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Baratheon Justice Stag'S Wit Ours Is The Fury!
Baratheon Justice Stag'S Wit Ours Is The Fury!
Baratheon Justice Stag'S Wit Ours Is The Fury!
JUSTICE
When a friendly unit When a friendly unit gains When a friendly unit is
passes a Morale Test: a Condition token: performing a Melee Attack,
Target all enemies engaged with this Remove that token. You may before rolling Attack Dice:
unit. They become Vulnerable. then target 1 enemy engaged Choose 1. For each zone you Control
If you Control , this unit with that unit. They gain 1 among or , choose +1:
restores 2 Wounds. Condition token of that type. • This Attack gains +1 to Hit.
If you Control , target 1 other • This Attack gains Sundering.
enemy in Long Range. They gain
• This Attack gains Vicious.
1 Condition token of that same type.
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SUSTAINED BARATHEON FINAL STRIKE
ASSAULT CONVICTION
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"EVERYTHING" FEALTY TO PARLAY
THE CROWN
DAVOS SEAWORTH - HERO OF BLACKWATER DAVOS SEAWORTH - HERO OF BLACKWATER DAVOS SEAWORTH - HERO OF BLACKWATER
Start of any Turn: When an enemy fails a Panic Test: When a friendly unit Activates:
Target 1 friendly Infantry Unit. Target 1 friendly unit in Long Range. That unit cannot perform Actions
That unit suffers up to 3 Wounds, For each Wound that enemy suffered this Turn. Target 1 enemy in
then target 1 other friendly Infantry from this test, restore 1 Wound Short Range. It Activates, but
Unit and restore that many Wounds to that friendly unit, up to 3. does not perform any Actions.
to that unit. If they do not have If you Control , restore +1 If this targets Davos' unit, you may
an Attachment, as 1 of their Wound (to a maximum of 4). have both units restore 2 Wounds.
restored Wounds, you may attach
1 previously destroyed friendly
Infantry Attachment to that unit.
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INEXPLICABLE HIDDEN IN HIS
RETURN AFFAIRS BROTHERS'
SHADOWS
RENLY BARATHEON - LORD PARAMOUNT RENLY BARATHEON - LORD PARAMOUNT RENLY BARATHEON - LORD PARAMOUNT
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LORAS TYRELL - THE KNIGHT OF FLOWERS LORAS TYRELL - THE KNIGHT OF FLOWERS LORAS TYRELL - THE KNIGHT OF FLOWERS
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HEFTY RANSOM MARTIAL BATTLE
SUPERIORITY ENDURANCE
ELDON ESTERMONT - LORD OF GREENSTONE ELDON ESTERMONT - LORD OF GREENSTONE ELDON ESTERMONT - LORD OF GREENSTONE
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ISSUE SURPRISE COUNTERPLOT
COMMANDS STRATEGY
CORTNAY PENROSE - CASTELLAN OF STORM'S END CORTNAY PENROSE - CASTELLAN OF STORM'S END CORTNAY PENROSE - CASTELLAN OF STORM'S END
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YOUNGER,
WEALTH AND BOLDER, AND THEY WILL
CHARISMA FAR MORE MAKE ME KING!
COMELY
RENLY BARATHEON - THE CHARISMATIC HEIR RENLY BARATHEON - THE CHARISMATIC HEIR RENLY BARATHEON - THE CHARISMATIC HEIR
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WILL OF THE HARSH TACTICAL
ONE TRUE KING CONDITIONS APPROACH
STANNIS BARATHEON - THE RIGHTFUL HEIR STANNIS BARATHEON - THE RIGHTFUL HEIR STANNIS BARATHEON - THE RIGHTFUL HEIR
When a friendly NCU Claims : Start of any Turn: Start of the Round:
Replace that zone's effect with: Target 1 enemy unit. Target 1 friendly Combat Unit.
1 enemy Combat Unit Remove any number of Condition Attach this card to that unit
becomes Panicked. tokens from that unit. For each until the end of the game.
token removed, that enemy loses While attached, each time this
1 enemy Combat Unit 1 Ability until the end of the Round.
becomes Vulnerable. unit is performing a Melee Attack,
after rolling Attack Dice, you
1 enemy Combat Unit may expend 1 Condition Token
becomes Weakened. from the Defender. If you do,
this Attack deals +D3 Wounds.
If this targets Stannis' unit, deal
3 Wounds instead of rolling.
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IN R'HLLOR'S TEST OF FAITH AZOR AHAI!
NAME
STANNIS BARATHEON - THE ONE TRUE KING STANNIS BARATHEON - THE ONE TRUE KING STANNIS BARATHEON - THE ONE TRUE KING
When a friendly unit is Start of any Turn: When a friendly unit is performing
performing a Melee Attack, Target 1 friendly R'hllor unit. a Panic Test, after rolling dice:
before rolling Attack Dice: That unit suffers 1 Panic Test. That unit can only suffer a maximum
This Attack gains 1 of the following. Attach this card to that unit. of 1 Wound if they fail this test.
If this targets a R'hllor unit, gain both: Remove this card after an enemy If this targets a R'hllor unit, it passes
• Critical Blow completes an Attack on this unit. this test instead, and all enemies
• Sundering While attached, this unit gains engaged with it become Panicked.
After completing this Attack, +1 to Defense Dice rolls.
if the Defender was not destroyed,
the Attacker suffers 1 Panic
Test with -2 to their roll.
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ANDREW ESTERMONT - FIRST OF THE KING'S MEN ANDREW ESTERMONT - FIRST OF THE KING'S MEN ANDREW ESTERMONT - FIRST OF THE KING'S MEN
When a friendly NCU Claims a zone: When a friendly unit is When a friendly unit is performing
Replace that zone's effect with: performing a Melee Attack, a Charge Action, before rolling
before rolling Attack Dice: Charge Distance Dice:
1 friendly Combat Unit
performs 1 Attack Action. This Attack gains Vicious and rolls This unit automatically counts
its highest Attack Die Value. After as rolling a 6 on all Charge
If this targets Andrew Estermont's unit,
completing this Attack, the Attacker Distance Dice and their Melee
it may perform 1 Charge Action instead.
suffers 2 Wounds, -1 Wound for Attack gains Critical Blow.
each of its destroyed ranks. After this Attack has been
completed, unless the Attacker
is Andrew Estermont's unit,
they become Vulnerable.
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FIERY CHARGE R'HLLOR'S FIERY RESOLVE
WRATH
AXELL FLORENT - FIRST OF THE QUEEN'S MEN AXELL FLORENT - FIRST OF THE QUEEN'S MEN AXELL FLORENT - FIRST OF THE QUEEN'S MEN
When a friendly unit is When a friendly NCU Claims a zone: When a friendly unit is performing
performing a Charge Action, Replace that zone's effect with: a Panic Test, before rolling dice:
before resolving that Action: If this targets a R'hllor unit,
Target 1 enemy Combat Unit.
That unit becomes Vulnerable, this unit suffers 3 Wounds if
That enemy suffers 1 Panic Test with
but automatically counts as rolling they fail this Panic Test.
-1 to their roll for each enemy R'hllor
a 6 on all Charge Distance Dice, If this unit passes this test, target
unit in Short Range. On a failure, in
and any enemies they Successfully 1 enemy they are engaged with.
addition to suffering Wounds, they also
Charge become Panicked. For each Wound this unit would
become Vulnerable and Weakened.
have suffered from failing this test,
that enemy suffers 1 Wound.
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