Dragonage Bestiary

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Introduction to the Bestiary


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- Physical Effects refers to Stun, Knockdown, Interrupt, and Knockback.
- Health Modifier is based on health of basic creatures at that level, e.g.;
an Archer has only 75% of the health that a Foot Soldier would have and a
Bruiser has 175% of the health a Foot Soldier has because a Foot Soldier is
the standard for global health.

H U M A N O I D
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Archer
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Location: All
Level Range: 4-30
Health Modifier: 0.75
Armor: Low
Resistance: None
Vulnerable: None
Immunities: None

- Archers can deal some heavy damage from range over time so it's usually best
to attack them first. Bring them into melee combat and they become ineffective
and fall easily.

Bruiser
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Location: All
Level Range: 8-30
Health Modifier: 1.75
Armor: Very High
Resistance: None
Vulnerable: Electricity
Immunities: Physical Effects. Fear/Paralyze/Freeze/Sleep/Taunt/Snare on Enrage

- Bruisers use Guard and have a large two-handed weapon. You'll need to time
your defense against this foe and use Shield Bash (or similar abilities) to
break down the Guard quickly and focus on the Bruisers massive Health.

Foot Soldier
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Location: All
Level Range: 4-30
Health Modifier: 1
Armor: Average
Resistance: None
Vulnerable: None
Immunities: None

- Foot Soldiers are the most basic unit you'll encounter. They generally swarm
in number but have average Health and damage output. Controlling them with
Fear, Sleep, or Freeze is always useful though they are easy to defend against
even in number so simply Taunting them works well too.

Guardsman
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Location: All
Level Range: 4-30
Health Modifier: 1.25
Armor: High
Resistance: None
Vulnerable: Electricity
Immunities: None

- The challenge with Guardsman is that their shield blocks basically in front
of them so it is essential to flank them or cast spells that land directly
on top of them. Have a Warrior Taunt the Guardsman then face it away from
the rest of the group for easy flanking and damage.

Mage
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Location: All
Level Range: 8-30
Health Modifier: 1
Armor: Low
Resistance: Fire Mage - Fire, Ice Mage - Cold, Lighting Mage - Electricity
Vulnerable: None
Immunities: Fire Mage - Fear/Burn, Ice Mage - Freeze/Chill,
Lightning Mage - Paralyze/Shocked

- Mages specialize in ranged damage with spells that can hit pretty hard. You'll
want to engage in close combat since Mages have low Armor and Health, just
watch out for Glyphs that are laid on the ground to prevent you from closing.
A Warrior with Grappling Chain is particularly useful against Mages.

Prowler
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Location: All
Level Range: 4-30
Health Modifier: 1
Armor: Average
Resistance: None
Vulnerable: None
Immunities: Fear/Sleep/Snare

- Prowlers are essentially Dual Wield Rogues with Stealth capability. That
means you'll need to protect your ranged attacks from these foes as they
can sneak into the back ranks of your party and deal massive damage then
Stealth away after a few seconds. Freeze them in place and Shatter them.

Spellbinder
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Location: All
Level Range: 4-30
Health Modifier: 1
Armor: Very Low
Resistance: Fire Spellbinder - Fire, Ice Spellbinder - Cold,
Lighting Spellbinder - Electricity
Vulnerable: None
Immunities: Fire Spellbinder - Fear/Burn, Ice Spellbinder - Freeze/Chill,
Lightning Spellbinder - Paralyze/Shocked

- Spellbinders are much like Mages but primarily buff up their allies with
Barrier and other beneficial spells. Spellbinders can also teleport around the
battlefield so you'll want to lock them in place with Paralyze/Freeze pending
their resistances.

D E M O N S
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Despair Demon
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Location: All
Level Range: 12-30
Health Modifier: 1
Armor: Very Low
Resistance: Cold
Vulnerable: Fire
Immunities: Freeze/Sleep/Chill
Elemental Attack: Cold

- Despair Demons are common to Fade Rifts and will attack from range using their
icy projectiles to deal damage while putting up a Barrier of their own. Use
Fire spells like Immolate to set them ablaze and Fear them.

