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En5ider 384 - To Stake A Vampire Part 1
En5ider 384 - To Stake A Vampire Part 1
En5ider 384 - To Stake A Vampire Part 1
Vampire
A Fifth Edition compatible adventure
that takes four 7th-level PCs
to 9th or 10th level.
— Part One —
T
o Stake a Vampire is a
EN World EN5ider
Introduction Character Advancement
This sequel to To Slay a Dragon assumes the party
While EN Publishing produces complex, advanced (preferably composed of four PCs!) has played
adventure paths for the experienced GM (like through that module and are nearly or actually
ZEITGEIST: The Gears of Revolution and War of the 7th level. By the time the group nears the end of
Burning Sky), this module is far more straight-for- this adventure and faces off against the vampire
ward and direct. To Stake a Vampire is designed to lord Nemirtvi, they should reach 9th level and may
be old-school, traditional, and nostalgic. You won’t achieve 10th level.
find any complex plots, statistics that make up a The path to Nemirtvi’s stronghold might be
novel of their own, or intricate politics*—you’re found earlier, but hopefully not—the vampire lord
getting a spooky sandbox village, several dungeon has no qualms about destroying enemies before
crawls, and a dangerous finale filled with intrigue! they can become stronger or prepare defenses
It’ll take a group from 7th level to 9th or 10th level. against his undead menace. The PCs should be
at least 8th level before ending Act II: Uncovering
Adventure Timeline the Order of Light, and hopefully 9th level before
▶ Recently knighted, the adventurers organize descending into Nemirtvi’s Abattoir; if they slay
their new estates and see to the many troubles absolutely everything troubling the realm and
of the realm. With the first snows of winter perform all the optional quests, they could be 10th
come mysterious curses that envelop Hold- level! It’s far more likely that the party enters the
enshire as Lord Pemberton falls ill and Lady final dungeon as 9th-level characters, however,
Sybill Pemberton becomes obsessed with and no matter how many monsters they kill, the
saving her husband, leaving the PCs as the path to the final boss of the module isn’t revealed
authority of the day. until every tomb belonging to the Order of Light
▶ Tracking down the sources of the ailments has been explored.
in Hengistbury and Thornbury, the party GM’s Note: This first act begins with the charac-
gathers together the Relics of the Order of Light. ters in the lands of Holdenshire. There the PCs are
Once wielded by legendary hunters of the new arrivals or celebrated knights, renowned as
undead, the PCs recover them from tombs dragonslayers in taverns across the realm (this is
hidden across Holdenshire (each protected by by far the preferred option). Soon however they’ll
a fell servant), gradually abating the curses find the populace that once embraced them has
plaguing the population. quickly turned cold and distant—investigating
▶ With the aid of the spirits of the Order of Light why begins to unravel a dangerous mystery of
some of the mystery is literally unveiled— what plagues the towns of Hengistbury and Thorn-
Lord Pemberton is revealed to be an undead! bury, leading the adventurers into tombs scattered
After a brief confrontation he flees, leading across the region.
the adventurers beneath Brockendale Castle
and to the true danger that threatens Holden- * If you’re interested in learning more about the full adventure paths
shire: an ancient, powerful vampire lord that published by EN Publishing, browse to wotbsadventurepath.com
aims to make the realm as dreadful, macabre, and zeitgeistadventurepath.com—these full adventure paths are
and steeped in malevolence as he is! designed for experienced GMs!
Open Game Content | The game rule information in this article is designated Open Game Content. All other material
EN in this article, including maps and illustrations (including illustrations in the public domain), in-character and out-of-
Publishing ™ character narrative and descriptive text, character and place names, trade dress, “EN Publishing,” “EN World,” “EN5ider,”
EN Publishing product and article titles, and EN World and EN Publishing logos, are designated Product Identity.
