Aemilianum College, Inc.: College of Engineering, Computer Studies and Technology

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SYLLABUS

Aemilianum College, Inc. PROGRAM BS ELECTRONIC ENGINEERING


AND COMMUNICATION
COLLEGE OF ENGINEERING, COMPUTER STUDIES AND TECHNOLOGY
COURSE Living in the IT era
Rizal St., Piot, Sorsogon City
www.aemilianumcollege@gmail.com/056-211-6012
PREPARED BY KARL JOSEPH DITAN

DOCUMENT CONTROL NUMBER

VISION GOALS OBJECTIVES

Inspired by three decades of academic milestone, Instruction. Adapting standard-based instructions and Aemilianum College, Inc
the Aemilianum College, Inc. envisions herself as one policies promoting the integral endevors to produce God-
of the of the leading Catholic Institution, envisions development of her stakeholders. loving,globally competitive and
herself in building better community of faithful locally responsive, humane,
Formation. Providing human, moral and spiritual formation
professionals and globally competent individuals socially responsible
to witness our catholic faith.
transcending the challenges of modernization. ,transformative leaders and
MISSION Research. Engaging in research in arts, sciences and employable graduates in the
technology in pursuit of academic excellence. fields of Graduate Education,
The institution guided by the charism of St. Jerome
Law, Education, Information
Emiliani dedicates herself to form competent and Extension. Providing activities and opportunities in favor
Technology, Science asnd
compassionate professionals through the enrichment of the needy individuals/community, as a way of life and
technology, Engineering,
of academic and religious instructions advancement embedded in the teachings of St. Jerome Emiliani.
Business and Liberla Arts
of skills.
Education.

Program Title and BS COMPUTER SCIENCE


Specialisation
Program Description Bachelor of Science in Computer Science program includes the study of computing concepts and theories, algorithmic foundation
and new developments in computing. The program prepares students to design and create algorithmically complex software and
effective algorithms for solving computing problems. The program also includes the study of the standards and practices in Software
Engineering. It prepares students to acquire skills and disciplines required for designing, writing ad modifying software components,
modules and applications that comprise software solutions.
Program Goals The bachelor of science in the Electronics Engineering program will produce God-living, globally competitive and locally responsive,
humane. Socially responsible, transformative leaders and employable graduates who will be engaged in the practice of electronics
engineering(RA9292)
Program Educational A. Graduates of professional instituions must demonstrate a service orientation in one’s profession.
Objectives B. Graduates of college must participate in various types of employment, development activities, and public discourses, particularly
in response to the needs of the communities one serves
C. Graduates of universities must participate in the generation of new knowledge or in research and development of projects.
D. Graduates of higher educational institutions must preserve and promote the Filipino historical and cultural heritage.
Program Learning a. Apply knowledge of mathematics and science to solve engineering problems
Outcomes b. Design and conduct experiments, as well as to analyse and interpret data.
c. Design a system, component , or process to meet desired needs within realistic constraints such as economic, environmental, social,
political, ethical, health and safety, manufacturability, and sustainability, in accordance with the standards.
d. Function on multidisciplinary teams.it
e. Identify, formulate , and solve engineering problems
f. Apply professional and ethical responsibility
g. Communicate effectively
h. Identify the impact of engineering solutions in a global, economic, environmental, and societal context.
i. Recognize the need for, and an ability to engage in life-long learning.
j. Apply knowledge of engineering and management principles as a member and leader in a team, to manage projects and in
multidisciplinary environments.
k. Use techniques, skills, and modern engineering and management principles as a member and a leader in a team, to manage projects
and in multidisciplinary environment.
l. Apply knowledge of engineering and management principles as a member and leader in a team, to manage projects and in
multidisciplinary environments
m. Understand at least one specialized field of electronics engineering practice.

