Waesmyar Xiloscient: Wizard 1 Alsfc

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Wizard 1 ALSFC

CLASS & LEVEL PLAYER NAME


Waesmyar Xiloscient
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
-1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+2 P
+0

+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Common, Elvish, Goblin, Primordial
14 -1 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +5 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+3 +1 Intimidation CHA
P +5 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+0 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Ray of Frost +5 1d8 Cold V/S

Unarmed Strike +1 0 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 ALSFC
CLASS & LEVEL PLAYER NAME
Waesmyar Xiloscient
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Ability Score Increase • BR 23
* Hit Points • PHB 113
* Elf Weapon Training • BR 23
* Proficiencies • PHB 113 You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Cantrip • BR 24
spellcasting modifier (Spell DC 13, Spell Attack +5) You know one cantrip of your choice from the wizard
and wizard spells in your spellbook as rituals if they spell list. INT is your spellcasting ability for it.
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Extra Language • BR 24
You can speak, read, and write one extra language of
* Arcane Recovery • PHB 115 your choice.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Spellbook 1 3 lb.

Rod 1 2 lb.
EP 0 Book 1 5 lb.

Ink (1 ounce bottle) 1 --


GP 0 Ink Pen 1 --

Parchment (one sheet) 10 --


PP 0 Little Bag of Sand 1 --

Small Knife 1 --
WEIGHT CARRIED

19 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Waesmyar Xiloscient
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Wizard +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Light Wizard DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Create Bonfire <C> Cantrip DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

=== 1st LEVEL === 2 Slots OO

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Charm Person Wizard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

SPELLS

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