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International Journal of Fashion Design, Technology and

Education

ISSN: 1754-3266 (Print) 1754-3274 (Online) Journal homepage: https://www.tandfonline.com/loi/tfdt20

The development of design ideas in the early


apparel design process: a pilot study

Jung Soo Lee & Charlotte Jirousek

To cite this article: Jung Soo Lee & Charlotte Jirousek (2015) The development of design ideas in
the early apparel design process: a pilot study, International Journal of Fashion Design, Technology
and Education, 8:2, 151-161, DOI: 10.1080/17543266.2015.1026411

To link to this article: https://doi.org/10.1080/17543266.2015.1026411

Published online: 01 Apr 2015.

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https://www.tandfonline.com/action/journalInformation?journalCode=tfdt20
International Journal of Fashion Design, Technology and Education, 2015
Vol. 8, No. 2, 151–161, http://dx.doi.org/10.1080/17543266.2015.1026411

The development of design ideas in the early apparel design process: a pilot study
Jung Soo Lee‡∗ and Charlotte Jirousek†
Department of Fiber Science and Apparel Design, College of Human Ecology, Cornell University, Ithaca, NY, USA
(Received 4 November 2014; accepted 3 March 2015 )

The purpose of this study is to examine the apparel design process by asking how a designer applies perceived information
from visual sources and develops concepts through the exploration of design elements and principles. A stimuli-based
design experiment was conducted with a professional designer as a pilot study. It was observed that preliminary visual
units, termed small concepts, gradually evolve during the early design stage. Since this process is critical to continue the
entire idea development, this paper focuses primarily on the detailed observation of the early design process, in which the
designer perceives visual elements from a source-of-inspiration image, immediately transfers them to clothing design-related
elements, explores variations in shape and placement by applying design principles, and finally develops small concepts.
These small concepts become the basis for the later development of more complex design ideas. Understanding this design
knowledge and relevant strategies will trigger creative idea generation and shed light on teaching the design process to
apparel design students.
Keywords: creative design process; sketch; professional designer; early design process

1. Introduction relies mainly on trial-and-error practice in a studio set-


How do designers design? When asked to describe how to ting, and tends to work through the simple repetition of a
design and how to generate design ideas, designers sim- series of design problems. There is no doubt that learning-
ply say that ideas emerge from their own inspirations, by-doing is effective. However, it is critical to develop an
lifestyles, or even personal feelings. In spite of designers’ understanding of ‘designerly ways of knowing’1 that can
vague explanations, we contend that it is possible to cap- be applied to designing practical exercises. There is a need
ture how designers design through careful observation and for the development of new approaches to teaching that
analysis of an apparel designer’s process. could better lead students through the process.
Design researchers claim that design process is a spe- In support of the argument for the need for a creative
cific type of problem-solving containing a sequence of design process theory in clothing and textile design schol-
small steps (Schön, 1983) which can be traced, explained, arship (Bye, 2010), in this study, we attempt to formally
and researched (Cross, 2001; Simon, 1969). Thus far, this describe the design process path that can be traced in every
cognitive process research perspective in design process stroke of a professional designer’s sketches. This paper pri-
has been studied in the product, architectural, and engineer- marily focuses on the early design development process of
ing design fields (Akin, 1994; Goldschmidt, 1991; Oxman, a professional designer since the early drafts present the
2002). In the field of apparel design, however, much of the significant features of the design process.
research has concentrated on observing end products: for
instance, how culture affects designs, how historical gar- 2. Related literature
ments influenced their respective periods, fashion trends,
size issues, and the social meaning of apparel. Only a few 2.1. Design variables
researchers have discussed how an original creative design The goal of an apparel designer is to create aesthetically
emerges and how to enhance creativity during the actual pleasing garments by manipulating design elements condi-
process of apparel design (Kidd & Workman, 1999; Stacey, tionally based on design principles (Davis, 1996). Design
Eckert, & Wiley, 2002). elements and principles are fundamental guidelines for
A lack of knowledge about the apparel design process designers in all fields. The characteristics of each element
holds back the design discipline. Current design education and principle are explained based on their own domain and

