Rainbow Six Rogue Spear (PC) - User Manual (English)

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SPECIAL OPERATIONS MANUAL

FOR HINTS AND TIPS,


CALL 1-900-288-2583
(CLUE)
$.95/min. Must be 18+ Touchtone Only

2000 Aerial Center


Suite 110
Morrisville, NC 27560 SPECIAL OPERATIONS MANUAL

www.redstorm.com
SPECIAL
OPERATIONS
MANUAL

© 1999 Red Storm Entertainment, Inc. All rights reserved. Red Storm Entertainment is a trade-
mark of Jack Ryan Enterprises, Ltd. and Larry Bond. Rogue Spear is a trademark of Red Storm
Entertainment. Rainbow Six is a trademark of Rubicon, Inc. All other brand names are trade-
marks or registered trademarks.

ROGUE SPEAR 1-0 WWW.REDSTORM.COM


CONTENTS CONTENTS
INTRODUCTIONS PLANNING PHASE (CONTINUED)
READINESS 4-5
OVERVIEW OF THE GAME 1-4
READY 4-5
FATIGUED 4-5
GETTING STARTED WOUNDED 4-6
MINIMUM SPECIFICATIONS 2-1
INCAPACITATED 4-6
INSTALL/UNINSTALL 2-2
KIA 4-6
WALKTHROUGH OF MISSION 1 2-4
BIO 4-6
PLANNING PHASE 2-4
STATS 4-6
ACTION PHASE 2-9
SPECIALTY SKILLS 4-7
ASSAULT 4-7
GAME MENUS DEMOLITIONS 4-7
SINGLE PLAYER 3-1
ELECTRONICS 4-7
NEW 3-2
GRENADES 4-7
DIFFICULTY LEVEL 3-2
SNIPER 4-7
RESUME 3-2
STEALTH 4-7
DELETE 3-2
PROFILE TRAITS 4-8
PRACTICE MISSION 3-2
AGGRESSION 4-8
BRANCH CAMPAIGN 3-2
LEADERSHIP 4-8
LONE WOLF 3-3
SELF-CONTROL 4-8
TERRORIST HUNT 3-3
STAMINA 4-8
VIEW MISSION RESULTS 3-3
KIT SELECTION 4-9
MULTIPLAYER 3-3
SAMPLE KITS 4-13
TRAINING 3-3
RECON KIT 4-13
FIRE AND MOVEMENT 3-4
ASSAULT KIT 4-13
ROOM CLEARING 3-5
SNIPER KIT 4-14
HOSTAGE RESCUE 3-5
BREACHING KIT 4-14
OPEN TRAINING 3-6
TEAM 4-15
TERRORIST HUNT 3-6
PLANNING 4-16
OPTIONS
MAP ORDERS 4-16
GAME 3-7
RECON 4-16
SOUND 3-8
ROSTER 4-17
GRAPHICS 3-9
ORDERS 4-18
ADVANCED 3-10
PLOTTING MOVEMENT 4-18
MULTIPLAYER GAME 3-11
WAYPOINT CONTROLS 4-18
MULTIPLAYER SERVER 3-11
MAP CONTROLS 4-19
JOYSTICK 3-12
GO CODES 4-20
REMAP KEYS 3-12
RULES OF ENGAGEMENT 4-21
REPLAYS 3-13
ASSAULT 4-21
CREDITS 3-13
INFILTRATE 4-21
QUIT 3-13
RECON 4-21
ESCORT 4-21
PLANNING PHASE BLITZ 4-21
BRIEFING 4-2
NORMAL 4-21
OBJECTIVES 4-2
CAUTIOUS 4-21
LIST OF ADVISORS 4-3
SPECIAL ACTIONS 4-22
INTEL 4-3
FLASHBANG ROOM 4-22
CATEGORY LIST 4-4
FRAG ROOM 4-22
SUBJECT LIST 4-4
BREACH DOOR 4-22
ROSTER 4-5

RAINBOW SIX 1-1 WWW.REDSTORM.COM ROGUE SPEAR 1-2 WWW.REDSTORM.COM


CONTENTS INTRODUCTION
PLANNING PHASE (CONTINUED) With the end of the Cold War and the stabilizing effects of the Super Powers,
terrorism has become one of the greatest threats to security in nations all
SNIPE 4-22 around the world. While terrorism has existed in some form for centuries, it
COVER 4-23 has become more effective with the development of the mass media and more
DEFEND 4-23 powerful with the proliferation of weapons of mass destruction.
ADDITIONAL 4-23
SAVE/LOAD PLAN 4-23 Terrorism involves illegal violent actions taken by a group of individuals in
WATCH MODE 4-24 order to further their ideology or beliefs. The word illegal is important. Since
EXECUTE 4-24 many terrorist organizations consider themselves armies, they do not have the
same legal status as a military of a recognized nation. In the past, terrorism
ACTION PHASE has relied on high profile acts committed to attract attention to them and their
INTERFACE 5-1 cause. With 24-hour world-wide television news networks, a single terrorist can
CINEMA WINDOW 5-1 shock the entire world by blowing up a daycare center or gunning down innocent
TARGETING RETICULE 5-2 bystanders.
ACTION BAR 5-4
SPECIAL ACTIONS 5-7 Fear is the main weapon of the terrorist. The fear that what was seen on tele-
CONTROL 5-8 vision can happen anywhere. While bloody and violent, most terrorist actions
FIRE AND MOVEMENT 5-8 were on a small scale, usually involving casualties of less than a few hundred.
VERTICAL MOVEMENT 5-8 Now terrorists can threaten entire cities or nations with weapons of mass
USING WEAPONS AND EQUIPMENT 5-9 destruction. Casualties in these cases would number in the millions.
DOORS AND OTHER OBJECTS 5-10
DYNAMIC TEAM CONTROL 5-10 In the recent past, governments have declared war on terrorist organizations
WATCH MODE 5-11 and their leaders. However, cruise missile attacks and other conventional mil-
ENDING THE MISSION 5-11 itary means have proved largely unsuccessful. Instead, a top secret organiza-
tion by the name of RAINBOW was created to deal with unconventional threats
MULTIPLAYER MODE with unconventional means.
CREATING A GAME 6-1
SETTING UP A GAME 6-3
PLAYER OPTIONS 6-4
SESSION OPTIONS 6-5 OVERVIEW
ADVERSARIAL GAMES 6-5
COOPERATIVE GAMES 6-7 In Rogue Spear, you must lead RAINBOW, a covert international counter-terror-
COMMUNICATING 6-7 ist team set up to combat terrorism around the world. As part of the operations
PLAY AFTER DEATH 6-7 assigned to you, you must select team members, outfit them with weapons and
MSN GAMING ZONE 6-8 equipment, plan the actions your team will take and then execute the mission
MPLAYER 6-10 to achieve the objectives. The game consists of 18 missions which are linked
together to form a campaign.
WEAPONS AND EQUIPMENT
PRIMARY WEAPONS 7-1 The Rogue Spear campaign takes place after the campaigns in RAINBOW SIX and the
SECONDARY WEAPONS 7-7 Eagle Watch Mission Pack. If you have played these previously, you will already
EQUIPMENT 7-9 be familiar with the game interface. However, review this manual as many changes
UNIFORMS 7-11 and additions have been made. There are new weapons, new operatives, new actions
and orders and much more.
DEFAULT KEYBOARD COMMANDS 8-1
Now don’t just sit there. Get going! You have the world to save.
TECHNICAL SUPPORT 9-1

CREDITS 10-1
SPECIAL THANKS 10-3

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GETTING
STARTED

ROGUE SPEAR 2-0 WWW.REDSTORM.COM


GETTING STARTED: MINIMUM SPECS GETTING STARTED: INSTALLING GAME
TO PLAY ROGUE SPEAR, YOUR COMPUTER MUST MEET THE FOLLOWING CRITERIA: INSTALLING THE GAME CONFIGURE ROGUE SPEAR
1. Start the Windows 95/98 operating During the installation process,
COMPUTER: Pentium 233 Mhz with MMX and 3D Hardware accelera- system. Rogue Spear will automatically scan
tion OR Pentium II 266 Mhz (software rendering) your system for any available sound
2. Insert the Rogue Spear CD into your and 3-D graphic accelerator cards.
MEMORY: 32 MB RAM Required (64 MB RAM Recommended) CD-ROM drive. The Autorun menu should However, we recognize that many
appear. gamers may have multiple video and
OPERATING SYSTEM: Windows 95 or Windows 98 audio cards installed on their com-
Note: If the Autorun menu does puters. The Configure Rogue Spear
VIDEO: Software Rendering only: 2D 16-Bit SVGA 4MB Video feature lets you manually select
not automatically appear, dou-
Card which cards you would like to use when
ble-click the My Computer icon
located on your Desktop. Then playing Rogue Spear.
3D HARDWARE SUPPORT: Direct 3D compatible video card required. Supported double-click the icon corre-
chipsets include 3Dfx Voodoo, Nvidia Riva, Matrox sponding to your computer’s CD-
G200, for a full list of supported cards visit ROM drive. The Autorun menu
www.redstorm.com. should now appear.

CD-ROM: 4x or Better
3. Click the Install Rogue Spear but-
SOUND: DirectX compatible sound card required ton.
The installation routine will now
HARD DRIVE: 200 MB uncompressed space walk you through each step of the
setup and installation process.
DIRECTX: DirectX 6.1 (included on CD) must be installed
Once you have created a directory for
Rogue Spear, the program will auto-
INTERNET/NETWORK PLAY: Properly Configured TCP/IP connection at 28.8 Kbps matically be installed on your hard
or faster
drive. In addition, the program will
check to see whether or not a current
version of DirectX has already been
installed on your hard drive. If there
is an older version of DirectX on your
computer or DirectX does not exist,
the program will automatically ask
you if you want to install version
6.1, the latest version of DirectX.
To play Rogue Spear you must have ver-
sion 6.1 or higher.

4. After you have completed the


installation process, you can select
Rogue Spear from the Start menu or
double-click on the Rogue Spear.exe
file from the installed directory to
run the game.

Note: You may also uninstall the


game from the Start Menu.

ROGUE SPEAR 2-1 WWW.REDSTORM.COM ROGUE SPEAR 2-2 WWW.REDSTORM.COM


GETTING STARTED: UNINSTALLING GAME WALKTHROUGH OF THE FIRST MISSION
UNINSTALLING ROGUE Rogue Spear is complex simulation of real-world hostage rescue operations. As
SPEAR such, we highly recommend that you read each section to acquaint yourself with
some of the concepts, terminology and game functionality explained throughout
the manual.
TO UNINSTALL ROGUE SPEAR:
We also realize that some players would rather start playing the game right
1. Start the Windows 95/98 operating
away and learn the basics first, then go ahead and find out more about the game
system.
interface mechanics of play and other details. If you are one of those who want
to play immediately, read this brief walkthrough of the first mission, which
2. Insert the Rogue Spear CD into your
will teach you the basics as you play.
CD-ROM drive.
On the other hand, if you want to learn all about the game before playing, skip
3. Click the Uninstall Rogue Spear this section for now and go to the section on Game Menus. After reading the
button. Game Menus, Planning Phase and Action Phase sections, come back here to begin
the tutorial.
You will be asked to confirm that you
wish to uninstall Rogue Spear.
If you are sure you want to uninstall BEGINNING A NEW CAMPAIGN hostages. Along the left side of the
Rogue Spear, click Yes. screen is the Briefing Box. Control is
the first briefing you receive. It
Rogue Spear contains eighteen differ-
If you are not sure, click No. basically brings you up to speed on
ent single player missions which
the situation. Click on John Clark to
together form a campaign. Let’s get
Note: If you uninstall Rogue go to the next briefing. Mr. Clark is
one started. From the Main Menu
Spear, any previously saved sce- the commander of RAINBOW and will
screen, click on Single Player. This
narios will remain on your hard offer some advice for the mission. At
takes you to a new screen. Since there
drive in the Rogue Spear Save the bottom of the list are the Mission
is no campaign in progress, the New
game subdirectory. You may delete Orders. Once you have read all the
these saved games using Windows Campaign window is open. Type in a
briefings, go to the bottom of the
Explorer. name for your campaign. Change the
screen and click on the right green
difficulty level to Recruit and click
arrow. This will take you to the next
on Enter. This will take you to the
screen.
“Planning Phase” for the first mis-
sion. It consists of several differ-
You are now on the Intel Screen. Here
ent screens which let you plan your
you can find additional information
current mission prior to executing
pertaining to the mission. Since this
it.
is your first mission, there is not
much to view. In the top left is the
Category Box. The intel subjects are
PLANNING PHASE divided into four categories. People
provides information on the personal-
ities involved in the missions. If you
The first part of the “Planning Phase”
look down at the Subject List, there
is the Briefing Screen. Here you can
is only one name: John Clark. Read
learn about the current mission. In
quickly about your commander and then
the upper right are the stats for the
in the Category Box, click on
first mission: codenamed Pandora
Organizations. Now the Subject List
Trigger. In the center at the top is
contains two names; Islamic Vanguard
the Objectives Box. It lists what must
and RAINBOW. Read about each. The
be accomplished in order for your mis-
other two categories are empty to
sion to be a success. For this first
begin with.
mission, you must rescue all the

