end
Concentration
target.)2 against
of
based on your foes:
released.
be
is taken
Knocked
intention
within
dismountedBubbles, If the
before
your and
that
next
Effect:
Special:foe.
turn.The (This
The target
roll and the Rank Ghini,
grappled
prisoner,
Prone.
the end
Movement
knocked Phantom target
or
ofProne. walk
their
Sand Attack does
cannot
foe’s not
4DC allow
target
to resist
of the target foe, Ganon,
is Pushed
away
next
range. from
turn, Redead. away
youthe
them
you
gains to
+4make
with attacks,
iforinthey a
Trip per the table Roll:
battle.
will 4Influence
Civilization:
from be
Reaction you,Hard to
second
nor
combat attack
intentionally
or
below. and
Special:
Hit Insight
Sentient,
use their
with
Effect: You Themove
that v.
racter Visual Coordinate against
cause
otherwise
2DC another
harm to
You may gain Concentration
humanoid
Standard
foe’s
attack.
to the If you
ally’s to foes,
actionresist
use
foe
you,
moving with
until the end
additional Effect:
such
to try2as
takes
a and
Reaction
square, The
a -2 push target
soldiers,
to the
Flirt Techniques
of their
erratically. next or
information is Distracted
bandits,
escape,
penalty
reduce
ally one or
you
for
their
squarerival
eachby
Spells, but does
Turn.
Predict about that you
Heroes:
must
of
attack’s
(in theuntil
2repeat
these the this
Garo,
damage, end
allow adirection
second
of
particular foe or Vaati,
you
of their
check
your Yiga
to
circumstances:
Resist next
choice), theturn.
Taunt Basic 2 Attack or
that foe’s assassins.
maintain
● Foe
damage
and takeis 2 your
in Peril
more
their
Maneuver
species, also Mechanics:
grapple.
● Foe
Compel Surrender Ranks.
place
against 3 –believes
Note
and
another that
based on the roll Automata,
they
“yelling
suffer have
the out little-
what
attack.
foe.)
Intercept result. Consult robots,
to-no
the foe
You 4
cannot statues,
chance
intends useto
the foe’s entry in and
win Ancient-built
the
to do” may
Reactions fightmake
Learn Lore theArcana
Bestiary for#NAME?
foes:
● FoeBeamos,
it change
against believes
this its
this information. Dark
you
mind,
attack, Train,
will
ifanditbeis itan
Special: You Gimos,
merciful
intelligent foe
automatically
may attempt
Consumable Effect this Guardians.

RankFoe
that
hits can
you.is of Any
Maneuver only Nature:
Rational
understand
effects Natural-
that your
occur
Dish (None) once per type of born a foes,
intelligence
words.
on subsequent such
foe in a given as plants
Minibosses
To-Hit check and gain
as
Elixir (None) battle. You may animals.
+2 tooftheir
part thatDC to
be allowed a Includes
resist also
attack sub-
second attempt if sentient
Compelling
automatically hit
new information humanoid
Surrender;
you, as well.
comes to light monsters:
Bosses gain +4.
during the battle. Bokoblin,
Other penalties Deku
Special, Roll: Baba, Gohma,
or bonuses may
The Trait used to Wolfos.
also apply, at
make this roll GM discretion.
depends on the
foe’s origins.
Place
descriptions of
Spells within
notes. Weapon Inventory, Slots: 5 Armor Inventory, Slots: 3 Tool Inventory, Slots: 3
Weapons Rnk. Dur. Armors Rnk. Dur. Tools Rnk. Dur.
Power Beam 1 0 Combat Vest 1 Pickaxe 1
Nanites (rod) 1 Combat Boots 1 Mallet and Chisel 1

Place
descriptions of
Techniques
within notes.
Number of slots
equal to your
Athletics score.
Ammunition Inventory, Slots: 1 Consumable Inventory, Slots: 5 Overflow Inventory, Athletics: 1
Ammunition Types Qty. Dish & Elixir Names Overflow Items Rnk. D./Q.

Place
descriptions of
Feats within
notes.

Place
descriptions of
Magical Songs
within notes.
Place
descriptions of
Magical Songs
within notes.

Magical Songs
Materials 0 1 2 3 4 5 Food & Critters Effect Rank Qty. Key Items
Ancient
Cloth
Metal
Monster Parts
Stone
Wood
0 1 2 3 4 5
Amber
Diamond
Emerald
Luminous Stone
Onyx
Opal
Ruby
Sapphire
Topaz

Rupees

Other Wealth

Background
Number of slots
equal to your
Athletics score.
Personality

Relationships

Place
descriptions of
Magical Songs
within notes.
Place
descriptions of
Magical Songs
within notes.

Appearance

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