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CHAR ACTERS THE WORLD ITEMS SYSTEMS EXPLORE DISCUS

in: Game Systems

Damage EDIT
COM MENTS (5) SHARE

When characters or enemies attack their targets, they deal Discord Chat
damage based on their and their target's attributes. The
damage is calculated the same way for all abilities (including
combat talents, weapon passive abilities, and enemy attacks),
but a different calculation applies for elemental reactions.
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Contents

1 Outgoing Damage
co-op-america 1
2 Incoming Damage
2.1 Defense co-op-america 2
2.1.1 Defense Modifiers co-op-eu 1
2.2 Resistance co-op-eu 2
2.2.1 Base Enemy Resistances
co-op-asia 1
2.2.2 Resistance Modifiers
3 Elemental Reaction Damage co-op-asia 2
Free voice chat from Connect
3.1 Transformative Reaction Damage Discord
3.2 Amplifying Reaction Damage
3.2.1 Reaction Modifiers
4 Environmental Damage
Recent Wiki Activity
5 Sample Calculation
Zhongli
6 References Unoriginalname1 • 3 hours ago

Seelie
Outgoing Damage Lpsgastly • 3 hours ago

The base outgoing damage is the damage dealt before Ningguang


accounting for CRIT or the target's defense/resistances. The Fernolakependragon • 3 hours ago
formula for base outgoing damage of an ability is:
Ningguang
Yaxiro • 3 hours ago

Yaksha
Where: Romanoff Blitzer • 3 hours ago

is the subject's total ATK value (including ATK


and % ATK Bonuses), given by
,
where

is the base attack of the subject. (For


player characters, this is the sum of the character's
innate level-dependent ATK and their weapon's
ATK.)

is the sum of all percentage attack


bonuses the subject has.
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is the sum of all flat attack bonuses


(excluding base attack) the subject has.

is the ability's damage percentage. (For player


characters, this is listed in the Talents screen or in a
weapon's effects for combat talents and weapon abilities,
respectively.)
is the sum of all damage bonuses
applicable to the attack.
These bonuses will always be referred to in-game
using the "DMG" keyword (e.g.,
Elemental/Physical/Burst/Skill/Normal
Attack/Charged Attack/All DMG%, increased DMG
against enemies affected by
Electro/Pyro/Hydro/Cryo).
Notably, ATK and ATK% bonuses are NOT DMG
bonuses.

Although some skills rely on attributes other than attack (e.g.


defense and health) to deal damage, the rule of calculations
should still follow.

If the damage is a critical hit, the CRIT DMG multiplier is also


applied:

Incoming Damage
To calculate the incoming damage that a character or enemy will
take from an ability:

Where the defense and resistance multipliers are as defined in


the sections below.

Note that the incoming damage will receive an additional


multiplier if the damage source triggers an amplifying reaction;
see the amplifying reaction damage section below for more
details.
Popular Pages
Defense
Characters have defense attributes based on their base stats,
levels, weapons, artifacts, and any buffs (e.g., food). Characters

Enemy defense is given as:

Xiao

Defense reduces incoming damage, but its effectiveness is


dependent on the attacker's level:[1]
Venti

For enemies with debuffed defense: Hu Tao

Wolf's Gravestone
▾ View Intermediate Equations List ▾

Defense Modifiers
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Enemy defense can be affected by various abilities:
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Ability Icon Amount

Klee: Constellation
-23%
2
Explosive Frags

Lisa: Passive Talent


-15%
2
Static Electricity
Field

Razor:
-15%
Constellation 4
Bite

Resistance
Characters and enemies can have different resistances to each
of the elements and physical damage. There are further ways to
increase or decrease these resistances. RES is the actual
resistance attribute; in which the formula is:

Depending on the value of in the interval below, the


corresponding is as follows:[2]

Formula Interval

RES < 0

0 ≤ RES < 0.75

RES ≥ 0.75

Base Enemy Resistances

Currently known resistance values of each enemy:[3]

Elemental Physical
Enemy Other
RES RES

Immune to
Slimes 10% 10% correspondin
element

Hilichurl 10% 10%

Mitachurl 10% 30%

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Elemental Physical
Enemy Other
RES RES

