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Wizard 20 LappiLuthra

CLASS & LEVEL PLAYER NAME


Fersys
Half-Elf Haunted One 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+5 Constitution +4 19 32 --
+0 • +11 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 20d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and
magic can’t put you to sleep

+4 Advantage Against Spells and Magical


Effects
Disadvantage on STR when not
DEFENSES HIT DICE DEATH SAVES

proficient with armor worn


18 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +4 Acrobatics DEX Sling
+6 PROFICIENCY BONUS
+5 P
+3

+11
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Deep Speech, Elvish

20 +0 Athletics STR
ABILITY SAVE DC
+2 Deception CHA
P +11 History INT
INTELLIGENCE
P +9 Insight WIS
30 ft. (Walking)
+5 +2 Intimidation CHA
P +11 Investigation INT
20 +3 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === level that deals damage, you can deal maximum
+3 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
damage with that spell. If you use this feature again
before you finish a long rest, you take 2d12 necrotic
Help, Hide, Ready, Search, Use an Object, damage (+1d12 per use of this feature) for each level
+5 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, of the spell after you cast it. This damage ignores
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object resistance and immunity.

+4 Stealth DEX === SPECIAL === Sculpt Spells


CHARISMA Arcane Recovery • 1 / Long Rest When you cast an evocation spell that affects other
P +9 Survival WIS
Once per day when you finish a short rest, you can creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
+2 choose expended spell slots to recover - up to a
combined level of 10, and none of the slots can be 6th
level or higher.
creatures automatically succeed on their saving
throws against the spell, and they take no damage if
they would normally take half damage on a successful
15 Overchannel • 1 / Other save.
When you cast a wizard spell of 1st through 5th
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +10 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +10 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
19 PASSIVE WISDOM (INSIGHT)

Greatclub +0 1d8 Bludgeoning Simple, Two-Handed


21 PASSIVE INTELLIGENCE (INVESTIGATION)
Sickle +0 1d4 Slashing Simple, Light

Darkvision 60 ft. Shocking Grasp +16 4d8 Lightning V/S

Unarmed Strike +6 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Fersys
Half-Elf Haunted One 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Darkvision • BR 39


* Potent Cantrip • PHB 117 You can see in darkness (shades of gray) up to 60 ft.
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s * Fey Ancestry • BR 39
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from You have advantage on saving throws against being
the cantrip. charmed, and magic can’t put you to sleep.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117 * Skill Versatility • BR 39
spellcasting modifier (Spell DC 19, Spell Attack +11) You can add your INT modifier (+5) to one damage roll You gain proficiency in two skills of your choice.
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a * Languages • BR 39
spellcasting focus. * Overchannel • PHB 118
When you cast a wizard spell of 1st through 5th level
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage
combined level of 10, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the
level or higher. spell after you cast it. This damage ignores resistance
and immunity.
| 1 / Long Rest • Special
| 1 / Other • Special
* Arcane Tradition • PHB 115
* Spell Mastery • PHB 115
| School of Evocation You can cast chosen 1st level and 2nd level spells at
their lowest level without expending a spell slot when
* Evocation Savant • PHB 117 you have them prepared. If you want to cast either
The gold and time you must spend to copy an spell at a higher level, you must expend a spell slot as
evocation spell into your spellbook is halved. normal.

* Sculpt Spells • PHB 117 * Signature Spells • PHB 115


When you cast an evocation spell that affects other You choose two 3rd-level spells and always have them
creatures that you can see, you can choose a number prepared and they don’t count against the number of
of them equal to 1 + the spell’s level. The chosen spells you have prepared. Once per short rest, you can
creatures automatically succeed on their saving throws cast each of them once at 3rd level without expending
against the spell, and they take no damage if they a spell slot.
would normally take half damage on a successful
save.
=== HALF-ELF RACIAL TRAITS ===
| Special
* Ability Score Increase • BR 39
* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Ink Pen 1 --

Ring Mail 1 40 lb. Parchment (one sheet) 10 --

SP 0 Dagger 1 1 lb. Backpack 1 5 lb.

Dagger 1 1 lb. Chest 1 25 lb.


EP 0 Greatclub 1 10 lb. Crowbar 1 5 lb.

Sickle 1 2 lb. Hammer 1 3 lb.


