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Chapter 10 Rotational Motion
Chapter 10 Rotational Motion
Chapter 10 Rotational Motion
Lecture PowerPoints
Chapter 10
Physics for Scientists and
Engineers, with Modern
Physics, 4th edition
Giancoli
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Chapter 10
Rotational Motion
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Units of Chapter 10
• Angular Quantities
• Vector Nature of Angular Quantities
• Constant Angular Acceleration
• Torque
• Rotational Dynamics; Torque and Rotational
Inertia
• Solving Problems in Rotational Dynamics
Units of Chapter 10
• Determining Moments of Inertia
• Rotational Kinetic Energy
• Rotational Plus Translational Motion; Rolling
• Why Does a Rolling Sphere Slow Down?
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s = r = 100310-4 m = 30 mm
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ds dθ
v R Rω (ω angular velocity in rad/s)
dt dt
dv dω
a R Rα (α angular acceleration in rad/s 2 )
dt dt
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Objects farther
from the axis of
rotation will move
faster.
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v v 0 at v0 0
R R t
t 0.060 8.0 0.48 rad/s
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v 2 1.2 2
aR 0.58 m/s 2
R 2.5
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7200
7200 rpm 120 rev/s f 120 Hz
60
f 2 f 2 120 754 rad/s
2
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10-4 Torque
To make an object start rotating, a force is needed; the
position and direction of the force matter as well.
The perpendicular distance from the axis of rotation to the
line along which the force acts is called the lever arm.
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10-4 Torque
A longer lever
arm is very
helpful in
rotating objects.
10-4 Torque
Here, the lever arm for FA is the distance from
the knob to the hinge; the lever arm for FD is
zero; and the lever arm for FC is as shown.
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10-4 Torque
R F
The same result is
obtained if you use:
R F
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10-4 Torque
Example 10-7: Torque on a compound wheel.
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10-4 Torque
Example 10-7: Torque on a compound wheel.
RA = 30 cm and RB = 50 cm
FA = FB = 50 N
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1. Draw a diagram.
2. Decide what the system comprises.
3. Draw a free-body diagram for each object
under consideration, including all the forces
acting on it and where they act.
4. Find the axis of rotation; calculate the torques
around it.
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m m
Let be the mass per unit area → σ
A πr 2
Mass of element: dm = 2xdx
r r r
I x dm x σ 2πx dx 2πσ x 3 dx
2 2
0 0 0
r
x4 2πσr 4 2πmr 4 1 2
2πσ 2 2 mr
4
0 4 πr 4
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M R2 R1
4 4
M R22 R12 R22 R12
Hollow
2 R22 R12
2 R22 R12
Cylinder
I 12 M R22 R12
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I I CM Mh 2
12 MR02 MR02
I 32 MR02
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eg. Three objects, a hoop, a cylinder and a sphere roll down an incline
from a height h.
(a) which will arrive at the bottom of the incline first?
(b) which will arrive at the bottom of the incline last?
Hoop: I MR 2
Cylinder: I 12 MR 2
Sphere: I 52 MR 2
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v2 v
mgh 12 mv 2 12 γmr 2 as v rω ω
r2 r
2gh v 2 γv 2 v 2 (1 γ)
2gh
v
1 γ
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2gh
v
1 γ
The object with the highest velocity will arrive at the bottom first, ie.
object with the smallest value for → Sphere will arrive first
The object with the lowest velocity will arrive at the bottom last, ie.
object with the highest value for → Hoop will arrive last.
Note that the answer does not depend on either the mass or the radius of
the objects.
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Note Linear
analogue equation
W Fx
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Summary of Chapter 10
• Angles are measured in radians; a whole circle is
2π radians.
• Angular velocity is the rate of change of angular
position.
• Angular acceleration is the rate of change of
angular velocity.
• The angular velocity and acceleration can be
related to the linear velocity and acceleration.
• The frequency is the number of full revolutions
per second; the period is the inverse of the
frequency.
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