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Astral Invitation (Level 4)
Astral Invitation (Level 4)
Astral Invitation (Level 4)
by
Software Used
GM Binder: This is what I use to make the PDFs look the
way they do. I will be using Affinity Publisher from next
month as well.
Twine: An amazing tool that I use extensively to create
narrative trees and organize my writing.
Roll20: I plan on bringing a lot of the short adventure
modules as marketplace items in the future so I test a lot
of things on the platform.
3
A Cosmic Disturbance
I t was always sunny and warm around the village. The hills, the river, and the forest, were all places that
you would gladly visit for a walk or even a picnic. It was always calm and peaceful. Until the incident.
"Ah yes, the incident!" would be the response of anyone if you were to ask them what the incident is. That
is as much as they would tell you though, as nobody was willing to share more, mostly in fear of what
could happen to them if they did. Nobody understood it and nobody dared to try. Except for one person.
One, curious, halfling.
His name was Yarfer Smokehead and he was the most interesting person in his town. Others would describe
him as weird. What really made him stand out though, was his curiosity. He loved discovering and inventing new
things. His wife hated him discovering and inventing new things. They both loved each other though, very, very
much.
Naturally, as everyone sort of expected, one day Yarfer did not return home at the end of the day. His wife, Leeni,
stayed up all night, looking out the window, hoping Yarfer would show his ugly mug in the distance so that she
may scold him for once again making her worry. This was not like other nights though. This night, was different.
The sun set and rose and Yarfer was, still, nowhere to be seen. Leeni, was losing it. She tried not to think what
horrible things could have happened to Yarfer. She gathered whatever gold she had saved and went out, hoping to
find someone that would be brave enough to go into the woods and find her lost husband. "Oh how cliche..." she
thought to herself, but her heart beat fast, as she approached a group of adventurers...
"Uhm... hello. Can I bother you for just a second? I need your help..."
4
Introduction Seething Void Corruption!
It is easy to adapt any of these adventures to your
Kelfecil's Tales is all about stories and adventures inspired by own campaign and setting, but the world that also
art. Each adventure focuses on a different featured artist. connects all of these tales, is filled with the
Unlike the traditional way of creating adventures and then corruption of the void.
finding art that suits what the story is all about, I get inspired Exclusive Nightmare Version
With every Free Short Adventure I release, I also
by the art of a certain artist and then create something based publish an Exclusive Nightmare Version of it for my
on the art itself. Patreon supporters. The Nightmare Version has a few
different things in it, sometimes a new map and most
This module's featured artist is: Stained Karbon Maps importantly a much harder difficulty.
5
Adventure Hook Yarfer, DIY Expert
A few possible ways to introduce this adventure as part of Yarfer has always been curious about the world. Unlike the
your campaign or just as a one-shot: people around him, he always thought there was more than
just the simple village life and he really wanted to explore the
Special. The party is traveling through a village when they world. He knew he was not a brave hero or adventurer and he
notice a few peculiar things that start happening around also knew that if he ever decided to leave, there was very little
them. Strange-looking tendrils that are black in color chance he would return back home again.
appear out of barrels and then disappear again in front of One day, he met Leeni, and that female halfling stole his
their eyes as if someone is playing illusion tricks on them. heart, making him want to stay there forever. Leeni never
Combine this phenomenon with a few other things, such held him back from achieving his dreams and even told him
as people closing their doors and windows and the party that she would love to see him travel and fulfill his heart's
noticing that everyone is staying inside. Have the incidents desires. She also told him the honest truth though, which
lead the players towards Leeni or directly towards the was that she would miss him greatly until his return.
forest. Knowing all of this, Yarfer decided to never leave, for he did
Curiosity. The party hears rumors of strange occurrences not wish to have his beloved in pain while she would wait for
in a nearby village. Some strange and seemingly him. He did not even know if he would ever return if he were
supernatural phenomena have been reported. More to leave, so he could not bear to think about what that would
specifically, people are too afraid to talk about it. This do Leeni. So he stayed.
information could come from someone that was recently Yarfer found another way to satisfy his curiosity though. He
there. The party travels to the village and finds Leeni. started working on all sorts of DIY projects and just before
the incidents started happening, he was starting to get bored.
