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Aeronautica Imperialis scenarios

Name Published Points Forces Mandatory Special Rules Optional Special Rules
Reserves, Night
Wrath of Angels Fighting and Bad
The Dogfight 25-250 Scouts, Fighters and Bombers
Core Rules Weather Fighting at Low
Altitude
Wrath of Angels Defender: Must take one The Staggler: Bomber
Nightfighting and Bad
The Straggler Starter 50-100 bomber Attacker: Scouts and designated as the straggler
Weather
Scenarios Fighters has speed reduced to 2.
Wrath of Angels
Surprise attack: The
Ambush Starter 50-100 Fighters and Bombers
attacker has the initative
Scenarios
Wrath of Angels
Death from Surprise attack: The Nightfighting and Bad
Starter 50-100 Fighters and Bombers
above attacker has the initative Weather
Scenarios
Skys of Fire
Breakthrough Starter 50-100 Fighters and Bombers Breakthrough
Scenarios
Night Fighting and bad
Rolling Area of Engagment,
The Chase Taros Air War 25-250 Scouts, Fighters and Bombers weather, Fighting at low
Reinforcements
altitude
Attacker: Must include at least
one transport, no scouts or
Subterranean ground defences. Defender: Low Altitude area of
Taros Air War 100-250
Assault Must include at least one Engagment. Night Fighting
Fighter and one Ground
Defence
Sky Fortress Defender: 40 extra points to
Taros Air War 100-250 The Sky Fortress
Attack spend on Ground Defences
Attacker: Must include at least
Attacker: 100-
one aircraft with air to ground Rolling Area of Engagment,
200, Defender:
Canyon Attack weapons, and may not take Reinforcements, Fighting at Night Fighting and bad
Taros Air War 50 points more
Run scouts. Defender: Must include Low Altitude, Reuse and weather
then the
at least one Fighter and one Recycle
attacker
Ground Defence
Bandits over
Rynns World 25-100 Scouts and Fighters Surprise Attack Mek Yards
the River
Attacker: Must include a
transport and may not take
Search and
Rynns World 50-150 ground defences, Defender: Bad Weather (Altitude 2) Hard Radiation
Rescue
Must include at least one
fighter
Defender: Must include a
Nightfighting and Bad
transport, Attacker: Must
Garrison Relief Rynns World 100-200 Weather, Airfield
include at least one fighter and
Evacuation
one bomber
Attacker: Must include a
transport and may not take
scouts or ground defences,
Troop Landing Rynns World 100-250 Reserves Pushing the Envelope
Defender: Must include at least
one fighter and one ground
defence
Attacker: Must include at least
one aircraft with air to ground
Bombing weapons, and may not take
Rynns World 100-200 Reserves Sheilded Target
Mission scouts. Defender: Must include
at least one Fighter and one
Ground Defence
Attacker may only take scouts
Ambush in the games-
50-150 and fighters. No one can take Dense Clouds
Clouds workshop.com
ground defences.
Defender must include a
Escape games- transport to count as the
50-150 Escape
Velocity workshop.com Evacuation Craft. Attacker Can
only take scouts and fighters
Attacker must be playing
Flight of the games- ORKS and can only take Eavy
50-150 Flyin' Grot Bomms Night Fighting
Grot Bomms workshop.com Bombers, Grot Bombers and
Grot Bombs.
Attacker: May not take ground
White Dwarf:
Last Flight 100-200 defences Defender: 30 points Awakening War Machines Last Ditch Effort
October 2019
of free ground defences
Attacker: 2-4 freeArvus
Lighters No ground defences.
Attacker: 100 - Defender: Points the attacker
150. Defender: spent on Arvus Lighters the Rolling Area of Engagment,
White Dwarf: Night Fighting and bad
Evacuation 50 points less defender gets as extra points Fighting at Low Altitude,
466 weather
then the but cant spend more on Reuse and Recycle
attacker ground defences then the
attacker spent on arvus
lighters.
Flying at low altitude, grot
Grand Grot White Dwarf: 2 Arvus Lighters
< race, ramming speed,
Derby 466 pers side
Always more grots

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