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Aircraft Performance - Keys Notes
Aircraft Performance - Keys Notes
Aircraft Performance - Keys Notes
Height Loss
• DG % = ⁄Range x 100
OR
Drag - Thrust
• DG % = ⁄Weight x 100
Height Gain⁄
• CG % = Distance
x 100
OR
Thrust - Drag
• CG % = ⁄Weight x 100 • Absolute Ceiling – 0fpm ROC
• Maximum Climb Gradient = VX • Service Ceiling – 100fpm ROC
▪ Jets = VMD • Performance Ceiling – 300fpm ROC AEO
▪ Props ≈ VMP • Optimum Altitude – Highest SR
• Highest when the aircraft is clean ▪ Increases as weight decreases (Jets)
• The distance travelled with the available • Climbing through low altitudes, IAS is • Increased Fuel Consumption
fuel constant as VMO is limiting • Decreased Range and Endurance
• Can be used as a measure of efficiency • Through higher altitudes, Mach No. is • Increased Longitudinal Stability
• SR = nm⁄kg = TAS⁄Fuel Flow = TAS⁄SFC x P constant as MMO is limiting • Increased Stall Speed
R
• Remember Eat Chicken Tikka Masala • Decreased Absolute Ceiling
• Long Range Cruise = 4% Faster than Max • Decreased Rate of Climb
Range • Same effects as a heavier aircraft
• The length of time an aircraft can fly for ▪ Closer to Max SR than normal to get as far
• Found when fuel consumption is least as possible
• Decreased Longitudinal Stability
• Light Pitch Stick Forces (could overstress)
• Best Endurance is the bottom of the curve, VS < VMP < VX(P) < VY(P) < VMD/VX(J) < VY(J) < 1.32 VMD • Increased Range and Endurance
Best SR is the tangent through the origin • Decreased Stall Speed
• Best Endurance Speed < Best SR Speed • Same effects as a lighter aircraft
• Temperature ↑ = Range/Endurance ↓
JETS:
• Weight ↑ = Range/Endurance ↓
• Best Endurance = VMD
▪ Because SFC ∝ Mass
• Best SR = 1.32 VMD
▪ This is because a much greater TAS can
be achieved for a minimal drag increase
▪ Related to the TAS/Drag Ratio • Tailwind increases range but has no effect
on endurance
PROPS: • For maximum ground range, fly slower in a
• Best Endurance = VMP tailwind and faster in a headwind
• Best SR = VMD
▪ Related to the TAS/Power Required Ratio
• VREF – Speed at 50ft (Screen Height)
▪ Greater of VMCL, 1.3 VS0 (Class B) or 1.23
VSR0 (Class A)
• VMCL – Minimum Control Speed for Landing
• VS0 – Stall Speed (Landing Config)
• VSR0 – Stall Ref. Speed (Landing Config)
▪ ≈ 6% faster than VS0
Drag - Thrust
• ROD = TAS x ⁄Weight
OR
• ROD = TAS x sin(a) • Aerodynamic Drag
• Brake Drag (increased with Anti-Skid)
• Reverse Thrust
• Landing Distance Required (LDR) can be • Same factors that affect CLTOM (Chapter 3)
split into the flare and the ground run
• Measured from Screen Height to Full Stop
2
• Technique is a positive touchdown, full
• LDR = −VREF ⁄2a
reverse and brakes ASAP
• CAP gives us gross performance data • Minimum 4% climb gradient at take-off GS x Height Gain
• Distance = ⁄
ROC x 100
• Applying aerodrome specific factors gives power and flaps in the take-off position
• ROC = TAS x CG
gross specific performance
• For additional equations, see CAP MEP 3.2
• Applying regulatory factors to this gives net
performance