COURSE SYLLABUS
Course Code GEC Elec 3
Course Title: LIVING IN THE IT ERA
Pre-requisite: None
Credit: (3) 54 hours
Class Schedule:
Term: 1st Semester 2020-2021
Consultation Time and
Venue:
Course Description: Science, culture and ethics of information technology, its influence on modern living and human relationships, and uses for personal,
professional, and social advancement.

Course Objectives in Relation to Program Outcomes (CORPOS’s) A B C D E F G H I J


Upon completion of the course, the student must able to:
1. Make better sense of personal experiences and global trends of the digital age by learning adequate formal
/ / / / / / /
theoretical frameworks;
2. Have more structures understanding about strengths, weaknesses, opportunities, and imminent threats of the
/ / / / / / /
digital age;
3. Develop a basic appreciation of the complexities of human development during times of fast-paced
/ / / / / /
technological change;

COURSE COVERAGE
Teaching Learning Performance
Week Course Objective Topics Assessment CORPO’S
Activities Indicator
• High Percentage of
Attendance
• Introduction to the • Alignment
digital age Actively
Session
- Humanity from space participating
Make the better sense of - Introduction to Digital
• Classroom
personal experiences and global Age
Infusion
trends of the digital age by - Why is ICT? Exam,quiz,Hands-
1-6 A,B,C,D,E,F,I
learning adequate formal - Why is ICT so on
• Oral Report
theoretical frameworks. important?
- Technological
• Question and
Determinism vs. Social
Answer
Constructivism

Have more structures • Global digital • Alignment • High Percentage of


understanding about strengths, development Session Attendance
Exam,quiz,Hands-
7-11 weaknesses, opportunities, and - Intro to Global Digital B,C,D,E,F,H,I
on
imminent threats of the digital Development • Classroom Actively
age; - Digital Infrastructure Infusion participating
- Generic Services
- Human Resources • Oral Report
- Digital Economy
- E-Government • Question and
- E-Democracy Answer
- E-Education
- E-Health • Group
- E-Welfare Discussion
- Man vs. Machine
Policies and strategies
for the Digital Age
• Technological change
- Intro to Technological
change
- What is Technology
- How technologies
evolves: Combinatorics
- How technologies
evolves: Diffusion
- Evolutionary
Trajectories of ICT
The singularity
• Digital and its effects
- Digital footprint
- Timeless time
- Death of Distance
- Polydirectionality
- Network structure
• High Percentage of
Develop a basic appreciation of - Space of flows
Discussion,pratical Attendance
the complexities of human - Network externalities Exam,quiz,Hands-
11-15 work ,activity and A,B,E,F,G,I
development during times of - Economies of Scale on
module. Actively
fast-paced technological change; - Media Richness
participating
Selection
- Exposure selection
- Algorithmification
- Summing up
Characteristics of
Digitalization
- Media Concentration
- Crowdsourcing
- Transaction Cost
Theory
- Mass – Customization
- Surveillance,
Whistleblowing, Human
Machine-merger

• Big Data and e-Science


- Intro to e-Science
- Computational Social
Science
- What is Big Data?
- Digital Big Data
Footprint
- N=n: Big Date doesn’t
sample
- Data Fusion
- Real-time Big Data
- Big Data Machine
Learning
- Dangers of Big Data
- Why do we need
computer simulation?
- Schelling’s Segregation
Model

COURSE REQUIREMENTS 1. 3 Major Exams (Prelim, Midterm, Final)


2. Quizzes, Projects, Case Studies and Reports
Graded recitations, seatwork, board work
COURSE EVALUATION 1. CLASS STANDING 40% FINAL GRADE: ACCUMULATIVE GRADING SYSTEM
2. MAJOR EXAM 50% Lecture:40% and Laboratory: 60%
3. DEPORTMENT:10%
References, Author Kelly, K. (2011), What Technology Wants. Living in the IT Era
Prepared BY Recommending Approval: Approved:
(SGD) JOSEFINA R. SARMIENTO, MIT
Karl Joseph C. Ditan (SGD) REV. FR. ROMEL E. ERMITA, CRS
Head, Computer Studies Department
Instructor

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