Lord Pemberton has fallen ill and his wife is con- Penner, now a vampire and accompanied by
sumed with caring for her sickly husband, leaving several villagers he’s made into his spawn!
the populace of their county to fend for themselves ▶ Weightman’s Burden. After dispatching the
as a harsh winter settles in. nearly-feral undead the party finds that they
▶ Pent-Up Pigs. Some of the citizens in are in a tomb to Hugo Weightman. Hugo is the
Holdenshire are suffering from a strange long-dead apprentice of an order of vampire
malady—the sick get rashes from sunlight, slayers that came to Holdenshire to destroy
crave meat made rare, and lose the pigment in an ancient evil; his journal has notes on the
their skin. The adventurers track the source existence of tombs he made for his perished
in Hengistbury back to Penner’s Pig Farm and allies and how he felled the powerful vampire
while the residence appears to be lived in, lord.
the halfling is nowhere to be seen. When his Once the PCs return to the settlements, however,
sickly stock is investigated the porcines trans- new and strange afflictions now plague both towns.
form into savage, feral boars with a bloodlust!
▶ Unsound Ingredients. In Thornbury the Holdenshire County
citizens have become outright disgruntled. Holdenshire is an idyllic realm of woodlands and
Everyone looks at each other with contempt, fields ruled over by Lord and Lady Pemberton—
fighting commonly breaks out, and the normally, that is. Lately the nights have grown
adventurers find they are suddenly not very darker, storms fiercer, days dimmer, and the typi-
well-liked at all. Investigating the bakery cally friendly populace has become aggressive,
reveals that someone has been mixing the offensive, and downright selfish.
ash remains of corpses into Reg Bakerman’s Not a year ago, trouble began for the region in
bread, and now the entire hamlet of Thorn- the larger of its two owns, Hengistbury, and quick-
bury is prepared to take arms against one ly embroiled the hamlet of Thornbury thereafter.
another out of spite! Kobolds appeared in the hills as strange creatures
▶ Roses of the Rosewynds. Oddly only the began to flit about the countryside, lizardmen
Rosewynds traders seem to be unaffected by stalked the Fogmoor, mischievous magics were
these strange maladies. Their presence in unleashed, and all kinds of trouble began to erupt
both towns has become more frequent—what throughout the normally tranquil county. Worst of
makes them immune? all, the kobolds kidnapped a local maiden and car-
ried her off to Skull Mountain far to the east!
the bar on one night or another). As of late, though, Table: Bleeding Heart Tavern Food Menu
only Meredith Jones staffs the establishment, and Item Price
her prices have soared—the other villagers enjoy Groundworm flatbread 1 gp
the influx of wealth from Cirothe’s lair freely, but Seared sahuagin cuts 2 gp
eventually they all stopped working their shifts. Strung rabbit on a stick 4 gp
She’s become bitter and sullen, and the expen- Twitching lizard stew 4 gp
sive menu reflects her sour disposition. Only her Rare equine steak 5 gp
three most loyal patrons—Stefan the Baker, Ror- Poached hawk 8 gp
us Klain, and Three-Fingered Jake—are likely to Saucy fungus and warthog pie 10 gp
be there, and they’re probably embroiled in petty Chef’s choice (changes daily) 15 gp
arguments about cheating at cards or imagined
debts, but even they don’t show up often. What was Samuel & Son’s Trading Company
once a pleasant, warm place to rest and drink the This go-between for the town and the world at large
night away has become a cold, shadowy house of is in disarray—with the sudden influx of gold from
expensive utilitarian tastes. Cirothe’s Lair, the price of many normally cheap
goods has suddenly gone up. They were already
Brand Torek’s Cabin hemorrhaging cash, but with this sudden mess
The local sheriff, Brand Torek, uses his home as the head office’s liaison Willem Von Nederveen is
his office, though he’s rarely there. Brand takes his just about ready to pull their business interests out
job seriously, and lately it’s been particularly ardu- of Hengistbury, a truly dangerous act in the long-
ous patrolling Holdenshire county—everything is term stability of the entire county if not the region.