*Corresponding author. Email: jsoolee@gmail.com


† Author Charlotte Jirousek has passed away
‡ Current affiliation: Department of Textile Art and Fashion Design, Hongik University, Seoul, South Korea

© 2015 Taylor & Francis


152 J.S. Lee and C. Jirousek

categorisation in various fields (Pipes, 2003; Wong, 1972). are formed in a designer’s mind (or a designer’s idea
Davis (1996) characterised the theory of basic design ele- sketches) throughout the actual design process is necessary
ments for apparel design as space, line, shape, form, light, to understand the design process.
colour, texture, and pattern; and design principles as har-
mony, rhythm, contrast, emphasis, and proportion. These
design elements and principles are concurrently applied on 2.3. Framework of the design process in the apparel
a clothing design and then changed as the apparel designer design field
develops design ideas. Sometimes it is difficult to iden- Several design process frameworks of various scopes have
tify which types of elements or principles are being used been examined in the field of apparel design. Watkins
because of their complex interaction within the design (1988) proposed seven design process models adapted
process. from Koberg and Bagnall (1981): accept, analyse, define,
Furthermore, these changes of design elements in a ideate, select, implement, and evaluate. Lamb and Kallal
clothing design process are also affected by all other design (1992) suggested a more general design framework for
variables. An apparel designer considers many aspects dur- apparel design students. This framework was developed
ing the design process. Based on a given demographic and from the combination of features from other design process
body form, an apparel designer thinks about the feasibility models supporting the ‘Functional–Expressive–Aesthetic
of production, which includes the technical structure of a (FEA) model’. Labat and Sokolowski (1999) reviewed
garment and the cost of production in addition to the creat- the processes used in various design fields and sum-
ing of a pleasing physical form for the garment. An apparel marised three steps of the core design process: problem
designer must also dwell in the shared context with cus- definition and research, creative exploration, and imple-
tomers in order to please their aesthetic desires. Delong mentation. Previously proposed design process models
(1998) emphasised the characteristics of apparel design provide apparel design students with an overview of the
from the perspective of the viewer (including a wearer and entire design process, help them think through essential cri-
an observer) who experiences and provides the diverse aes- teria as they develop design ideas, and provide a guideline
thetic response that evolves from the dynamic interaction for considering small goals during each stage.
of form (i.e. how clothing is formed by an arrangement
of lines, shapes, textures, and colours on a pre-existing
body form), viewer, and contextual factors (e.g. physical 3. Methodology
surroundings and personal/cultural background).
3.1. Experimental study
A stimuli-based creative design experiment was conducted
with a professional designer in a design studio setting to
2.2. Design concepts capture the actual design process.
Apparel designers sometimes use the vague term ‘design This participating professional designer (identified as
concept’ as a synonym for ‘inspiration’ or ‘beginning ‘Designer A’ in this paper) is an actively working fashion
idea’. However, a ‘design concept’ is the representation designer, with four years of formal fashion design educa-
of a designer’s abstract ideas of final entities, or gar- tion and seven years of fashion industry experience. He
ments in the case of apparel design. A design concept participated in this study while transitioning to a new posi-
plays the important role of establishing the vision of a tion as a designer director for a high-end luxury brand in
final product (Aspelund, 2010). Whether derived from a New York City.
conscious intention or driven by subconscious sequential The design task consisted of three parts: a pre-design
doodling, design concepts are developed through a process interview, a design session, and a post-design interview.
in which the designer perceptually and conceptually pro- In the pre-design interview of about 10 minutes, Designer
ceeds by processing information (Newell & Simon, 1972). A responded to open-ended questions that collected basic
The contribution of the cognitive creative process to con- information such as number of years of formal fashion
cept formation has been noted in many fields of design design education, classes taken, number of years of fash-
process research. A pioneer of architectural design process ion industry experience, and current and previous target
research, Schön (1963) explained, ‘the formation of new customers. After finishing the questionnaire, Designer A
concepts always requires us to break settled ways of look- was asked to design, by hand-sketching in colour, a small
ing at things, to “come apart” with respect to them, prior women’s wear collection. First, Designer A selected from
to the formation of a new concept’ (p. 8). Similarly, in the among six visual images an image he found most interest-
field of product design, Nagai, Taura, and Mukai (2009) ing as a source of inspiration. These six images were care-
examined concept blending in a simple creative product fully selected from among several visual images, which
design task, focusing on how concepts are broken into included a historic painting, an image of nature, a two-
subconcepts and how those are synthesised into a new con- dimensional graphic painting, a picture of a modern build-
cept. Accordingly, the close observation of how concepts ing, and images of ethnic cultures. These selections were
International Journal of Fashion Design, Technology and Education 153

