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# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.

us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function


import os.path
import sys
import subprocess
import io

FSENCODING = sys.getfilesystemencoding() or "utf-8"

# Sets the default encoding to the filesystem encoding.


old_stdout = sys.stdout
old_stderr = sys.stderr

reload(sys)
sys.setdefaultencoding(FSENCODING) # @UndefinedVariable

sys.stdout = old_stdout
sys.stderr = old_stderr

import renpy.error

# Extra things used for distribution.

def extra_imports():
import datetime; datetime
import encodings.ascii; encodings.ascii
import encodings.utf_8; encodings.utf_8
import encodings.zlib_codec; encodings.zlib_codec
import encodings.unicode_escape; encodings.unicode_escape
import encodings.string_escape; encodings.string_escape
import encodings.raw_unicode_escape; encodings.raw_unicode_escape
import encodings.mbcs; encodings.mbcs
import encodings.utf_16; encodings.utf_16
import encodings.utf_16_be; encodings.utf_16_be
import encodings.utf_16_le; encodings.utf_16_le
import encodings.utf_32_be; encodings.utf_32_be
import encodings.latin_1; encodings.latin_1
import encodings.hex_codec; encodings.hex_codec
import encodings.base64_codec; encodings.base64_codec
import encodings.idna; encodings.idna
import math; math
import glob; glob
import pickle; pickle
import difflib; difflib
import shutil; shutil
import tarfile; tarfile
import bz2; bz2 # @UnresolvedImport
import webbrowser; webbrowser
import posixpath; posixpath
import ctypes; ctypes
import ctypes.wintypes; ctypes.wintypes
import argparse; argparse
import compiler; compiler
import textwrap; textwrap
import copy; copy
import urllib; urllib
import urllib2; urllib2
import codecs; codecs
import rsa; rsa
import decimal; decimal
import plistlib; plistlib
import _renpysteam; _renpysteam
import compileall; compileall
import cProfile; cProfile
import pstats; pstats
import _ssl; _ssl
import SimpleHTTPServer; SimpleHTTPServer

# Used by requests.
import cgi; cgi
import Cookie; Cookie
import hmac; hmac
import Queue; Queue
import uuid; uuid

class NullFile(io.IOBase):
"""
This file raises an error on input, and IOError on read.
"""

def write(self, s):


return

def read(self, length=None):


raise IOError("Not implemented.")

def null_files():
try:
if sys.stderr.fileno() < 0:
sys.stderr = NullFile()

if sys.stdout.fileno() < 0:
sys.stdout = NullFile()
except:
pass

null_files()

trace_file = None
trace_local = None

def trace_function(frame, event, arg):


fn = os.path.basename(frame.f_code.co_filename)
print(fn, frame.f_lineno, frame.f_code.co_name, event, file=trace_file)
return trace_local

def enable_trace(level):
global trace_file
global trace_local

trace_file = file("trace.txt", "w", 1)

if level > 1:
trace_local = trace_function
else:
trace_local = None

sys.settrace(trace_function)

def mac_start(fn):
os.system("open " + fn)

# This code fixes a bug in subprocess.Popen.__del__

def popen_del(self, *args, **kwargs):


return

def bootstrap(renpy_base):

global renpy # W0602

import renpy.log # @UnusedImport

# Remove a legacy environment setting.


if os.environ.get(b"SDL_VIDEODRIVER", "") == "windib":
del os.environ[b"SDL_VIDEODRIVER"]

renpy_base = unicode(renpy_base, FSENCODING, "replace")

# If environment.txt exists, load it into the os.environ dictionary.


if os.path.exists(renpy_base + "/environment.txt"):
evars = { }
execfile(renpy_base + "/environment.txt", evars)
for k, v in evars.iteritems():
if k not in os.environ:
os.environ[k] = str(v)
# Also look for it in an alternate path (the path that contains the
# .app file.), if on a mac.
alt_path = os.path.abspath("renpy_base")
if ".app" in alt_path:
alt_path = alt_path[:alt_path.find(".app")+4]

if os.path.exists(alt_path + "/environment.txt"):
evars = { }
execfile(alt_path + "/environment.txt", evars)
for k, v in evars.iteritems():
if k not in os.environ:
os.environ[k] = str(v)

# Get a working name for the game.


name = os.path.basename(sys.argv[0])

if name.find(".") != -1:
name = name[:name.find(".")]

