Baratheon Justice Stag'S Wit Ours Is The Fury!

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BARATHEON STAG'S WIT OURS IS THE FURY!

JUSTICE

When a friendly unit When a friendly unit gains When a friendly unit is
passes a Morale Test: a Condition token: performing a Melee Attack,
Target all enemies engaged with this Remove that token. You may before rolling Attack Dice:
unit. They become Vulnerable. then target 1 enemy engaged Choose 1. For each zone you Control
If you Control , this unit with that unit. They gain 1 among or , choose +1:
restores 2 Wounds. Condition token of that type. • This Attack gains +1 to Hit.
If you Control , target 1 other • This Attack gains Sundering.
enemy in Long Range. They gain
• This Attack gains Vicious.
1 Condition token of that same type.
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SUSTAINED BARATHEON FINAL STRIKE
ASSAULT CONVICTION

When a friendly unit is When a friendly unit passes After an enemy


performing a Melee Attack, a Panic Test from being Attacked: completes an Attack:
before rolling Attack Dice: Attach this card to that unit For each Wound the Defender
If this unit began the Turn engaged until it fails a Panic Test. suffered from this Attack, 1 enemy
with the Defender, it rolls its While this card is attached, this they are engaged with suffers 1 Hit.
highest Attack Die Value. unit counts as having +1 rank If you Control , that enemy
If the Defender has more remaining for determining Attack Dice. suffers -1 to Defense Dice
ranks than the Attacker, the While you Control , this unit rolls against these Hits.
Defender becomes Vulnerable. may re-roll any Attack Dice.
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OATH OF DUTY FLEA BOTTOM


TRICKS

DAVOS SEAWORTH - HERO OF BLACKWATER

Start of any Turn:


After an enemy completes
Target 1 friendly Combat Unit and
attach this card to them until the a Melee Attack:
end of the game. When a friendly Target 1 friendly Combat Unit other
Infantry or Cavalry unit is destroyed, than the Defender. They perform
place 1 Order token on this card. 1 Maneuver Action. If this targets
While this card has a token, Davos' unit, it may pivot then
the attached unit gains: perform 1 March Action instead.
This unit suffers -1 Wound
from failing Panic Tests. Before the game begins, remove
While you Control , each the "Final Strike" Tactics card
time this unit performs a from your Tactics Deck and
Melee Attack, the Defender replace it with this card.
gains 1 Condition token.
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"EVERYTHING" FEALTY TO PARLAY
THE CROWN

DAVOS SEAWORTH - HERO OF BLACKWATER DAVOS SEAWORTH - HERO OF BLACKWATER DAVOS SEAWORTH - HERO OF BLACKWATER

Start of any Turn: When an enemy fails a Panic Test: When a friendly unit Activates:
Target 1 friendly Infantry Unit. Target 1 friendly unit in Long Range. That unit cannot perform Actions
That unit suffers up to 3 Wounds, For each Wound that enemy suffered this Turn. Target 1 enemy in
then target 1 other friendly Infantry from this test, restore 1 Wound Short Range. It Activates, but
Unit and restore that many Wounds to that friendly unit, up to 3. does not perform any Actions.
to that unit. If they do not have If you Control , restore +1 If this targets Davos' unit, you may
an Attachment, as 1 of their Wound (to a maximum of 4). have both units restore 2 Wounds.
restored Wounds, you may attach
1 previously destroyed friendly
Infantry Attachment to that unit.
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INEXPLICABLE HIDDEN IN HIS
RETURN AFFAIRS BROTHERS'
SHADOWS

RENLY BARATHEON - LORD PARAMOUNT RENLY BARATHEON - LORD PARAMOUNT RENLY BARATHEON - LORD PARAMOUNT

When a friendly NCU Claims a zone, When an enemy Commander's


replace that zone's effect with: After a friendly unit not containing unit Activates:
Choose 1: Renly Baratheon is Attacked: Choose 1:
• Move 1 friendly Attachment from Renly's unit performs 1 Attack • If that enemy is in Long Range of
1 unit to another friendly unit without or Charge Action on the Renly's unit, that Commander loses all
an Attachment in Long Range. Attacker. This Attack rolls its Abilities until the end of the Round.
• Attach 1 previously destroyed highest Attack Die Value. • Renly's unit performs
friendly Attachment to 1 friendly 1 Maneuver or Retreat Action.
Combat Unit without an Attachment
Start of any Turn:
(replacing a model as usual).
Start of a friendly Turn: If the enemy Commander has
Draw 1 Tactics card. been destroyed, Renly Baratheon's
unit restores 2 Wounds.
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LOVED BY OVERGROWTH GROWING


