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THE EFFECTS OF ONLINE GAME ADDICTION TO TEENAGER LIFE

A PRACTICAL RESEARCH

Presented to

the faculty of the

Senior High School Department

Medina Foundation College

Sapang Dalaga, Misamis Occidental

In partial fulfillment

of the requirements of

RESEARCH IN DAILY LIFE 1

By

Lawrence S. Yorong

Mary Grace G. Banquiao

Cris Joy A. Mag-abo

Erica J. Abejuela

Rose Jean R. Buhian

Dennis V. Patagoc
Chapter 1

INTRODUCTION

This chapter presents the background of the study , statement of the problem, research questions,
significance of the study, scope and delimitation of the study, and operational definition terms.

Background of the Study

Online game addiction has become a common phenomenon that affects many individuals and
societies. In this study we rely on the functional perspective of human behavior and propose and test a
balanced model of the antecedents of online game addiction among adolescents, which simultaneously
focuses on motivating, prevention and harm reduction forces. Furthermore, online game addiction
manifest when excessive internet use start to affect someone’s life, causing impairment or distress.
Moreover, with the fast development of mobile technology, many functions of desktop computers have
been transferred to mobile devices like apple and other android smartphone, which is specially the case
for game applications. Mobile video games refer to games played by either single or multiplayer via
online mobile device or LAN. These games are particularly popular when they can be downloaded for
free (e,g., “freemium games", which are free but costumers play for extra features. The latest China
Internet Network Information Centers (CNNIC) report revealed that the growth rate of mobile online
game has reached 9.6% and adolescents are the main subject.

In comparison with most segments of society , adolescents are more vulnerable to interest related
addiction because of their psychological and developmental characteristics, the essay access internet
with the portable device, and the positive expectation of mobile gaming. It has been demonstrated that
video game addicts suffered poorer mental health and cognitive functioning, and increased emotional
difficulties, such as enhanced depress and anxiety, as well as more social isolation.

Despite this, relatively few studies have examined the relationship between mobile game addiction
and mental health outcomes. This is because, so far, no measurement especially designed for mobile
game addiction has been developed. In literature, problematic mobile video gaming has been defined as
a phenomenon in which users strongly rely on mobile games and can’t help playing them repeatedly
over a comparatively long period. Previous studies of interest gaming disorders (IGD) have mainly
focused on traditional online gaming addiction based on a desktop computer. However, recent research
has suggested that there were only moderate correlation between the different forms of internet
addiction. In addition, although mobile game addiction has some similarity with traditional desktop
computer online game addiction, there are still obvious differences. Specially, mobile video games are
characterized by portability, immediacy, and accessibility, which may increased the risk for addictive
behavioral patterns and, thus, more mental health problems.
Statement of the Problem

This study aims to know the factors affecting the teenagers life in playing online games.

Research Questions

This study seeks to answer the following questions:

1. Are online games really affects teenagers in terms of knowledge?


2. Do online games affect their behavior towards studying?
3. Have you neglected other activities because of video games?

Significance of the study

The research will help the teenager to be more practical in using online mobile games. This study
will help the teenager to have a more knowledge about how online game addiction is dangerous to our
health. The online gamers, they will learn some lessons here in these study that we are conducting.

To parents, they will surely be warned of the harmful effects in the addiction of online game for
their children.

To community, they will be alarmed that this case is serious, so they should make a move in this
case.

All in all, this research study will help all the individual to be aware in addicting online games or
these will serve as an awareness.

Scope and Delimitation

The general intent of this study is to know the effects of online games to teenagers. The study is
delimited for the teenagers here in the Philippines. The main purpose of our study is to point out the
effects of playing online games hinders their accomplishments of their works.

The study only focuses on online games and its relation to the teenagers health and life. However,
the study excludes the effects of online games to teenagers behavior.
Operational Definition of Terms

For better understanding of this study, the following terms were optionally defined:

Immediacy – the quality of bringing one into direct and instant involvement with something, giving rise
to a sense of urgency or excitement.

Phenomenon –a fact or situation that is observed to exist or happen, especially one whose cause or
explanation is in question.

Antecedents – a thing or event that existed before or logically proceeds another.

Simultaneously – happening at the same time.

Intent – the thing that you plan to do or achieve; an aim or purpose.

Neglected – to fail to do (something)

Impairments – the state or fact of being impaired, especially in a specified faculty.

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