Figure 1. Captured screen image recorded from design experiment session in observation room: the recording camera was installed on
the ceiling right above the work desk.

made by soliciting design students’ opinions prior to this 3.2. Discussion of methods
design task.2 Various drawing materials, such as a croquis Method of data collection for design processes has been
of a fashion figure, colour pencils, pens, colour markers, one of the main controversial issues in the field of design
and marker papers, were provided, and Designer A chose research. The crucial point in this type of research is
his preferred materials. The experimental environment was how to gather valuable and sufficient data without inter-
kept as clean and simple as possible in order to keep rupting designers’ activities. Therefore, new and multiple
Designer A from exposure to inspirations other than the data collection methods were often proposed to penetrate
selected source image. It was impossible for Designer A the designer’s thinking process (Petre, Sharp, & Johnson,
to disconnect from his memory and unconscious thoughts, 2006; Pedgley, 2007). Acknowledging this issue, we also
but we asked him not to borrow or directly apply anything tried the experimental process ourselves, and tried it on
he had seen in other fashion designers’ collections, and to several undergraduate students. As a result, we observed
focus as much as possible on the selected visual image. that designers could not clearly verbalise what they were
We did not specifically designate or limit the target market doing while they were in the process of developing their
for this design experiment in order not to constrain cre- new ideas. The designers were completely immersed in
ativity. A designated time of four hours was provided for their own work without offering a single word. Therefore,
the task. The post-design interview was conducted imme- this study did not use only verbal interview data, but col-
diately after the design session in order to clarify the design lected data by multiple means – a combination of video
sketches and the concept that emerged during the pro- recording, interview with visual data, and sketches – in
cess. While Designer A was working on the design task, order to better comprehend the designer’s thinking.
the researcher developed open-end questions based on his
sketch activities from a computer screen in an adjacent
observation room (Figure 1). Designer A answered these
open-ended questions, mentioning and pointing out spe- 3.3. Analysis procedure
cific parts of the sketches while referring to the actual draft First, the entire design process was observed in minute
and final sketches in front of him. detail and broken down into Designer A’s sketch stroke
The design session and the post-design interview were moves. Then the interview was reviewed in relation to each
video- and audio-recorded, and all final sketches as well as of the sketches. The following research questions were
draft sketches from the design session were collected. identified after conducting this design experiment, during
154 J.S. Lee and C. Jirousek

