Professional Documents
Culture Documents
Shinitara 5e Setting Character Sheets
Shinitara 5e Setting Character Sheets
MIZUKO ARUY HUMAN (WHITE ROSE) MERIT CHAMPION OF THE COSMOS: JANUS
14 +2 +2 2 1
LEVER OF HOPE
14 +2 +2 THE APOCALYPSE? A GIANT FLYING SHIP
CRASHES AGAINST THE PLANET,
16 +2 30’ DESTROYING IT.
12 +1 +1
PERFECTIONIST.
9 THERE'S NOTHING I LIKE MORE THAN A
16 +3 🔹+5 GOOD MYSTERY.
1
10 / / (1d8)
KNOWLEDGE
EVERY DISCOVERY LEADS TO A HIGHER
LEVEL OF AWARENESS: THE TRUE GOAL OF
8 -1 -1 LIFE.
8 -1 -1 2 1
ALWAYS WELCOME.
I'VE BEEN ISOLATED FOR SO LONG THAT I
13 +1 +1 9
RARELY SPEAK.
1
11 / 🔹+2 (1d8)
LOGIC.
ONE CANNOT LET EMOTIONS BLIND US,
OUR SOUL MIGHT LOSE ITSELF TO
16 +3 🔹+5 CHAOS.
12 +1 +1 2 1
LEVER OF HOPE
17 +3 🔹+5 THE APOCALYPSE? AN UNCONTROLLED
ATOMIC EXPLOSION BRINGS SHINTIARA
15 +3 25’ INEVITABLY NEARER TO THE BLACK HOLE.
13 +1 +1
1
8 -1 -1 (1d8)
SEEK AND LET SEEK: THE WORLD HAS
WONDERS IN STORE FOR EVERYONE, NO USE
IN CONFLICT AND DISAGREEMENT.
10 / /
⚫ +7 SKIRTH CLAWS
⚫ +5
-1 UNDERGROUND MINERS. A SKIRTH IS
PROFICIENT IN THE STEALTH SKILL AND HAS
⚫ +4 ADVANTAGE ON INTELLIGENCE (HISTORY)
CHECKS REGARDING MINES AND MINEWORK.
12 EXPERTISE
BURGLAR’S PACK
LANGUAGES:
SKIRTH, COMMON, FUTURE
ENGINEERING TOOLS
COMMON (EIGHTH AGE),
(PROFICIENT)
THIEVES’ CANT
20
DJAMBIA
ranger 1st OUTLANDER FIFTH AGE
15 +2 🔹+4 2 1
HARBINGER OF MISFORTUNE**.
I’M NOT INTERESTED IN GOOD
8 -1 -1 12 MANNERS AND FANCY CLOTHING.
1
12 +1 +1 (1d10)
EVEN THE WILDEST NATURE
NEEDS AZIMUR’S LAW AND ORDER!
12 +1 +1
FAVORED ENEMY((CONSTRUCTS)
STUDDED LEATHER ARMOR
Aiga Tuguan «THE MAUL» darqarot merit CHAMPION OF the CosmoS: azimur
17 +3 🔹+5 2 1
15 +2 🔹+4
“GO AWAY, YOU SAVAGE!”* COURAGE HAS
MADE ME POPULAR: I LOST AN ARM
8 -1 -1 14 AGAINST A ROBOTIC MONSTER, SAVING
MANY LIVES.
1
10 / / (1d12)
RESPECT.
PEOPLE HAVE THE RIGHT TO BE TREATED
WITH DIGNITY.
10 / /
8 -1 🔹 +1 +2 1
SCRIVENER
14 +2 🔹 +4 THE APOCALYPSE? AS DESCRIBED IN THE
TENTH VOLUME OF KOPLAN THE ADULT, I SAW
14 +4 20’ SAVAGES DESTROY THE WORLD.
14 +2 +2
15 +2 +2 1
(1d8) KNOWLEDGE. A SAGE’S PATH IS PAVED WITH
ABNEGATION AND DEDICATION TO TRAINING.
10 +0 +0
⚫ +4 TAKE NOTES.
+1
/
⚫ +4
⚫ +4
/
+2 Unarmed strike +4 1d4+2
+2
+2 Dagger +4 1d6+2 FUTURISTIC AGILITY. YOU CAN MOVE
THROUGH ANY SPACES OCCUPIED BY
+2
Quaterstaff +4 1d6+2 (1d8+2) CREATURES OR VEHICLES THAT ARE LARGER
/ THAN YOU.
/
+2 WHEN YOU ATTACK WITH AN UNARMED STRIKE PERCEIVE ULTRASOUNDS. ADVANTAGE ON
+2 OR MONK WEAPON, YOU CAN MAKE ONE UNARMED WISDOM (PERCEPTION) CHECKS TO DETECT
+2 STRIKE AS A BONUS ACTION. SOUNDS AND VOICES.