Shrouded Seer

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Shrouded Seer

Moving through realms of existence with ease, the


mysterious Shrouded Seer is a creature of the planes about
which little is known. Its true face has never been seen, only
the many masks that it carries and wears. It uses them to
channel great and terrible power, and transport itself
wherever, and whenever, it pleases. The Seer is not a violent
creature, though make no mistake – if it decides that you are
to die, there is little you could do to fight back. It has a mask
for every need, and on the rare occasion that it finds itself
without the appropriate visage, it can create a new one and
focus a part of its arcane power into it to imbue it with the
desired effect. It has four wiry arms that it uses to don and
doff its masks with superhuman speed or tear its enemies’
bodies and minds to shreds. When it walks, the ground itself
flattens and shifts to aid its passing, and the air around it
crackles with the energetic potential of its unmade masks. A
wary traveller in the outer planes would do well to remember:
You will only see a Shrouded Seer if it wants you to see it,
and if that’s the case, pray it only wants to talk.

Learning From Experience

Shrouded Seers are highly intelligent creatures and


are always learning from their past encounters.
Their ability to craft new masks means that their
Many Masks feature is ever changing.

A Seer could use a mask to replicate a spell effect


that was once used against it, an innate ability that
it witnessed a monster use, or even a class feature
of an adventurer it has closely observed. It tweaks
and adjusts effects to best suit it, and then adds a
fresh mask to its collection.

The Seer's bonus to hit with mask effects is equal


to its proficiency bonus + its Intelligence modifier.
The Seer's saving throw DC for mask effects is
equal to 8 + its proficiency bonus + its Intelligence
modifier.

Image Credit: Rocketpig Games


Shrouded Seer Veiled Mask: The Shrouded Seer becomes invisible for
1 hour, or until it ends the effect early as a bonus
Medium aberration, Neutral
action. It must concentrate on this effect as if it were a
Armor Class 18 (natural armour) spell.
Hit Points 190(20d8 + 100) Mutated Mask: The Shrouded Seer polymorphs into a
Speed 50ft. humanoid or beast that has a challenge rating no
higher than its own, or back into its true form. It reverts
to its true form if it dies. Any equipment it is wearing
STR DEX CON INT WIS CHA or carrying is absorbed or borne by the new form
12 (+1) 14 (+2) 20 (+5) 20 (+5) 17 (+3) 16 (+3) (Shrouded Seer's choice). In a new form, the Shrouded
Seer retains its alignment, hit points, Hit Dice,
Saving Throws Dex +7, Int +10, Cha +8 languages, proficiencies, and Intelligence, Wisdom, and
Skills Insight +8, Perception +8, Persuasion +8 Charisma scores, as well as this mask effect. Its
Damage Resistances cold, fire; bludgeoning, piercing, statistics and capabilities are otherwise replaced by
and slashing from nonmagical attacks those of the new form, except any class features or
Damage Immunities psychic legendary actions of that form.
Senses darkvision 120ft., passive Perception 18 Menacing Mask: Each creature of the Shrouded Seer's
Languages All choice that are within 60ft. and can see it must
Challenge 15 (13,000 XP) succeed on a DC 18 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the
Freedom of Movement The Shrouded Seer ignores saving throw at the end of each of its turns, ending the
difficult terrain, and magical effects can't reduce its effect on itself on a success. If a creature's saving
speed or cause it to be restrained. It can spend 5 feet throw is successful or the effect ends for it, the
of movement to escape from nonmagical restraints or creature is immune to the Shrouded Seer's Menacing
being grappled. Mask for the next 24 hours.

Shrouded Step The Shrouded Seer can move through Otherwordly Mask: The Shrouded Seer casts the Plane
other creatures and objects as if they were difficult Shift spell without requiring any components.
terrain. It takes 11 (2d10) force damage if it ends its Harmful Mask: The Shrouded Seer targets a creature
turn inside an object. that it can see within 60ft. The targeted creature must
succeed on a DC 18 Intelligence saving throw, taking
Actions 33 (6d10) psychic damage on a failed save, or half as
Multiattack The Shrouded Seer makes four claw attacks. much on a successful one.
Staggering Mask: The Shrouded Seer targets a creature
Claw Melee Weapon Attack: +7 to hit, reach 5ft., one that it can see within 60ft. The targeted creature must
target. Hit: 12 (3d6 + 2) slashing damage plus 5 succeed on a DC 18 Constitution saving throw or be
(1d10) psychic damage. stunned for 1 minute and take 13 (3d8) pyschic
Many Masks The Shrouded Seer puts on up to two damage. The target can repeat the saving throw at the
masks and activates their effects, one after the other. end of each of its turns, taking an additional 13 (3d8)
The same mask cannot be used on two consecutive psychic damage on a failure, or ending the effect on
turns. Choose from the following list: itself on a success.
Authoritative Mask: The Shrouded Seer targets a Ruinous Mask: The Shrouded Seer unleashes an
creature that it can see within 60ft. The targeted elemental wave in a 30ft radius sphere centred on
creature must succeed on a DC 18 Wisdom saving itself. It chooses one of either acid, cold, fire, lightning,
throw or become charmed by the Shrouded Seer for 1 or thunder damage. Each creature, except the
hour or until the Shrouded Seer dies. If the target is Shrouded Seer, in the area must succeed a DC 18
fighting the Shrouded Seer, it has advantage on the Dexterity saving throw, taking 56 (16d6) of the chosen
saving throw. While the target is charmed, the damage type on a failed save, or half as much on a
Shrouded Seer can telepathically command it (no successful one.
action required). The charmed creature carries out the
orders to the best of its ability or, if given no orders,
defends itself. Each time the target takes damage, it
makes a new Wisdom saving throw, ending the charm
effect on a success.

Created by Rafe Petersen


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System Reference Document 5.1
Copyright 2016, Wizards of the Coast, Inc.; Authors Mike
Mearls, Jeremy Crawford, Chris Perkins, Rodney
Thompson, Peter Lee, James Wyatt, Robert J. Schwalb,
Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave
Arneson.
Shrouded Seer copyright 2021, Rocketpig Games.; Author
Rafe Petersen

END OF LICENSE

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