Reward. Leeni finds the party at a local inn or tavern and When the supernatural phenomena began to happen though,
approaches them to ask them for help with finding her Yarfer's interest peaked once again and he put a lot of his
husband. She will offer gold and a magical amulet that is time into trying to understand what exactly was going on.
her family's heirloom as a reward to whoever completes Yarfer's research led him to the nearby woods, where he
her quest. If asked about the heirloom, she will say that believed the source to all the strange incidents was located.
although it is rare, she is willing to part with it if she is to When he found out the big portal in the heart of the forest, he
be reunited with her husband again. was beyond happy. However, he would soon realize how big
Kindness. Could be one of the previous adventure hooks of a mistake, tracking down that portal was.
but also with the addition that other people will start
saying that they haven't seen some of their loved ones ever
since the strange incidents started happening.
6
Prologue The party is successful if:
Once you have played through the adventure hook part, you They manage to defend the pylons until the portal
can play out the part where the players go through the forest stabilizes. This takes x7 full turns of combat. Every time
to reach the portal site. I would suggest skipping through the a pylon falls, increase the number of turns needed by x1.
traveling part if you are playing this as a one-shot since it will They manage to clear all x3 waves of Void Spawns.
save you some time. You can describe briefly what the players Act 2: The Void Awaits!
see as they go deeper into the forest.
As soon as the portal stabilizes, everyone will notice how the
You venture deeper and deeper into the forest as the minutes big glowing sphere will start rotating with a new image in it.
pass. It starts becoming more and more apparent to all of you The image will show some strange floating pieces of land in
that the colors of the tree barks around you start changing
what seems to be open space around them. Yarfer will
immediately go closer to inspect the sphere and he will turn
from a natural brown to an almost glowing magenta, to the players to tell them the following.
intermixed with various shades of blue. You come to a clearing
at the heart of the forest where you see a huge circular gate- "YOU DID IT! We opened a portal to the other side! Now...
like structure with a pulsating green sphere in the middle of it. what side that is exactly, I do not know. BUT! What I do know
A halfling with short black hair and goggles covering his eyes is is that we need to explore it. We could be the first ones
working on some sort of gizmo in front of him. He notices you stepping into the other side of existence! A realm upon a
as he starts yelling to get your attention. "Over here! Quick! realm! Who knows what awaits us!"
Give me a hand, won't ya?! I think I almost got it!"
Once Yarfer is done talking, he will slowly start approaching
Act 1: Defend the Pylons! the portal. If the players stop him and do not follow him into
the portal, then the adventure ends here and you can move to
The players come from the south (red arrow on map). Yarfer the Epilogue section.
is around 1. on the map. The other thing that the party will If the party goes through the portal, then proceed to Act 3.
notice is the several metallic mechanisms (2. on map) that
are connected via long cables to the base of the structure
holding the sphere.
The metallic mechanisms look like medium- Get a full-sized version of this
sized pylons and let out a bit of electricity when map (plus variants and gridless)
Yarfer presses various buttons on the console from Stained Karbon Maps Patreon.
in front of him. The players will see Yarfer be
very focused on what he is doing and can
choose to talk to him if they wish to. If they do,
Yarfer will explain things in a very peculiar way
with very strange words.
"There is no time for questions now! I know I
know! I have been away from home for more
than a day and I bet Leeni must be going mad,
but trust me, this is REALLY important! The
discombobulator can actually reduce the
frequency of astral resonance that the
antiregulator is emitting into the space around
us, resulting in the integration of a robust
vortal! Don't you see?!"
8
Signs of Corruption: The creature starts having mild
Leeni's Magical Pendant coughs now and then and a few hallucinations,
occasionally seeing things in purple color.