Fear Demon
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Location: Many
Level Range: 12-30
Health Modifier: 1.75
Armor: Average
Resistance: None
Vulnerable: Electricity/Spirit
Immunities: Fear/Freeze/Sleep/Weaken
Elemental Attack: Spirit

Pride Demon
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Location: Many
Level Range: 12-30
Health Modifier: 2
Armor: Very High
Resistance: Electricity
Vulnerable: None
Immunities: Physical Effect/Freeze/Sleep/Paralyze/Shock
Elemental Attack: Electricity

- Pride Demons are usually part of the second wave at Fade Rifts. You can
prevent them from spawning by using Dispel on the summoning locations. If you
must face a Pride Demon try using Fear to keep it away while you focus on the
lesser demons.

Rage Demon
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Location: All
Level Range: 8-30
Health Modifier: 1.5
Armor: High
Resistance: Fire
Vulnerable: Cold
Immunities: Burning. Physical Effects/Fear/Paralyze/Sleep/Taunt when enraged.
Elemental Attack: Fire

- Rage Demons inflict heavy Fire Damage upon their enemies and are some of the
more powerful demons you'll encounter. Freeze them in place and pour on the
Cold attacks to really set them back. Dispel their Barrier if they put one
up.

Shade
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Location: All
Level Range: 1-30
Health Modifier: 1.1
Armor: Low
Resistance: None
Vulnerable: None
Immunities: None

- Shades essentially the Foot Soldiers/Prowlers of the demon army. They will
break rank and attempt to reach your Archers and Mages. Lock them in place
then take them out, they lack any ability to avoid the damage.

Terror
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Location: All
Level Range: 1-30
Health Modifier: 1.5
Armor: Low
Resistance: None
Vulnerable: Spirit
Immunities: Fear

- Terrors have a nasty ability to dive into the ground and emerge near your
ranged allies. This causes a knockdown and is followed up by a slowing area
of effect spell that inflicts damage. It's a tough thing to deal with so you
need to Freeze/Paralyze the Terror when it appears.

Wraith
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Location: All
Level Range: 1-30
Health Modifier: 0.35
Armor: Very Low
Resistance: Fire if Rage Demon nearby. Cold if Despair Demon nearby. Electricity
if Pride Demon nearby.
Vulnerable: None

Immunities: Physical Effects/Poison. Weaken if Fear Demon nearby. Burn if Rage


Demon nearby. Chill if Despair Demon nearby. Shock if Pride Demon
nearby.
Elemental Attack: Spirit

- Wraiths are like the Archers of the demon army. They sit in the back and
fire projectiles that can whittle your health. Some Wraiths can cast Barrier
and have resistances based on the other demons around. Take them out first
when encountered in groups of other demons, they die fast.

R E D T E M P L A R S
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Behemoth
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Location: Many
Level Range: 12-30
Health Modifier: 1.5
Armor: Very High
Resistance: Fire
Vulnerable: Cold
Immunities: Physical Effects/Fear/Paralyze/Sleep/Weaken/Burning

Horror
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Location: Many
Level Range: 4-30
Health Modifier: 1
Armor: High
Resistance: Electricity
Vulnerable: Spirit
Immunities: Shock. Fear/Paralyze/Freeze/Sleep when enraged.

Red Templar Archer


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Location: Many
Level Range: 4-30
Health Modifier: 0.75
Armor: Low
Resistance: None
Vulnerable: None
Immunities: None

- Treat the Red Templar Archer like you would a regular archer.

Red Templar Foot Soldier


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Location: Many
Level Range: 4-30
Health Modifier: 1
Armor: Average
Resistance: None
Vulnerable: None
Immunities: None

- The Red Templar Foot Soldier functions like a standard Foot Soldier and should
be combated in the same manner.

Red Templar Guardsman


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Location: Many
Level Range: 8-30
Health Modifier: 1.25
Armor: High
Resistance: None
Vulnerable: Electricity
Immunities: None

- Wielding a shield and defending against most attacks, the Red Templar
Guardsman should be dispatched like a standard Guardsman.