the analysis process: (a) What does a designer see from door of the source of inspiration. Later, he said that he also
a source of inspiration? (b) How does a designer start a looked at the drapery garments on the building’s monk
design idea, and how does he first apply his ideas to a cro- sculptures, and the circular shape of the Rose window in
quis figure? (c) How does he change design ideas as he the middle of the building (Table 1).
keeps sketching? (d) What are the initial concepts? Figure 4 illustrates the six general features identified
The entire process was not only interpreted by observa- during the post-design interview with Designer A. The
tion, but also established by the post-design interview data. interesting thing from his interview is that he immediately
Design elements and principles which eventually appear transferred the selected images to elements related to cloth-
in his main design concepts were identified and extracted ing design. Figure 4 describes the specific elements he tried
from each stroke of the draft sketches and the designer’s in the first three draft sketches during the early design stage
audio interviews. in the order in which he used them. Designer A saw the
decorative motifs at the centre of the front door as a series
of lace-like strips. Furthermore, he saw the circular win-
4. Results dow at the centre of the building as a fur-like material.
Designer A selected the image of Notre Dame Cathedral However, he said he also looked at the people in front of
(Figure 2) as a source of inspiration and drew a total of the building, which might not have directly influenced a
17 draft sketches with a pencil and 6 final sketches, front design element but may have affected his choice of a target
and back, using colour markers, during approximately 3 customer.
hours. Figure 3 presents the sequence of draft sketches and
final sketches in chronological order. In analysing Designer
A’s entire design session, it was found that the first three 4.2. First draft sketch
draft sketches, termed ‘the early design stage’, were differ- Designer A began with the perceived ornamental motifs of
ent from later sketches. Therefore, in this paper, a detailed the front door from the source of inspiration. He immedi-
analysis of the first three draft sketches in the early design ately transferred this element as a lace strip and applied
stage is presented starting from the source of inspiration. it to the body figure in various ways. First, he placed a
strip diagonally on one side of the shoulder area, and then
repeated the strips to cover the main body torso; next he
4.1. From the source of inspiration applied different types of lace to each strip. Upon draw-
Designer A perceived the grid-like form of the building, ing very tight strips on a body torso, he tried something
the repetitive statues, and the intricate motifs from the front that contrasted a little with what he had previously drawn,

Figure 2. Selected source of inspiration: the image of Notre Dame Cathedral.


International Journal of Fashion Design, Technology and Education 155

Figure 3. Sequences of draft sketches and final sketches of Designer A’s process.

which were pieces of voluminous fabric. He covered he did not have a team to help him to figure out
another shoulder with gathered fabric. Next, he roughly this fabric manipulation (Table 2). But he still retained
drew the bigger volume on the bottom of the body figure. the unsolved idea of voluminous fabric. While he was
Figure 5 presents the sequence for each design move. exploring this first sketch, his fundamental issue was
During his interview, he mentioned ‘using different types proportion. He sought and played with satisfying pro-
of lace fabric’ and ‘fabric manipulation to create vol- portions as he applied various ideas in his first draft
ume’. Then, he confessed that he ‘backed off’ since sketch.
156 J.S. Lee and C. Jirousek

Table 1. Audio interview data about the source of inspiration.

Q: What do you think of the source of inspiration?


A: . . . .For the most part I’m inspired by a woman. So, when I first began looking at this [Notre Dame Cathedral], I was
looking just for like small elements that I could interject and the type of lifestyle of the woman who I dress . . . .I am not
just going to take these exact elements but I am going to break it up the way I see it if I was to put it into a computer and
change the contrast . . . .it [Notre Dame Cathedral] was very gridular to me and at the same time between the grids it had
this beautiful motif of like, for me it [the front door of this building] immediately translated into a lace . . . .And also this
kind of, like repetitive thing that was like choo, choo, choo, choo, choo. So that’s how I sort of started breaking it up, into
wearable clothes and stuff, and taking that into the fur world. Being able to cut the fur in different ways (Audio interview
data 0:00–1:40).
A: . . . . . . I wanted to bring this element [the draping on the sculpture] in as well.
Q: So this drapery came from the drapery in the sculptures?
A: Right (Audio interview data 6:15–6:25).
A: I was looking at the circular shape in the middle. I didn’t want to leave that out since it is the first thing you see . . . Then it
started screaming fur..fur..fur (Audio interview data 7:03–7:34).

Figure 4. Sources which Designer A observed from the image.

Through this first draft sketch, Designer A explored 4.3. Second draft sketch
using lace-like elements on the body figure and developed Designer A observed the drapery details from the sculp-
one way of using this element using various types of tight tures in the source of inspiration. He drew some gathered
lace strips and voluminous gathered fabrics. drapery and placed it on the figure with the asymmetry that
International Journal of Fashion Design, Technology and Education 157

Figure 5. Sequences of the first draft sketch.