THE SMALLFOLK STRONG

LORAS TYRELL - THE KNIGHT OF FLOWERS LORAS TYRELL - THE KNIGHT OF FLOWERS LORAS TYRELL - THE KNIGHT OF FLOWERS

When an enemy is performing Start of an enemy Turn: After a friendly unit


a Melee Attack, before Target 1 friendly unit. It performs completes an Attack:
rolling Attack Dice: 1 Morale Test. If it is engaged with For each enemy rank destroyed
That enemy performs 1 Morale an enemy with more remaining by this Attack, that unit
Test. On a failure, they become ranks, it passes this test. restores 2 Wounds.
Vulnerable and Weakened. On a success, attach this If this targets Loras Tyrell's
If they are in Short Range card to the friendly unit until unit, restore +1 Wound per
of Loras Tyrell's unit, the end of the game. enemy rank destroyed.
they suffer -2 to their roll. While attached, each time that
unit is Attacked, before resolving
that Attack, the Attacker suffers
1 Hit, +1 Hit for each of the
Defender's remaining ranks.
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HEFTY RANSOM MARTIAL BATTLE
SUPERIORITY ENDURANCE

ELDON ESTERMONT - LORD OF GREENSTONE ELDON ESTERMONT - LORD OF GREENSTONE ELDON ESTERMONT - LORD OF GREENSTONE

When a friendly Attachment When an enemy is performing Start of a friendly Turn:


is destroyed: a Melee Attack, before Target 1 friendly Combat Unit
Attach this card to 1 enemy unit rolling Attack Dice: and attach this card to it until the
in Short Range until the end You may expend 1 Vulnerable end of the game. While attached,
of the game. When that unit is
destroyed, gain 1 Victory Point. token from the Attacker. If you do, this unit's Melee Attacks gain the
this Attack suffers -1 to Hit and the following bonuses, based on the
When an enemy Attachment Attacker suffers 1 Hit for each Miss. Game Round (effects are cumulative):
is destroyed: 3+: May re-roll any Misses
Attach this card to 1 friendly unit 4+: Sundering
in Short Range until the end of the 5+: Critical Blow
game. While attached, that unit's
Melee Attacks roll +1 Attack Die 6+: +2 Attack Dice
and it gains +1 to Morale Test rolls.
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ISSUE SURPRISE COUNTERPLOT
COMMANDS STRATEGY

CORTNAY PENROSE - CASTELLAN OF STORM'S END CORTNAY PENROSE - CASTELLAN OF STORM'S END CORTNAY PENROSE - CASTELLAN OF STORM'S END

When your Commander's Start of a friendly Turn: When an opponent


unit Activates: Discard this card and 1 other plays a Tactics card, before
card to return 1 card from your resolving that Tactics card:
Instead of this unit performing an
Action this Turn, target 1 friendly discard pile to your hand. Roll a Die: on a 3+, cancel
unit in Long Range. It performs If you Control , you only the effect of that Tactics card.
1 Attack or Charge Action. have to discard this card. If you Control ,
you may re-roll this die.
Start of any Turn:
Target 1 friendly Combat Unit.
Remove 1 Order token from
that unit. They may use that
Order again this Round.
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YOUNGER,
WEALTH AND BOLDER, AND THEY WILL
CHARISMA FAR MORE MAKE ME KING!
COMELY
RENLY BARATHEON - THE CHARISMATIC HEIR RENLY BARATHEON - THE CHARISMATIC HEIR RENLY BARATHEON - THE CHARISMATIC HEIR

When a friendly NCU Claims a zone: Start of a friendly Turn:


When a friendly unit
Replace that zone's effect with: passes a Morale Test: Choose 1:
Choose 1: Attach this card to that unit until • Draw 1 Tactics card.
• Restore 3 Wounds (total) across any Renly Baratheon's unit is destroyed. • Target all friendly units in Short
number of friendly Combat Units. While attached, and this unit is in Range of Renly Baratheon's
• Remove all Condition tokens from Long Range of Renly's unit, this unit's unit. They restore 1 Wound.
each friendly Combat Unit. For Melee Attacks gain +1 Attack Die. • Target all enemies in Short
each token removed, deal 1 enemy Range of Renly Baratheon's
engaged with that unit 1 Wound. unit. They suffer 1 Wound.
Start of a friendly Turn:
Draw 1 Tactics card.
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WILL OF THE HARSH TACTICAL
ONE TRUE KING CONDITIONS APPROACH