+40%
Elemental
Samachurl 10% 10% RES to
correspondin
element

+60%
Elemental
Lawachurl 10% 50% RES to
correspondin
element

Ruin Guard 10% 70%

Ruin Grader 10% 70%

Ruin Hunter 10% 50%

+40%
Elemental
RES to
Whopperflower 35% 35% correspondin
element

All RES -25%


when stunne

All RES
+100% when
Fatui
10% -20% enemy has
Skirmisher
elemental
armor

+40%
Fatui Pyro Elemental
10% -20%
Agent RES to Pyro
attacks

+40%
Elemental
Fatui Cicin
10% -20% RES to
Mage
correspondin
element

Treasure
10% -20%
Hoarders

Millelith 10% -20%

+40%
Geovishap Elemental
10% 30%
Hatchling RES to Geo
attacks

Geovishap 10% 30% +40%


Elemental
RES to Geo
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Elemental Physical
Enemy Other
RES RES

+20%
Elemental
RES to
correspondin
element after
enchanting

Abyss Mages 10% 10%

Eye of the Immune to


10% 10%
Storm Anemo

+40%
Elemental
Cicin 10% -50% RES to
correspondin
element

+20%
The Great Elemental
10% 50%
Snowboar King RES to Cryo
element

Immune to
Hypostasis 10% 10% correspondin
element

Immune to A
Oceanid 10% 10%
attacks

Immune to
Hydro attack

Boar and
Ferret -55%
Pyro RES

Crane and
Oceanid Raptor -55%
15% 15%
Creatures Electro RES

Crab and
Mallard -55%
Cryo RES

Finch and
Frog -55%
Geo RES

+60%
Elemental
RES to
correspondin
Regisvine 110% 130% element

All RES
-100% when
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Elemental Physical
Enemy Other
RES RES

+40%
Elemental
RES to Geo
element

+20%
Elemental
RES to
Primo correspondin
10% 30% element
Geovishap

All RES
+200% when
just awaking

All RES -50%


in 5 seconds
after
countered

Dvalin 10% 10%

Immune to
Andrius 10% 10% Anemo and
Cryo attacks

In Phase 1,
+50%
Elemental
RES to Hydro
attacks.
All RES -30%
when stunne

In Phase 2,
+50%
Elemental
RES to
Tartaglia 0% 0%
Electro
attacks.
All RES -50%
when stunne

In Phase 3,
+70%
Elemental
RES to both
Hydro attack
and Electro
attacks.

Resistance Modifiers

Enemy resistance can be affected by various abilities:

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Resistance
Ability Icon Amount
type

Fatui
Skirmishers:
+100% All
elemental
armor

Elemental
+50% All
Nodes

Superconduct -40% Physical

Chongyun:
Passive -10% Cryo
Talent 2 Rimechaser
Blade

Xiangling:
Constellation -15% Pyro
1
Oil Meets Fire

Xingqiu:
Constellation -15% Hydro
Rainbow
2
Upon the
Azure Sky

Jean:
Constellation -40% Anemo
4 Lands of
Dandelion

Venti:
-12% - Anemo +
Constellation
12% Physical
2 Breeze of
Reminiscence

Venti: Anemo +
Constellation -20% Swirled
6 Storm of Element
Defiance

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Resistance
Ability Icon Amount
type

Traveler
Anemo +
(Anemo):
-20% Swirled
Constellation
Intertwined Element
6
Winds

Beidou:
Constellation -15% Electro
6 Bane of the
Evil

Xinyan:
Constellation -15% Physical
4 Wildfire
Rhythm

Zhongli:
All Elements
Elemental -20%
and Physica
Skill
Dominus
Lapidis

Viridescent
Swirled
Venerer: 4- -40%
Element
piece bonus
Set

Elemental Reaction Damage


Elemental Reactions have 2 categories: transformative reactions
that deal additional elemental damage when triggered, and
amplifying reactions that increasing the damage of the hit that
triggered the reaction.

Note that triggering multiple reactions in quick succession can


cause the reaction's pop-up text to be hidden by the game, even
though the reaction occurred and dealt damage successfully.

Transformative Reaction Damage


The transformative reactions are Overloaded, Shattered,
Electro-Charged, Superconduct, and Swirl. Damage dealt by the
reaction scales with the triggering character's level and
Elemental Mastery, and is reduced by the target's elemental
resistances. Unlike normal combat damage, this damage is not
based on the attack stat, cannot crit, and is not reduced by the
target's defense. Also note that the stats and passive abilities of
the character that applies the initial element do not affect the
reaction damage; the only character that matters is the one that
applies the second element which triggers the reaction.