Table 2. Audio interview data about the first draft sketch.

Q: Can we look at your sketches . . . the first sketch? What was your first idea?
A: The first thing I took, I wanted to try to play with proportions. And I was thinking I am going to take this lace, and kind of cut it up in
different ways and using different type of lace, and place them in different areas with explosions of like, you know, fabric manipulation,
but then it is really difficult to find what kind of fabric manipulations to use to create volume unless you have the fabric and you make
one, right? So then I stopped. That’s why I backed off. Plus, to come up with something like this I need it to be three-dimensional and
it really take a long time to come up with it, so if I was working with my design team I would a quick sketch with a similar idea of
where the proportions was supposed to be and then I would say ‘go’. And then it would come back. But since I didn’t have that with
me I could only use things that I knew would definitely work, so I went with more familiar materials (Audio interview data 3:30–4:58).

Table 3. Audio interview data about the second draft sketch.

Q: Two, three, and four [draft sketches]?


A: Number two, I was thinking, oh should I do evening wear since they want me to drape and I was like, do I really want to drape
evening wear?
Q: Asymmetrical . . . do you think this carried through in terms of form?
A: I personally like asymmetry, and I was looking at the clothes of these guys over here, the monks, and they were just draped in ways
that make them very asymmetrical . . . I tried to break it up and cut it up a little bit . . . I wanted to bring this element in as well [the
draping on the sculpture].
Q: So this drapery came from the drapery in the sculptures?
A: Right. I just started shooting ideas around of how to attack it. It’s all brainstorming (Audio interview data 5:05–6:25).

he observed as a feature of the monk sculptures from the wrapped drapery in different directions with both tight and
source. He also reported that this asymmetrical feature was loose gathers.
his personal favourite (Table 3). He changed the direction
of the fabric as he wrapped different pieces around differ-
ent body parts. He applied the variations of ‘gather pieces’ 4.4. Third draft sketch
on the body figure: tightening the gathers to accentuate the In the third draft sketch, Designer A started with the circu-
waist, loosening the gathers to cover a larger area. He left lar shape of the rose window at the centre of the façade of
the gathers hanging at one point, and completely loosened Notre Dame Cathedral. He stated, ‘It is the first thing you
them down to make a long drapery skirt at another point. see (Table 4)’. This shape was immediately interpreted as
The development sequence of the second draft sketch fur and placed on the top of the shoulder area. He later
is shown in Figure 6. While developing this sketch, he referred to this feature as a ‘fisher bolero’. The use of fur
thought about the goal of this collection. He said that he comes from Designer A’s unique background. He said that
hesitated to create an evening-wear collection. Although he had been very much interested in fur lately because his
he mentioned not wanting to move in the direction of previous job was handling about 30% of fur and his new
evening wear, he retained the design features in the third job about 80% fur. The use of a fur item might have no
sketch and this idea continuously evolved through the final connection with a given source of inspiration. However, he
sketches. said he felt an urge to create the proportion in gradation,
In this second draft sketch, Designer A developed from which we assumed he wanted to use a progression
another main idea, which included using asymmetrically of volume for his whole collection from the first draft
158 J.S. Lee and C. Jirousek

Figure 6. Sequences of the second draft sketch.