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WALKTHROUGH OF THE FIRST MISSION WALKTHROUGH OF THE FIRST MISSION
However, after some missions, a news team: Arnavisca, Bogart, Burke, Next, assign primary weapons to the choose a team leader, highlight an
story about it appears under Newswire Chavez, Filatov, Haider, Hanley, and operatives. Now, click on the picture operative, then click on the Promote
and all other subjects fall under Weber. To find the last operative, you of the submachine gun. This brings up button to move their name towards the
Miscellaneous. Now click on the right must scroll down to the Sniper section the Primary Weapons Menu. Select the top of the team list. Team leaders
green arrow again to go to the next of the list. When all eight slots are HK MP5/10SD. This is a submachine gun should be Bogart, Chavez and Weber.
screen. A window will pop up asking if filled, click on the right green arrow with a built in silencer. Assign this Now click on the right green arrow to
you want to use the HQ’s plan for the to continue. to all operatives by clicking on the continue.
mission. For all missions, headquar- assign to all the button above the
ters will provide the planning if you graphic of the weapon. The Planning Screen is where you will
desire. However, since we are going to spend most of your time during the
plan this mission ourselves, click on The third step is to assign secondary “Planning Phase”. Here you give each
No. weapons. Clicking on the picture of member of your team orders so he or
the Pistol brings up the Secondary she knows exactly what to do, how to
Weapons Menu. Select the HK .45 do it and when to do it during the
Mark23. Assign this to all opera- mission. You begin with the Blue Team
tives. selected and the encircled blue tri-
angle on the top left is lit up. Click
Now you need to choose items to fill on the “Recon” tab below it. The Recon
the bottom two boxes, Slots 1 and 2. Menu let’s you examine the known posi-
Click on the Slot 1 Box to bring up a tions of Hostages, Terrorists and
menu of items. While still on Landmarks on the map to the right.
Equip your team.
Arnavisca, select a Breaching Charge “Legend” lists what each symbol on the
for Slot 1. Click on Slot 2 and select map represents. Cycle through the
It is now time to equip your team on
Flashbangs. Hostages by clicking on the arrow to
the Kit Screen. The eight operatives
the right of the name. Do the same
are listed along the left side of the Switch to Chavez by clicking on his
with the other categories, then click
Pick your operatives for the mission. screen. The rest of the screen con- name in the list to the left. Assign
on the Orders tab.
sists of equipment boxes. Each opera- him some Frag Grenades in Slot 1 and
The Roster Screen is where you choose tive comes with a default set of Flashbangs in Slot 2.
which operatives to take on the mis- equipment. However, we are going to
sion. It is important to take the customize things a bit. You should Give all the remaining operatives
right operatives for each mission. begin with Arnavisca who is already Flashbangs in both Slots 1 and 2.
Each operative has his or her own selected.
strengths and weaknesses. The right Weber needs a sniper rifle. Assign him
two thirds of the screen contains First you will assign uniforms to all the PSG-1 sniper rifle. Change
information on the currently selected the operatives. Click on the graphic Weber’s uniform to Black Light.
operative. To look at the dossier for of the operative in the middle of the
another operative, click on one of the screen to bring up the Uniform Menu. Click right green arrow to go to tem
screen.
names in the list on the left. To add Click on Street Medium. Notice how the
an operative to your mission team, graphic changes to the new uniform.
The Team Screen is where you divide
highlight their name, then click on Click on the check mark to select the
your operatives into fire teams. The
the Add Bar above the list of names. uniform. Now click on the blue button, Plot each team’s waypoints on the
operatives are listed on the left and map and give orders where needed.
The portrait of the operative will containing three lines and the
four colored team boxes are located to
then appear in one of the boxes in the arrows, above the graphic. This
the right. To add an operative to a
top left. For each mission, you are assigns the uniform to all of the
team, highlight their name and then
limited to a maximum of eight opera- operatives.
click on the Add button on the appro-
tives. However, you can take as few as
priate team. Assign Arnavisca, Bogart
you want. For this mission we will
and Burke to the Blue Team. Assign
take eight. Select the following
Chavez, Filitov and Haider to Red.
operatives and add them to the mission
Assign Hanley and Weber to Green. To

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WALKTHROUGH OF THE FIRST MISSION WALKTHROUGH OF THE FIRST MISSION
el from waypoint to waypoint without Head down the single flight of stairs the waypoint just to the left and
stopping. Go Codes let you coordinate near the center of the map, then below the staircase and click on Go
the actions of multiple teams. Cover towards the room in the top left. Code Bravo. Also order them to Snipe
tells them to defend their position in Place a waypoint outside the door, and at the doorway above and to the left
a 180 degree arc. To set the arc, a little below it. Order the team to of the stairway. The following way-
right click on the map and a target- Flashbang Room, then enter it. Walk points should lead out the main doors
ing icon will appear. Place it so the near the other door in the room, then and to the Extraction Zone. You are
team is facing the opened door. Now, click on the Charlie Go Code and now finished with this screen, so
plot waypoints to lead the team into Defend under Actions. Defend click on the right green arrow to con-
the museum, heading to the left until instructs the team to be prepared for tinue.
they are just to the left of the dou- terrorists in all directions or 360
ble staircase. Here, assign them Go degrees. Also click on Escort under The Execute Screen is where you can
Blue Team’s Plan code Bravo and order them to Cover Mode and Blitz under Speed. Escort choose which team you want to control
facing the top left. Finally plot way- orders the team to take any hostages at the start of Action Phase of the
All of your teams must start out at an points back through the main doors and with them while Blitz has them running mission. You can also choose to just
Insertion Zone. These are represented to the Extraction Zone represented by instead of walking. Plot the next way- watch the mission by clicking on the
on the map by a light blue rectangle. the white rectangle. points to lead them out the main button in the lower left of the
Move the map so you can see the one doors, to the left side of the stairs screen. In this mode, you can view the
near the top. To move the map, click outside and then on to the Extraction mission from the perspectives of each
on the Map Control arrows below the Zone. of the three teams, but do not con-
map. You can also zoom in and out with trol any of them. Deselect Watch
the magnifying buttons. The next but- Mode. By default, you will be placed
ton to the right changes levels so you in control of the Blue team. When you
can see the second story. The far are ready, click on the right green
right button shows a 3-D view of the arrow again. A window will pop up ask-
map. To place the first waypoint for ing if you wish to continue to the
Blue Team, click on the Insertion “Action Phase”. Click on Yes.
Zone. Place the next waypoint near the
second door from the right. The green
lines represent doors. While at this
waypoint, go over to the Orders Menu Red Team’s Plan
and click on Breach Door under
Actions. This orders the team to With Blue Team ready, click on the red
breach the door. triangle to begin giving orders to Red Green Team’s Plan
Team. Start them off at the Insertion
Note: You cannot give Special Zone in the bottom left. Place the Green Team is your sniper team. Click
Action orders unless you’re in a next waypoint near the door and click on the green triangle and then place
position to perform the action.
on Frag Room under Actions. This their first waypoint in the top
orders the team to throw in a Frag Insertion Zone. Plot the next above
In this case, if you do not place your
Grenade as soon as they open the door. the door the Blue team will breach.
waypoint close enough to the door, the
Continue up the stairs and down the Here, click on the Alpha Go Code and
option to breach it will not be avail-
corridor leading right and up. Just Snipe under Actions. Snipe orders the
able. Place the next waypoint up and
outside the second door you come to, team to set up the sniper to cover a
to the right so they are just above
near the small flight of stairs lead- very narrow arc. Right click some-
the rightmost door. Click on Alpha
ing to the right, use the Frag Room where inside the museum so the sniper
under the Go Codes and then Cover
order again, then head all the way to has a line of sight to the point
under Actions. The Go Code order tells
the right, then up and then back to through the opened door. Next, send
the team to wait at the waypoint until
the left, visiting all the rooms on them inside and down near the stair-
it receives the assigned Go Code.
the second floor. case Red Team will come down. Place
Without Go Codes, the team would trav-

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WALKTHROUGH OF THE FIRST MISSION WALKTHROUGH OF THE FIRST MISSION
When you come across a terrorist,
END OF THE MISSION
place the targeting reticule over his
The mission will end when one of the
chest and press the fire button or
following conditions occurs: the
key. If the weapons rate of fire is
hostages have been safely rescued, a
set to single shot, each press will
hostage is killed, or all of your
fire a single round.
operatives are out of action. At the
end of the mission, you will go to the
However in three-round burst or full
Results Screen where you can see the
automatic, holding down the button or
statistics for your mission. If you
key will fire either three rounds or
would like to see a replay of your
empty the magazine respectively. Be
mission, click on the third button
careful.
from the right on the bottom of the
screen. It will replay the mission and
You can switch between teams during
you can observe, similar to Watch
the mission and take control of each
Mode.
in turn. Keep an eye on the All Teams
Display. When their status lists an
action followed by a letter, it means
the team is waiting for the listed Go
Code. For this mission, give code
Alpha as soon as Red Team is begin-
ning to clear the area overlooking the
main entrance. Code Bravo is to be
given after Red Team has secured the
hostages, immediately followed by
code Charlie. Right from the begin-
ning of the mission, you should press
ACTION PHASE The top of the map is always the
the Activate Sniper Control key to
direction the team leader is facing.
As you begin moving, follow the lines order the Sniper to fire at will.
The “Action Phase” is where you exe-
connecting your waypoints. Next to
cute the plan you created in the
the Map is the Weapons Display. This Try playing this mission as each of
Planning Phase. Unless you are in
shows the current weapon, the number the different teams as well as in
Watch Mode, you control the team
of rounds remaining in the magazine, Watch Mode. Each team has different
leader of the currently selected
the number of extra magazines the responsibilities and going through
team. After the Action Phase loads, a
operative is carrying and little each will give you a good feel for the
window will appear asking if you are
icons of the other items carried. You game.
ready to begin. Click on OK. The
can change items, magazines, or the
screen is divided into two main parts.
rate of fire by selecting the appro-
The Cinema Window is the 3-D view of
priate keys. The next box is the Team
the mission area. Below it is the
Display. It lists the operatives in
Action Bar. Centered in the Cinema
the current team and their Mode and
Window is the targeting reticule.
Speed. The last box is the All Teams
This is what you use to aim your
Display. It shows the status of all
weapon. As you move and rotate, the
the teams in the mission. In addition,
reticule will grow in size to show the
three yellow chevrons indicate the
decrease in accuracy while moving. On
team you are currently in charge of.
the left side of the Action Bar is the
Map Window. This will be disabled in
resolutions lower than 640 X 480.
It is centered on the current team.

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GAME
MENUS

ROGUE SPEAR 3-0 WWW.REDSTORM.COM


GAME MENUS: SINGLE PLAYER GAME MENUS: SINGLE PLAYER
NEW DELETE
Rogue Spear contains a number of different menus, which are organized to sim- When you play Rogue Spear for the This option deletes the selected cam-
plify the process of setting up and starting a game. This section covers all first time, you will automatically be paign. A dialogue box will appear ask-
the choices available to you prior to selecting a mission. taken to New Campaign. A dialogue box ing you to verify your decision before
will appear. Enter a name for the cam- the campaign is actually deleted. You
paign. Next you must select a diffi- cannot delete individual missions in
culty level. a campaign. If you are unhappy with
the results of a mission and want to
DIFFICULTY LEVEL try it over to improve your perfor-
You can choose from Recruit, Veteran mance for campaign purposes, use the
or Elite. Each level of difficulty Branch Campaign option instead. All
requires varying levels of skill for deleted campaigns are gone for good.
success. If the only campaign is deleted, you
must start over from the beginning
Recruit: In order to move on to the with mission 1.
next level, you must accomplish the
objectives of the mission. There are PRACTICE MISSION
fewer terrorists than in the other Once a mission has already been com-
The Main Menu is fairly intu- The Single Player menu is where levels and they are slower to react. pleted, you can return and try it
itive. Just left mouse click on a you begin a campaign and return Veteran: As in Recruit, you must again without affecting the campaign
selection to go to the corre- to resume a campaign in progress. achieve the objectives to complete a in progress. First select the cam-
sponding area. From here you can also replay mission successfully. However, there paign in the Campaign Window, then
missions in one of three differ-
are usually more terrorists and they select the mission from the Mission
When you first start Rogue Spear, the ent modes.
react quicker than in the Recruit Window. With the mission highlighted,
“Main Menu” offers seven different
level. select Practice Mission. You will be
choices. SINGLE PLAYER Elite: This is a very tough level. taken to the planning phase for that
The “Single Player” menu is where you
There are often more terrorists and mission. None of the results of the
SINGLE PLAYER begin all of the campaign missions and
they will shoot much more quickly. practiced mission will affect the
Takes you to the Single Player Menu other types of games for individual
Auto Target is disabled and Heart Beat campaign. Even if some of your opera-
play. There are eight selections from
Sensors (explained in weapons and tives are killed or wounded, these do
MULTIPLAYER which to choose: New, Resume, Delete,
equipment section) cannot tell the not carry over to the campaign. If you
Takes you to the Multiplayer Menu Practice Mission, Branch Campaign,
difference between a hostage and a want to improve the performance of a
Lone Wolf, Terrorist Hunt, and View
terrorist. This level is as real as mission for campaign purposes, choose
TRAINING Missions Results. Each of these is
they come and requires the most care- the Branch Campaign option instead.
Takes you to the Tutorial Menu described in the subheads below.
ful planning and execution in order to
succeed. BRANCH CAMPAIGN
OPTIONS If you are not happy with the results
Takes you to the Options Screen Once you have made your selections, of a mission and would like to play it
click OK to begin the first mission. You over for the purpose of improving your
REPLAYS will be taken to the “Planning Phase”. campaign, then use the Branch
Takes you to the Mission Replay Menu Campaign option. Once the correct
RESUME campaign has been selected, choose
CREDITS After at least one campaign has been the mission prior to the one you want
Takes you to the screen listing all started, the Resume option will be to replay and then select Branch
the people who worked on this game. available from the “Single Player” Campaign. A dialogue box will appear
menu. Click on one of the campaigns and ask you to provide a name for the
QUIT listed in the Campaign Window and new campaign. You cannot, however,
Exits the game. select Resume. You will be taken to change the difficulty level. It
the planning phase of the next uncom- remains the same as that chosen for
pleted mission in the current cam- the original campaign.
paign.

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GAME MENUS: MULTIPLAYER/TRAINING GAME MENUS: TRAINING
LONE WOLF TRAINING in the real world spend thousands of the Main Menu. There is not a Results
After a mission has been successfully hours training and practicing on fir- Screen for Training Sessions since no
completed, the Lone Wolf option for ing ranges, obstacle courses and in statistics are collected during
This is where you can create or join
that mission will be available. Using simulated rescue situations. The training.
multiplayer games of Rogue Spear.
the same map level, you enter it with training missions are organized to
These menus are covered later in this
a single operative. Thirty terrorists allow you to work on a specific type There are five different Skill Sets
manual in the Multiplayer section.
are randomly placed about the level. of action without having to do a lot from which to choose.
You must get from the insertion zone of set-up and enter an actual mission.
to the extraction zone without being For example, if you are having trou- FIRE AND MOVEMENT
killed. The objectives of the origi- ble during a mission saving a hostage The five courses in this Skill Set let
nal mission are no longer in effect. or entering a room containing terror- you practice moving your operatives
It is just you and the bad guys. Once ists, try one of the appropriate as well as using their weapons and
you select this option, you will be training courses until you feel com- equipment. Two of the courses are
taken to the planning phase where you fortable with your ability to execute shooting ranges were you can hone your
can choose and outfit your operative. the action successfully. firearms skills. Each course has five
different sections. The first is a
TERRORIST HUNT While the training missions are a gravel walkway on the far left. Here
Similar to Lone Wolf, this option is great way to hone your personal com- you can practice firing while on the
only available after a mission has bat skills for missions, many are move. Walk along the gravel way and
been completed successfully. However, great for testing out team tactics. fire at the target as you go. To the
in this case, you can take an entire The Training Menu is divided into Each training mission begins with a right of this section are four more:
team with you. The objective for this Skill Sets and Courses. The first planning phase where you can select short, medium, long and extra long
option is to hunt down all thirty ter- three Skill Sets form a tutorial different operatives and kits, then ranges. The latter is great for sniper
rorists and clear the level. After teaching you all the skills you assign them to teams and lay out a practice.
selecting this option, you are taken need to go onto the operational plan. In some of the more advanced
to the planning phase. missions. training missions, you can practice The obstacle course solely tests your
using Go Codes to coordinate the ability to move an operative around
VIEW MISSION RESULTS Several training missions have been actions of all your teams. Also try the level. To complete this course,
This option allows you to review the created to help you become familiar assigning teams special actions such you must walk across narrow planks,
End State of any completed mission with the game and the types of actions as Frag Room, Flashbang Room, or side-step, climb, etc. While it may
within a campaign. This command is you will be performing within the mis- Breach Door. Then during the training not seem too difficult, practice
most useful when you have several cam- sions. It is a good idea to spend some mission, observe how they perform the going through the course with your
paigns and are looking for a good spot time going through each of the train- action. weapon always aimed downrange. In
to Branch the Campaign. The informa- ing missions. They are organized real missions, you always want to keep
tion displayed is the same as that according to Skill Sets. Each Skill Often during an operational mission, your weapon pointed towards the
presented at the Results screen for Set concentrates on a group of skills there will be one or more difficult enemy. Also try using obstacles for
the mission. necessary for the actual missions. To spots to get through. Instead of going cover by crouching behind them or
begin a training mission, select a through the entire mission again and peeking around them. Switch between
Skill Set and then one of the cours- again until you get it right, go back first and third person views to find
es listed in the window below. It is to the training missions and find one the best for different actions and
usually a good idea to go through each similar to the trouble spot. Practice situations.
of the training missions in order getting through it either by yourself
since most build on the previous mis- or with the help of other teams. The grenade practice range provides
sions. Remember, the more you sweat in train- an area where you can work on your use
ing, the less you bleed in combat. You of both flashbangs as well as frag
Even after you have started a cam- can exit the Training Sessions at any grenades. Behind the tire barrier is
paign, continue to return to the time by pressing the Escape Key. Click a mock building. Start off with flash-
training missions to keep your skills on Abort Mission from the window which bangs and try throwing them over the
at a high level. Hostage rescue teams appears and you will be returned to barrier first. You throw grenades and

