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Request Backup: A Correlational Study of Mobile Legends Usage and Social Well-Being Among Colleges Students of Pamantasan NG Cabuyao
Request Backup: A Correlational Study of Mobile Legends Usage and Social Well-Being Among Colleges Students of Pamantasan NG Cabuyao
PAMANTASAN NG CABUYAO
June 2021
INTRODUCTION
computers, mobile phones and the Internet, it is inevitable to avoid using these modern
devices to play games. Most people tend to play online/video games in their spare time
for fun and entertainment. Mobile Legends: Bang Bang is a mobile-based (MOBA). This
game is based on killing enemy heroes and destroying the enemy turrets. The team that
has destroyed the opponent's base turret will get the victory. Meanwhile, the COVID-19
epidemic has influenced people all across the world. Governments have tried to prevent
the spread of the virus by advocating "social distancing" all around the world, such as
keeping at least 6 feet (2 meters) away from anyone outside one's home. During COVID-
19, some studies examined the quality of people's social relationships and social
interactions. One of the main reasons that mobile games have made such an impact
during the pandemic, beyond being an inexpensive escape from reality, is their ease of
In the survey conducted by Philippine Consumer Gamer Insights on the same year,
18% of male and 16% of female in the age group 10-20 years old are active mobile
players. In the age group of 10-20, most of them are students ranging from late
elementary to early college stage. Mobile Legends Bang Bang was released in 2016 and
became very popular in Southeast Asia including Philippines. Mobile gaming has already
flowed into the modern Filipino culture as one of the favorite pastimes of Pinoys of
various ages, even before the COVID-19 pandemic. Quite a number of players have also
built careers around it, like content creator and game streamer. There are Filipino
players competing to be the best in the world within and outside the country. There are
also local gaming organizations that are world-renowned. Philippine local government
has been issuing professional licenses for Filipino players, and the country also included
it as a medal sport in the SEA Games. Meanwhile, social relationships in the Philippines
have been described as a “mosaic of personal alliances” molded out of “real kinship ties,
all over the word, communicate effectively with others, and maintain people and
strengthen social relationships. However, it can take a troll as it can increase isolation
students fail in their academic performance while some defect their social skills within
their family and their peers due to gaming addiction. All of these ideas point to the
The influences of playing mobile legends in social well-being among Filipino’s men
and women, aged 18-21 years old have not been extensively studied, and little empirical
evidence has been gathered. This is a particular critical issue for adolescents in the
barangays.
RESEARCH PARADIGM
Figure 1 above is an Input-Process-Output (IPO) model that shows the flow of the study.
This research study aims to discover the if playing Mobile Legends correlates with social
well-being among men and women in the City of Cabuyao, Laguna. The input consists of
Level of Mobile legend usage, the social well-being of the respondents in terms of 5
components and the significant relationship of mobile legend usage and social well-
statistical treatment and data analysis. Lastly, the output of the study would be the
intervention.
STATEMENT OF THE PROBLEM
This research study aims to discover the if Mobile Legends usage correlates with
social well-being among men and women in the City of Cabuyao, Laguna. Specifically,
1.1 Course
1.2 Gender
5. Is there a significant relationship between mobile legends usage and social well-being
of the respondents?
HYPOTHESIS
The researchers want to determine the Social Well-being among men and women
and know its relationship to Mobile Legends usage. The following statements below are
Ho: There is no significant relationship between Mobile Legends usage and Social
Ha: There is a significant relationship between Mobile Legends usage and Social
Mobile Legends Players. This study will help the ML players to know that there is an
Students. This study can give them ideas and information about how Mobile legends
To the Family. This study will help them to have realization and to open up their mind
To the researchers. The study will help them to gain knowledge and to have realizations
regarding the Mobile legends and social well-being of men and women.
Future Researchers. The study will be serving as a guide for other researchers who
The main purpose of the study is to provide information regarding the relationship
of Mobile Legends usage to the Social Well-Being of men and women. The researchers
will limit the study to male and female students in Pamantasan ng Cabuyao and limits its
coverage on age 18 to 25 years old to determine the results of the research problem.
