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KILL TEAM Orks (HTML)
KILL TEAM Orks (HTML)
KILL TEAM Orks (HTML)
List Configuration
Selections: Matched Play: Kill Team
Categories: C ,S :M ,L :K T ,L :B -F K T
Leader [31pts]
Leader
Selections: Level 1: Resourceful
Categories: L 1
Ability: Resourceful
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Keepin' When you make an unmodified roll of 6 for a Nerve test taken for a model within 3" of a friendly
Order model with this ability, that Nerve test is passed.
Core
As long as this model is on the battlefield and not shaken, you gain an additional Command Point
Resourceful Manual
at the beginning of the battle round.
p68
Cybork body Each time a model with a Cybork body loses a wound, roll a D6. On a 6 that wound is not lost.
Grenade
Stikkbombs 6" 3 0 1 -
D6
Specialists [26pts]
Burna Boy [12pts]
Selections: Burna, Goffs, Stikkbombs
Categories: B B ,F :O ,I ,M ,S ,G
Rules: Burna
Ability: 'Ere We Go, Model: Burna Boy, Weapon: Burna (Melee), Burna (Ranged), Stikkbombs
Veteran
Selections: Level 1: Grizzled
Categories: L 1
Ability: Grizzled
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Grizzled This model ignores penalties to its Leadership characteristic and Nerve tests. Core Manual p76
Burna (Ranged) 8" Assault D3 4 0 1 This weapon automatically hits its target.
Heavy
Selections: Level 1: Relentless
Categories: L 1
Ability: Relentless
'Ere We
Re-roll failed charge rolls for a unit with this ability.
Go
Core
This model does not suffer the -1 penalty for shooting with a Heavy weapon after moving in the
Relentless Manual
preceding Movement phase, or for shooting an Assault weapon after Advancing.
p72
Heavy
Selections: Level 1: Relentless
Categories: L 1
Ability: Relentless
'Ere We
Re-roll failed charge rolls for a unit with this ability.
Go
Core
This model does not suffer the -1 penalty for shooting with a Heavy weapon after moving in the
Relentless Manual
preceding Movement phase, or for shooting an Assault weapon after Advancing.
p72
Non-specialists [42pts]
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
Ork Boy [6pts]
Selections: Goffs, Stikkbombs
Categories: F :O ,I ,O B ,M ,N - ,G
Ability: 'Ere We Go, Model: Ork Boy, Weapon: Stikkbombs
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
Ork Boy [6pts]
Selections: Goffs, Stikkbombs
Categories: F :O ,I ,O B ,M ,N - ,G
Ability: 'Ere We Go, Model: Ork Boy, Weapon: Stikkbombs
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
Ork Boy [6pts]
Selections: Goffs, Stikkbombs
Categories: F :O ,I ,O B ,M ,N - ,G
Ability: 'Ere We Go, Model: Ork Boy, Weapon: Stikkbombs
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
'Ere We Go Re-roll failed charge rolls for a unit with this ability.
Each time the bearer fights, it can make 1 additional attack with this
Choppa Melee Melee User 0 1
weapon.
Grenade
Stikkbombs 6" 3 0 1 -
D6
Selection Rules
Burna: This weapon can be used as a ranged weapon and a melee weapon. When making shooting attacks or firing Overwatch with this weapon, use
the ranged profile; when making close combat attacks, use the melee profile.
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