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GAME MENUS: TRAINING GAME MENUS: TRAINING
flashbangs by holding, then releasing and press the fire button or key again training missions are much tougher
the fire button or key. The longer you to detonate the charge. Not only is than previous ones. In most cases,
hold it down, the farther you throw. the door blown to pieces, terrorists there are doors across from each other
By looking up or down, you change the in the room would be stunned with in the hallways, which can make
angle at which you throw the grenade. effects similar to a flashbang. advancing on one difficult without
Practice throwing grenades through Breaching charges can even kill if a exposing yourself to another.
the door, and then through the window. person is too close to the other side Practice using flashbangs as well as
Remember to be careful with the frag of the door. Therefore, be careful multiple team tactics. Once you can
grenades. Even in training, they are when using them on rooms containing get through all six of these courses,
real and deadly. If they don’t clear hostages. you are first class certified in
the tire barrier, they will bounce Hostage Rescue and Close Quarters
back and land near you; killing or ROOM CLEARING Combat. You are ready to go opera-
seriously wounding your operative. This is the first Skill Set, which tional.
offers opposition. The three courses
In addition to the grenade range, consist of the same pair of connect- OPEN TRAINING
there are also several mock buildings ing rooms with different configura- After going through the training mis-
for practicing the use of flashbangs. tions of simulated terrorists inside. sions, the Open Training Skill Set
Try opening a door while standing to There are several ways to practice lets you go back to practice at the
one side. Then quickly peek in and using the courses. Try using frag shooting and demolitions ranges as
throw a flashbang. As soon as you grenades to clear a room. Then try well as three kill houses. It is
release the flashbang, switch to your using flashbangs to stun the terror- always a good idea to continue train-
primary weapon and enter the room once ists before rushing in. You can also ing in-between operational missions
it has detonated. It is also a good test multiple team tactics by using to keep your skills honed to razor
idea to throw a flashbang and watch it two teams to breach and enter the two sharpness.
detonate. Observe the effects it has doors simultaneously. Use caution on
on your operative. Your firing accu- each of these courses because the ter- TERRORIST HUNT
racy is reduced temporarily and your rorists fire back at your operatives. The final Skill Set allows you to go
vision is somewhat obscured. You may through two new kill houses and elim-
also be temporarily paralyzed. It is HOSTAGE RESCUE inate all the terrorists you can find.
important to practice throwing flash- The next Skill Set continues on with The first kill house contains a pair
bangs, then looking away, so you are the training by adding hostages to the of two story buildings while the sec-
not effected as much as the terror- missions. Not only do you have to ond is a mock up of a city street. The
ists. clear out the terrorists, you must latter is filled with hiding places
also keep the hostages safe at the and underground passages where ter-
The final course in this Skill Set is same time. It is a good idea to take rorists can be waiting to ambush you.
the Door Breaching Course. Take a a heartbeat sensor along to locate Each time you try these two training
demolitions specialist armed with where the hostages are being held so missions, the terrorists are randomly
shotguns and breaching charges for you can use extra caution when enter- placed throughout the levels.
this training mission. It uses the ing those rooms.
same course as the grenade practice.
Instead of using the grenade range, The six courses take place in one of
concentrate on breaching the doors of two kill houses. The first is a small
the mock buildings. There are two main office building with six small rooms
ways to breach a door. Start off by connected by a single hallway. The
using a breaching charge. Walk up to second kill house is a two story
a door, select the breaching charge, building with several rooms on each
then hold down the fire button or key floor. There are three configurations
while the operative places the of terrorists and hostages for each of
charge. Next, back away from the door the kill houses. The hostage rescue

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GAME MENUS: OPTIONS GAME MENUS: OPTIONS
OPTIONS MENU and there can be blood spray. The winning or losing, regardless of what SOUND OPTIONS
effect is realistic and not overly happens during the mission. These options allow you to adjust the
gory like you might expect in other volume of different types of sounds in
games. When Blood is deactivated, Always Run automatically makes your the game. By clicking on the box next
characters just fall down without any operative run whenever you give move to the titles, you can turn that sound
visible wounds; just like in the old commands. When you press the run but- on or off. Volume is adjusted by
Western movies. ton, your operative will slow down to clicking on the arrows on either side
a walk. of the bar. There are six types of
With Mouse Look activated, your mouse sounds you can adjust:
moves the targeting reticule around The MODs Path option allows you to use
in the Action Phase. Moving the mouse different MODs created by other play- Master: This adjusts the volumes of
up and down makes your operative look ers. Type in the path to where the all the individual following types of
up and down while left and right move- MODs are located in your computer in sounds collectively.
ment rotates your operative. the box provided. MODs are levels,
missions or variations created by Ambient: This adjusts the volume of
The Options Menu is where you can Note: Changing the Mouse Look players. Red Storm Entertainment does background or environmental sounds
configure and customize the game settings will cause some of your not support MODs so use them at your such as crickets chirping or machin-
for your computer and playing key mappings to change.
own risk. Our Technical Support ery running.
style.
Representatives cannot help customers
If you turn this option off, number
with problems arising from the use of Gunshot: This adjusts the volume of
The “Options Menu” allows you to con- pad keys will be activated as your
MODs. Please uninstall any MODs all gunshots and explosions in the
figure and customize Rogue Spear to “Look” and “Turn” keys. Invert Mouse
before calling Technical Support. If game.
your personal taste. Within the sub- swaps the up and down motion of the
you’re having game play problems
menus, you can adjust game functions, mouse to make it similar to a flight
after installing MODs, try unin- Footstep: This adjusts the volume of
sound, graphics, multiplayer games, simulator. Moving the mouse up makes
stalling to see if problems are fixed. sounds made by operatives and other
joystick setting and remap the keys. your operative look down and vice
characters walking.
versa. Mouse Sensitivity is set using
a bar with arrows at each end. To
Radio Chatter: This adjusts the vol-
GAME OPTIONS increase the sensitivity, click on
ume of messages from your other oper-
These options affect the way the game the right arrow and the little notch-
atives during a mission.
plays. To toggle an option, click on es in the bar will begin to light up.
the box next to the title and a check- The more sensitive the mouse, the less
Action Music: This adjusts the volume
mark will appear to show the option is you have to move it during the Action
of the music played during the mis-
activated. An empty box means the Phase to control your character.
sions. It does not affect the volume
option is not activated.
of CD music.
When Record Mission is activated,
Auto-Targeting On is activated by your missions will be automatically
Maximal Sound: This bumps up the max-
default. During the Action Phase, the recorded for replay after the mis-
imum number of 3D sounds that are
targeting reticule will automatically sion. For more information on this,
played at any one time. Not all sound
center itself over the chest of the see the Replay Mission section later
cards support a large number of 3D
nearest enemy and then move to his in this manual. Turning this off may
sounds being played at one time. If
head. This makes targeting a terror- help increase speed on slower
you are unsure whether or not your
ist easier and eliminates the time machines.
sound card can support many 3D sounds
necessary to line up a perfect shot.
playing at once, then leave this
Once you become more proficient with Unlimited Practice turns off Victory
option off.
the controls, deactivate this option Conditions for Practice Mission. To
for more of a challenge. use the Practice Missions option,
you’ll need to have successfully com-
With Blood activated, terrorists and pleted the mission first. This allows
other characters will bleed when shot you to run through a level while never

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GAME MENUS: OPTIONS GAME MENUS: OPTIONS
CD Sound Volume is adjusted through Use Action gamma will allow you to use ADVANCED OPTIONS Dynamic Lighting: Clicking in this
Windows settings. This can be gamma correction to brighten up the These are the graphics options that box determines if the lighting of a
accessed by clicking on the Volume apparent light level of the action are modified by the detail setting in character changes according to
Control in the Taskbar. If you do not phase. This option does not affect the Graphics Options. events, such as passing under lights,
have this icon in your Taskbar, you how well AI’s in the game can see, or muzzle flashes from weapons. With
can add it by clicking on Start, then only how bright it appears on your Every time you change the detail this turned off, some machines may
Control Panel, then Multimedia. Under monitor. The small bars to the right level, all of the options on this experience a performance increase.
the Audio tab, in Playback, you can of this option will scroll up to screen will be reset to defaults,
put a check in the box to add the increase the apparent brightness in regardless of changes you may Character Shadows: This option tog-
Volume Control to the Taskbar. the game if you click on the arrow to
have made to the screen. gles the shadows of characters on and
the right of them. If you click on off. With this option off, you will
The first three affect the environ-
the arrow to the left of them, the no longer see shadows extending from
mental effects visible in the game.
GRAPHICS OPTIONS bars will scroll down, making the lev- the character’s feet. Some machines
If you turn off Show Sky, then the
These options not only affect how the els apparently darker. Some machines may experience a performance increase
skybox is no longer drawn in the game,
game looks on your monitor, but also may experience a performance increase with this option turned off.
and you will see a default background
how fast the game plays on slower com- by turning off this option.
color. Turning off Show Fog causes
puters. If you have a hardware 3D Projected Textures: By clicking this
Show Tooltips causes floating the game to not draw in fog on lev-
accelerator, Rogue Spear will auto- box on or off, you control whether
tooltips to appear when you hover the els. Show Weather FX will turn on or
matically take advantage of it. If dynamically displayed textures, such
cursor over a selectable part of the off the rain and snow visible effects
you’re having difficulties getting as scorch marks, are placed in the
screen. These tooltips will give you for the level. It will not affect the
into the Action Phase and/or graphi- game world while playing Rogue Spear.
a brief reminder of what the button sounds associated with these effects.
cal glitches, turn the Force Software Turning this option off will cause
they are hovering over will do. Some Also, in a multiplayer game, a server
option on. Video Resolution allows Rogue Spear to stop displaying these
slower machines may experience a per- can override the disabling of these
you to set the resolution of the textures, and may result in a perfor-
formance increase by turning off this options.
action screen by selecting an option mance increase on some systems.
from a pull down menu. Not all reso- option.
LOD Skip: This is an option that
lutions will work on all computers and Bullet Holes: This bar determines how
affects the Level of Detail (LOD) for
the higher the resolution, the slower many bullet holes will be displayed at
character models. When you activate
the game may play on slow computers. any time. If you exceed this number,
this option, the highest LOD will not
bullet holes will be removed from the
display for a model. This cuts down
Detail level will automatically set game world in the order that they were
on the amount of information which
several advanced options to specific created (oldest will be removed
must be displayed, and can result in
default levels. These options will first). It functions just like pre-
a performance increase.
affect the performance of Rogue Spear vious slider bars.
on your machine. If you have a slow-
MIP Skip: This option affects the LOD
er machine, try setting the detail Texture Filtering: This determines
for textures. Many textures have sev-
level to low. This will degrade visu- what type of filtering the game will
eral different levels of detail. By
al quality while increasing perfor- use to smooth out pixels in textures.
activating this option, Rogue Spear
mance. If you have a powerful machine, Not all filtering types are supported
will not use all of the levels of
you may want to set the detail level by all video cards, so check with your
detail for some textures, and so will
to high, which will increase visual card manufacturer to determine what
not be swapping them in and out as
quality, but may slow down the per- filtering style is best for your card.
often. Activating this option may
formance of Rogue Spear on your sys-
increase performance.
tem. This setting defaults to medium.
For more information on what graphics
options are set, and how they will
affect the game, see the section on
Advanced Options detailed on the next
page.