Furthermore, the results will serve just the variables measured on the identified
research locale. Due to pandemic caused by Covid-19 the researcher will use social
media as a field of research to gather data from the respondents. The researchers will
research design which only focuses on the relationship of two or more variables.
DEFINITION OF TERMS
Mobile Legends is a multiplayer online battle arena (MOBA) for iOS and Android devices
company based in Kuala Lumpur, Malaysia. The game was launched in 2016.
of needs. This stage occurs when a person is able to take full advantage of their
Social Coherence refers to the extent of connectedness and solidarity among groups in
society. It identifies two main dimensions: the sense of belonging of a community and
Social Integration the process by which separate groups is combined into a unified
society. Refers to our ability to make and maintain meaningful positive relationships and
regular contact with other people in our world – family, friends, neighbors and co-
workers. Good social wellbeing includes not only having relationships but also behaving
The MLBB Professional League is the Philippines' own Mobile Legends esports
league. It is divided into three stages: qualifying, regular season, and playoff round. The
league was officially established in 2018 and Aether Main was the Season 1 champion.
As of 2021, MPL-PH season 7 has officially ended and there were 10 teams namely Aura
PH, Bren Esports, Cignal Ultra, Execration, Laus Playbook Esports, Nexplay Esports,
Omega Esports, Onic PH, Work-Auster Force, and the champion Blacklist International.
These teams battled for a share of the USD 120,000 prize pool. The Philippines' first
professional ML league is televised live every Sunday for 13 weeks. The entire
tournament is streamed live on MLBB’s Facebook page, Youtube channel and Tiktok.
Social Acceptance
According to Lufkin (2020), even sitting alone for hours, gamers aren’t necessarily
isolated. With the rise of social media, gamers – particularly in Gen Z – have perfected
the art of building communities in and around video games. Gamers don’t just compete
with strangers on the internet, but forge genuine, enduring friendships. During the
pandemic, online games, particularly those that link you online with friends, has
exploded; for many, games over video chat have supplanted in-person happy hour
(Alamy, 2020). Gamers frequently remark that sharing a same interest can help them
form connections and relationships — so having a shared interest can be quite
beneficial socially (Kaye,2020). The idea of the bootcamp in mobile legends is to help
players understand the game in a new perspective and obtain the skills and confidence
they need to progress farther in the world of esports (PC gamer, 2017). This is where all
players lived & trained together. According to an article by Hellraisers (2017), the
positive sides that bootcamp brings to a team is team bounding and team building.
When you are in a bootcamp, you talk to your teammates a lot more than you normally
do, and you get to know each other better, which benefits you in-game. You live
together, eat together, and pretty much do everything as a group.
Social Actualization
Self-actualization is most often associated with Maslow; the term was first coined
by Kurt Goldstein. Goldstein described self-actualization as the process of
individualization or becoming “self", that is, the whole (that is, the individual's
understanding that oneself and the environment are two parts of a larger whole) and as
the main force driver of human behavior (Whitehead, 2017). Conley (2016) states there
are certain qualities that distinguish someone who is social-actualizing and self-
actualizing. According to Abe Maslow, a "peaker" (someone who is self-actualizing) has
a tendency to become lost in their passion for what they are doing. A social-actualizer
may similarly experience this loss of self, but the difference is that this person's purpose
is centered on a collective good rather than merely a personal one. David E. Starbuck
mention in his Culture Brief Series that Philippines is a collectivist society and individuals
tend to understand themselves as a part of a group.
In the Philippines, the gaming industry is expanding and getting more profitable.
