Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 2

Health and Physical Education Years 3 and 4 Lesson Plan- Water activities

Four water games are described that develop students’ teamwork, swimming, hand-eye coordination and throwing skills. These were
traditionally played to give children the opportunity to practise their fishing and hunting skills, as well as to have fun and keep cool. Two
games are water and swimming-based and will require a creek, pool or beach, and another two are land-based but use water.
Curriculum connections
This resource addresses the following content descriptions from the  Australian Curriculum:
 Participate in outdoor games and activities to examine how participation promotes a connection between the
community, natural and built environments, and health and wellbeing (ACPPS041)
 Participate in physical activities from their own and other cultures (ACPMP108)
 Apply basic rules and scoring systems, and demonstrate fair play when participating in physical activities (ACPMP050)
This resource addresses the following excerpts from the achievement standard for Years 3 and 4 in Health and Physical Education:
 apply strategies for working cooperatively and apply rules fairly
 refine fundamental movement skills and apply movement concepts and strategies in a variety of physical activities and to solve
movement challenges
Activity 1 – Yiri
Suggested timing for activity: 30 minutes
Required resources: A pool, lake or flowing water; sticks, short lengths of dowels or tennis balls, a floating target, e.g. a life ring or rubber
duckie, rope.
‘Yiri’ means to throw in the language from around the Sydney area. This game is known from Ulladulla in New South Wales, and Dunk
Island in Queensland. This can be played from the bank or edge of the pool, or with one person or more people in the water as targets
(with soft balls being thrown only). This game is basically moving target practice, useful for fishing and hunting and will build student’s
throwing skills.
If it is not possible to throw objects into a flowing body of water, buckets of water or hula hoops placed on the ground at varying distances
can be used. Mark out the boundary of the ‘water’ with a line or skipping rope.
1. Players stand on the edge of the water and throw their ‘spears’ (sticks, short dowels, or balls) at the floating targets. Once they
are all thrown, the game is stopped and they can be retrieved.
2. For moving target practice, a target can be towed across the water using a length of rope. Students each have two tries to hit the
target. Scores can be kept to make it a competition.
3. Stones can also be used to throw at pieces of bark floating on the water. Safety precautions will need to be discussed with
students for all of these options.
Activity 2 - Reflection
Suggested timing: 15 minutes directly following Activity 1
Required resources: n/a
Following Activity 1, students should engage in a class discussion and answer the following inquiry-based questions:
1. Discuss with students which skills are involved in this game e.g. teamwork, throwing aim, strategy, swimming.
2. How are these skills useful in their lives? What other sports can they be transferred to?
3. How may these skills have been useful in traditional life?
4. What other situations might these skills be useful for?
Extension activity – Kwatye
Note: this activity involves water throwing and players will get wet
‘Kwatye’ means water in the Eastern Arrernte language of central Australia
Suggested timing for activity: Up to 30 minutes
Required resources: Bucket, water, paper cups or small buckets, large open area suitable for running, e.g. oval, ground markers
This is a land-based water fighting game with two teams of four to ten players. Players will get wet. Instructions should be given to avoid
contact to keep the game safe. This game builds teamwork, throwing skills, fitness, and uses strategy.
1. Place empty bucket or a large empty bin at the centre of a 1 metre and 3 metre diameter circle.
2. One team is armed with small buckets or cups, and must try to put as much water in the centre bin as possible without going
inside the marked circle. This water will come from a couple of large bins placed outside the playing area.
3. The defending team stands inside the 3 metre circle and tries to stop the other team, but must stay outside the 1 metre circle.
4. After a set time, measure the water in the bucket, empty it, and swap teams. The team that got the most water in the bucket wins.