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GAME MENUS: OPTIONS GAME MENUS: OPTIONS
MULTIPLAYER GAME OPTIONS MULTIPLAYER SERVER OPTIONS Password: If you want to use a pass- when you fire a weapon and a jolt if
These options are only used if your word to limit the number of players’ your operative is hit. You can also
Name: This text box lets you enter the computer will be hosting a multiplay- who can join your game, type it in the assign buttons for movement and look-
name you want to use for multiplayer er game. text box. Then click on the Use ing around. All other actions are
games. Password box. assigned for your controller from the
Server Name: This text box allows you “Remap Keys” menu. If a Joystick is
Clan: Enter the name of your clan in to enter a name for your server. This Allow Arm Patches: When this is set to control certain actions, the
this text box. name will appear on the other players selected, each character will display corresponding keyboard keys will not
list of servers to join. their playerís chosen arm patch. work. To turn off the Joystick, go to
Gender: You can choose the gender of Remap Keys, hit Default Keys and then
Message of the Day: You can enter a Force Fog: This allows you to force reconfigure as you prefer.
your multiplayer character by check-
brief message welcoming other players other players to show fog during a
ing either the Male or Female box.
to your game and informing them of any mission and overrides their graphics
special conditions. setting. REMAP KEYS
Voice Pitch: The arrows on either side
of the bar allow you to adjust the The keyboard controls have been
Max # of Players: You can set the max-
pitch of your characters voice either Force Rain: This allows you to force designed for ease of use during play.
imum number of players in your game
up or down. The voice is used when other players to show rain falling All the main action and movement com-
from 2 to 16.
sending Bound Messages. during a mission and overrides their mands are controlled by keys placed
graphics setting. closely together. However, if you are
Blue Team Size: Enter the maximum num-
Arm Patch: Click on the check box to used to another style, feel free to
ber of players who can be on Blue
use arm patches. Then go to the right Force Snow: This allows you to force set them to your liking. If you are
team.
and click on the arrows to choose from other players to show snow falling using a controller of some type, you
available arm patches. Gold Team Size: Enter the maximum num- during a mission and overrides their can also assign buttons from this
ber of players who can be on Gold graphics setting. menu. There are eight submenus divid-
Behind Firewall: Click on this box if team. ing up the types of actions in the
you are playing a game on the Internet Show Enemy Names: When this is acti- game. To remap a key, locate the
and your computer accesses the Loud Footsteps: By checking this box, vated, the names of enemy players will appropriate action and click once on
Internet through a firewall. the volume of the sound of characters appear on the map next to their char- the title. The title will highlight to
Firewalls are sets of related pro- walking in the game is increased to acter’s location icon. show it has been selected. Next, press
grams, located on a network gateway make detection easier. the new key or button to assign it to
server, to protect the resources of a that action. Once you have completed
private network from users from other Join Port: This is the address of the JOYSTICK OPTIONS your remapping, click on Accept. If
networks. Most business LANs use a port used to join a game. It is best If you are using a joystick, game pad you want to nullify your changes and
firewall. If you are not sure, check left to the default setting. or other type of controller, this menu go back to the way it was before,
with your systems administrator. lets you choose the controller and set click on Cancel. If you have previ-
Info Port: This is the address of the its Joystick Sensitivity and its ously made changes and want to return
port used to transfer information Force Feedback. The Joystick the key mappings to their default from
Internet or LAN: Click on the type of
during a game. It is best left to the Sensitivity slider changes how quick- when the game was first installed,
connection you will use. If you want
default setting. ly the controller reacts to movement. click on Default.
to play with other computers on a
Local Area Network such as within an Increasing the sensitivity here
Announce Port: This is the address of
office, select LAN. If you are con- results in faster response to con-
the port used to announce a server to
necting to other computers outside of troller stick movement, while
other players. It is best left to the
a LAN, select Internet. It is recom- decreasing the slider results in more
default setting.
mended you use Internet for games on sluggish response. The Force Feedback
MPlayer or The Zone. Announce Server: When this option is option only applies if you have a
activated, your new game will bean- force feedback controller. These con-
nounced to all other players on your trollers move, shake and rattle in
LAN or at your IP address with the response to actions during a game. For
same Announce Port setting. example, you will feel a slight kick

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GAME MENUS: REPLAYS NOTES
REPLAYS well and what didn’t. If your mission
was a failure, watch it over again to
see what went wrong. Often while you
are controlling one team, another can
be getting into trouble. Pressing
Escape any time during a “Replay”
brings up a menu allowing you to exit
the replay or access other options.
During “Replay”, the following keys
have the following effects; F5 -
Pause, F6 - Slow Speed, F7 - Normal
Speed, F8 - Fast Forward. On low end
systems F8 will have little effect.

The Replay Menu allows you to


watch previously recorded mis- CREDITS
sions and to organize your This selection lists all the people
replays. that made Rogue Spear possible.
Please take a look at all those
One of the great features of Rogue involved in this project.
Spear is the ability to review your
mission afterwards and study what
went well and what didn’t. If the QUIT
Record Mission option is activated, Clicking on this selection shuts down
then each mission will be automati- Rogue Spear and exits to your operat-
cally recorded. From the “Replay” ing system.
menu, you can View a replay by select-
ing one from the Replay List and then
clicking on View Replay. When a replay
is highlighted on the list, the data
box on the right lists the name of the
mission as well as the date and time
it was recorded. A comment also
appears in the box. To change the com-
ment, click on Edit Comment and then
type a new comment in the text box
provided. If you no longer want a
replay saved on your computer, high-
light the replay and then click on
Delete to remove the replay.

While viewing a replay, you can only


observe what happened during the mis-
sion. Though you can change the Camera
View and switch between teams, you
cannot issue any other commands or
affect the mission in any way. The
Replay feature is a good way to go
over a mission and see what worked

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PLANNING
PHASE

ROGUE SPEAR 4-0 WWW.REDSTORM.COM


PLANNING PHASE PLANNING PHASE: BRIEFING
Whenever you begin a mission, training Once all of the planning is complete,
BRIEFING
or operational, you first go through you can continue to the Action Phase
the “Planning Phase.” Rogue Spear where you execute your plan. If the
places a large emphasis on planning. mission fails, then come back to the
Hostage Rescue Teams rarely, if ever, Planning Phase, modify the plan to
go into a situation unprepared. Too correct the problems, then try again.
many lives are on the line to start an
action without having planned out as The Planning Phase takes place on a
much of it as possible. screen, which resembles a Personal
Data Assistant. As the leader of RAIN-
During the course of the operational BOW, you use this PDA to set up a mis-
campaign, you may discover you spend sion. The main screen area is where
much more time in the Planning Phase you will perform most of your actions.
than you do during the Action Phase. At the bottom of the screen are six
While you can spend an hour or more buttons and a large indicator area
planning a mission, actually execut- with two arrows. The first three but- The Briefing screen is where you
OBJECTIVES
ing the mission will often take only tons, on the left side, are options find out what the mission is all
Objectives are probably the most
a matter of minutes. The Planning specific to each screen in the plan- about as well as the objectives
ning interface. The last three but- important pieces of information you
Phase consists of six main steps: you must accomplish for the mis-
tons, on the right side, always remain can obtain from the Briefing screen.
sion to be considered a success.
1) Receiving the mission briefing and the same. They allow you to Load/Save The Objectives succinctly state what
Study your objectives carefully.
your orders plans, call up the Help Menu, and the Your entire plan must revolve you must accomplish to consider the
2) Reviewing all available intelli- Selection Menu, which will allow you around them. mission a success. Often it will be to
gence sources to move to other screens or exit to the rescue all hostages or to prevent a
3) Selecting up to eight operatives to Main Menu. The lights across the bot- The first screen you are taken to when bomb from detonating. At times, there
participate in the mission tom of the screen let you know which beginning or resuming a campaign is will be more than one objective. The
4) Selecting the weapons and equip- stage of planning you are on and how the Briefing screen. Here, you Objectives are what you must build
many more you need to complete. Each your plan around because they are the
ment those operatives will use during receive your orders and learn what the
completed stage is represented by a purpose of the mission.
the mission mission is all about. The screen is
green light while the uncompleted ones
5) Dividing the operatives into fire broken up into three main sections. At
by a red light. The two arrows are also
teams the top center of the screen are the
an indicator as to whether you have
6) Preparing a detailed fire and move- mission objectives. To the left is the
completed everything on the current
ment plan so each team knows exactly screen before advancing to the next. “List of Advisors.” Along the bottom
where to go, what to do, and how to The back arrow takes you back one is the text transcript for each brief-
do it. screen. If you are on the Briefing ing. The remainder of the screen con-
screen, this will take you back to the tains photographs of the mission area
Single Player menu. The forward arrow to help you get acquainted with the
will remain red until you have com- terrain and conditions.
pleted all the tasks on the current
screen. When it turns green, you can
advance to the next screen. Let’s take
a look at each of the different
screens in the Planning Phase.

<<< Note: There is a Help Button


located at the bottom of the PDA
Screen. If you leave the arrow cur-
sor over a button, text will appear
in the Help Bar explaining that
button. To bring up a Help Window,
press F1.

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PLANNING PHASE: BRIEFING PLANNING PHASE: BRIEFING
INTEL
SUBJECT LIST
Once a category is highlighted, a num-
ber of subjects will become available
in the Subject List. By clicking on a
subject, the name is highlighted and
the corresponding information appears
in the text box. It is usually a good
idea to read through all the latest
intelligence before starting on a
mission. It can offer clues as to what
you are up against.

CATEGORY LIST When you are finished going over the


LIST OF ADVISORS Access to the Intel database is The information found in the Intel intelligence information, click on
on a “need to know” basis, screen is divided into four cate- the right arrow to go to the next
You will always have at least three regardless of your level of gories. People lists the various per- screen. Before the next screen
advisors from which to choose. The clearance. Consequently, many sonalities you encounter during the appears, a dialogue box will pop up
first is always Control. This brief subjects won’t appear on the campaign. Organizations covers compa- and ask if you want to use the default
will inform you of the general situa- Intel screen until you have nies, groups, etc. After you success- plan for the mission. Make your selec-
tion and what you must do during the received an assignment for which tion, then the Roster screen will
fully complete some missions, you can
mission. In addition to the recorded knowledge of them is essential. appear.
read about it in the Newswire. Of
audio briefing, you can also read the course, since RAINBOW is a covert
transcript in the text box at the bot- The Intel screen is where you can tap
organization, you will never see it
tom of the page. John Clark is the into background information for the
mentioned in the articles. Instead,
next briefer. Code named RAINBOW SIX, operational missions during the cam-
local law enforcement will get all the
Clark will always offer a few sugges- paign. It is also where the storyline
credit. Finally, any information
tions for the mission. At times, other of the campaign plays out. The Intel
which does not fit into the other
people will offer specialized infor- screen is broken down into three main
categories can be found in Miscell-
mation to assist you during the mis- areas: the “Categories List,” the
aneous.
sion. Finally, the Mission Orders “Subject List” and the “Text Box.”
list your objectives as well as any The mission objectives are also list-
other tasks or conditions that apply. ed and a photograph of the current
subject is included.

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PLANNING PHASE: ROSTER PLANNING PHASE: ROSTER
ROSTER accessing computer terminals. Recon Wounded: This means the operative
specialists excel at quietly moving received a wound during a previous
around the mission area and scouting mission and has not yet recovered from
out where the enemy is located. it. While you can take a wounded oper-
Finally, Snipers are good with long- ative on a mission, their stats will
range weapons. be reduced due to the effects of the
wounds. Wounded operatives are less
accurate with their firearms and
react slower to terrorists.

Incapacitated: If an operative is
still in the hospital recovering from
his or her wounds, they are not avail-
BIO
able for the current mission. After
The bio lists the operative’s name,
some time, their readiness will
identification number, nationality,
improve to Wounded or even Ready. All
The Roster screen is where you can specialty and date of birth.
operatives heal at the same rate, so
review dossiers on each of the RAIN-
the only factor in healing is the time
BOW team members and then select up to STATS
between missions.
eight for the current mission. The Below the bio are three different
operative list is located in the bot- files you can examine: stats, history
Whenever an operative’s name is high- KIA: This means the operative was
tom left of the screen. Click on any and medical. The medical file lists
lighted, their dossier appears to the killed during a previous mission and
of the names to bring up the dossier the operative’s personal characteris-
right. It contains a picture of the is no longer available for the remain-
for that operative. This information tics and how long it will take to
operative, his or her readiness, a der of the campaign.
appears to the right. If you like what recover from wounds. History provides
bio, stats, personal history and
you see and want to select this oper- the background and training of the
medical information.
ative for the mission, click on the operative. Stats lists the opera-
Add bar above the list and the oper- tive’s capabilities and skills in ten
atives picture will appear in one of
READINESS
specific areas. Six of these are con-
In between the operative’s picture
the eight boxes showing assigned sidered specialty skills and the
and their national flag is the readi-
operatives. other four are profile traits. Each of
ness indicator. There are five dif-
these ten areas are rated on a scale
ferent states of readiness for each
Each operative has his or her of 1 to 100, with anything over 90
operative.
strengths and weaknesses. In addi- considered expert.
tion, each has a specialty. There are
Ready: This means the operative is
five different specialties in Rogue
capable of being used on this mission
Spear: Assault, Demolitions,
and suffers no adverse modifiers to
Electronics, Recon and Sniper. The
their skills.
operatives are organized according to
specialty on the list. Those with the
Fatigued: If the operative just
Assault specialty will often form the
completed a mission, he or she may be
core of your team for a mission. They
fatigued. This reflects the lack of
are often proficient in the use of
down time between missions.
firearms and trained in the general
Operatives have all of their stats
skills of hostage rescue. Demolitions
decreased by ten percent during a mis-
specialists are best for breaching
sion. During the action phase the
doors, using grenades and disarming
operative will have his or her
or placing bombs and explosives.
firearms accuracy decreased and will
Electronics specialists are great for
be slower to react to the enemy.
getting through security systems or

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PLANNING PHASE: ROSTER PLANNING PHASE: ROSTER
SPECIALTY SKILLS include placing bugs, picking locks, PROFILE TRAITS
Specialty skills reflect learned and using computers or bypassing security Profile Traits represent the charac-
trained abilities. They define how systems. There are a few missions ter of the operative. Unlike skills
well the operative can use equipment. which require these types of actions. which are learned, traits are both
These skills affect all operatives Always assign this task to the opera- learned and inherent. They tend to
alike, whether you or the computer is tive with the best electronics skill reflect the physical and psychologi-
controlling them. Therefore, always level since speed is almost always of cal make-up of each operative.
choose team leaders with the skills essence. You want to provide cover
you will need to complete the mission. for these operatives as well. Aggression: This trait determines the
basic nature of the operative and only
Assault: This skill is used to deter- Grenades: This skill is used to deter- comes into play when he or she is con-
mine the operative’s ability to use mine the accuracy of thrown weapons trolled by the computer and “snaps”
firearms as well as the size of the such as flashbangs and frag grenades. (See self control). The more aggres-
targeting reticule. The higher the It also affects the amount of time it sive the operative, the more likely he
assault skill, the smaller the retic- takes the operative to prepare a or she will use extreme force when
ule and the faster he can target an grenade prior to throwing it. under pressure, possibly hurting a
enemy. It also effects how fast Auto hostage with stray fire. On the other
Target will track to an enemy. For Sniper: This skill determines the hand, a passive operative may seek
more information on the targeting accuracy of the operative while using cover or panic.
reticule, see the “Targeting a sniper rifle. It is also used in con-
Reticule” section in the Action junction with the assault skill level Leadership: Leadership is the trait
Phase. The assault skill is used when- when firing an assault rifle using the you look for in determining a team
ever an operative fires any gun with- sniper view. The higher the skill, the leader. A team leader’s leadership
out the sniper view activated. Your more quickly he can target a hostile. level affects the self control level
team leaders should always have high It represents the operatives ability of the others in the same team; for
assault skills since they are in the to hit targets at long range. This good or bad. Always put good leaders
lead and will usually see the enemy skill is similar to Assault, except in charge of each of your teams.
first and have the first shot. that this skill is only used when your
weapon is zoomed in. Self Control: This trait determines
Demolitions: This skill determines how well the operative handles the
the speed with which an operative can Stealth: This skill determines how pressure and stress of combat. The
work with demolitions. The higher the much noise an operative makes while higher the level, the less likely the
skill level, the shorter the time it walking. While other factors also operative will “snap” or panic. If an
takes. The demolitions skill is used figure into the equation, the stealth operative does snap, his or her
when placing breaching charges or skill is important. If you need an aggression level will dictate how
explosives as well as when disarming operative to be able to sneak up on they react.
a bomb. You should usually assign an the enemy, make sure they have a high
operative with a high demolitions stealth skill level. Stamina: Some people are tougher than
skill level to the team that will be others. Stamina determines how many
breaching or handling bombs. Keep wounds an operative can receive
this operative either in the middle or before becoming incapacitated. The
rear of the team so the other assault greater the stamina level, the more
operatives can offer protection. See damage they can take and keep going.
“Team” Section to determine how to
place operatives within teams.