sketch. The large-volume feature happened to be fur at this tailored pants idea into the third sketch, and then tried a
moment because of his background with fur. different style with another tailored item in the fourth draft
As soon as he decided to use the circular fur shape, he sketches. From the fifth to the ninth draft sketches, his
seemed not to look at the source of inspiration any more. ideas were rapidly unfolding. He simply changed the sizes,
He reported that he started looking for the styles, the items shapes, items, and combinations of previously proposed
that would be appropriate for his target customer. Because ideas from the first three draft sketches; for example, using
the top and pants seemed to be emerging quickly compared a smaller fur element, drawing asymmetrically wrapped
with his previous drawing actions, we asked Designer A drapery in the pants, and applying the strips idea into the
how he chose them. He reported that he was searching for fur (Figure 3). The draft sketches from the 10th to the 17th
his customer type. He wondered what type of item his cus- closely referred to the previous draft sketches, which were
tomer would wear at this moment in front of Notre Dame spread out in front of the designer while he was draw-
Cathedral (described in Table 4). He drew a small, loosely ing. This stage also involved a consistent editing process.
wrapped top, and very tight pants. He identified these pants Ultimately, the later stages of the design process, after the
later as cigarette pants, an influence from the collection fourth draft sketches, were mainly about manipulations of
he had just finished for his company. Figure 7 shows the the previous ideas from the first three draft sketches. After
sequence of the third draft sketch in the early design stage. all of the sketches were completed, Designer A selected
(The original third draft sketch had stripes at the circular six draft sketches: the 3rd, the 6th, the 10th, the 11th,
fur area as seen in Figure 3. However, this was not included the 14th, and the 16th. He redrew and coloured them
in Figure 7 since Designer A added them almost at the in colour marker (Figure 3), and this became the final
end of the design session, after completing later sketches. collection.
Therefore, those striped lines could not be considered as
part of the early design stage drawing.)
Through the third draft sketch, Designer A found a
way to incorporate the fur idea into actual design sketches. 5. Discussion and conclusion
Furthermore, he was able to fulfil the need for volume We found that Designer A perceived the main features of
in his collection that he had sought in the first draft the source of inspiration image, and immediately linked
sketch. Finally, he began to use the fur pieces to draw the those features to design elements in the fashion domain.
voluminous area in his later sketches. He strategically explored the various possibilities for each
perceived element by intuitively applying design princi-
ples sketch by sketch. Through the reflective drawings in
4.5. Later stages of the design process the first three draft sketches, Designer A developed pre-
On the whole, the design process continued to unfold in a liminary visual units: (a) various types of tight lace strips
similar manner during the later stages, but with more focus. contrasting with voluminous gathered fabric, (b) asymmet-
The remainder of the sketches was built on the small con- rically wrapped drapery used in different directions with
cepts that had emerged in the early stage sketches. From tightened or loosened gathers, and (c) the use of fur to
the middle of the third draft to the fourth draft sketch, create a voluminous area. Each preliminary visual unit
Designer A started to seek out the style which his target was termed a small concept. Developing these small con-
customer would wear. As a solution, he brought the tight cepts was critical for Designer A during the early design
International Journal of Fashion Design, Technology and Education 159

Table 4. Audio interview data about the third draft sketch.

Q: Poofy?
A: The fur. Because I wanted to create proportion in graduation.
Q: So, when you began this sketch, did you start with the fur?
A: Yes. At first, I wasn’t sure I want it to be fur honestly. I just start drawing the silhouette that I was looking for. I was looking at the
circular shape in the middle. I didn’t want to leave that out since it is the first thing you see . . . Then it started screaming fur..fur..fur
(Audio interview data 7:03–7:34).
Q: How did you make the decision about this top and these pants on sketch number 3?
A: . . . I was thinking, well, this is an uptight thing, but I don’t want it to feel so uptight, because my personal customer is a little bit
easier, a little frivolous, so I was thinking, if I’m going to do a collection right now it might as well be about my customer. So I was
like, ok, what would she wear if she were here and she was just going to like browse by, she would be like ‘ugh, I’m not going to
go in, there’s too many people’. So that’s probably what she would be wearing at that moment. And that’s kind of where it began
(Audio interview data 8:42–9:36).

