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// Text color mod 4.

1
// Original idea by Orel & spddl
// Rewritten and edited by BananaGaming since Version 1.0
// Updated for Panorama UI
"lang"
{
"Language" "English"
"Tokens"
{
//
-----------------------------------------------------------------------------------
--------
// MATCH READY BUTTON

"match_ready_accept" "PAPAJ 2137 jd kurwe"

// SKILL GROUPS

"skillgroup_1" "(1/18) Silver I"


"skillgroup_2" "(2/18) Silver II"
"skillgroup_3" "(3/18) Silver III"
"skillgroup_4" "(4/18) Silver IV"
"skillgroup_5" "(5/18) Silver Elite"
"skillgroup_6" "(6/18) Silver Elite
Master"
"skillgroup_7" "(7/18) Gold Nova I"
"skillgroup_8" "(8/18) Gold Nova II"
"skillgroup_9" "(9/18) Gold Nova III"
"skillgroup_10" "(10/18) Gold Nova
Master"
"skillgroup_11" "(11/18) Master Guardian
I"
"skillgroup_12" "(12/18) Master Guardian
II"
"skillgroup_13" "(13/18) Master Guardian
Elite"
"skillgroup_14" "(14/18) Distinguished
Master Guardian"
"skillgroup_15" "(15/18) Legendary
Eagle"
"skillgroup_16" "(16/18) Legendary Eagle
Master"
"skillgroup_17" "(17/18) Supreme Master
First Class"
"skillgroup_18" "(18/18) The Global
Elite"

// PLAY OPTIONS (MENUS)

"play_setting_online" "Online"
"play_setting_offline" "Offline"
"play_setting_training_course" "Training"
"play_setting_workshop" "Workshop"
"play_setting_community" "Community"

// INVENTORY TEAM INFO

"CSGO_Inventory_Team_Any" ""
"CSGO_Inventory_Team_CT" ""
"CSGO_Inventory_Team_T" ""

// INVENTORY EXTERIOR

"SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)"


"SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)"
"SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)"
"SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)"
"SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)"

// NOW PLAYING INFORMATION (IN-GAME)

"SFUI_NowPlaying_T" "NEW ROUND"


"SFUI_NowPlaying_CT" "NEW ROUND"
"SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1."

// WARNING & INFO MESSAGES (IN-GAME)

"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"


"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
"SFUI_Notice_Got_Bomb" "You got the bomb."
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"

// LOADING SCREEN

"LoadingProgress_SpawningServer" "(0%) Starting local game


server..."
"LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..."
"LoadingProgress_LoadMap" "(10%) Loading world..."
"LoadingProgress_PrecacheWorld" "(20%) Initializing world..."
"LoadingProgress_LoadResources" "(50%) Loading resources..."
"LoadingProgress_Connecting" "(75%) Connecting to server..."
"LoadingProgress_SendClientInfo" "(75%) Sending client info..."
"LoadingProgress_SignonLocal" "(80%) Initializing resources..."
"LoadingProgress_SignonData" "(90%) Retrieving game data..."
"LoadingProgress_SignonDataLocal" "(90%) Initializing game data..."

// DAMAGE INFO (IN-GAME)

"Panorama_FreezePanel_DamageTaken" "<font
color='#A0A0A0'>Damage taken: </font><font
color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font>
<font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven" "<font
color='#A0A0A0'>Damage given: </font><font
color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font>
<font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageTaken_Multi" "<font
color='#A0A0A0'>Damage taken: </font><font
color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font>
<font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from
{s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven_Multi" "<font
color='#A0A0A0'>Damage given: </font><font
color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font>
<font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to
{s:killer_name}</font>"
"Panorama_Freeze_Snapshot" ""

// TARGET PLAYER (IN-GAME)

"Panorama_HUD_playerid_sameteam" "<font
color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
"Panorama_HUD_playerid_diffteam" "<font
color='#ff0000'>{s:player_name}</font>"

// JOIN MESSAGE (CHAT)

"Cstrike_game_join_spectators" "%s1 > Spectators\n"


"Cstrike_game_join_terrorist" "%s1 #> T\n"
"Cstrike_game_join_ct" "%s1 #> #CT\n"

// TEAM ATTACK MESSAGE (CHAT)

"Cstrike_TitlesTXT_Game_teammate_attack" " #%s1 #attacked a


teammate."