Electronics: This skill determines


the speed with which an operative can
manipulate electronics. This can

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PLANNING PHASE: KIT SELECTION PLANNING PHASE: KIT SELECTION
KIT SELECTION each weapon and equipment item avail- In the case of the primary and sec-
able, see the Weapons and Equipment ondary weapons, you can also choose
section later in this manual. the type of ammunition. Pistols, sub-
machine guns, assault rifles and
The Kit screen consists of a list of sniper rifles can fire either Full
the operatives on the left. In the Metal Jacket (FMJ) or Jacketed Hollow
middle is a picture of a uniform and Point (JHP). FMJ is better at pene-
the weapons and equipment slots are trating body armor and for use at long
located on the right. To customize an range. JHP is most effective at close
operatives kit, first select the range against targets without body
operative by clicking on his or her armor. Shotguns have three choices:
name to highlight it. Then click on .00 Buckshot, Slugs or Rubber Batons.
the box of the item you wish to The SPAS 12 cannot use Slugs. Buckshot
change. A window will appear listing Select item by clicking on images. is best for targets without body armor
all the choices to replace that item. and for breaching doors. However, it
The Kit Selection screen is where To select the new item, click on it. usually takes a couple of shots to
you arm and equip your opera- To close the window and keep the new drop a terrorist. Slugs will drop a
tives. Always go through each item, click on the button with the terrorist with a single shot.
operative’s kit to make sure it check mark. To close the window and However, they do not have the spread
contains the correct items for cancel the change, click on the but- of buckshot. Rubber Batons are pri-
the mission. ton with the “X”. To assign the item marily used for training. They are
to all operatives, click on the but- best used when you have to capture
Once you have decided which opera- ton with the two arrows pointing to someone or when you are concerned
tives to use for the current mission, the left. about possibly hitting a hostage near
it is time to assign them weapons and a terrorist. In most cases, you should
equipment. This, along with the uni- stick with FMJ and Buckshot. However,
form, comprises the operatives “kit.” change the ammo if the situation calls
While each specialty has its own for it.
default kit, you can and should cus-
tomize each operative’s kit for the The buttons at the bottom left of the
tasks he or she must perform during screen provide some additional
the current mission. For example, if options. Here you can assign the cur-
an operative must breach a door dur- rent kit to all the operatives or
ing a mission, make sure he or she has Save/Load a kit. Once you have gone
a breaching charge or other way of through a few missions, you will have
accomplishing the job. Primary & Secondary Weapons found several kits which fit your
style of play. Save them to one of the
In Rogue Spear, each team member has slots so you can quickly assign them
four inventory slots: primary Assign to all operatives to operatives in future missions.
weapons, secondary weapon and special
slots one and two. The primary weapon To Save your current user kit, click
can be a submachine gun, assault on the Save button in the lower left
rifle, sniper rifle or a shotgun. corner. A window will appear with ten
Secondary weapons are always pistols. boxes numbered 0 to 9. Click on one of
The two slots can be filled with these boxes to save the current user
grenades, breaching charges, heart- kit to that slot. This kit can then be
beat sensors, binoculars, special accessed during any of the missions in
kits or extra magazine for the the campaign.
firearms. For more information on

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PLANNING PHASE: KIT SELECTION NOTES
To Load a user kit previously saved, click on the Load button to open a win-
dow. Then click one of the ten boxes to choose the desired kit.

Assign kit to All

Load User Kit

Save User Kit

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PLANNING PHASE: KIT SELECTION PLANNING PHASE: KIT SELECTION
SAMPLE KITS
Following are five sample kits based on the tasks to be performed by the
operatives. These are not necessarily the default kits used in the game.

THE RECON KIT THE ASSAULT KIT THE SNIPER KIT THE BREACHING KIT
The basic recon kit sacrifices every- This is the basic type of kit you will Snipers operate a little differently This is the basic kit for breachers;
thing in favor of stealth and sur- use for most missions. The composi- than other operatives. Therefore, a the operatives responsible for blow-
veillance. Operatives with this kit tion of this kit assumes you will be sniper kit combines stealth with the ing open doors. Since they are out in
should be used to locate the enemy or making an attack on an enemy, which ability to strike hard at long range. front of the other teams and likely to
hostages for other fire teams. Their has set up defenses or barricades and The sniper must be able to get into take fire from terrorists, they wear
weapons are mainly for self-defense. is expecting some type of assault. As position without being detected. heavy uniforms capable of stopping
However, this kit can also be used by a result, mobility and speed are just Therefore the kit is somewhat similar rounds up to rifle caliber. A shotgun
operatives with the task of quietly as important as firepower. While pro- to the recon kit with light armor. A is necessary for blasting through
clearing the way for others. For exam- tection is heavier than the Recon kit, silenced pistol provides the sniper doors with a large caliber pistol for
ple, quietly eliminating the terror- it comes second to the ability to move protection while moving to a sniper use against terrorists. In addition,
ist guards outside a building so the quickly. For indoor missions, a sub- perch. one or two breaching charges are car-
breaching and assault teams can set up machine gun is used while an assault ried depending on the number of doors
and enter without giving those inside rifle is better for outdoor missions Location/Type Equipment Uniform Light to be blasted. Grenades or flashbangs
advance warning. where range is often longer and the (pattern depending on terrain and can be carried to help prepare a room
length of the firearm is not as crit- area of operations) Primary Weapon for entry by assault operatives.
Location/Type Equipment Uniform ical. PSG-1 Secondary Weapon .40 USP-SD
Light (pattern depending on terrain Slot One Extra Primary Magazines Slot Location/Type Equipment Uniform Heavy
and area of operations) Primary Location/Type Equipment Uniform Two Empty (pattern depending on terrain and
Weapon MP5SD5 Secondary Weapon 92FS Medium (pattern depending on terrain area of operations) Primary Weapon
9mm-SD Slot One Heartbeat Sensor and area of operations) Primary SPAS-12 Secondary Weapon .50 Desert
Slot Two Binoculars (outdoors) Weapon MP5A4 (inside), G3A3 (outside) Eagle Slot One Breaching Charge Slot
Secondary Weapon .45 Mark 23 Slot One Two Frag Grenades
Flashbangs Slot Two Frag Grenades

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PLANNING PHASE: TEAM PLANNING PHASE: TEAM
TEAM To assign an operative to a team,
PLANNING RECON
first click on their name in the list
on the left to highlight it. Then
click on the Add button above the
appropriate team window. The order of
the operatives in each team window,
from top to bottom, represents their
position in the team. The top name is
the team leader. Each subsequent
operative comes next in the team for-
mation during the Action Phase. So the
last name in the team window will be
the operative bringing up the rear.
If you want to change the team leader,
highlight the operative’s name on the
The commander of each fire team The Planning screen is the heart
list to the left, then click on the “Recon” is the first tab. Prior to any
should have strong leadership of the Planning Phase. It is here
Promote button above the team window. deliberate assault, real world
skills as well as good assault you give orders to all of your
To move operatives to a different hostage rescue teams will have gath-
skills since he or she will be in teams and instruct them what to
team, highlight the operative and ered as much data as possible on the
the front of the team. do during the mission.
click Add on the team you want them to locations of terrorists and hostages
join. Once all operatives have been within the operational area. This
The Team Assignment screen is where The old adage “To fail to plan is to
assigned to fire teams, it is time to information is collected by observer
you divide your operatives into fire plan to fail” is extremely appropri-
go the Planning screen. posts, the placement of spike mikes,
teams. You can have up to four dif- ate to Rogue Spear. The Planning
ferent teams and each team can contain screen is where you give orders to fiber optic cameras, and even by using
up to four operatives from the total each of your fire teams as to what millimeter wave radar that render
pool of eight. You can form two four- they must do and how they will do it exterior walls essentially invisible
man teams, four- two man teams or any- during the mission. Since you can only to the scanning source. Since the
thing in between. It is always a good be in control of one team at a time, focus of Rogue Spear is on the assault
idea to have at least two operatives you should make the plan as complete itself, not intelligence gathering,
in a team since sending a lone oper- and comprehensive as possible. In these types of operations have been
ative in without backup can be dan- other words, each and every team simulated for you.
gerous. should be able to complete their
assigned tasks without being under Click on the “Recon” tab to bring up
Note: You do not have to use your direct control. However, you can the recon menu. This lists four dif-
eight operatives. also make a plan as simple as you ferent types of information you can
want. learn about the map. There are four
radio buttons along the lower left
The Planning screen is divided into side. Click on one of them to select
three main areas: the Map Orders Menu, a topic. Once a topic is chosen, then
the Map, and the Map Controls. use the arrows to scroll through the
related items on the map.

MAP ORDERS The first topic is Hostages.


The menu on the left side of the Scrolling through this topic shows
screen is the Map Orders menu. At the you the locations of all the hostages.
top of the menu are three tabs which The hostage symbol on the map is a
change what is displayed on the menu. white broken square around a colored
dot. A green dot represents a primary
hostage. A blue dot represents a host-

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PLANNING PHASE PLANNING PHASE
age is nearby, but not necessarily at ORDERS area such as a hallway or corridor, it
the exact location on the map. can be hard to differentiate between
the paths. Therefore, turn off the
The second topic is Terrorists. Never paths for those teams you are not cur-
rely solely on this information. rently plotting.
There are often many more terrorists
than those shown on the map.
Terrorists are represented by cross-
es. Red crosses show the exact loca-
tion of terrorists while yellow
crosses show a terrorist may be in the
area.

The next topic is Landmarks.


Scrolling through this shows you
important features on the map. The ROSTER When actually giving orders to your
light blue rectangle on the map is the The “Roster” tab brings up a list of teams, you will use the “Orders” tab.
insertion zone. There can be more than the currently selected fire team. It It will be discussed a bit later.
one. All of your operatives must begin shows each of the team members as well
in one of the insertion zones. The as the weapons and equipment they are
white rectangles are the extraction carrying. To change teams, click on PLOTTING MOVEMENT
zones. In order to complete hostage the appropriately colored triangle To begin giving your teams orders,
rescue missions, you must escort the above the map orders menu. first select a colored triangle in the WAYPOINT CONTROLS
hostages or all of your team to the upper left corner to choose a team. To the right of these lines are the
extraction zone. Landmarks also show Movement is plotted on the map by waypoint controls. The number is the
the location of objective items such using waypoints to create a path for designation for the current waypoint.
as bombs with a yellow square on the the team to follow. Start off by plac- The arrow buttons above it allow you
map. ing the first waypoint in an insertion to do the following in order: return
zone with a left mouse click. Then to the first waypoint, go back one
The final topic on the recon menu is click on the map at another location waypoint, play through the waypoints,
Legend. This merely shows what all the where you want the team to go. When advance one waypoint, and go to the
symbols on the map represent such as the second waypoint is set, a line final waypoint. The play button is a
ladders or stairways. If you are not will automatically be drawn connect- good way to review the movement for a
sure what something is, go to the ing them. For each waypoint, you can team because it begins with the cur-
Legend to find out. assign actions associated with that rent waypoint and advances slowly one
point such as changing the “Rules of waypoint at a time to the end. The
Engagement” Mode and Speed, Go Codes button with the “X” deletes the last
or Special Actions. These are chosen waypoint placed while the button with
on the Orders menu and will be dis- the “XX” deletes all waypoints
cussed in greater detail later. assigned for the team.

Below the map are the Map Controls. On


the left side are four colored lines
with arrows. When these are high-
lighted, the paths for the corre-
spondingly colored team will be visi-
ble on the map. Clicking on these
lines turns the path off. When you
have several teams traversing a small

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PLANNING PHASE PLANNING PHASE
MAP CONTROLS GO CODES simultaneously. After going through
Go Codes are a means of controlling the building and rescuing the
the timing and execution of multiple hostages, order all teams to wait for
fire teams. By default, each waypoint Go Code Delta before leaving. By the
is not assigned a Go Code. In the time all the teams are waiting for
absence of Go Codes, a team will this final Go Code, the path to the
advance from one waypoint to the next extraction zone is clear and all teams
all the way to the final one without will leave at the same time. The dif-
pause. By assigning a Go Code to a ferent ways of using Go Codes is lim-
waypoint, you order the team to pause ited only by your imagination.
there until you give it the order to Whatever you do, try to keep it sim-
continue. The four Go Codes can be ple enough for you to remember what
assigned to the current waypoint by each code does during the mission. In
clicking on one of them in the Orders complex plans, you may want to write
menu. You can choose from Alpha, down the Go Codes and when to issue
When you place a waypoint on a ladder
The next control box allows you to or stairway, the map automatically Bravo, Charlie or Delta. them during the Action Phase.
move the map forward, back, left, changes to the next level to show the
right and rotate it clockwise or coun- path going either up or down. Think of Go Codes as stoplights. They
terclockwise. You can also zoom in and all begin red and stop teams when they
out. get to them. During the Action Phase,
you can issue Go Codes to momentarily
“turn the light green” and let the
team advance towards the next way-
point. However, the issued Go Code
only lets those teams currently wait-
ing for it to advance. If another team
is not yet waiting at a waypoint with
the same Go Code, you must give it
again when they arrive for them to
continue on. This allows you to use
the same Go Code more than once dur-
ing a mission.