Figure 7. Sequences of the third draft sketch.

stage, and they became the basis for later idea develop- activities were also apparent in Designer A’s process. He
ment through adding, revising, and polishing until the end put vibrant ideas down on each draft paper one by one, and
of the process. In addition, some ideas observed from the instantly developed those ideas by changing images and
source of inspiration were not reflected in the first three directions.
draft sketches but were later gradually combined or merged The importance of the early design stage in the field of
with these small concepts throughout the exploration of the architectural design has been addressed in solving design
later sketches. tasks. Akin (1994) empirically proved that designers, at the
This early design stage corresponds to the prelimi- beginning of the design process, determine the first goal
nary ideas step (Lamb & Kallal, 1992), the ideation step with their own perspective of the original design prob-
(Watkins, 1988), and brainstorming (Osborn, 1963), all of lem. Schön (1988) also suggested that a designer must
which are characterised by non-judgemental thinking and reframe the design problem by setting boundaries for a
a multiple-solution process without refinement. Similar successful design outcome. However, the early stage of
160 J.S. Lee and C. Jirousek

designing clothing may differ from that of architectural been reported by Designer A since the small steps were
design because of the unique characteristics of clothing followed by his intuitive reflection.
design. Designer A started with the scribbling of croquis
sketches without first setting a goal in his early design
stage. He also reported that he did not have a goal at first 7. Implications for design education
and that his ideas evolved as he sketched. Further design In general, Designer A was aware of his usual method
analysis and research on this issue will be necessary for the of developing and solving design problems as he worked
specific field of apparel design. through his process and drew from his accumulated experi-
ences. However, we believe that he was not fully conscious
of his own development of small concepts during the early
design stage. It is important for us as researchers to cap-
6. Limitations of this study ture this so that we can apply to the design education.
This study is intended as a pilot study for further research, Just as Designer A captured intriguing design elements and
and so its primary value is that it establishes a protocol applied different design principles to them, students could
for the study of the subject and defines a set of issues to benefit from a series of exercises using various design
be explored during further research. In order to identify principles from design theory (e.g. repeats, contrast, and
new subjects and issues in creative process research within proportion) to develop small concepts and combine them
the field of clothing and textile, an in-depth understand- in a finished design. Since this is a pilot study, it is too soon
ing of one design process case is necessary. This method to define specific exercises or activities that would be more
has a great advantage and may be the only approach to effective in teaching design process to apparel design stu-
thoroughly capture both the situation (context) in which dents. That will hopefully be an outcome of further studies
the creation evolves and also the unique quality of the cre- and will influence the development of methods for teaching
ator (Gruber & Wallace, 1999). However, a single case can design.
be questionable in terms of validity; therefore, the design
strategy found in this study may be too early to be stan-
dardised. Gruber and Wallace (1999) have demonstrated Acknowledgements
the ‘10-year rule for case study’, that is, 20 or more case The author would like to thank to Dr Charlotte Jirousek for her
everlasting encouragement and support of this research.
studies may be required to research a concrete solution.
The design process described here is not intended to rep-
resent the only possible standard process; however, it will Disclosure statement
clearly be of value to instructors, researchers, and students No potential conflict of interest was reported by the authors.
if research on the design process can be pursued further, as
this researcher intends to do.
Some limitations on conducting and analysing this Notes
research exist in this design experiment. First, this pilot 1. The term ‘designerly ways of knowing’ emerged in the late
design experiment was combined with a draping design 1970s along with a new approach in design research by Nigel
Cross (2001). He articulated, in the book Designerly Ways of
project. Study of the draping process was undertaken by Knowing, the nature of design cognition, design activity, and
another researcher as a separate study following this obser- design behaviour based on empirical evidence, and suggested
vation of the sketching process. Designer A was expected theoretical reflection on the design discipline and education.
to drape a garment after completing this sketch experiment. 2. We tried to provide various types of sources of inspiration
Therefore, he may have been considering draping while he to interest all participant designers and produce enough ideas
for their outcomes. Assuming that each individual has differ-
was developing a design idea through his sketches. Inter- ent interests, we asked a student group which consisted of a
estingly, though, he mentioned that this actually functioned variety of characters, instead of just selecting specific images
as a constraint and helped him find a direction. Second, we ourselves preferred. Students had their own personal rea-
Designer A may have developed a new story to explain sons for selecting each source of inspiration image (e.g. lots
his sketch ideas since the reports were not done concur- of surface decorations which can be used as design motifs,
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