A small bronze pendant that has a little rope attached
to it, allowing anyone to wear is as a necklace. The
Mild Corruption: The creature starts being a bit more
pendant has the letter "L" engraved on it and the
reckless than usual and also becomes mildly afraid of
letter is colored black. certain things for the first time in its life. The creature also
Use 1/day: A creature that is wearing the pendant becomes distracted easily and its eyes start turning black
can change their hair color at will and can keep it that for short amounts of time on random occasions.
way until they decide to revert it back to normal or Severe Corruption: The creature starts having parts of its
until they stop wearing the pendant. The engraved flesh have parasite-like infections that look like purple
letter on the pendant also changes to the color the spores. Other parts of the creature's flesh start becoming
user has decided to go with for their hair. withered.
Seething Corruption: The creature becomes murderous,
paranoid and its will is broken. The Void god has taken
The Maps over the will of the creature.
The beautiful maps by Stained Karbon Maps can be found Effects of Corruption:
without GM Notes at the following links:
Corruption
1st map: Cosmic Portal Value Weapon Effect Armor Effect
2nd map: Cosmic Ruins Signs of +2 Void damage +1 AC and/or +5ft.
Corruption on attacks movement speed
For more variants and gridless versions, make sure you Mild +4 Void damage +2 AC and/or +10ft.
check out the Patreon page of Stained Karbon Maps. Corruption on attacks movement speed
9
Appendix A: Monsters Void Lurker
If you are looking to populate your adventures with more Small elemental, chaotic evil
monsters from the world that Kelfecil's Tales take place in,
then make sure you check out the Of Starlight and Void
supplement (TBD soon). Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
10
Lesser Void Elemental Corrupted Essence. The elemental is made of the Void and
any creature that comes in direct contact with it takes x1
Large elemental, chaotic evil
times corruption. Direct contact means that the creature's
skin must touch the elemental.
Armor Class 14 (natural armor)
Hit Points 57 (6d10 + 24) Actions
Speed 30 ft. Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one
STR DEX CON INT WIS CHA target. Hit: 7 (1d8 + 2) bludgeoning damage +2 void
14 (+2) 12 (+1) 14 (+2) 5 (-3) 10 (+0) 8 (-1) damage.
Whelm (Recharge 4-6). Each creature in the elemental's
Damage Vulnerabilities Any Starlight Magic space must make a DC 13 Strength saving throw. On a
Damage Resistances bludgeoning, piercing, and slashing failure, a target takes 10 (2d8 + 2) bludgeoning damage.
from nonmagical weapons If it is Large or smaller, it is also grappled (escape DC 12).
Damage Immunities void Until this grapple ends, the target is restrained and
Condition Immunities exhaustion, grappled, paralyzed, unable to breathe. If the saving throw is successful, the
petrified, poisoned, prone, restrained, unconscious target is pushed out of the elemental's space.
Senses darkvision 60 ft., passive Perception 10 The elemental can grapple one Large creature or up to
Languages Deep Speech, Primordial two Medium or smaller creatures at one time. At the start
Challenge 3 (1,800 XP) of each of the elemental's turns, each target grappled by
it takes 10 (2d8 + 2) bludgeoning damage and take x2
Void Form. The elemental can enter a hostile creature's times corruption for each turn it spends there. A creature
space and stop there. It can move through a space as within 5 feet of the elemental can pull a creature or
narrow as 1 inch wide without squeezing. object out of it by taking an action to make a DC 12
Strength and succeeding.
11
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If you would like to support Kelfecil's Tales with all of the
adventure writing, we have set up a Patreon. Patrons get
access to various exclusives!
Afterword The release schedule:
➤ Tuesday - x3 Exclusive Side Quests
Thank you for taking the time to download, read and maybe + x1 Exclusive Dungeon Tale
even play this module. Every story I write, every character I
create, every comment you leave on my posts, every piece of ➤ Thursday - Free Adventure
feedback I receive, everything is motivating me to write more. I + Free Gamebook
am loving every moment I put into this and I have all of you to + Exclusive Variant
thank for this. Thank you for your support.
➤ Sunday - Exclusive Adventure
I would like to thank the featured Map Maker, Stained Karbon
Maps once again. None of this would be possible without his ➤ Monthly - Art-venture
amazing maps. It is always an honor to craft stories out of the + Free Supplement Update
inspiration I get from a talented artist's work.
And so much more to be added!
Find all of Kelfecil's Tales published content here!