How you use Go Codes is up to you. One


option is to use a different Go Code
By clicking on the box on the far for each team. On the other hand, each
The next box to the right allows you right, you can bring up a three dimen- Go Code could mean different things.
to change levels. Some maps contain sional view of the map. You cannot Here is an example of using Go Codes.
several stories. This control lets plot waypoints in this view, but it All four of your teams have been given
you examine and plot movement on all helps you translate the two-dimen- orders to enter a building from four
of them. sional blue print maps into what the different doors. Since you want all to
area looks like in the real world. enter at the same time, assign Go Code
Alpha for each team at the waypoint
There are three buttons located along next to their door. Without these, the
the bottom left of the screen. The teams would just barge in as soon as
leftmost swaps the map between the left
they got to their door instead of
and right sides of the screen. The mid-
waiting for the rest. Once all teams
dle button toggles the Map Orders menu
on and off. The right button toggles are in position, the Go Code would be
the Map Controls on and off. issued and all teams would enter

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PLANNING PHASE
RULES OF ENGAGEMENT tion zone, be sure the path is clear SPECIAL ACTIONS something for cover or even run out of
As mentioned earlier, you can tell of terrorists or they may shoot the Depending on the location or condition the room. This also applies to flash-
your teams how to act as they advance hostages before you can get them to of a waypoint, you can order a team to bangs. Therefore, keep your firearms
through the waypoints. This is done safety. perform special actions while there. ready and still use caution while
from the Orders menu and consists of There are six main special actions entering the room. Even if the frag
Mode and Speed. The Mode instructs the In addition, to the four modes, you listed in the bottom half of the grenade does not hurt the terrorists,
team what to do and the Speed how fast can also set the speed at which they Orders menu. These actions only become it will often still stun them. This
to do it. There are four Modes. move. Speed takes into account not available whey you can complete that can only be issued when near a door.
only how fast the team moves, but also action. The first three require the
Assault: This is the default mode the amount of risk they take in waypoint to be situated near a door or Breach Door: This special action
teams will use during a mission. The regards to combat. There are three doorway. The next three require a Go orders a team to place a breaching
team will engage any terrorists they Speeds. Code assigned to the waypoint. There charge on a door and then detonate it
come across during their movement. can also be additional special actions to break in. If a Go Code is also
They will also spread out after enter- Blitz: Teams in this speed run between dependent on the mission. assigned to the waypoint, the team
ing small rooms and automatically waypoints and maintain a tight forma- will place the breaching charge as
clear them if feasible. tion. They will also fire much quick- Flashbang Room: This special action soon as they arrive, but not detonate
er than in other modes which can lead orders the team to toss a flashbang it until the Go Code is issued.
Infiltrate: This mode orders the team to wild shots. This mode can be dan- into a room after the door is opened Breaching charges act like a flash-
to only engage terrorists in their way gerous to hostages or other teams in but before the team actually enters. bang, stunning those in the room. It
from one waypoint to the next. The the area. Therefore be careful where This action can also be given at can also kill or wound persons stand-
team will use silenced weapons if you use it. entranceways without doors. The ing next to the door when it deto-
available. The goal of the team in flashbang does not usually cause dam- nates. Therefore, if you use it to
this mode is to get to the next way- Normal: This is the default speed. age to the hostages or terrorists in enter a room containing hostages,
point as quickly and quietly as pos- Teams in this speed walk from waypoint the room. Instead, they blind and make sure they are not near the door.
sible. to waypoint and maintain a more open momentarily stun or distract whoever If a team must get through a locked
formation. They also use a little more is in the room and give your team a door and they do not have a breaching
Recon: Teams in this mode will only care when using firearms. few crucial seconds to enter the room charge or have not been ordered to use
return fire when they have been first and take down the terrorists. Unless one, they will use a shotgun to shoot
engaged by terrorists. As with Cautious: Teams in this speed walk as you need to be quiet, it is a good the lock until it opens. If none of
Infiltrate, the team will use they advance and make frequent pauses idea to flashbang just about every the operatives are carrying a shotgun
silenced weapons if available. Any to look around and make sure every- room containing a terrorist, espe- or a breaching charge, they will use
computer controlled operatives thing is clear. They also maintain an cially those containing hostages. alternate methods depending on your
equipped with Heartbeat Sensors will open formation. Operatives will pause Whenever using flashbangs, be careful Rate of Engagement. This can only be
bring them out and use them in this and take careful aim before firing. not to look at it when it detonates or issued when near a door.
mode. Be careful not to have all the While this may seem the safest speed, your operative will be stunned. His or
operatives in a team equipped with the pause may give terrorist the her vision (your view) will be Snipe: While this special action is
these sensors while in this mode or no chance to fire first at either the impaired and your firearms accuracy generally for use by snipers, it can
one will have their weapons ready. team or the hostages. will be temporarily reduced. This can in fact be given to a team without any
Operatives in this mode will move in only be issued when near a door. of these specialists. Snipe can only
a crouched position. be assigned at a waypoint with a Go
Frag Room: This special action is sim- Code. It basically orders the team to
Escort: This mode is similar to ilar to the above except the team halt and begin sniping. Once you click
Assault except teams must be in this throws a fragmentation grenade into on the Snipe button in the Orders
mode in order to get hostages to fol- the room. This can kill or wound the menu, you must then right-click on a
low them. Otherwise the hostages will occupants of the room, so do not use position on the map. This will
just stay put. The hostages will con- this if a hostage is present. A frag instruct the sniper to take aim
tinue to follow the team as long as grenade is also not a sure kill. If towards that point. During this
their mode remains Escort. Before the terrorists in the room see the action one of the team members will
leading hostages out to the extrac- grenade come in, they may duck behind always defend the sniper(s).

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PLANNING PHASE PLANNING PHASE
A sniper team should usually consist
SAVE/LOAD PLAN WATCH MODE EXECUTE
of a sniper and another operative for
security. However, snipers can oper-
ate individually or even in larger
teams. If a team without a sniper
rifle is given the Snipe action, then
the operative with the highest sniper
skill level will use his or her pri-
mary weapon instead.

Cover: This special action directs


the team to cover a 180 degree arc.
After clicking on the Cover button,
right click on the map to designate
the point of focus for the team. If
the team consists of a single opera-
The Execute Screen is a summary
tive, he or she will sweep across the
When you are satisfied with your plan, Rogue Spear also includes an option overview of your plan. It also
arc looking for terrorists. With more
be sure to save it using the Save/Load where you can observe the entire mis- allows you to select which team
operatives, they will divide the arc you command when the mission
Plan button in the lower right. This sion instead of actively taking part.
so each sweeps a smaller part. The
allows you to come back to this plan This is the ultimate test of your begins.
team crouches while covering.
later. If your mission fails, you planning abilities. To choose Watch
probably will have to make a few minor Mode for the mission, click on the Now go to the Execute screen. It con-
Defend: Similar to the cover special
changes to the plan. To save a plan, button in the lower left of the tains a brief summary of your mission
action, defend orders the team to
click on the Save/Load Plan button. Execute screen. plans by listing the four teams and
cover all approaches to the team’s
Rename the file listed at the top of the operatives in each. By clicking on
location or 360 degrees. The team mem-
the window and then click on Save. To one of the teams, you highlight the
bers will crouch and try to find some
load a plan, highlight one of the team and select it as the team you
type of cover for protection.
plans by clicking on it in the list, begin in control of at the start of
then click on Load. the mission. No matter what team you
Additional Special Actions: Depending
choose here, you can also switch
on the mission, there may be other
between teams in the mission.
special actions. These can include
disarming a bomb or planting a bug.
When you are ready to begin the mis-
These will become available when the
sion and go to the Action Phase, click
team’s waypoint is adjacent to the
on the right arrow at the bottom. A
objective such as a bomb or a phone or
dialogue box will pop up to verify you
a computer.
actually want to go to the Action
Phase. Make your decision and get
ready to go.

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ACTION
PHASE

ROGUE SPEAR 5-0 WWW.REDSTORM.COM


ACTION PHASE: INTERFACE ACTION PHASE: INTERFACE
CINEMA WINDOW TARGETING RETICULE The fundamental size of the spread
In the center of the cinema window is area is determined by the skill of the
a small, red icon, which represents operative and the base accuracy of
This window displays the view from
your targeting reticule. Unlike other the weapon. This is used as a base-
the perspective of the operative you
games, the targeting reticule in line for all further modifications.
are currently controlling. To change
Rogue Spear does more than just show The higher the firearms skill level
views, select the “Change Field of
you where your gun is pointing. It of the operative, the smaller the
View” key. As you shift between
also shows the accuracy level. spread area. The reticule cannot
teams, the view will change to what-
become smaller than the baseline
ever the new operative can see. You
size. But it can become much larger
can play Rogue Spear in either first,
based on a number of factors. These
third person, or cinematic view. In
factors can be broken down into two
first person view, you are looking
Submachine Gun and Pistol types: constant and pulsed.
Once you actually enter the mis- through the eyes of the operative.
Reticule
sion, all action takes place on This is the default view and the one
Constant reticule modifiers affect
this screen. you will most often use during mis-
the base or current size of the spread
sions. Third person view puts you
area by a constant percentage as long
The Action Phase is where you actual- behind the operative so he or she is Shotgun Reticule
as the state or action causing the
ly execute the plan created during centered on your cinema window. This
modifier is in effect. There are four
the Planning Phase. It begins with view is good for moving across diffi-
constant modifiers.
the teams positioned at their inser- cult terrain where you need to be
tion zone and ends when all the objec- careful where you place your feet. It
also provides a wider angle of view. Sniper Reticule MOVEMENT:
tives have been completed, the mis-
The faster an operative moves, the
sion is a failure or you abort the The third perspective is a cinematic
larger the reticule modifier. As long
mission. This phase of Rogue Spear is view only usable during Replays or as
as the operative moves forward in a
real-time and you issue commands an observer in Multiplayer games.
straight line, the spread area does
using either a keyboard, keyboard and This perspective makes it difficult
Assault Rifle Reticule not grow very much. However, as soon
mouse, or game controller. for controlling an operative because
as the operative begins to rotate or
it removes the reticule. However it
turn, the spread area increases dra-
Unless you are playing in Watch Mode, is great when using Watch Mode.
matically. Once the movement stops,
you begin the Action Phase in control The center of the icon represents the the spread area will return to its
of one of the team leaders. During the aiming point of your selected weapon. normal size. The higher the opera-
mission you can jump from team to While this is what you use to aim your tive’s skill level, the quicker the
team; however, you are always in con- weapon by placing it over the target, return to normal.
trol of the team’s leader. The only it does not actually show you where
way you can take control of non-team the bullets will hit. As you move your STANCE CHANGE:
leaders is if the team leader is operative, notice how the four little Changing from standing to crouching
killed or incapacitated and they lines, called your Accuracy or vice versa momentarily increases
assume command of the team based on Indicators, move away from the cen- the size of the spread area.
seniority. ter, then back towards it. The
Accuracy Indicator represents the FATIGUE LEVEL:
The screen in the Action Phase is spread area. When you fire a weapons, High fatigue levels globally increase
divided into two parts: the Cinema the bullets will hit somewhere within the normal size of the spread area for
Window and the Action Bar. the spread area. The size of the the remainder of the mission. This
spread area is determined by a number also affects how quickly it returns
of factors. Let’s take a look at them. to its normal size when the operative
stops to take careful aim.

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ACTION PHASE: INTERFACE ACTION PHASE: INTERFACE
TARGETING RETICULE (CONTINUED) ACTION BAR
HEALTH LEVEL: The Action Bar is located below the cinema window. It provides all the infor-
Wounds affect the normal size of the mation you need on your current operative as well as the rest of your teams
spread area. The more wounded the during the mission. On the left side of the bar is a mini-map.
operative, the larger the spread
area. This effect lasts for the Note: map is disabled in resolutions below 640 x 480.
remainder of the mission.

Pulsed reticule modifiers have a one-


time, pulsed effect on the current
size of the spread area.

FIRING:
Firing a round causes the spread area
to increase slightly in size. This
reflects the inherent difficulty in
firing multiple rounds accurately. To
see this effect, fire a primary
weapon on full automatic and watch as
the spread area increases with each
successive round fired. MAP WINDOW
the direction each operative is fac-
The Map can be expanded from the
TAKING HITS: mini-map on the Action Bar to ing. Once a person is detected by any
Being physically hit by anything, full screen. of your operatives, either visually
whether it be a round, shrapnel or a or with a heartbeat sensor, that per-
physical blow, momentarily increases This map view is centered on the cur- son is displayed on the map. Hostages
the size of the spread area propor- rently selected team and is similar or unknown people appear as white
tionally to the size of the hit. This to the map in the Planning Phase. The circles while terrorists are magenta.
is in addition to the modifier for top of the map is the direction your Dead or incapacitated persons are
wounds. Even if a round or shrapnel operative is facing. Use this map to represented by a darker shade of the
does not cause a wound because it is navigate through the mission using appropriate color.
stopped by body armor, the hit modi- the lines connecting the waypoints.
fier will still apply. This can save you a lot of time and
keep you from getting lost in large
FLASHBANGS: buildings with lots of rooms. The map
Observing a flashbang detonate will can be zoomed in and out as well as
cause a large increase in the size of expanded to full screen. You can also
the spread area. After a few seconds, display a separate map for each team
it will return to normal. by using the four map mode of the
action bar.

One of the helpful features of the map


is its ability to show the known loca-
tion of people. Your operatives are
represented by circles the same color
as the team they are on. The small
line extending from the circle shows

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ACTION PHASE: INTERFACE ACTION PHASE: INTERFACE

WEAPONS DISPLAY ACTIVE TEAM DISPLAY ALL TEAMS DISPLAY ORDERS MODE
Next to the map is the weapons dis- The next window over is the active Located on the right end of the Action
play. An illustration of the active team display. This contains a large Bar, this display lists all of the
The Orders Mode allows you to
firearm or equipment appears at the
portrait of the operative you are teams in the mission. The text box
order your team to perform spe-
top. Below it is the name of the cial actions and use the mouse to
controlling as well as smaller por- lists what the team is currently
weapon and the type of ammunition it change Modes, Speed and issue Go
is using. On the left side of the traits of the other operatives in the doing or if they are waiting for a Go
Codes.
illustration is a graphic showing the team. Next to the portraits are the Code. To the left of the text box are
rate of fire selection for firearms. names and specialty of each operative little slots. Each represents one of
By pressing the Orders Mode key, the
This shows how many rounds will fire as well as a heartbeat enunciator. the operatives in the team and the
when the fire button is pressed. Action Bar changes and your control
The latter shows the health of the color is their health using the same
Depending on the firearm, you can over the current operative ceases
operative. code listed above. Three yellow
select single shot, three round burst, while you gain control over a cursor.
chevrons appear to the right of the
full automatic or safety, which pre- From the new menus which appear, you
vents the weapon from firing. HEALTHY: team you are currently in control of.
can issue Go Codes or toggle All Hold
indicated by a green colored slot and
and Sniper activation functions. You
On the bottom left of the weapons dis- a functioning heartbeat. The heart- Below the teams list are two indica-
can also change the current team’s
play are two number boxes. The top box beat changes according to the level tors which can light up. The one with
lists the number of rounds remaining Mode and Speed using the mouse rather
of exertion of the operative. the hand lights up when the All Hold
in the current magazine. The bottom than the keys. What really makes this
command is given. This orders all
box lists the number of extra maga- nice is the ability to order special
zines the operative is carrying.
WOUNDED: teams to halt what they are doing and
actions during the mission.
Remember, this does not include the indicated by a yellow slot and a func- stay put. The other one, with the tar-
magazine in the gun. It is always a tioning heartbeat. geting reticule, is the Sniper con-
good idea to keep your loaded maga- trol. When it is illuminated, all
zine two-thirds full before heading INCAPACITATED: snipers are activated and will fire
into an area where you can encounter indicated by an orange slot and a at any targets that come into their
terrorists. You don’t want to run out
barely functioning heartbeat. sights. By default, this is set to
in the middle of a firefight. When you
off. This allows you to get all of
replace a partially full magazine,
you do not lose it. Instead, when you DEAD: your other teams into position before
run out of full magazines, you can indicated by a red slot and a flat- the snipers start picking off terror-
then load the partially full maga- lined heartbeat. ists.
zines back into your firearm.
At the bottom of the display are three
The four silhouettes at the bottom of
boxes which list the team’s current
the weapons display show what the
mode, speed, and whether it is on
operative is carrying. From left to
right they represent the primary and hold.
secondary weapons and slots one and
two.