Red Templar Knight


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Location: Many
Level Range: 8-30
Health Modifier: 1.25
Armor: Very High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effect/Paralyze/Freeze/Chill

- Red Templar Knights are similar to Bruisers, hulking around and dealing lots
of damage with massive armor. Freeze them in place and shatter them for the
best results.

Shadow
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Location: Many
Level Range: 12-30
Health Modifier: 1.2
Armor: Average
Resistance: None
Vulnerable: None
Immunities: Fear/Freeze/Sleep/Snare

U N D E A D
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Arcane Horror
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Location: Many
Level Range: 8-30
Health Modifier: 5
Armor: Low
Resistance: Cold
Vulnerable: Fire/Spirit
Immunities: Physical Effects/Fear/Paralyze/Sleep/Chill/Poison
Elemental Attack: Spirit

- Arcane Horrors are powerful magic users that can warp around the battlefield.
Take advantage of their low armor and light them on fire for the best results
when fighting them. They are usually in the middle of a group, leading other
Undead so focus on them first.

Corpse
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Location: Many
Level Range: 4-30
Health Modifier: 0.7
Armor: Very Low
Resistance: Cold
Vulnerable: Fire/Spirit
Immunities: Fear/Sleep/Chill/Poison

- Corpses don't pose much of a threat by themselves but often come in large
number. Be sure to defeat them at a distance before they get too close, Fire
is your best bet since they can be inflicted with Burning.

Revenant
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Location: Many
Level Range: 12-30
Health Modifier: 6
Armor: Very High
Resistance: Cold
Vulnerable: Fire/Spirit
Immunities: Physical Effect/Fear/Freeze/Sleep/Chill/Poison

- Revenants have the ability to pull you in from range and then smash you with
their massive shield and sword. Unlike the other Undead, the Revenant has
a large health pool and very high armor so you'll need to use Fire to really
burn them down but more than that, you require sustainability to outlast them.

D A R K S P A W N
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Ghoul
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Location: Emprise du Lion, Storm Coast, Western Approach
Level Range: 4-19
Health Modifier: 0.5
Armor: Average
Resistance: None
Vulnerable: None
Immunities: None
- These are people who died from the corruption of the Blight. Treat them as
Foot Soldiers without weapons when you encounter them.

Hurlock
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Location: Deep Roads, Emprise du Lion, Storm Coast, Western Approach
Level Range: 8-19
Health Modifier: 1.25
Armor: High
Resistance: None
Vulnerable: None
Immunities: None

- Most Hurlock wield a one-handed sword without a shield, some are ranged
archers. Do your best to treat them as just Foot Soldiers and Archers with
more health and armor.

Hurlock Alpha
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Location: Emprise du Lion, Storm Coast, Western Approach
Level Range: 8-19
Health Modifier: 1.75
Armor: Very High
Resistance: None
Vulnerable: Electricity
Immunities: Physical Effects. Fear/Paralyze/Freeze/Sleep/Taunt/Snare on Enrage.

- The Alphas are larger than the standard Hurlock and always wield a two-handed
sword or axe that can deal massive damage. Freeze or Paralyze them before
they enrage to get a large amount of damage in.

W I L D L I F E
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Armored Mabari
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Location: Crestwood, Storm Coast
Level Range: 4-11
Health Modifier: 1.5
Armor: High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effects
Crafting Material: Canine Leather

August Ram
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Location: Hissing Wastes, Emerald Graves, Emprise du Lion
Level Range: 12-15
Health Modifier: 0.25
Armor: Very Low
Resistance: Cold
Vulnerable: None
Immunities: None
Crafting Material: August Ram Leather
Bear
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Location: Emerald Graves, The Hinterlands, Storm Coast
Level Range: 8-12
Health Modifier: 3
Armor: High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effects/Paralyze/Freeze
Crafting Material: Bear Hide

Black Wolf
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Location: Crestwood, Emerald Graves, Emprise du Lion, Exalted Plains,
The Hinterlands
Level Range: 4-19
Health Modifier: 1.5
Armor: Low
Resistance: Cold
Vulnerable: Fire
Immunities: None
Crafting Material: Canine Leather

