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Virtual Scrabble Competition: Rules and Guidelines
Virtual Scrabble Competition: Rules and Guidelines
COMPETITION
FOR PRIMARY & SECONDARY
SCHOOLS
1.0 AIM
The Scrabble competition aims to extend vocabulary and develop spelling skills
in the English language among pupils.
2.0 OBJECTIVES
3.1 Eligibility
3.2 Player
3.3.1 The Tournament Director will determine the pairings for each
round. e.g. Swiss, King of the Hill or Round Robin pairings.
3.4 Time
3.4.2 There is no time limit for each move but the game shall end
after 30 minutes or where one player has exceeded the 15-
minute limit by 1 minute.
3.4.4 Each player shall play seven (7) rounds. However, the
tournament director (see 3.7.1) may vary the number of rounds
as circumstances dictate.
3.5.3 The first player to play combines two or more of its letters to
form a word and places it on the board to read either across or
down with one letter on the centre square. Diagonal words are
not allowed.
3.5.7 Blanks: The two blank tiles may be used as any letters. When
playing a blank, the player must state which letter it represents.
It remains that letter for the rest of the game.
3.5.8 The player may change any number of tiles as many turns as
desired so long as there are at least seven (7) tiles in the bag.
The player will score zero for that turn.
3.5.10 When the game is over, both players shall then take a
screenshot of the game result and send it to the game official.
3.5.11 Each player shall then fill in their own Individual Score Sheet.
3.5.12 During the match, if one of the players is disconnected from the
match, the time will continue to run. The player will be given a
forfeit loss only if he does not reconnect before his time ends.
Virtual Scrabble Competition 4
3.6 Restrictions
3.6.3 Players must NOT chat with the opponent during the game.
3.6.4 Players MUST share the entire screen throughout the gameplay
for surveillance by game officials.
3.6.5 Players MUST make sure the camera sharing displays clear
image of themselves and their surroundings.
3.7 Officials
3.7.1 There shall be a Tournament Director.
3.7.2 Game Officials shall be appointed as invigilators.
3.8 Decisions
3.8.1 The winning player shall be decided first by the number of points,
then spread.
3.8.2 A win is 1 point; a draw is 0.5 point and a loss is 0 point. Spread
is the difference between the winning and losing scores of a
game.
3.8.3 In the event of a discrepancy between this concept paper and
the WESPA Game Rules, this concept paper prevails.
3.8.4 The best team shall be decided by adding the individual points
between two players from the same state.
3.8.5 The decision of the Tournament Director is final. No appeal is
allowed.
.
3.9 Expected Standards
• Champion (Individual)
• Best Team
……………………………………………………………………………………………………
*This concept paper is valid as of 2021 until further notification or revision from the Ministry of
Education and can be used at all levels for competitions organised by the Ministry. The
competition will abide to the above rules ONLY.
*All rights reserved by the Ministry of Education Malaysia. Usage or adaptation by any entities
outside of the ministry requires prior permission.
NOTE : Challenge rule (Void) means that all words are checked (automatically by Woogles
system) before play.
A. The score value of each letter is indicated by a number at the bottom of the
tile. The score value of the blank is zero.
B. Premium Letter Squares: A light blue square doubles the score of the letter played
on it. A dark blue square triples the score of the letter played on it.
C. Premium Word Squares: The score of the entire word is doubled when one of
the letters is placed on a pink square. It is tripled when a letter is placed on a
red square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score. If a word is formed that covers two premium
word squares, the score should be doubled and re-doubled (that is, four times
the letter count), or tripled or re-tripled (nine times the letter count). Note that
the centre square of the board is pink, and therefore doubles the score for the
first word played.
D. The score for each turn is the sum of the score values in each word formed or
modified in play, plus the premium values resulting from placing letters on
premium squares.
E. Letters and word premiums apply only in the turn in which they are first used.
In subsequent turns, letters count at face value only.
F. When a blank tile falls on a pink or red square, the sum of the letters in the
word is doubled or tripled even though the blank itself has no score value.
G. When two or more words are formed in the same turn, each is scored. The
common letters are counted, with full premium values if any, in the score for
each word.
H. Any player who plays all seven of their tiles in a single turn scores a premium
or bonus of 50 scores in addition to their regular score for the play.
I. Points are to be subtracted when both players have unplayed tiles left on their
racks at the end of the game.
J. When the game ends with one player finishing all his tiles, the player gets double
the face value of all the unplayed tiles of the opponent.
NOTE: Scoring for each round will be counted automatically in the website.
Gameplay Rules
Online Medium
www.woogles.io
www.obs.ninja
Word Lookup
Spread Point
Game Own Opp’s
No. 1/2* Opponent Score Score This W/L/D This
Cum. Cum.
game game
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
Spread Point
Game Own Opp’s
No. 1/2* Opponent Score Score This W/L/D This
Cum. Cum.
game game
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.