Each reaction has the same level and elemental mastery


scaling, but deal different amounts of damage because they
have different base multipliers.[4][5]

Reaction Base Multiplier


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Superconduct 1

Swirl 1.2

Electro-Charged 2.4

Shattered 3

Overloaded 4

Certain effects such as the 4-piece set bonuses of the Crimson


Witch of Flames and Thundering Fury Artifact sets can also
increase the reaction damage.

The outgoing damage before defense and resistances is as


follows:

The elemental mastery bonus for transformative reactions can


be approximated as follows (see Elemental Mastery for more
details):

It is possible for transformative reactions that apply an element


in an AoE (currently, Swirl is the only such reaction) to further
trigger amplifying reactions, e.g., when a Pyro Swirl is triggered
on a target, hitting another nearby target affected by Hydro—in
this case, the amplifying reaction adds an additional multiplier to
the outgoing damage dealt to the target affected by Hydro, as
calculated in the next section.

Transformative reactions ignore the target's defense (but are still


affected by their resistances), thus the incoming damage to be
taken by the target is as follows:

▾ View Level Multiplier List ▾

Amplifying Reaction Damage


The amplifying reactions are Vaporize and Melt. Amplifying
reactions add extra multipliers to the incoming damage of the
attack that triggered the reaction based on the triggering
element and the elemental mastery of the triggering character.
Certain effects such as the 4-piece set bonus of the Crimson
Witch of Flames Artifact set can further increase the damage.

The additional amplifying multiplier is as follows:

Where the reaction multiplier is:

Melt

Vaporize

This amplifying multiplier increases incoming damage:

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Where incoming damage may be the incoming damage from a
combat talent or transformative reaction, as calculated above.

The elemental mastery bonus for amplifying reactions can be


approximated as follows (see Elemental Mastery for more
details):

Note that a combat talent can trigger a critical hit and an


amplifying reaction on the same hit; with all the damage
multipliers involved, this will often result in very large amounts of
damage.

On the other hand, talents that apply the elemental status only
will deal no damage on triggering an amplifying reaction.

Reaction Modifiers

Reactions can be affected by various abilities:

Ability Icon Amount Reaction

Sucrose: All (Except


Passive +50 EM Swirl,
Talent 1 Catalyst Crystallize)
Conversion

Sucrose: +20%
Passive Sucrose's All
Talent 2 Mollis EM
Favonius

Hydro
Reactions
Mona: (Electro-
Constellation +15% Charged,
1 Prophecy of Hydro-Swirl,
Submersion Vaporize, and
Frozen)

Instructor: 2-
+80 EM,
piece and 4- All
+120 EM
piece bonus
Set

Crimson
Witch of Burning and
+40%
Flames: 4- Overload
piece bonus Set

Crimson
Witch of Melt and
+15%
Flames: 4- Vaporize
piece bonus Set
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Ability Icon Amount Reaction

Retracing
Bolide: 4- +35% Crystallize
piece bonus
Set

Electro
Reactions
Thundering (Electro-
Fury: 4- +40% Charged,
piece bonus Overloaded,
Set and
Superconduct)

Viridescent
Venerer: 4- +60% Swirl
piece bonus
Set

Wanderer's
Troupe: 2- +80 EM All
piece bonus
Set

Environmental Damage
See Fall Damage for the specifics on health percentage
lost as a result of exploration mechanics, inclusive of
falling into chasms and drowning.
When a character drowns or falls off the world, all
characters in the party will lose 10% Max HP.

Some environmental hazards such as Mist Flowers and


Electro Crystals deal damage much like regular enemies
do: they have a hidden level (based on the enemy level of
the area) and attack (based on level) and deal damage
that gets reduced by defense and resistances.
Transformative elemental reactions triggered by the
environment deal damage that scales with the World
Level; the actual damage is scaled to 2 world levels below
the current one and is limited to 0 at minimum and 4 at
maximum. (So, world levels 0 through 2 have the minimum
environmental reaction damage, and world levels 6 and
above have the maximum environmental reaction
damage.)
Note that this only applies when the environment
triggers the reaction; examples include burning
damage from burning grass, Electro-Charged
damage from water, and Overloaded damage from
walking on burning grass while affected by Electro.

Ley Line Disorders in Domains seem to deal damage that


scales with the domain's level, but the damage ignores
character defense. (Elemental resistances do still apply,
however.)
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