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ACTION PHASE: INTERFACE ACTION PHASE: CONTROL
ORDERS MODE Other special actions can be chosen
CONTROLLING YOUR OPERATIVE
Since a mission does not always go as depending on the mission. If one of
planned, the Orders Mode allows you the objectives is to disarm a bomb,
While you must keep an eye on what the rest of your teams are doing during the
give instructions to operatives who when the team is near a bomb, you can
mission, your main responsibility is to personally lead your team to accomplish
are not team leaders during the order a team to Disarm Bomb in the
its assigned role. In fact, if you have done a good job planning the mission,
Action Phase. For example, if you Orders Mode.
the rest of the teams should be able to accomplish their roles with very lit-
come across a room you want to flash- tle help from you.
bang and you are not carrying any, What makes this feature so great is
just position your operative near the that you do not have to rely on the
door and go to the Orders Mode. There, team leader to take care of all the
click on the Flashbang Room button surprises that arise during a mis- FIRE AND MOVEMENT Corners and doorways can be some of
and one of the operatives in your sion. The success or failure of Close the most dangerous places during a
team, carrying a flashbang, will move Quarter Battle tactics relies on mission. Therefore you should use
forward and throw one in. You can also properly executed fire and movement. caution when passing around or
order operatives on your team to During the mission, each team maneu- through them. To quickly see what is
throw a frag grenade into a room or vers about on foot. Your operatives around a corner, you can peek. This
breach a door. are also restricted to the types of limits your exposure to detection as
movement most commonly used by SWAT well as enemy fire. You must still be
In addition to these actions, teams and HRT teams. There is no jumping or careful when peeking. Terrorists
can be ordered to Snipe, Cover or running at full speed because the will still see you if they are look-
Defend. However, unlike in the plan- main concern for operatives at all ing in that direction. When moving
ning phase, this order does not have times is maintaining control over around a corner, face the wall and
to be given at a waypoint with the Go their weapon. sidestep out from behind it. As soon
Code. Instead, click on the appropri- as any terrorists come into view, you
ate selection in the Orders Mode and There are two basic stances your can get the first shot because you are
the team will hold and begin posi- operatives can use: crouched or already facing them unless, of
tioning themselves for the order. upright. In the upright stance, your course, they are already facing you.
They will stay there until you click operative can move faster and maneu-
on the Hold order to release them. Use ver easier. However, he or she also
this when you have to take control of presents a larger target for the VERTICAL MOVEMENT
another team. Use the team leader to enemy to detect and then fire at. In Operatives can climb up and down
choose the direction the team will crouched stance, the operative is stairs to change levels just by walk-
face for the Cover order. For the harder to detect or shoot at because ing onto them. However, to climb lad-
Snipe order, zoom the team leader’s of the lower profile. In several mis- ders or other objects where hands
view into Sniper mode and then aim the sions there are objects which provide must be used, walk up to the object
targeting reticule at the area you cover to operatives crouched behind and press the “manipulate environ-
want the team to snipe at. The Defend them. While you can run while ment” or action key. To let go while
order is non-directional. You do not crouched, you cannot fire while doing climbing, press the key again. You
have to choose a facing. so. To run, hold down the right mouse cannot use inventory objects or
button or other assigned key while manipulate other objects while in the
giving movement commands. You can act of climbing.
also move slowly by holding down the
shuffle key.

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ACTION PHASE: CONTROL ACTION PHASE: CONTROL
USING WEAPONS AND EQUIPMENT scan at long range in all directions. DOORS AND OTHER OBJECTS range of you, they will join up.
The main item you will use during mis- If you can locate a terrorist first, During missions, you will have to go Otherwise, you will have to move back
sions is your primary weapon. It is you can get the drop on him and hit through doors and activate switches towards them until they can see you.
very simple to use. Just aim the tar- him before he knows you are even or levers. To open or operate these The Hold command can also be used to
geting reticule at the enemy and around. objects, walk up next to them and keep your team from advancing while
press the fire button or key. How the press the “manipulate environment” you switch to another team. There is
reticule works was discussed earlier Demolitions Kit: This kit can be used key or button. In the case of a locked a different command called All Hold.
in this section. To change to a dif- by operatives to decrease the amount door, your operative must first pick This orders all teams to hold. Use
ferent inventory item, press the cor- of time required to complete tasks the lock by holding down the “manip- this when things start to go wrong to
responding key. When using grenades, such as disarming a bomb. To use, ulate environment” key, then press it essentially halt the advance until
the longer you hold down the fire but- press the “manipulate environment” again to open it. On the other hand, you can see what action must be taken.
ton, the farther you will throw it. key or button while next to and fac- you can also breach the door using
Since you usually do not want to have ing the object. breaching charges or a shotgun. These During the mission, you can use Go
a line of sight to a detonating are discussed in greater detail in Codes to coordinate the actions of
grenade, flashbang or frag, throw a Electronics Kit: This kit can be used the Training Missions section. all your teams. Go Codes must be
grenade while peeking around a corner by operatives to decrease the amount ordered during the Planning Phase.
or try to bounce the grenade off of a of time required to complete tasks In some missions, you must perform However, you issue the codes during
wall so it lands around the corner. such as deactivating security systems special actions such as planting sur- the mission. The All Teams Display in
There are also several other items and planting surveillance devices. To veillance equipment or explosives or the Action Bar will let you know if a
you can use during the Action Phase. use, press the “manipulate environ- disarming a bomb. While you can give team is waiting for a Go Code. Wait
ment” key or button while next to and special action orders to a team dur- until all the teams are ready before
Heartbeat Sensor: The heartbeat sen- facing the object. ing the Planning Phase or with the giving the Go Code by pressing the
sor is a great little device for Orders Mode, you can also perform corresponding key.
detecting terrorists and hostages Lockpick Kit: This kit can be used by these actions yourself. Just walk up
without having to put your operatives operatives to decrease the amount of to the objective and press the Some missions may require you to
into danger. In some missions (usual- time required to pick a lock on a “manipulate environment” key or but- switch between teams to perform dif-
ly when terrorists are barricaded door. To use, press the ìmanipulate ton. ficult or tricky actions. Or you may
somewhere holding hostages), heart- environmentî key or button while next want to take control of another team
beats sensors will have been placed to and facing the door. while yours is just waiting or pro-
around the building to provide you viding cover. Switch between teams
with this information automatically. Binoculars: These can be used to get using the Next Team and Previous Team
However, in the rest, you must carry a closer look at distant objects and DYNAMIC TEAM CONTROL keys. Before leaving a team, make
the heartbeat sensors in yourself. It terrorists. To use, make the binocu- During a mission, things can go wrong sure they are either holding or have
is often a good idea to have one oper- lars the current item. The “sniper and your plan may fall apart. orders what to do while you are con-
ative in each team carry a sensor view” key or button zooms the view in Therefore you may have to do more than trolling other teams. You may find it
unless they will not need it such as to 4x and 8x. In addition, the binoc- just control your operative. This can useful to return to the Orders Mode in
sniper teams. Teams in recon mode ulars contain a built-in range find- involve switching between teams, giv- section five of the Action Phase
will use the heartbeat sensors as er, which gives you the distance to ing Go Codes, changing modes, etc. Interface.
they advance from waypoint to way- the object centered in the view.
point. If your operative is carrying These are good to assign to team lead- As the team leader, wherever your
one, you must select it as the cur- ers for scouting out areas before operative goes, the rest of the fire
rent item in order to use it. The sen- heading in to assault. team follows behind. In some circum-
sor detects persons in all directions stances, you may want to leave them
for a short distance. However, its behind and do a quick solo recon.
range is increased along a narrow Press the Hold key and the rest of the
beam in the direction you are facing. team will stay where they are and
To get the most out of the sensor, assume a defensive posture. To
enlarge the Mini-Map to full screen release them from the Hold, press the
and rotate your operative in place to key again. If they are within visual

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ACTION PHASE: WATCH MODE NOTES
WATCH MODE killed or you lost too many opera-
tives, do not accept the mission.
At any time, you can switch to Watch
Instead, click on the left arrow and
Mode by pressing the “Watch” toggle
choose to replay it.
key. While in Watch Mode, you can
still switch between teams and change
The mission will also end if all of
the camera between first and third
your operatives are killed or it is
person views. However, you cannot
impossible to achieve your objec-
give any commands or orders except Go
tives. This could be because a
Codes. This is a good way to see how
hostage is killed or a bomb detonat-
good your plan was.
ed. When this happens, you must
replay the mission. If you choose
Retry Action, you will begin the
ENDING THE MISSION Action Phase again. Retry Plan takes
you back to the Planning Phase so you
can make adjustments and modifica-
tions to your plan.

At the bottom right of the Results


screen are two buttons that allow you
to save the Replay or to delete it.
When you choose to save, a text box
will appear and request you enter a
name for the Replay file. From the
Main Menu, you can go to the Replay
screen and view your mission at your
leisure. In the real world, Hostage
The Results Screen is where you Rescue Teams spend a lot of time going
can review the statistics for the over previous missions step by step.
mission after it comes to an end. Since no mission is ever perfect,
there is always something to learn
If you wish to abort the mission at from your mistakes. You can also find
any time, hit the ESC key. This will out what worked well and use it for
bring up a menu window where you can future missions.
quit or perform several other actions
such as go to the Main Menu or the
Options Menu. The Options Menu lets
you remap the keys without having to
exit the Action Phase.

When the objectives have been accom-


plished, the mission will end as a
success. You will be taken to a
results screen showing statistics for
the mission. If you want to go on to
the next mission in the campaign,
click on the right arrow at the bot-
tom. However, if you are not satis-
fied because a vital operative was

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ROGUE SPEAR: SOMETHING ROGUE SPEAR: SOMETHING

THE MISSION
SETUP INTERFACE
The Mission Setup Interface is seg-
mented into several sections, includ-
ing an Operations Briefing Display, a
Vehicle Information Display, a Platoon
Comman-der Information Display, a
Platoon Con-trol Panel and an Options
Menu.

VEHICLE INFORMATION DISPLAY


Located in the center of the Mission Setup Interface, the Vehicle Information
Display provides valuable data on each of your combat units, including a
detailed description and 3-D model for every vehicle type.

Note that the Vehicle Information Display is tied directly to the Platoon
Information Panel located on the right of the Mission Setup Interface. As a
result, you may only bring up information on those units available to you for
each mission.

VEHICLE INFORMATION PLATOON COMMANDER


DISPLAY INFORMATION DISPLAY
Located in the center of the Mission The Platoon Commander Information Dis-
Setup Interface, the Vehicle play contains background information
Information Display provides valuable on every available unit commander,
data on each of your combat units, including detailed data on their over-
including a detailed description and all capabilities.
3-D model for every vehicle type.
Note that the Platoon Commander
Note that the Vehicle Information Information Display is tied
Display is tied directly to the directly to the Commander
Platoon Information Panel located Selector located on the right of
on the right of the Mission Setup the Mission Setup Interface. As a
PLATOON COMMANDER INFORMATION DISPLAY Interface. As a result, you may result, you may only bring up
only bring up information on those information on those commanders
The Platoon Commander Information Dis-play contains background information on
units available to you for each available to you for each mission.
every available unit commander, including detailed data on their overall capa-
mission.
bilities.
During the Mission Setup Phase, you will also be able to study each individual
Note that the Platoon Commander Information Display is tied directly
unit type available to you then determine how your force will complete the mis-
to the Commander Selector located on the right of the Mission Setup
sion at hand. You will also be able to choose a unit commander for each indi-
Interface. As a result, you may only bring up information on those
vidual combat platoon based on specialties and statistics.
commanders available to you for each mission.

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WEAPONS &
EQUIPMENT

ROGUE SPEAR 7-0 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT
RAINBOW has a broad assortment of weapons and equipment for use during missions.
It is important to choose the right selections for each operative’s kit so they
have the right tools to complete their assigned tasks during the mission.

PRIMARY WEAPONS

HK MP5A4 HK MP5K-PDW HK MP5/10SD HK UMP45


The preferred submachine gun of Heckler & Koch’s 9mm MP5K-PDW is a An HK MP5/10A2 equipped with a sound The HK UMP45 is the newest submachine
counter-terrorist operatives around compact version of the classic MP5. suppressor gives a nice mix between gun from veteran gun manufacturer HK.
the world, Heckler & Koch’s MP5 is Its folding stock and light weight power and silence. Because the sup- The stopping power of its .45 caliber
known for its reliability and accura- make it an ideal choice when a full pression is not integral (like the round comes at the price of an
cy, even when firing on full automat- rifle or submachine gun is unmanage- MP5SD), the suppression is not quite increased recoil and lower rate of
ic. RAINBOW uses the 9mm MP5A4 fitted able and a handgun is a poor compro- as complete. fire.
with single, triple, and full-auto mise. It is equipped with the single
trigger group. and full auto trigger group.

HK MP5SD5 HK MP5/10A2 HK UMP45SD M4 CARBINE


Terrorists throughout the world fear The HK MP5/10A2 is a product-improved An HK UMP45 equipped with a sound sup- A compact version of the M-16, the M4
Heckler & Koch’s MP5SD. Its integral variant of the venerable HK MP5 cham- pressor. Of course, the suppression Carbine is commonly used when the
silencer is so effective that the bered for a 10mm round. The increased is not as complete as the integral firepower of an assault rifle is
report of the bullet is miniscule stopping power of the heavier round suppressor of the MP5SD. A good needed, but the weight and size is
compared to the click of the bolt is offset by increased recoil. It is choice when a balance between power not. It is commonly used by US and
operating. RAINBOW uses the 9mm equipped with a single and full auto and silence is required. Israeli special forces. It comes
MP5SD5 whenever both accuracy and trigger group. standard with a single and full auto
stealth are essential. trigger group.

RAINBOW SIX 7-1 WWW.REDSTORM.COM ROGUE SPEAR 7-2 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

HK G3A3 G36K M16-A2 M-14


The G3A3 is Heckler & Koch’s standard The Heckler & Koch G36K is their lat- When extra range or firepower is The direct descendant of the classic
assault rifle. It fires the powerful est assault rifle entry. Its compact needed, RAINBOW turns to Colt’s M1 Garand, the M14 fires a 7.62 round
7.62mm NATO round. This is the most design makes it useful in close quar- M16A2. Tried and true, it’s 5.56 cal- with extreme accuracy. It has been is
accurate assault rifle in RAINBOW’s ters, while its 5.56mm round will iber easily pierces Level II body use by the US Army since 1957.
arsenal. penetrate most body armor. armor and has the longest range of any
of RAINBOW’s standard weapons. It
comes standard with a single and
three round trigger group.