Gamers that broadcast their content on social media, whether it's as simple as Among
Us or as sophisticated as Mobile Legends, Call of Duty, or League of Legends, have
become a huge thing. There are number of gamers have made careers out of it, such as
content creators and game streamers, in order to show off their creativity and talent on
social media platform. In an article by Manila Standard Showbiz (2021), Cong, alias
Lincoln Velasquez, began his career as a YouTube vlogger, posting parodies and comedic
sketches, then transitioned into gaming in 2018, when the online multiplayer battle
royale game Player Unknown: Battleground (PUBG) was at its peak of popularity. Since
then, Cong evolved into a gaming content maker, livestreaming his PUBG Mobile, Call of
Duty Mobile (CODM), and Mobile Legends: Bang Bang gameplays (MLBB). Another best
content creator is Bobong Gamer. He is a Cavite-based virtual game content creator. He
doesn’t show his face on camera. He, on the other hand, displayed his virtual avatars
in which they are all adorable. Dragon, Bobong, and Tikboy the pig forms the Team
Bobong Gamer. Despite the fact that he only exhibiting imaginary avatars,
he nevertheless able to provide the best gaming entertainment.
Social Contribution
The Covid-19 pandemic is severely challenging the Philippines. Even before this
pandemic when Taal Volcano blew up last January 2020 and spewed ash all over Luzon
(Laurel, 2020) and when typhoon Ulysses came to cause widespread flooding and power
outrange in some area of Luzon (OCHA, 2020). According to Philippine Daily Inquirer
(2020), all of these calamities and significant events affect million Filipinos to lost their
jobs. It impacted economies, livelihoods, public services and opportunities all
throughout the Philippines.
Moreover, if talking about bringing pride and honor to the country, the Philippines
earned the gold medal in the Mobile Legends: Bang Bang discipline at the 2019
Southeast Asian Games after a complete best-of-five grand final series versus Indonesia
at the Filoil Flying V Arena in San Juan City (Reyes, 2019). The purpose of such event is to
promote cooperation and enhancing relations among the countries in Southeast Asia,
the games are participated in by 11 countries: Brunei, Cambodia, Indonesia, Laos,
Malaysia, Myanmar, Philippines, Singapore, Thailand, Timor-Leste, and Vietnam
(Inocencio, 2019). Aside from that, after getting postponed because of the pandemic,
the Mobile Legends: Bang Bang Southeast Asia Cup 2021 (MSC 2021) is back. It became
one of the biggest MLBB tournaments this year (Elona, 2021). According to Astig.ph
(2021), it was the second time two Filipino teams competed in the tournament's grand
finale, which included some of the region's top squads, including teams from
Philippines, Indonesia, Singapore, Malaysia, Laos, Cambodia, Vietnam, and Thailand.
After dropping out of the upper bracket grand finals, Team Execration (Philippines)
pulled off a "Cinderella-run” and won the championship after beating Blacklist
International (Philippines). According to Jane J. Basas (2021), Senior Vice President and
Head of Consumer Wireless Business at Smart, they take pride in the fact that both
Filipino teams made it to the grand finals. More than setting the bar high for esports
success, they have surely inspired more gamers and fans to go all out on their passions
with a deeper purpose. With passionate and dedicated esports teams and athletes,
there’s no doubt that the future is bright for Philippine esports,”
Social Coherence
Social and group coherence involves the same principles as global coherence, but
in this case, it refers to alignment and harmonious order in the network of relationships
between individuals who share common interests and goals, rather than systems within
the body. Technology affects the way individuals communicate, learn, and think. It helps
society and determines how people interact with each other on a daily basis (Allen,
2019).
Social Integration
In an article of ABS-CBN news (2021), top names in the local Mobile Legends: Bang
Bang community hit back at homophobic comments directed against Blacklist
International captain Johnmar "OhMyV33nus" Villaluna. OhMyV33nus addressed the
incident in a Facebook post, thanking everyone for their support and explaining that he
felt compelled to come out since it may affect other LGBTQ+ individuals. The remarks
were addressed on the Tier One Entertainment Facebook page, which stated that the
esports community should be a safe environment for everyone, regardless of gender.