STANNIS BARATHEON - THE RIGHTFUL HEIR STANNIS BARATHEON - THE RIGHTFUL HEIR STANNIS BARATHEON - THE RIGHTFUL HEIR

When a friendly NCU Claims : Start of any Turn: Start of the Round:
Replace that zone's effect with: Target 1 enemy unit. Target 1 friendly Combat Unit.
1 enemy Combat Unit Remove any number of Condition Attach this card to that unit
becomes Panicked. tokens from that unit. For each until the end of the game.
token removed, that enemy loses While attached, each time this
1 enemy Combat Unit 1 Ability until the end of the Round.
becomes Vulnerable. unit is performing a Melee Attack,
after rolling Attack Dice, you
1 enemy Combat Unit may expend 1 Condition Token
becomes Weakened. from the Defender. If you do,
this Attack deals +D3 Wounds.
If this targets Stannis' unit, deal
3 Wounds instead of rolling.
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IN R'HLLOR'S TEST OF FAITH AZOR AHAI!
NAME

STANNIS BARATHEON - THE ONE TRUE KING STANNIS BARATHEON - THE ONE TRUE KING STANNIS BARATHEON - THE ONE TRUE KING

When a friendly unit is Start of any Turn: When a friendly unit is performing
performing a Melee Attack, Target 1 friendly R'hllor unit. a Panic Test, after rolling dice:
before rolling Attack Dice: That unit suffers 1 Panic Test. That unit can only suffer a maximum
This Attack gains 1 of the following. Attach this card to that unit. of 1 Wound if they fail this test.
If this targets a R'hllor unit, gain both: Remove this card after an enemy If this targets a R'hllor unit, it passes
• Critical Blow completes an Attack on this unit. this test instead, and all enemies
• Sundering While attached, this unit gains engaged with it become Panicked.
After completing this Attack, +1 to Defense Dice rolls.
if the Defender was not destroyed,
the Attacker suffers 1 Panic
Test with -2 to their roll.
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ASSAULT RECKLESS FURY RUSH OF


ORDERS AGGRESSION

ANDREW ESTERMONT - FIRST OF THE KING'S MEN ANDREW ESTERMONT - FIRST OF THE KING'S MEN ANDREW ESTERMONT - FIRST OF THE KING'S MEN

When a friendly NCU Claims a zone: When a friendly unit is When a friendly unit is performing
Replace that zone's effect with: performing a Melee Attack, a Charge Action, before rolling
before rolling Attack Dice: Charge Distance Dice:
1 friendly Combat Unit
performs 1 Attack Action. This Attack gains Vicious and rolls This unit automatically counts
its highest Attack Die Value. After as rolling a 6 on all Charge
If this targets Andrew Estermont's unit,
completing this Attack, the Attacker Distance Dice and their Melee
it may perform 1 Charge Action instead.
suffers 2 Wounds, -1 Wound for Attack gains Critical Blow.
each of its destroyed ranks. After this Attack has been
completed, unless the Attacker
is Andrew Estermont's unit,
they become Vulnerable.
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FIERY CHARGE R'HLLOR'S FIERY RESOLVE
WRATH

AXELL FLORENT - FIRST OF THE QUEEN'S MEN AXELL FLORENT - FIRST OF THE QUEEN'S MEN AXELL FLORENT - FIRST OF THE QUEEN'S MEN

When a friendly unit is When a friendly NCU Claims a zone: When a friendly unit is performing
performing a Charge Action, Replace that zone's effect with: a Panic Test, before rolling dice:
before resolving that Action: If this targets a R'hllor unit,
Target 1 enemy Combat Unit.
That unit becomes Vulnerable, this unit suffers 3 Wounds if
That enemy suffers 1 Panic Test with
but automatically counts as rolling they fail this Panic Test.
-1 to their roll for each enemy R'hllor
a 6 on all Charge Distance Dice, If this unit passes this test, target
unit in Short Range. On a failure, in
and any enemies they Successfully 1 enemy they are engaged with.
addition to suffering Wounds, they also
Charge become Panicked. For each Wound this unit would
become Vulnerable and Weakened.
have suffered from failing this test,
that enemy suffers 1 Wound.
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