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Republic of the Philippines

CAMARINES NORTE STATE COLLEGE


F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ

BADMINTON
Learning Material

CNSC-OP-VPA-01F11 Page 1 of 9
Revision: 0
Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ

FUNDAMENTAL SKILLS AND DRILLS

“Champions keep playing until they get it right.” - Billie Jean King
LEARNING TARGETS
 What is a grip?
 What are the types of grip to use in the badminton game?
 How to execute proper gripping in playing the game?

EXPAND YOUR KNOWLEDGE

A good badminton game starts with how you hold your racket which is the most important
fundamental step. A good grip on badminton rackets can reduce injuries, increase the range of shots
and produces more efficient hits.
A player may get carried away with the game that the first essential thing to do is forgotten
hence results in poor performance and multiple mistakes during game. Incorrect grip will limit the
range of strokes required in a dynamic badminton game.

GRIP- Badminton is a very important sport that is quite different from other racket games like tennis or
table tennis. A wrist snap is very important for proper play so the grip must be held in such a way that
the greatest amount of wrist action is possible.

Kinds of Grip:
1. Forehand Grip- This is popularly called the
handshake grip for it means the palm to be parallel to the
face of the racket.

Guidelines to Insure a Proper Forehand Grip:


a. Grasp the handle while the racket is at right angle
to the ground.
b. Wrap the thumb around the inside of the hands.
c. Close the hand around the handle and spread
fingers slightly.
d. Make a “V” with thumb and forefinger exactly on
top of the handle.
e. Relax hand until grip feels comfortable.
f. Wrist should be free to swing the racket easily.
SOURCE: https://afiqyadinsport.weebly.com/grip.html

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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ

2. Backhand Grip- This slightly modified version of the forehand


grip. It can be varied depending on the type of shot being hit.

Guidelines to Insure a Proper Backhand Grip:


a. Begin with a forehand grip, turn your hand one level (slant or
inclination) in the direction that will place more of the thumb
behind the wide back surface.
b. Place the inside edge of the thumb on the narrow level at the
top back of the grip when hitting returns.
c. Place the thumb print on the wide back surface of the grip
when making net shot or front court or when executing the
short backhand service.
SOURCE: https://afiqyadinsport.weebly.com/grip.html

BASIC SHOTS AND DRILLS

“If we dare to win, we should also dare to lose.” – Lee Chong Wei

LEARNING TARGETS
 What are the basic shots and drills in Badminton?
 How do these shots and drills must be executed?

EXPAND YOUR KNOWLEDGE

Knowing the basic strokes and techniques in Badminton are the very first things that a player
should learn in order for him to become skilled in this field. Once he mastered these skills, he can
move to the next level of learning and developing new techniques to improve his skills, and may
become a professional player in the future.

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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ
A. The Drop Shot

The drop shot is usually played with an overhead


stroke, so that shuttle passes over the net as close as possible
to the net cord, and lands in the forecourt. A drop shot can be
aimed at either corner of the forecourt and can be hit with a
sidearm stroke, or with an underhand stroke.

The drop shot is used to draw an opponent toward the


net from the backcourt, or to move the opponent from corner to
corner. The success of a drop shot depends upon the pace of
the shuttle, the ability of the player to set a deceptive picture of
the nature of the shot to be played, and the position of the
opponent. If properly played, the opponent is left with few
choices, all of which cause the shuttle to be hit upward.

The forehand overhead drop shot is stroked exactly like the, with the exception that contact with the
shuttle is made in front of the shoulder at approximately 45 degrees so that the shuttle is directed downward.
The pace of the shot is controlled by reducing the racked head speed. The backhand overhead drop shot is
stroked just like the clear with the same exceptions as the forehand.

B. The Drive

The drive is a shot that is stroked with a sidearm motion, so that the shuttle passes over the net as
close to the net cord as possible, parallel to the sidelines and to the floor. The drive can be used when an
opponent is well to one side of the court in doubles when it can be hit just beyond the net payer and not quite
so far as the opponent in the back court. Usually, the drive is hit parallel to the sideline rather than cross-
court, because cross-court shots take longer to cross the court, giving the opponent time to intercept the shot,
and make another shot. A drive can be used advantageously in doubles, either crosscourt if it is aimed to go
between the opponents, or parallel to the sideline, if it is aimed to go between the opponents.

The forehand and backhand drives are stroked from the basic positions with, as stated earlier, a
sidearm motion with the racket face perpendicular to the flight of the shuttle. The pace of the shot, again, is
controlled by the racket head speed. If contract with the shuttle will be made below the level of the net cord,
the racket face will be slightly open so that the resulting flight of the shuttle will carry it over the net.

CNSC-OP-VPA-01F11 Page 4 of 9
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ
C. The Smash

The smash is the main point-getting shot in the game.