SYNTHESIS
The related literatures and studies reflected different ideas regarding Mobile
Legends Usage and Social well-being. It showed the following insights to the present
researcher’s study. According to Lufkin (2020) gamers aren’t necessarily isolated, even
sitting alone for hours. Gamers frequently remark that sharing a same interest can help
them form connections and relationships — so having a shared interest can be quite
beneficial socially (Kaye,2020). In the Philippines, gaming industry are become more
profitable, gamers like Cong, alias Lincoln Velasquez, he shows his creativity and talent
through game streaming. When it comes to social contribution, in the Philippines many
gamers used their talent in playing Mobile legends to support and help the victim of
calamities. A Pinoy gamer and streamer named CHoOx TV launched a fundraising
program called “Stars for a Cause” to help the quake victims in Mindanao (Nelz, 2019).
Technology affects the way individuals communicate, learn, and think. It helps society
and determines how people interact with each other on a daily basis (Allen, 2019).
Games like Mobile Legends are not just to give entertainment but also to educate
people in a variety of disciplines. In an article of ABS-CBN news (2021), top names in the
local Mobile Legends: Bang Bang community hit back at homophobic comments
directed against Blacklist International captain Johnmar "OhMyV33nus" Villaluna. Online
games like Mobile Legends create a unity and participation. The above-mentioned
proved that Mobile Legends Usage has significant relationship towards social well-being.
RESEARCH GAPS
Technology has always been a great help with our daily lives or tasks, it makes
almost everything a lot more easily than it should be and most of us rely to it more often
nowadays. It indeed plays a great role in school, work and social interaction but at some
point, it has a paradoxical effect on people’s well-being. It has enabled greater and
easier communication than ever before, while it also simultaneously creates a sense of
isolation, disconnection and discontentment too many of people.
Online gaming is one of the widely used leisure activities by many people and for
some people it is said that playing video games has number of reasons to be played, for
it can be a stress reliever, challenge and competition, relaxation, enjoyment, social
interaction, and even mentally escaping from the real world. Studies have also find out
that most of adolescents play online games to reduce stress and these seems to be their
escape to problems they deal. A lot of mobile games have been known nowadays,
Mobile Legends is one of the largest online games in the world and it is the most
explored game. We can also observe that a lot of people who play Mobile Legends are
influenced of other players, especially those top players who compete internationally.
Excessive usage of this game might have an effect to a person’s social well-being. A lot
of studies have also found out that increased time spent on playing mobile games
specifically Mobile Legends could lead to negative impact on a person’s ability to
communicate appropriately face-to-face with friends, family and peers.
In line with the statements above, excessive usage of mobile games such as
Mobile Legends somehow has a negative impact to a person’s social well-being. The
researchers see this problem specifically on adolescent men and women college
students in Pamantasan ng Cabuyao. Those are some of the problems the researchers
have notice in reviewing the literature.
Another thing that leads the researchers in conducting this study is the increasing
number of players using this game especially now during pandemic. The health impact
of Mobile Legends usage has not been widely studied, and there is little empirical
evidence on the impact of excessive usage of this mobile game on adolescent’s social
well-being. This is a particularly critical issue for adolescents ages 18 to 21 years old,
since they are the ones that are usually who spends most of their leisure times playing
mobile games. Intervention programs for this matter are needed to prevent users in
adopting such negative effects on their social well-being.
THEORETICAL FRAMEWORK
This section presents the most widely-accepted theories in relation to the variables
being examined. These existing concepts will guide the researchers in the existing
theories and their assumptions towards the variables being studied. Likewise, this study
will be grounded with the chosen theory to better conduct the analysis of results and
formulation of recommendations.