// PLANTING/DEFUSING MESSAGES (CHAT)

"Cstrike_TitlesTXT_Defusing_Bomb" "#* Defusing *"


"Cstrike_TitlesTXT_Planting_Bomb" "#* Planting *"

// YES/NO RADIO RESPONSE (CHAT)

"Cstrike_TitlesTXT_Roger_that" "Yes."
"Cstrike_TitlesTXT_Affirmative" "Yes."
"Cstrike_TitlesTXT_Negative" "No."

// AWARD MESSAGES (CHAT)

"Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for


the suicide of %s1)"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate
%s3 was awarded +$%s2 for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy
player was awarded for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was
awarded +$%s2 for the suicide of %s1."

// CASH AWARD MESSAGES (CHAT)

"Player_Cash_Award_Kill_Teammate" "#%s1 • #Teamkill"


"Player_Cash_Award_Killed_Enemy_Generic" "#%s1 • #Kill"
"Player_Cash_Award_Killed_Enemy" "#%s1 • #%s2"
"Player_Cash_Award_Bomb_Planted" "#%s1 • #C4
planted"
"Player_Cash_Award_Bomb_Defused" "#%s1 • #C4
defused"
"Player_Cash_Award_Rescued_Hostage" "#%s1 • #Hostage
rescued"
"Player_Cash_Award_Interact_Hostage" "#%s1 • #Hostage
reached"
"Player_Cash_Award_Respawn" "#%s1 •
#Respawn"
"Player_Cash_Award_Get_Killed" "#%s1 •
#Award for being eliminated"
"Player_Cash_Award_Damage_Hostage" "#%s1 • #Hostage
wounded"
"Player_Cash_Award_Kill_Hostage" "#%s1 • #Hostage
killed"
"Team_Cash_Award_T_Win_Bomb" "#%s1 • #C4
detonated"
"Team_Cash_Award_Elim_Hostage" "#%s1 •
#Team elimination"
"Team_Cash_Award_Elim_Bomb" "#%s1 •
#Team elimination"
"Team_Cash_Award_Win_Time" "#%s1 •
#Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" "#%s1 • #C4
defused"
"Team_Cash_Award_Win_Hostages_Rescue" "#%s1 • #Hostages
rescued"
"Team_Cash_Award_Win_Hostage_Rescue" "#%s1 • #Hostage
rescued"
"Team_Cash_Award_Loser_Bonus" "#%s1 • #Round
lost"
"Team_Cash_Award_Loser_Zero" "#%s1 • #Income
for dead players on losing team."
"Team_Cash_Award_Rescued_Hostage" "#%s1 • #Hostage
rescued"
"Team_Cash_Award_Hostage_Interaction" "#%s1 • #Hostage
reached"
"Team_Cash_Award_Hostage_Alive" "#%s1 •
#Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" "#%s1 • #C4
planted"
"Team_Cash_Award_no_income" "#$0 • #Out
of time and survived"
"Team_Cash_Award_no_income_suicide" "#$0 • #Suicide"
"Team_Cash_Award_Generic" "#%s1 •
#Team award"
"Team_Cash_Award_Custom" "#%s1 • #
%s2"

// GRENADE MESSAGES (CHAT)

"SFUI_TitlesTXT_Fire_in_the_hole" "#Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "#Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "#Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "#Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "#Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "#Decoy"

// ============= VERSION 4.1


==================================================================

// DANGER ZONE SKILL GROUPS

"skillgroup_1dangerzone" "(1/15) Lab Rat I"


"skillgroup_2dangerzone" "(2/15) Lab Rat II"
"skillgroup_3dangerzone" "(3/15) Sprinting Hare I"
"skillgroup_4dangerzone" "(4/15) Sprinting Hare II"
"skillgroup_5dangerzone" "(5/15) Wild Scout I"
"skillgroup_6dangerzone" "(6/15) Wild Scout II"
"skillgroup_7dangerzone" "(7/15) Wild Scout Elite"
"skillgroup_8dangerzone" "(8/15) Hunter Fox I"
"skillgroup_9dangerzone" "(9/15) Hunter Fox II"
"skillgroup_10dangerzone" "(10/15) Hunter Fox III"
"skillgroup_11dangerzone" "(11/15) Hunter Fox Elite"
"skillgroup_12dangerzone" "(12/15) Timber Wolf"
"skillgroup_13dangerzone" "(13/15) Ember Wolf"
"skillgroup_14dangerzone" "(14/15) Wildfire Wolf"
"skillgroup_15dangerzone" "(15/15) The Howling Alpha"

