Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Druid 4 LappiLuthra

CLASS & LEVEL PLAYER NAME


Kututu Sani Barani
Water Genasi Noble 2,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 16 35 --
-1 • +3 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
9
+1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +5

+1
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

17 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Playing Card Set
+1 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
+5 Insight WIS Celestial, Common, Druidic, Primordial
30 ft. (Walking), 30 ft. (Swimming)
+1 +1 Intimidation CHA
+1 Investigation INT
12 +5 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +5 Perception WIS


+1 Performance CHA === ACTIONS === points, or die).
+5 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Wild Shape • 2 / Short Rest


CHARISMA As an action, you can magically assume the shape
P +7 Survival WIS
of a beast that you have seen before twice per short

+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 2 hours before


13 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Greatclub -1 1d8-1 Bludgeoning Simple, Two-Handed

Scimitar +2 1d6 Slashing Martial, Finesse, Light


15 PASSIVE WISDOM (INSIGHT)

Shillelagh +7 1d8+5 Bludgeoning D: 1m, V/S/M


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 4 LappiLuthra
CLASS & LEVEL PLAYER NAME
Kututu Sani Barani
Water Genasi Noble 2,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===


* Circle Spells • PHB 68
* Hit Points • PHB 65 You gain access to circle spells for your associated
land. A circle spell counts as a druid spell, you always
* Proficiencies • PHB 65 have it prepared, and it doesn’t count against the
number of spells you can prepare each day.
* Druidic • PHB 66
You know Druidic, the secret language of druids. * Wild Shape Improvement • PHB 66
While using your Wild Shape feature, you can
* Spellcasting • PHB 66 transform into beasts of CR 1/2 or lower that don't
You can cast prepared druid spells using WIS as your have a flying speed.
spellcasting modifier (Spell DC 15, Spell Attack +7)
and prepared druid spells as rituals if they have the * Ability Score Improvement • PHB 67
ritual tag. You can use a druidic focus as a spellcasting
focus.
=== WATER GENASI RACIAL TRAITS ===
* Wild Shape • PHB 66
As an action, you can magically assume the shape of * Ability Score Increase • EE
a beast that you have seen before twice per short rest.
* Acid Resistance • EE
You can stay in beast shape for 2 hours before You have resistance to acid damage.
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit * Amphibious • EE
points, or die). You can breathe air and water.

| 2 / Short Rest • 1 Action * Swim • EE


You have a swimming speed of 30 feet.
* Druid Circle • PHB 67
* Call to the Wave • EE
| Circle of the Land (Coast) You know the shape water cantrip. You can cast
create or destroy water (2nd) once per long rest. CON
* Bonus Cantrip • PHB 68 is your spellcasting ability.
You learn one additional druid cantrip of your choice.

* Natural Recovery • PHB 68


Once per long rest during a short rest, you choose
expended spell slots to recover. The spell slots can
have a combined level of up to 2, and none of the slots
can be 6th level or higher.

| 1 / Long Rest

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Shirt 1 20 lb. Herbalism Kit 1 3 lb.

Chain Shirt 1 20 lb. Wooden Staff 1 4 lb.

SP 0 Chain Mail 1 55 lb. Small Knife 1 --

Greatclub 1 10 lb.
EP 0 Scimitar 1 3 lb.

Ink (1 ounce bottle) 1 --


GP 10 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Clothes, Common 1 3 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

177 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

0 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kututu Sani Barani Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

There’s nothing I like more than a


good mystery.
I’m willing to listen to every side of
an argument before I make my own
PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

My life’s work is a series of tomes related to a


specific field of lore.
I will face any challenge to win the approval of
my family.
BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Shillelagh Druid +7 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

O Thunderclap Druid CON 15 1A 5 ft. S Instantaneous EE 168 S

O Shape Water Water Genasi -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Poison Spray Druid CON 15 1A 10 ft. V,S Instantaneous PHB 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Animal Friendship Druid WIS 15 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Create or Destroy Water Water Genasi -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 1/LR, Ext. Area: 35 ft., 30 ft. Cube, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +7 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 15 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Druid WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Mirror Image Druid (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

P Misty Step Druid (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

O Moonbeam <C> Druid CON 15 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Dust Devil <C> Druid STR 15 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 15 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like