ENFIELD L85A1 STEYER AUG BARRETT MODEL 82A1 PSG-1


The Enfield L85A1 (also known as the The standard weapon of the Austrian The Barrett ‘Light Fifty’ M82A1 was Arguably the most accurate off-the-
Enfield Individual Weapon or SA80) is Army, the Steyr AUG is a futuristic the first .50 caliber sniper rifle to shelf sniper rifle available. A
the standard infantry weapon of the looking assault rifle with a compact achieve widespread use. Its massive favorite of police forces around the
British Army. Its bullpup design bullpup design. It is well suited for length (1.55m) and weight (13.4 kg) world, the PSG-1 comes standard with
trades accuracy for maneuverability. missions requiring the maneuverabili- make it the most accurate sniper a 6x sight and fires the NATO 7.62
ty of a submachine gun combined with rifle in RAINBOW’s arsenal. Extreme round.
the punch of an assault rifle. care should be used in employing this
weapon, as its high powered .50
Browning round can tear through mul-
tiple targets just as easily as it can
through an engine block.

RAINBOW SIX 7-3 WWW.REDSTORM.COM ROGUE SPEAR 7-4 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

WALTHER WA2000 BENELLI M1


The shortest sniper rifle used by the Whether used for door breaching or
RAINBOW team, the Walther WA2000’s highly lethal close quarters combat,
bullpup design and light weight make a good tactical shotgun is an essen-
it a favorite of snipers with needing tial part of all anti-terrorist
to move stealthily into difficult teams. RAINBOW uses the Benelli M1
positions. Its powerful .300 Tactical 12-Gauge, largely because
Winchester round has more punch than its superb recoil characteristics
the more common 7.62 NATO round. enable a skilled operator to fire
five rounds accurately in less than
one second.

SPAS-12
The SPAS-12 is a fully automatic com-
bat shotgun capable of emptying its
clip in 2.25s. This makes it ideal for
quickly clearing a room of all hos-
tiles.

RAINBOW SIX 7-5 WWW.REDSTORM.COM ROGUE SPEAR 7-6 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

SECONDARY WEAPONS

BERETTA 92FS 9MM BERETTA 92FS 9MM-SD HK .45 MARK 23 HK .45 MARK 23-SD
The Beretta Model 92FS is RAINBOW’s The specially designed sound and The extreme ruggedness, reliability, The specially designed sound and
9mm pistol of choice. Its primary flash suppressor on this Beretta and match-grade accuracy of Heckler & flash suppressor on this HK MK23 vir-
advantage is low recoil and a large Model 92FS minimizes weight and Koch’s .45 Caliber Mark23 ACP has tually eliminates muzzle flash and
magazine compared to the bulkier .45. length to maintain accuracy while made it the handgun of choice for all provides more than 35dB of sound
boasting an impressive 32dB of sound U.S. Special Forces. reduction. An essential part of any
reduction. It is the favorite pistol RAINBOW mission requiring both fire-
of for RAINBOW’s recon specialists. power and discretion.

HK .40 USP HK .40 USP-SD .50 DESERT EAGLE .357 DESERT EAGLE
Heckler & Koch’s .40 caliber USP is a This Knight Armament Corp. silencer The IMI .50 Desert Eagle is a very The smaller cousin of the Desert
favorite among those desiring a bal- provides excellent sound suppression powerful handgun. It is capable of Eagle .50, this the IMI Desert
ance between size and firepower. to the HK .40 USP. punching through body armor, but has Eagle’s .357 Magnum round packs a
a limited seven round magazine. punch capable of punching through
body armor at close range. It carries
a limited eight-round magazine.

RAINBOW SIX 7-7 WWW.REDSTORM.COM ROGUE SPEAR 7-8 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT

FLASHBANG BREACHING CHARGE


EQUIPMENT Capable of stunning observers with a Breaching charges are used to explo-
combination bright flash and loud sively remove doors for rapid entry.
report, flashbangs are commonly Flashbangs do not need to be used in
tossed into rooms to ‘prepare’ rooms conjunction with a breaching charge
prior to entry. The valuable seconds as they stun, wound, or even kill any-
gained while potential hostiles one nearby.
recover from the stun effects can
mean the difference between life and
DEMOLITIONS KIT ELECTRONICS KIT death to a tactical team. Also known
as distraction devices or stun
This kit speeds both the placing and This kit speeds up placing bugs, grenades.
disarming of explosives. It contains rewiring security cameras, and relat-
basic electrical diagnostic equipment ed electrical tasks. It contains a
along with the essential mechanical high precision multimeter, miniature
tools needed to perform the job. power supplies, a breadboard, and
Extra primer, detcord, and a variety digital analyzer. A full complement
of adhesives complete the kit. of jumpers, clips, and miscellaneous
electrical parts rounds out the kit.
HEARTBEAT SENSOR BINOCULARS
The Heartbeat Sensor is capable of These compact, lightweight binoculars
tracking a human heartbeat even are specially constructed to with-
through thick layers of concrete. It stand the rigors of CT operations. A
works by detecting the characteristic built in range finder and choice of 4x
ultra-low-frequency electric field and 8x zoom factors make these the
given off by a beating heart. When item of choice for RAINBOW recon mis-
in use, the heartbeat sensor scans in sions.
LOCKPICK KIT FRAG GRENADE a small circle around the user as well
as a larger cone straight ahead.
This kit speeds the picking of locks. The M61 fragmentation grenade is the
Its primary component is a highly standard issue offensive grenade used
sophisticated auto-pick capable of by infantry throughout the world.
opening most mechanical locks in a While its blast radius is small, an
few seconds. Electrical keycard or overhand throw is still necessary to
swipe locks are handled using a clas- safely clear the blast radius in the
sified system containing presets for open.
all major keycard variations.
PRIMARY MAGS SECONDARY MAGS
Extra magazines for your primary Extra magazines for your secondary
weapon. weapon.

RAINBOW SIX 7-9 WWW.REDSTORM.COM ROGUE SPEAR 7-10 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT WEAPONS AND EQUIPMENT
UNIFORMS RAINBOW uses seven different uniform patterns. Each is specially designed for
a specific environment or lighting condition.

Choosing the correct uniform is just as important as choosing your weapons.


Each mission takes place in different terrain and lighting conditions. In addi-
tion, some operative will need more protection than others. For example, recon ARCTIC 1
operatives will favor a light uniform while those breaching will need a heavy This all-white uniform is great for missions
uniform. There are several uniforms from which to choose in Rainbow Six. They in the snow.
come in several different styles and each style is available in three classes.
ARCTIC 2
An alternative arctic uniform, this one has
dark splotches on white and is best used when
operating in snow and brush where an all-
LIGHT white uniform would stand out.

This class is perfect for nighttime missions and recon spe-


cialists. It consists of a lightweight Level IIa tactical vest
capable of stopping low-powered pistol rounds and is rounded
out with the standard soft-soled rubber boots, Nomex balacla-
va, and Nomex/Kevlar gloves.

DESERT 1
This desert camo uniform is used for desert
operations and is issued to RAINBOW opera-
tives for desert type operations.

MEDIUM
This class consists of a Level II waist-length tactical vest
DESERT 2
and a Kevlar Helmet, soft-soled rubber boots, Nomex balacla-
va, and Nomex/Kevlar gloves. The vest is capable of stopping
most pistol fire, and some submachine gun fire as well.

HEAVY BLACK
This black uniform is perfect for nighttime
This class consists of Level III body armor extending to the
missions.
groin and is capable of stopping all but the most high-pow-
ered of rifle rounds. This is the preferred uniform of demo-
litions experts, as the faceplate on the Kevlar helmet offers
excellent protection from flying debris. The Desert, Camo and
BLUE
This blue uniform is good for nighttime mis-
Woods heavy uniforms do not include the helmet with faceplate
sions as an option to black.
and the body armor extends only to the waist since these uni-
forms are mainly used on outdoor missions.

RAINBOW SIX 7-11 WWW.REDSTORM.COM ROGUE SPEAR 7-12 WWW.REDSTORM.COM


WEAPONS AND EQUIPMENT

CAMO
This uniform is used for jungle operations.
Usually used in Central and South America and
Africa.

EURO
An excellent uniform choice for those oper-
ating in mixed forest environments, it uses
a European woods camouflage pattern.

GREEN
This uniform provides a good blend of pro-
tection and ease of movement. It is used pri-
marily in general outdoor environments.

GRAY
This gray uniform is the standard used for
urban operations.

STREET
This street camo uniform is RAINBOW’s alter-
native choice for urban assault operations.

WOOD
This uniform is used for operations in
forests and rural areas. Usually used in
European and North American operations. The
woodland uniforms are a personal favorite of
Santiago Arnavisca.

RAINBOW SIX 7-13 WWW.REDSTORM.COM


DEFAULT KEYBOARD COMMANDS
Here is the default layout for key-
COMM
board commands in the game:
‘ Global Chat
Enter Team Chat
Right-Alt Send Bound Message
ACTIONS
Left Mouse Fire (Use Item)
1 Switch to Primary
Weapon
2 Switch to Secondary
VIEW
Weapon
Left Shift Toggle Sniper Mode
3 Switch to Kit Slot 1
5 Toggle Night Vision
4 Switch to Kit Slot 2
T Toggle Full-Screen
N Select Next Weapon
Map Mode
Z Change Magazine
F1 Toggle Camera View
B Change Rate of Fire
= Increase Cinema Size
Space Manipulate Environment
- Decrease Cinema Size
[ Zoom Map Out
] Zoom Map in
\ Watch Next Team Member
MOVEMENT in Action Phase Map
W Move Forward
Keypad 5 Center View
S Move Backward
A Sidestep Left
D Sidestep Right
Q Peek Left
E Peek Right
OPTIONS
C Crouch
F4 Toggle Auto-Aim
Tab Shuffle
F3 Toggle Reticule
Right Mouse Run
6 Show Status Display
Print Screen Grab Screen Shot
F12 Activate Server Control

TEAM/AI
PgUp Change to Previous Team
PgDn Change to Next team
7 Status Report
R Toggle Team Hold in Place
H Toggle All Teams Hold
Y Toggle Sniper Control
J Go-Code Alpha
K Go-Code Bravo
L Go-Code Charlie
M Go-Code Delta
U Toggle Orders Mode
G Toggle Map Mode
F Change ROE Mode
V Change ROE Speed
/ Toggle Watch Mode

ROGUE SPEAR 8-1 WWW.REDSTORM.COM


TECHNICAL SUPPORT TECHNICAL SUPPORT
Before contacting Red Storm
CONTACT US OVER THE RED STORM ENTERTAINMENT’S
Entertainment’s Technical Support
INTERNET: TIPS LINE
Department we recommend that you con-
Our website contains the most up-to-
sult the readme.txt file contained on
date Technical Support information All the hints, tricks and cheats
the CD, since it contains the answers
available including patches that can you’ll ever need! If you’re under 18
to some of the most frequently asked
be downloaded free-of-charge. We years of age, please have your par-
questions and may therefore provide
update the Support pages on a daily ents’ permission before calling. Note
an easy solution to some of your prob-
basis so please check here first for that only touch-tone phones may
lems. You can also check out our FAQ
solutions to your problems. access this service.
on our website, www.redstorm.com. It
contains updated information since
http://www.redstorm.com/support (900) 288-2583 (CLUE).
the game’s release.
$.95 PER MINUTE

Also, please make sure that your com-


CONTACT US BY E-MAIL:
puter meets the minimum system
If you don’t have access to the World CONTACT US BY
requirements, as our support repre-
Wide Web, you can contact our Support STANDARD MAIL:
sentatives cannot help customers
Department by e-mailing them directly
whose computers do not meet these
at Support@redstorm.com. Please If all else fails, you can write us
criteria. Whenever you contact the
ensure that you include all of the at:
Technical Support Department, please
bulleted information above for your
include the following information:
computer when sending email to this RED STORM ENTERTAINMENT
email address. It may take anywhere 2000 AERIAL CENTER
• Complete Product Title
from 24-72 hours for us to respond to SUITE 110
(including version number)
your e-mail depending upon the volume MORRISVILLE, NC 27560
• Exact error message reported (if
of messages we receive and the nature ATTN: CUSTOMER SUPPORT
any) and a brief description of the
of your problem.
problem you’re encountering
Please do not send any game returns
• Processor speed and manufacturer
directly to Red Storm as it is our
• Amount of RAM
CONTACT US BY PHONE: policy that game returns must be
• CD-ROM or DVD-ROM drive
You can also contact us by phone by dealt with by the retailer or online
• Sound Card
calling (919) 460-9778. Note that site where you purchased the product.
• Video and/or 3D accelerator card
this number is for technical assis-
• Operating system
tance only. No hints and tips will be
• Specific type of modem you are using
given out over the Technical Support
(for problems involving multiplayer
line. When calling our Technical
gaming)
Support line, please make sure you
are in front of your computer and have
all the necessary information as
listed above at hand.

Be advised that our Support represen-


tatives are available to help you
Monday - Friday from 9 a.m. - 6 p.m.
(Eastern Standard Time).

RAINBOW SIX 9-1 WWW.REDSTORM.COM ROGUE SPEAR 9-2 WWW.REDSTORM.COM


ROGUE SPEAR: SOMETHING ROGUE SPEAR: SOMETHING

THE MISSION
SETUP INTERFACE
The Mission Setup Interface is seg-
mented into several sections, includ-
ing an Operations Briefing Display, a
Vehicle Information Display, a Platoon
Comman-der Information Display, a
Platoon Con-trol Panel and an Options
Menu.

VEHICLE INFORMATION DISPLAY


Located in the center of the Mission Setup Interface, the Vehicle Information
Display provides valuable data on each of your combat units, including a
detailed description and 3-D model for every vehicle type.

Note that the Vehicle Information Display is tied directly to the Platoon
Information Panel located on the right of the Mission Setup Interface. As a
result, you may only bring up information on those units available to you for
each mission.

VEHICLE INFORMATION PLATOON COMMANDER


DISPLAY INFORMATION DISPLAY
Located in the center of the Mission The Platoon Commander Information Dis-
Setup Interface, the Vehicle play contains background information
Information Display provides valuable on every available unit commander,
data on each of your combat units, including detailed data on their over-
including a detailed description and all capabilities.
3-D model for every vehicle type.
Note that the Platoon Commander
Note that the Vehicle Information Information Display is tied
Display is tied directly to the directly to the Commander
Platoon Information Panel located Selector located on the right of
on the right of the Mission Setup the Mission Setup Interface. As a
PLATOON COMMANDER INFORMATION DISPLAY Interface. As a result, you may result, you may only bring up
only bring up information on those information on those commanders
The Platoon Commander Information Dis-play contains background information on
units available to you for each available to you for each mission.
every available unit commander, including detailed data on their overall capa-
mission.
bilities.
During the Mission Setup Phase, you will also be able to study each individual
Note that the Platoon Commander Information Display is tied directly
unit type available to you then determine how your force will complete the mis-
to the Commander Selector located on the right of the Mission Setup
sion at hand. You will also be able to choose a unit commander for each indi-
Interface. As a result, you may only bring up information on those
vidual combat platoon based on specialties and statistics.
commanders available to you for each mission.

RAINBOW SIX 1-1 WWW.REDSTORM.COM ROGUE SPEAR 1-1 WWW.REDSTORM.COM

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