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Weapon Type Hands/ Strike Thrust Defence/ Special Max Str Wt Cost

Reach Guard S/T


Lujiaodao Dagger 1H/H 6(-2c) 6(-1p) 6(2) Hook, 4/4 0 5 cp
(Deer horn Companion
knives) Weapon

Gou (Hook Sword 1H/M 7(+0c) 8(-1b) 7(2) Hook, 6/6 0.5 20 sp
Sword) Chainable

Jian (Sword) Sword 1H/M 7(+0c) 7(+1p) 7(1) 6/6 0.5 25 sp

Bagua Jian Sword 1H/L 7(+1c) 8(+1p) 8(1) 6/6 0.5 30 sp


(Eight
Trigrams
Sword)

Zhibeidao Sword 1H/M 7(0c) 7(0p) 7(0) 6/6 0.5 15 sp


(Straight-
back Knife)

Yanmaodao Sword 1H/M 7(0c) 7(0p) 7(1) Draw 3 6/6 0.5 20 sp


(Goose-quill
Saber)
Liuyedao Sword 1H/M 7(0c) 7(0p) 7(1) Draw 2 6/6 0.5 20 sp
(Willow Leaf
Saber)

Piandao Sword 1H/M 7(+1c) 7(-1p) 7(1) Draw 2 6/5 0.5 20 sp


(Slashing
Saber)

Niuweidao Sword 1H/M 7(+2c) 7(0p) 8(1) Draw 3 6/5 0.5 20 sp


(Ox-tail
Saber)

Jiuhuandao Sword 1H/M 7(+2c) 8(-1p) 8(1) Draw 3, 6/5 1 29 sp


(Nine-ring +9 Swag
Saber)

Hudieshuang Sword 1H/S 7(+1c) 7(-1p) 7(2) Draw 3 6/6 0.5 15 sp


dao
(Butterfly
Sword)
Nandao Sword 1H/M 7(+2c) 7(-1p) 8(2) Draw 3 6/5 0.5 25 sp
(Southern
Broadsword)

Zhanmadao Sword 2H/L 7(+2c) 8(0p) 8(1) Draw 2 5/5 1 40 sp


(Horse
chopping
saber)

Changdao Sword 2H/VL 8(+3c) 8(0p) 8(1) Draw 3 5/5 1 50 sp


(Long Saber)

Bagua Dao Sword 2H/L 8(+3c) 8(-1p) 8(1) Draw 2, 6/5 1 30 sp


(Eight Hand off
Trigrams
Saber)
Bagua Dao Sword 1H/L 8(+2c) 8(-1p) 8(1) Draw 3 6/5 1
1H
Dadao (Big Sword 2H/M 7(+2c) 7(-1p) 7(1) Draw 3 5/5 1 25 sp
Saber)

Polearms:
Ge (Dagger Polearm, 2H/VL 8(+3p) 8(+2p) 8 Armor 8/6 5 1 sp
axe) Spear Piercing
Strike 1,
Hook,
Heavy
Weapon
Guan dao Polearm 2H/VL 8(+2c) 8(+2p) 8 Draw 2, 8/4 5 5 sp
(Reclining Armor
Moon Piercing
Blade) Strike
1, Heavy
Weapon
Qiang Spear 2H/VL 7(+0c) 7(+3p) 7 Hand Off, 4/8 2 1 sp
(Spear) Fluid
Thrusts
Qiang 1H Spear 1H/VL 9(-1c) 7(+2p) 9 4/7
Ji (Halberd) Polearm, 2H/VL 8(+3c) 8(+2p) 8 Armor 6/6 4 3 sp
Spear Piercing
Strike 1
Gun (Staff) Polearm, 2H/VL 6(+0b) 6(-1b) 7 Fluid 7/7 4 3 cp
Spear Thrusts,
Heavy
Weapon
Fang Bian Polearm, 2H/M 8(+2c)/ 8(+1c)/ 8 Armor 8/5 4 5 sp
Chan Spear 7(+1c) 8(+0c+0p) Piercing
(Monk's Strike 1,
Spade) Hook,
Double
weapon,
Heavy
Weapon

Bludgeon and Rope Dart:


Guai (Tonfa) Blunt 1H/H 6(-1b) 6(-1b) 7(1) Companion 4/4 0 4 cp
Weapon
Bian (Whip) Blunt 1H/M 7(+2b) 8(-2b) 8(1) Armor 6/3 0 10 sp
Piercing
Strike 1,
Shock
1
Chui (Mace) Blunt 1H/S 7(+0b) 7(-2b) 7 Armor 6/3 0 4 cp
Piercing
Strike 1,
Shock
2, Crushing
1
Xiao Bang Blunt/Polea 2H/L 8(+3b) 7(-2b) 8 Chain 1, 9/2 2 2 sp
(Two-section rm Armor
staff) Piercing
Strike
2, Shock 2,
Crushing 2
Sanjiegun Blunt 2H/L 8(+2b) 8(-2b) 8 Chain 2, 8/2 2 2 sp
(Three- Shock 1,
section staff) Sanjiegun
Sanjiegun, Blunt 1H+1 6(-2b) 7(-2b) 6 Companion 4/3
Dual-wield H/S weapon
Liuxingchui Blunt 2H/V 8(+2b) 8(+0b) 10 Chain 3, 7/3 0 9 cp
(Meteor L Shock 2,
Hammer) Flexible
Reach M
Jiujiebian Blunt 1H/L 8(+0b) 8(+0p) 10 Chain 1, 6 0 5 cp
(Chain Flexible
Whip) Reach S
Shengbiao Blunt 2H/EL 8(-1b) 8(+0p) 10 Chain 3, 7/3 0 7 cp
(Rope Dart) Flexible
reach M

Ranged weapons
Weapon Type Range Missile Span Tool Damage Special Wt Cost
TN
Zhuge Nu Crossbow 20 6 - - 6p Magazine 1 5 sp
(Repeating 10
Crossbow)

New Special Features:


Chainable: This feature counts as an instant weapon maneuver. When dual-wielding Chainable
weapons the user may change them into a Chain weapon. The weapon gains +2 Reach and the
property of Chain 1. The weapon can no longer thrust but gains +2 strike damage, but it's new strike
TN is increased by one. When activated OR deactivated, immediately roll ADR at RS 1+Weapon
Length. If successful, this Maneuver is instant and it can be activated before declaring another
Maneuver, if unsuccessful, the weapon still changes its stats, but cannot be used for any Maneuver
this Action. If no successes are rolled, you drop one of the weapons.

+9 Swag: No other player can question the swagness of your character, unless they play a
landsknecht or dual-wield these weapons.

Double Weapon: This weapon is used in a way where you use both of its ends simultaneously. Since
both heads are armed differently every time you attack with the weapon you can choose which end
to use.

Flexible Reach X: The weapon can make attacks between its reach X and its normal reach without
paying activation costs for attacks.

Sanjiegun:This feature counts as an instant weapon maneuver. You can choose to use it in its dual-
wield form, or its normal form. When activated OR deactivated, immediately roll ADR at RS
1+Weapon Length. If successful, this Maneuver is instant, if unsuccessful, the weapon still changes
its stats, but cannot be used for any Maneuver this Action.

Magazine X: The Weapon can shoot X many times without reloading, filling the magazine is TN 4
and requires X/5 successes.

NOTE: The English names in brackets are not always literal translations, just English shit they
seem to be generally called.

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