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6/23/2020 Vasilika of Saint Markovia - Monsters - Homebrew - D&D Beyond

Vasilika of Saint Markovia


This Monster cannot be shared with the community for the following reasons:
Vasilika of Saint Markovia is currently too similar to Flesh Golem to share with the community.

Remember, private homebrew is automatically shared with other users in your campaigns and does not need to be shared with the community for players to access.

Vasilika of Saint Markovia Immutable Form. The golem is immune to any spell or effect that would alter its
form.
Medium construct, neutral
Lightning Absorption. Whenever Vasilika is subjected to lightning damage, it takes no
damage and instead regains a number of hit points equal to the lightning damage
Armor Class 17 Natural dealt.
Hit Points 135 (11d8 + 44)
Magic Resistance. Vasilika has advantage on saving throws against spells and other
Speed 30 ft.
magical effects.

Magic Weapons. Vasilika weapon attacks are magical.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 18 (+4) 6 (-2) 10 (+0) 19 (+4) Avenge the maker. If the abbot dies vasilka will go beserk and imediatly attack the
killer, focusing solely on him.
Saving Throws STR +10
Skills Athletics +9 Actions
Damage Vulnerabilities Fire
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Multiattack. The golem makes two slam attacks.
Nonmagical Attacks that aren't Adamantine Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4)
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, bludgeoning damage.
Poisoned
Senses Darkvision 60 ft., Passive Perception 10 Horrid Touch (Recharge 5-6). Vasilika touches one creature within 10 feet of her. The
Languages Understands the languages of its creator but can't speak target must succeed on a DC 21 Constitution saving throw or take 44 (8dl0) necrotic
Challenge 9 (5,000 XP) damage and be poisoned for 1 minute. While poisoned in this way, the target is also
blinded and deafened. The target can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a
Rush: Vasilika charges a target within 60 feet and makes Slam attack against it with
6, the golem goes berserk. On each of its turns while berserk, the golem attacks the
advantage. Target then makes a strength check DC 19, on a fail target is pushed 15
nearest creature it can see. If no creature is near enough to move to and attack, the
feet away and it's knocked prone.
golem attacks an object, with preference for an object smaller than itself. Once the
golem goes berserk, it continues to do so until it is destroyed or regains all its hit
points. Reactions
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by Protect the maker. While within 10 feet of the Abbot, if the abbot is hit by another
speaking firmly and persuasively. The golem must be able to hear its creator, who creature, Vasilika can use her reaction to:
must take an action to make a DC 15 Charisma (Persuasion) check. If the check
succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit  - make a Slam attack at the attacker.
points or fewer, the golem might go berserk again.
- Rush the attacker
Aversion of Fire. If Vasilika takes fire damage, it has disadvantage on attack rolls and
ability checks until the end of its next turn. - choses to take the damage for the abbot

Description
A esh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it,
de ecting spells and all but the most potent weapons.

Lair and Lair Actions


If the abbot dies and Vasilka live's she'll go beserk imediatly using 

GU4RD

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6/23/2020 Vasilika of Saint Markovia - Monsters - Homebrew - D&D Beyond
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