// DANGER ZONE TABLET

"TabletBuyMenu" "[{v:csgo_bind:bind_buymenu}] Map"


"TabletHintBuy" " [{v:csgo_bind:bind_showscores}]
Close"
"TabletHintMap" " "
"TabletHintClose" " "
"TabletNotification_HighlightedSectors" "[{v:csgo_bind:bind_buym
enu}] Buy Menu"
"TabletNotification_NoDronesToControl" "No drones are
available."
"TabletNotification_IncomingDelivery" "Incoming Delivery"
"TabletNotification_ExplorationPayment" "Exploration +$
{d:exploreprice}"
"TabletNotification_ExplorationPayment_Bonus" "Exploration +$
{d:exploreprice} & +${d:explorebonus}"
"TabletNotification_BombWaveMoney" "Survival +$
{d:surviveprice}"
"TabletNotification_BombWaveMoney_Bonus" "Survival +${d:surviveprice}
& +${d:survivebonus}"

// DANGER ZONE SURVIVAL RESPAWN

"Survival_TeammateRespawned" "Teammate respawned!"


"Survival_RespawnEndWarning" "Respawn ends in
{t:d:timeleft}"
"Survival_RespawningDisabled" "No more respawns!"
"Survival_Respawn_Cooldown_Too_Long" "No more respawns!"

// TRUST FACTOR WARNING

"SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a lower


Trust Factor than yours."
"SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a much
lower Trust Factor than yours."

// HINT TIPS

"SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the


Famas as it can be more unreliable than practical in duels."
"SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-
flashes for your teammates so the enemy has no time to react."
"SFUI_Hint_BuyArmor" "You
might not need to buy a helmet. If you're up against AK-47s you may want to use
that money on a better weapon."
"SFUI_Hint_BuyArmor2" "You might not need to buy a
helmet. If you're up against AK-47s you may want to use that money on a better
weapon."
"SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit
on pistol round!"
"SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look
straight down and even turn around to avoid getting killed."
"SFUI_Hint_Backstab" "You get $1500 per knife-kill, but
it is not always simple to do, so make sure you do it when it really counts."
"SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so
enemies hear the pin by switching at just the right time."
"SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and
decreases your accuracy, but most importantly can trigger a sound that enemies can
hear."
"SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the
double-zoom on a sniper rifle."
"SFUI_Hint_KillingHostage" "Just try your best not to be a
watermelon. Your odds of winning will increase if you can work together as a team."
"SFUI_Hint_Stick_With_Team" "Always be proactive between
rounds. Be ready to push if a teammate is going out so you can trade kill if
necessary."
"SFUI_Hint_Ammo_Mangement" "If you don't want to run out of
bullets on a pistol round, you can go for the P2000 which is a great alternative to
the USP-S."
"SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to
bait out an enemy, but make sure you have enough reserve bullets to land the kill."
"SFUI_Hint_BeQuicker" "It is important to take early map
control when a new round starts. Learn a few nades on all maps to make this
objective easier."
"SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make
a lot of noise, so avoid stepping on it if you can."
"SFUI_Hint_PickupGuns" "Always ask if someone wants an
enemy weapon on the ground that you normally can't buy on your side."
"SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my
brother my friend.' ~PashaBiceps"

// LOOKING TO PLAY

"advertising_for_hire_competitive" "<img
src='file://{images}/icons/ui/competitive.svg' class=''/>Matchmaking"
"advertising_for_hire_scrimcomp2v2" "<img
src='file://{images}/icons/ui/scrimcomp2v2.svg' class=''/>Wingman"
"advertising_for_hire_survival" "<img
src='file://{images}/icons/ui/survival.svg' class=''/>Danger Zone"

//
-----------------------------------------------------------------------------------
----------
}

//# - White
//# - Red
//# - Team color (may cause player's color dot before symbol)
//# - Green
//# - Light green
//# - Green(money awards)
//# - Light red
//# - CT color
// - T color
//# - Light blue
//
- Blue
//# - Violet
//# - Light red 2

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