Bronto
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Location: Crestwood, Emerald Graves
Level Range: 16-19
Health Modifier: 2
Armor: Very High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effects, Paralyze, Freeze
Crafting Material: Bronto Hide

Deepstalker
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Location: Crestwood, Storm Coast
Level Range: 8-15
Health Modifier: 0.5
Armor: Very Low
Resistance: None
Vulnerable: Electricity
Immunities: None
Crafting Material: Deepstalker Hide

Dragonlings
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Location: Emprise du Lion, The Hinterlands, Hissing Wastes, Storm Coast
Level Range: 8-21
Health Modifier: 1
Armor: Low
Resistance: Fire
Vulnerable: Electricity
Immunities: Physical Effects
Crafting Material: Dragon Blood, Dragon's Tooth, Dragonling Scales

Druffalo
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Location: Crestwood, Frostback Mountains, The Hinterlands
Level Range: 1-11
Health Modifier: 2
Armor: Very High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effects/Paralyze/Freeze
Crafting Material: Druffalo Hide

Fennec
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Location: Crestwood, Forbidden Oasis, Hissing Wastes, The Hinterlands,
Western Approach
Level Range: 1-15
Health Modifier: 0.15
Armor: Very Low
Resistance: None
Vulnerable: None
Immunities: None
Crafting Material: Fennec Fur

Giant
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Location: Emerald Graves, Emprise du Lion, Forbidden Oasis, Storm Coast,
Western Approach
Level Range: 8-19
Health Modifier: 3
Armor: Very High
Resistance: None
Vulnerable: Electricity
Immunities: Physical Effects/Fear/Paralyze/Freeze/Sleep/Weakness/Snare

Giant Spider
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Location: Crestwood, Emerald Graves, Forbidden Oasis, Hissing Wastes,
The Hinterlands, Revenant Church, Storm Coast, Western Approach
Level Range: 8-19
Health Modifier: 1
Armor: Very Low
Resistance: Electricity
Vulnerable: None
Immunities: None
Crafting Material: Giant Spider Glands

Giant Bear
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Location: Emerald Graves, Emprise du Lion
Level Range: 11-19
Health Modifier: 3
Armor: High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effects/Paralyze/Freeze
Crafting Material: Great bear Hide

Gurgut
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Location: Exalted Plains
Level Range: 12-15
Health Modifier: 3
Armor: Low
Resistance: Fire
Vulnerable: Electricity
Immunities: Physical Effects
Crafting Material: Craggy Skin

Gurn
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Location: Hissing Wastes, Western Approach
Level Range: 8-19
Health Modifier: 2
Armor: Very High
Resistance: Cold
Vulnerable: Fire
Immunities: Physical Effects/Paralyze/Freeze
Crafting Material: Gurn Hide, Hardened Gurn Hide

Halla
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Location: The Exalted Plains
Level Range: 8-19
Health Modifier: 0.25
Armor: Very Low
Resistance: None
Vulnerable: None
Immunities: None
Crafting Material: Halla Leather

High Dragon
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Location: Crestwood, Emerald Graves, Emprise du Lion, Hissing Wastes,
The Hinterlands, Storm Coast, Western Approach
Level Range: 13-23
Health Modifier: 36
Armor: Average
Resistance: Varies
Vulnerable: Varies
Immunities: Physical Effects/Fear/Paralyze/Freeze/Sleep/Snare/Confuse
Crafting Material: Intense Dragon Blood, Dragon's Tooth, Dragon Webbing
Dragon Scales, Dragon Bone

ABILITIES
- Armored: Dragon can use Guard
- Berserk: A 40 meter AoE attack based on the dragon's element
- Cold: Inflicts Cold damage. Dragon is vulnerable to Fire.
- Electricity: Inflicts Electric damage. Dragon is vulnerable to Spirit
- Fire: Inflicts Fire damage. Dragon is vulnerable to Cold.
- Matriarch: Dragon can summon Dragonlings.
- Red Lyrium: Dragon uses Red Lyrium damage.