GP 0 Cloak of Protection 1 -- Holy Water (flask) 1 1 lb.

Medallion of Thoughts 1 -- Manacles 1 6 lb.


PP 0 Ring of Protection 1 -- Mirror, Steel 1 0.5 lb.

Ring of Spell Storing 1 -- Oil (flask) 1 1 lb.


WEIGHT CARRIED

120.5 lb. Robe of the Archmagi 1 -- Tinderbox 1 1 lb.

ENCUMBERED Ioun Stone of Protection 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Wand of the War Mage, +3 1 -- Ring of Spell Storing 1 --

PUSH/DRAG/LIFT Book 1 5 lb. Robe of the Archmagi 1 --

0 lb. Ink (1 ounce bottle) 1 -- Wand of the War Mage, +3 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 20 LappiLuthra
CLASS & LEVEL PLAYER NAME
Fersys
Half-Elf Haunted One 355,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Torch 3 3 lb.

Wand 1 1 lb.

Little Bag of Sand 1 --

Small Knife 1 --

Stake (Wooden) 9 --

Holy Symbol 1 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Fersys
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t run from evil. Evil runs from


me.
I live for the thrill of the hunt.
I put no trust in divine beings.
PERSONALITY TRAITS

I kill monsters to make the world a


safer place, and to exorcise my own
demons. (Good)
IDEALS

I keep my thoughts and discoveries in a


journal. My journal is my legacy.

BONDS

I assume the worst in


people.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 21 +16
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Wizard +16 1A Touch V,S Instantaneous PHB 275 V/S

O Thunderclap Wizard CON 21 1A 5 ft. S Instantaneous EE 168 S

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Thunderwave Wizard CON 21 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Burning Hands Wizard DEX 21 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Thunderwave Spell Mastery CON 21 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

=== 2nd LEVEL === 3 Slots OOO

O Blur <C> Wizard -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Darkness <C> Wizard -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

O Levitate <C> Wizard CON 21 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Shatter Wizard CON 21 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Darkness <C> Spell Mastery -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 3 Slots OOO

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

P Lightning Bolt Wizard (Always Prepared) DEX 21 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Phantom Steed [R] Wizard -- 11m 30 ft. V,S 1 hour PHB D: 1h, V/S

P Blink Wizard (Always Prepared) -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

P Lightning Bolt Signature Spells (Always Prepared) DEX 19 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 1/SR, 100 ft. Line, V/S/M

P Blink Signature Spells (Always Prepared) -- 1A Self V,S 1 minute PHB 219 1/SR, D: 1m, V/S

=== 4th LEVEL === 3 Slots OOO

O Greater Invisibility <C> Wizard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Banishment <C> Wizard CHA 21 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Blight Wizard CON 21 1A 30 ft. V,S Instantaneous PHB 219 V/S

=== 5th LEVEL === 3 Slots OOO

O Telekinesis <C> Wizard -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 D: 10m, V/S

O Cone of Cold Wizard CON 21 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M

O Wall of Force <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 285 D: 10m, V/S/M

=== 6th LEVEL === 2 Slots OO

O Chain Lightning Wizard DEX 21 1A 150 ft. V,S,M Instantaneous PHB 221 V/S/M

O Freezing Sphere Wizard CON 21 1A 300 ft./60 ft. Sphere V,S,M Instantaneous PHB 60 ft. Sphere, V/S/M

=== 7th LEVEL === 2 Slots OO

O Forcecage Wizard CHA 21 1A 100 ft. V,S,M 1 hour PHB 243 D: 1h, V/S/M

O Prismatic Spray Wizard DEX 21 1A Self/60 ft. Cone V,S Instantaneous PHB 267 60 ft. Cone, V/S

=== 8th LEVEL === 1 Slots O

SPELLS

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INT 21 +16
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Antimagic Field <C> Wizard -- 1A Self/10 ft. Sphere V,S,M Concentration, up to 1 hour PHB 213 D: 1h, 10 ft. Sphere, V/S/M

O Sunburst Wizard CON 21 1A 150 ft./60 ft. Sphere V,S,M Instantaneous PHB 279 60 ft. Sphere, V/S/M

=== 9th LEVEL === 1 Slots O

O Time Stop Wizard -- 1A Self V Instantaneous PHB 283 V

SPELLS

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