in need of some repair after the first heavy snows,
and there are people perpetually stopping by to The Temple
complain about something or another. These are A simple wooden structure that sits in the center
largely fielded by his daughter Ariadne (recently of town, this house of worship is used as a town
rescued from Skullmouth Mountain) and given out meeting hall or an infirmary at need. The stout oak
to Jayel or Yara Bloodclaw to deal with or carry walls and roof, harvested from the Queenswood,
on to her father (though the latter is quite busy ac- are festooned with carvings of wild animals on the
companying Tillian Bricklebottom on his rounds). hunt, marking it as a place devoted to Erastil, the
All three are constantly out tracking down one god of farming and hunting.
danger or another, because this winter seems to Lady Sybill Pemberton usually tends to the sick
have brought more than just shorter days along or infirm here, but for several weeks she’s been so
with it. obsessed with her husband’s condition that only
her servants Prirkka and Ariel are available to
onlookers simply watch the melee play out to is a relatively easy fix, but the inclusion of
its end. corpse starch into baking ingredients contin-
▶ If the adventurers investigate the ues in Hengistbury not long after it ends here.
bakery before Reg is done making bread The villagers can be convinced with a DC 14
for the day, nothing seems out of ordinary Charisma (Persuasion) check by spreading
at first—none of the standard wooden build- the information about the town subtly across
ing’s windows or doors seem to be damaged the span of a day, or by approaching them
at all. A successful DC 23 Knowledge (nature) when everyone comes to collect daily bread
or DC 17 Profession (cook) check notices that and succeeding on a DC 12 Charisma check.
something is wrong with the starch Baker- Afterward however, Reg Bakerman is forever
man is using. Under the gaze of detect magic, ostracized by everyone in Holdenshire and
the substance radiates with a faint aura of driven to a life of slovenly drunkenness.
necromancy. ▶ Catching the poisoner in the act is the
What exactly is amiss remains unclear until a only way to end the morbid contamination
PC succeeds on a DC 14 Wisdom (Medicine) check of bread in Holdenshire. Both bakeries were
or DC 18 Wisdom (Perception) check to realize built by the same family of pastry chefs and
what’s wrong with these ingredients: someone has share the same layout; a broad 30 foot × 40
mixed in the finely ground remains of dead bod- foot room with an oven on one side, tables
ies—corpse starch—into the baking materials! to work dough, and a small counter near the
When questioned about the quality of his bread— front door for serving customers. The stone
which Reg willfully admits is inferior to his normal kiln’s chimney peaks at around 20 feet, and is
standards of confection—the baker claims that its just large enough for a Small-sized character
rough texture and poor taste are not his fault. Bak- to squeeze through with a DC 11 Dexterity
erman claims a specter of some kind is the cause (Acrobatics) check. No matter which bakery
for his barely edible bread, and he truly believes it. it is this is the opening that the trespasser en-
The rumors of his drunkenness aren’t lies however, ters through each night—Penner the halfling.
and only PCs that beat a DC 14 Wisdom (Insight) Once spotted, a DC 13 Intelligence (Religion)
check are sure Reg saw something that grants au- check identifies him as a vampire spawn.
thenticity to his claim. Penner doesn’t engage the PCs in combat,
How the adventurers deal with this dilemma is instead fleeing for cover and the chance to
up to them. Reg might be convinced to work in the hide again. The undead halfling moves so fast
bakery of Hengistbury with Steffen, they could that he doesn’t mind what he holds, and the
simply tell everyone in Thornbury that the bread jostled sack of corpse starch makes him easy
here is made from dead people, or they could pro- to follow. Making a DC 12 Wisdom (Survival)
tect the starch and attempt to stop whatever is check picks up Penner’s trail leading away to
causing the phenomena. the northeast, eventually past Hengistbury
▶ Coercing Reg is a simple option but ulti- Keep and to a partially unearthed mausoleum
mately these events repeat themselves in in the hills west of Jaye’s Cabin.
Hengistbury. Success on a DC 14 Charisma
(Intimidation or Persuasion) check convinces ▶ 3 commoner swarms
Bakerman to temporarily work in the other ▶ Penner the Pigfarmer