Usually, it is hit with an overhead stroke and is hit as hard as and
as a sharp angle as possible. The angle available to the player
depends upon the height of the shuttle and its closeness to the
net.

The forehand and backhand smash are hit the same, as


all overhead racket speed as possible. The angle of the racket
head is approximately 45 degrees, with the perpendicular and in
front of the racket (dominant) side shoulder. More experienced
player jump to execute the smash, especially on the forehand.
This enables them to contact the shuttle at a greater height which
permits a sharper downward angle to the shot, than if they are to
remain on the floor during the execution of the shot.

D. Clear

A clear shot can be used defensively or


offensively. A defensive clean can be used (a) to gain
time to get back in position to continue play, (b) when
an opponent cannot plan an effective return from such
a long shot, (c) when a more effective stroke cannot be
played, and (d) when one is parrying with an opponent
to find an opening. While the attacking clear is used
when the opponent is (a) out of position (away from
center of the court on (away from center of the court
position), or (b) moving toward the net.

The trajectory of the defensive clear is high and deep, so the peak of the shuttle’s flight is as close as
possible to the baseline and falls straight down. The trajectory of the attacking clear is flatter and the shuttle
moves faster. The player should aim the shot, so the shuttle passes just high enough over the opponent’s
head, that recovery is difficult, even by jumping.

To hit a clear, the player assumes the basic stroking position. As the racket passes through the hitting
arc, the shuttle is contracted with the arm fully extended directly over the shoulder. The racket head is tilted
or slanted backward. The direction of the shuttle’s flight is controlled by the angle of the racked head relative
to the vertical at the point of the contact. When hitting an underhand clear, the player puts the right foot
forward.

For the backhand clear, the player assumed the basic backhand position. The player’s elbow points
hitting an underhand clear, the right foot is put forward. For the backhand clear, the player assumes the basic
backhand position. The player’s elbow points upward as the racket is brought through the hitting arc. Contact
with the shuttle is made over the racket (dominant) side shoulder with the racket head tilted slightly backward.

CNSC-OP-VPA-01F11 Page 5 of 9
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ
E. Footwork

In normal playing conditions the shuttle is seldom hit when a player is standing. Therefore, one has
to get himself in a position to strike the shuttle well. This is especially true in singles, where one has to move
from a center-of-the-court position (sometimes called home base), to each of the four corners, and return to
the basic footwork necessarily, move horizontally to the forehand and backhand sides, to the forehand and
backhand corners of the forecourt, and to the deep forehand and backhand corners.

To move from the center-of-the-court position to the forehand sideline, the player should:
1. take a short step with the racket foot toward the same sideline as you put it down;
2. take a cross-over step with the off-racket foot, putting the body in the hitting position;
3. make a simulated stroke;
4. after stroking, push off with the off-racket foot and return to the original position.

To move from the center-of-the-court position to the Backhand, the player should:
1. take a short step with the off-racket foot toward, the same sideline, pointing the toe
toward, the sideline as one put, it down;
2. take a cross-over step with the racket foot, putting the body in a hitting position;
3. make a simulated stroke
4. push off with the racket foot and return to the original position.

Move from the Center-of-the-


Court Position to the Forehand
Sideline

To move from the center-of-the-court position to the Forecourt Forehand Corner,


the player should:
1. take a short step forward with the racket foot toward the corner;
2. cross-over with the off-racket foot in the same direction, placing that foot on or
about the short service line;
3. bring the racket foot forward and plant it in a position to support the player’s weight
while extending the racket forward.
4. make a simulated stroke;
5. push off with the front foot and return to central location.
Move from the Center-of-the-
Court Position to the Backhand
Sideline

To move from the center-of-the-court position to the Backhand Forecourt Corner,


the player should:
1. cross-over the off-racket foot with the racket foot in the direction of the corner;
2. step in the direction of the corner with the off-racket foot, and place that foot on or
about the short service line;
3. step with the racket foot toward the corner, finishing in a lunge position;
4. make a simulated stroke, then push off with the racket foot and return to the original
position.
Move from the Center-of-the-
Court Position to the Forecourt
Forehand Corner
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ

To move from center-of-the-court position to the deep forehand corner, the player
should:
1. pivot on the ball of the off-racket foot and step in the direction of the back corner
with the racket foot;
2. continue to the back corner by bringing the off-racket foot to the racket foot;
3. continue this process until the racket foot is in the back alley, close to the baseline;
4. make a simulated stroke;
5. return to the center-of-the-court position with short running steps beginning with the
racket foot.
Move from the Center-of-the-
Court Position to the Backhand
Forecourt Corner

In moving from the center of the court position to the deep backhand corner, the player
should:
1. pivot on the ball of the racket foot and step towards the corner with the off-racket
foot;
2. continue to the back corner by bringing the racket foot to the off-racket foot;
3. continue this process until the off-racket foot is in the alley close to the baseline;
4. make a simulated stroke;
5. return to the center-of-the-court position with short running steps beginning with the
off-racket foot.
Move from the Center-of-the-
Court Position to the Deep
Forehand Corner

The importance of the footwork drills cannot be emphasized enough. Strokes


cannot be produced well if the body not in a positive conditions, is to be able to move the
feet into the proper position. As skill increases, the movement patterns can be modified
(for example, hitting from an open position). But a beginner is much better off staying with
the basics.