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| DRAGON | LOCATION | ABILITIES |
|-------------------------|--------------------|-------------------------------|
| Ancient Dragon | Arbor Wilds | Fire |
| Ferelden Frostback | The Hinterlands | Matriarch, Fire |
| Gamoran Stormrider | The Exalted Plains | Electricity |
| Greater Mistral | Emerald Graves | Armored, Cold |
| Highland Ravager | Emprise du Lion | Armored, Berserk, Matriarch |
| | | Fire |
| Hivernal | Emprise du Lion | Berserk, Cold |
| Kaltenzahn | Emprise du Lion | Armored, Cold, Matriarch |
| Northern Hunter | Crestwood | Berserk, Electricity |
| Red Lyrium Dragon | Finale | Armored, Red Lyrium |
| Sandy Howler | Hissing Wastes | Armored, Matriarch, Fire |
| The Abyssal High Dragon | Western Approach | Armored, Fire |
| Vinsomer | Storm Coast | Armored, Berserk, Electricity |
|_________________________|____________________|_______________________________|

Hyena
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Location: Forbidden Oasis, Western Approach
Level Range: 8-11
Health Modifier: 2
Armor: Low
Resistance: Cold
Vulnerable: Fire
Immunities: None
Crafting Material: Canine Leather

Lurker
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Location: Hissing Wastes
Level Range: 16-19
Health Modifier: 1
Armor: High
Resistance: None
Vulnerable: Electricity
Immunities: None
Crafting Material: Craggy Skin

Mabari
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Location: Hissing Wastes, The Hinterlands, Storm Coast
Level Range: 8-11
Health Modifier: 1
Armor: Low
Resistance: Cold
Vulnerable: Fire
Immunities: None
Crafting Material: Canine Leather

Nug
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Location: Crestwood, Emerald Graves, Exalted Plains, Frostback Mountains
Forbidden Oasis, The Hinterlands, Storm Coast
Level Range: 1-15
Health Modifier: 0.05
Armor: Very Low
Resistance: None
Vulnerable: None
Immunities: None
Crafting Material: Nugskin

Phoenix
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Location: The Western Approach
Level Range: 8-11
Health Modifier: 1.5
Armor: Average
Resistance: Fire
Vulnerable: Electricity
Immunities: None
Crafting Material: Phoenix Scales

Poison Spider
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Location: Crestwood, Hissing Wastes, Revenant Church, Western Approach
Level Range: 8-19
Health Modifier: 1
Armor: Very Low
Resistance: Electricity
Vulnerable: None
Immunities: Poison
Crafting Material: Poison Spider Glands

Quillback
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Location: Western Approach
Level Range: 8-11
Health Modifier: 3
Armor: High
Resistance: Cold
Vulnerable: Fire
Immunities: Physicall Effects/Paralyze/Freeze
Crafting Material:

Ram
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Location: Crestwood, Frostback Mountains, The Hinterlands, Skyhold, Storm Coast
Level Range: 1-7
Health Modifier: 0.25
Armor: Very Low
Resistance: None
Vulnerable: None
Immunities: None
Crafting Material: Ram Leather

Snoufleur
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Location: Emprise du Lion, Exalted Plains
Level Range: 8-15
Health Modifier: 0.05
Armor: Very Low
Resistance: None
Vulnerable: None
Immunities: None
Crafting Material: Snoufleur Fur

Tusket
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Location: Forbidden Oasis, Storm Coast
Level Range: 12-15
Health Modifier: 0.05
Armor: Very Low
Resistance: None
Vulnerable: None
Immunities: None
Crafting Material:

Varghest
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Location: The Western Approach
Level Range: 12-15
Health Modifier: 3
Armor: Low
Resistance: Fire
Vulnerable: Electricity
Immunities: Physical Effects
Crafting Material: Varghest Scales

Wyvern
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Location: Crestwood, Hissing Wastes
Level Range: 8-19
Health Modifier: 3
Armor: Low
Resistance: Fire
Vulnerable: Electricity
Immunities: Physical Effects
Crafting Material: Wyvern Scales

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