According to the World Health Organization, social well-being, like physical and
mental health, is an important aspect of health. It contributes in the improvement of
people's social efficacy, social performance, and quality of life. According to Keyes
(1998), social well-being is a significant indicator of the society's situation and
functioning. This comprises of a number of components that, when combined, show
whether and to what extent people are functioning effectively in their social life. It
might be as neighbors, coworkers, or citizens (Keyes, 1998). Keyes (1998)
operationalized and validated social well-being as a five-dimensional construct based on
the health model, namely, individuals' views of their integration into society (social
integration), acceptance of other people (social acceptance), society's coherence, and
social events (social coherence), of a sense of contribution to society (social
contribution), and of the potential and growth of society (social actualization). The
degree to which people believe they have something in common with those who make
up their social reality, the amount to which they attempt to create a true feeling of
belonging, and the degree to which they feel they belong to their community or society
is characterized as social integration (Keyes, 1998; Keyes & Shapiro, 2004). Social
acceptance of others may be seen of as the social counterpart of self-acceptance,
indicating that individuals have positive views of human nature, anticipate others to be
nice, and so feel at ease with them. The notion that one is an important member of
society with something valuable to contribute to the world is known as social
contribution. It encompasses people's perceptions that whatever they accomplish in the
world is appreciated by society and helps to the common good (Keyes, 1998). Similar to
the concepts of self-realization (Maslow, 1968), eudaimonia happiness (Waterman,
1993), and personal progress, social actualization captures ideals of growth and
development (Ryff, 1989). Individuals with a high level of social actualization are
optimistic about society's current state and future prospects; they see the collective
potential and feel that the world can change and better for individuals like themselves
(Keyes & Shapiro, 2004). The sense of the quality, organization, and operation of the
social world is defined by social coherence, which includes a desire to learn about the
world. Social coherence can be compared to individual coherence as defined by
Antonovsky and includes assessments that society is discernible, rational, and
predictable (Keyes & Shapiro, 2004) (Keyes, 1998).
CHAPTER III
RESEARCH METHODOLOGY
This chapter discusses the research methodology and design used by the
researchers in studying the Mobile legends usage and Social Well-being among Colleges
students of Pamantasan ng Cabuyao. Specifically, this chapter gives a discussion of the
research design, the research locale, sampling, instruments and procedures for data
collection and analysis. Ethical considerations were also discussed.
RESEARCH DESIGN
This study will be using a quantitative research method in studying the Mobile
legends usage and Social Well-being among Colleges students of Pamantasan ng
Cabuyao. This study will involve collecting and analysing quantitative data leading to
testing the hypotheses of the study and arriving at findings and conclusion through
statistical inferences. The variables Mobile legends usage and Social well-being were
measured using questionnaires designed to gather data.
RESEARCH LOCALE
The study was conducted at the city of Cabuyao, Laguna which is composed of 18
highly-urbanized barangays. Cabuyao is previously known as the "Richest Municipality in
the Philippines. It became city on August 4, 2012 and now known as “The Enterprise City
of the Philippines”. It is a first-class component city in the province of Laguna,
Philippines. And it is located at the country’s industrialized region. Its population as
determined by the 2015 Census was 308,745. Under supervision of Mayor Rommel A.
Gecolea since July 1, 2016.
SAMPLING DESIGN
The sample size of the respondents chosen by the researchers is male and female
college students in Pamantasan ng Cabuyao who are in age of 18 to 25 years old that
plays Mobile Legends. The researchers used probability sampling technique that means
every member of the population has chance of being selected. Simple random sampling
will be use by the researchers in which every individual has a chance to be chosen
randomly to participate in the study.
INSTRUMENTATION
The researcher will use one questionnaire for the study to determine the social
well-being of the PNC college students. The researcher will use a 34-item modified
version of Social Well-being Scale (SWBS). It will demonstrate the five-factor structure—
(1) Social Acceptance, (2) Social Actualization, (3) Social Contribution, (4) Social
Coherence and (5) Social Integration of social well-being. Questionnaire is in the form of
checklist using four (4) point Likert scale. A sample questionnaire will be presented to
the research adviser for comments and suggestions, and to the psychometrician to
validate if the questions are accurate for the data that we are aiming to gather.
DATA ANALYSIS
The responses to the questionnaires of the male and female PNC college students, age
18 to 25 years old from Pamantasan ng Cabuyao which is located in the City of Cabuyao,
Laguna. They were statistically analyzed with the data requirements of the study.
T-test – the researchers will use t-test to compare the average values of the
two data sets and determine if they came from the same population. It is used to
determine if there is a significant difference between the means of two groups,
which may be related in certain features.
Anova – the researchers will use a one-way ANOVA to compare two means
from two independent (unrelated) groups using the F-distribution. The null
hypothesis for the test is that the two means are equal. Therefore, a significant
result means that the two means are unequal.
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