Move from the Center-of-the-


Court Position to the Deep
Forehand Corner

CNSC-OP-VPA-01F11 Page 7 of 9
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ

BADMINTON STRATEGIES

“Success isn’t given. It’s earned. On the track, on the field, in the gym. With blood, sweat, and the
occasional tear.” – Anonymous

LEARNING TARGETS
 How do the basic skills must be executed?
 What are the techniques in winning the badminton game?

EXPAND YOUR KNOWLEDGE

There are many mental and physical elements involve in making individual actions to perform
series of movements.

A player uses strategies in a deliberate way, either to win a point or to obtain the right to serve.
Strategy begins, perhaps, with a toss. Depending upon the environment (say, if windows at one end of
the floor affect the visibility of the shuttle), the winner of the toss may elect to choose the ends of the court
on which to begin plays, rather than elect to serve, even though points can be scored only while serving.
For strategies to be effective, the player must know the position of the opponent (s) in the
court as well as the player’s or team’s weaknesses. Some weaknesses, such as the inability to clear from
the deep backhand corner, are common to most players. Other weaknesses, such as inability to move
backward to return a deep serve or a flick serve, are more individualized.
Some of these weaknesses can be ascertained during warm-up periods or during a
tournament by observing a player’s match and critiquing the play. Any discernible weakness should be
exploited fully. Strategies for singles play are considerably different from those of doubles play.

Singles Play

Singles play is a competition that pits the endurance, skill, finesse, competitiveness, and
deceptiveness of one player against the same qualities of another. It is a game of deep clears, close drop
shots, subtle net play and when possible, point-winning smashes.

A play should keep in mind several fundamental principles while playing singles:
1. Try to maintain the center-of-the-court position.
2. Move to the shuttle as quickly as possible from the center-of-the-court position.
3. Try to look at the shuttle and strike it in the middle of the racket at the highest point possible.
4. Strike the shuttle as soon as possible.
5. Try to return to the center of the court position before the opponent play the return shot.
6. If getting to the center of the court position is not possible, stop while an opponent plays the shot
so that the opponent cannot take advantage of one’s movement.
7. Play the correct stroke. To do that, a player must have command of all the strokes. This is
accomplished by setting goals for each practice period.

Each player has a center-of-the-court position, approximately 4.5’ to 5’ from the short service
line. This position is at the bisection of a line drawn from the right and left singles sideline at the net to the
bisection of the left and right singles sideline, and the baseline.

CNSC-OP-VPA-01F11 Page 8 of 9
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines

College of Business and Public Administration


Summ

The object of the game is to try to keep the shuttle in play as


much as possible without making unforced errors, while wearing out the
opponent. This is accomplished by controlling the center-of-the-court
position as much as possible. At times, because of the strategies involved
in winning a point, a player will not return to the center-of-the-court position.

Play begins with the service. The server takes a position in the
service court close to the center line, approximately 3 ft. from the short
service line. To make the serve more effective, the player must decide
before serving where to place the service must considerate the court
position of the receiver and other pertinent information, before serving.

Position in the Service Court Close


to the Center Line

Appropriate returns for a serve to the deep center baseline include the
following:
1. A clear
2. An attacking clear
3. Smash or half-smash
4. A drop

An attacking clear should be played straight ahead.

Returns for a Deep Center Baseline

Attacking Clear Strategy


A return to point d(the deep forehand corner) would be less
of an alternative because the distance the shuttle has to fly is about 3’
farther, giving the server more time to get to the shuttle and stroke a
return.

The essence of singles is to direct a serve occasionally to


different locations, to use a low serve, a drive serve, or a flick serve to
keep the receiver off-balance, or as a change of pace. Tony Grice
narrated: “One day when I was playing, my opponent used a low serve.
When I asked him why he did that, he said he could see daylight under
my toes and I knew, therefore, that my weight was back on my heels.”
With this sharing, during play, use a variety of shots to move the player
around the court until the opponent makes a weak return that can be put
away.

REFERENCE:

Alvarez, M. N. (2010). Physical education 3: Individual / Dual sports. Mandaluyong City: Books
Atpb. Publishing

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