Sorcerer lv3 Ace: Half-Elf Chaotic Neutral

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Sorcerer lv3 Urban Bounty Hunter Ace

CLASS & LEVEL BACKGROUND PLAYER NAME


Ace
Half-Elf Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18
4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY

20


Dexterity
Constitution
30
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18
Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis) FAILURES



Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

14 ●


Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Empowered Spell. When you roll damage for
a spell, you can spend 1 sorcery point to

Insight (Wis) reroll a number of the damage dice up to

Intimidation (Cha)
your Charisma modifier (minimum of one).
You must use the new rolls.
WISDOM Investigation (Int) You can use Empowered Spell even if you
have already used a different Metamagic
Medicine (Wis)
10
Nature (Int)
option during the casting of the spell.

Perception (Wis)
Transmuted Spell. When you cast a spell
Performance (Cha) that deals a type of damage from the
following list, you can spend 1 sorcery point
CHARISMA

Persuasion (Cha)
to change that damage type to one of the
Religion (Int) other listed types: acid, cold, fire, lightning,
22 Sleight of Hand (Dex)
poison, thunder.

Stealth (Dex) Feature : Ear to the Ground
As a bounty hunter, you have strong and
Survival (Wis)
deep connections with dozens of people in
SKILLS ATTACKS & SPELLCASTING the community. The background of these
people might have them coming from a
criminal and mafia underworld or the rough
PASSIVE WISDOM (PERCEPTION) 20 gold and rowdy street gang folks of the streets or
CP Fancy Cloths the members of a high and noble society
circle.
Quarterstaff 1d6
arcane focus This connection is established whenever you
gaming set SP
? a Backpack visit a city as there is bound to be contact
one musical instrument - Lute ? a Crowbar and interactions with people of that city,
EP people you make connections with will be
Common, Elvish, Draconic, ? a Hammer willing to give you high grade valuable
Primordial ? 10 pitons information about the people and society
? 10 torches
GP there and the commonly visited yet important
places in that area.
? a Tinderbox
PP ? 10 days of Rations
? a Waterskin
? 50 feet of Hempen rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
x
x
x
x

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

x
4
x
SPELLS KNOWN

2 2

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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