# Parse the arguments.


import renpy.arguments
args = renpy.arguments.bootstrap()

if args.trace:
enable_trace(args.trace)

if args.basedir:
basedir = os.path.abspath(args.basedir).decode(FSENCODING)
else:
basedir = renpy_base

if not os.path.exists(basedir):
sys.stderr.write("Base directory %r does not exist. Giving up.\n" %
(basedir,))
sys.exit(1)

gamedirs = [ name ]
game_name = name

while game_name:
prefix = game_name[0]
game_name = game_name[1:]

if prefix == ' ' or prefix == '_':


gamedirs.append(game_name)

gamedirs.extend([ 'game', 'data', 'launcher/game' ])

for i in gamedirs:

if i == "renpy":
continue

gamedir = basedir + "/" + i


if os.path.isdir(gamedir):
break
else:
gamedir = basedir
sys.path.insert(0, basedir)

if renpy.macintosh:
# If we're on a mac, install our own os.start.
os.startfile = mac_start

# Are we starting from inside a mac app resources directory?


if basedir.endswith("Contents/Resources/autorun"):
renpy.macapp = True

# Check that we have installed pygame properly. This also deals with
# weird cases on Windows and Linux where we can't import modules. (On
# windows ";" is a directory separator in PATH, so if it's in a parent
# directory, we won't get the libraries in the PATH, and hence pygame
# won't import.)
try:
import pygame_sdl2
if not ("pygame" in sys.modules):
pygame_sdl2.import_as_pygame()
except:
print("""\
Could not import pygame_sdl2. Please ensure that this program has been built
and unpacked properly. Also, make sure that the directories containing
this program do not contain : or ; in their names.

You may be using a system install of python. Please run {0}.sh,


{0}.exe, or {0}.app instead.
""".format(name), file=sys.stderr)

raise

# If we're not given a command, show the presplash.


if args.command == "run" and not renpy.mobile:
import renpy.display.presplash # @Reimport
renpy.display.presplash.start(basedir, gamedir)

# Ditto for the Ren'Py module.


try:
import _renpy; _renpy
except:
print("""\
Could not import _renpy. Please ensure that this program has been built
and unpacked properly.

You may be using a system install of python. Please run {0}.sh,


{0}.exe, or {0}.app instead.
""".format(name), file=sys.stderr)
raise

# Load up all of Ren'Py, in the right order.

import renpy # @Reimport


renpy.import_all()

renpy.loader.init_importer()

exit_status = None
try:
while exit_status is None:
exit_status = 1

try:
renpy.game.args = args
renpy.config.renpy_base = renpy_base
renpy.config.basedir = basedir
renpy.config.gamedir = gamedir
renpy.config.args = [ ]

if renpy.android:
renpy.config.logdir = os.environ['ANDROID_PUBLIC']
else:
renpy.config.logdir = basedir

if not os.path.exists(renpy.config.logdir):
os.makedirs(renpy.config.logdir, 0o777)

renpy.main.main()

exit_status = 0

except KeyboardInterrupt:
raise

except renpy.game.UtterRestartException:

# On an UtterRestart, reload Ren'Py.


renpy.reload_all()

exit_status = None

except renpy.game.QuitException as e:
exit_status = e.status

if e.relaunch:
if hasattr(sys, "renpy_executable"):
subprocess.Popen([sys.renpy_executable] + sys.argv[1:])
else:
subprocess.Popen([sys.executable, "-EO"] + sys.argv)

except renpy.game.ParseErrorException:
pass

except Exception as e:
renpy.error.report_exception(e)
pass

sys.exit(exit_status)

finally:

if "RENPY_SHUTDOWN_TRACE" in os.environ:
enable_trace(int(os.environ["RENPY_SHUTDOWN_TRACE"]))

renpy.display.im.cache.quit()

if renpy.display.draw:
renpy.display.draw.quit()

renpy.audio.audio.quit()

# Prevent subprocess from throwing errors while trying to run it's


# __del__ method during shutdown.
if not renpy.emscripten:
subprocess.Popen.__del__ = popen_del

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