Reference: https://indigenousknowledge.unimelb.edu.au/curriculum/resources/water-games-and-sports
Health and Physical Education Support Lesson Plan- Year 5/6
Internet research game — Aboriginal and Torres Strait Islander sportspeople
Suggested duration: One lesson
Summary
In this lesson, students will learn about some of Australia’s most famous Aboriginal and Torres Strait Islander sports people. They will
apply their research skills to locate online images and information quickly in a race with their classmates. Students will work in groups
and will be accessing material from The Little Red Yellow Black Book and the AIATSIS website.

Our athletes are powerful symbols of who we are. Generations of them have excelled at sports. Names such as Charlie Samuels, Eddie Gilbert,
Lynch Cooper, Lionel Rose, Faith Thomas, Graham Farmer, Evonne Goolagong, Darby McCarthy, Arthur Beetson, the Krakouers, Riolis, Sands,
Mundines and the Ellas are all sporting legends (The Little Red Yellow Black Book p. 108).
Learning outcomes
1. Students will be able to identify and explain the achievements of some of Australia’s most famous Aboriginal and Torres Strait
Islander sports men and women.
General capabilities Cross-curriculum priority
Literacy Aboriginal and Torres Strait Islander histories and cultures
Critical and creative thinking Aboriginal and Torres Strait Islander histories and cultures organising ideas: 9

Provisions for differentiation


Learning support
Students with special learning needs may need a little more time assigned to complete the tasks.
Extension
Students could use their online research skills to find another few names of Aboriginal and Torres Strait Islander sportspeople whose
images were not searched for in the rounds of the game.
Resources
 Five or more computers or personal devices (tablets or smartphones) with internet access (one per group of students)
 A simple prize that can be shared by a group of 4-5 students
 The Little Red Yellow Black Book - an introduction to Indigenous Australia (4th edition), ‘Our achievements’, Aboriginal Studies
Press, AIATSIS, Canberra, 2018.
For teachers
Ensure that the guidance notes included in The Little Red Yellow Black Book teacher resource have been considered.
Vocabulary
Achievements
Preparation: Ensure that students have access to the internet and a device for research.

Step 1 Hold a discussion in which you highlight the contributions of Aboriginal and Torres Strait Islander peoples to sport in Australia.
Present or summarise the material found on pages 108-112 of The Little Red Yellow Black Book. As the students discuss the sportspeople
mentioned in the book, ask them if they know about any of the sportspeople mentioned in the reading. Encourage students to talk about
the benefits of valuing diversity and promoting inclusivity, and the power of sport to meet those goals.

Step 2 Organise the class into five groups of 4-5 students. Each group should choose a name, to be written on the whiteboard for score
keeping. Appoint a student to keep score. Groups should each nominate a representative to present their chosen image to the class.

Step 3 Explain the Image Relay activity.

To play the game:


 Your task is to search Google images to locate pictures of Aboriginal and Torres Strait Islander sportspeople. You must then
search for information about this person`s sporting achievements.
 The goal is for your group to locate and save one unique image of the sports person that no other group in the class has found,
along with information about their achievements.
 Only one person in each group is permitted to search on one device or computer (per round).
 You will have 30 seconds to complete each round.
 Each person in the group should take turns to present their chosen image, along with information about the major
achievements of the sportsperson
 The class will determine which group had the most unique image and accurate information. That group receives one point.
 Ask the score keeper to mark the points on the whiteboard.
 When you’re ready to start Round 1, the teacher will call out the name of the first sports person. (The teacher may like to write
this on the whiteboard for each round). Then send your representative out to reveal their image and information to the circle.
Round 1 — find an image of Lionel Rose
Round 2 — find an image of Evonne Goolagong
Round 3 — find an image of Cathy Freeman
Round 4 — find an image of Sam Thaiday
Round 5 — find an image of Johnathan Thurston
Round 6 — find an image of Adam Goodes
Round 7 — find an image of Nova Peris
Round 8 — find an image of Michael Long
Round 9 — find an image of Kyah Simon

Step 4 Tally the points for each group and allocate a prize for the winning team (game of choice for next lesson) – keep it simple!

You might also like